Posted by wishfire Dec 06, 2011 at 21:37 UTC
In this second day of mod feature highlights for Skyrim, we’ll be featuring a wonderful compilation package of mods from a hard-working author who truly loves what she does. Just like yesterday, we also managed to snag a rather informative interview to gain further insight into just what work goes into these sorts of mods.
If you missed yesterday’s feature highlight and interview, you can catch up here!
Cooking Recipe Bundle
Skyrimforge author Wolferoo decided that while the new food recipes and cooking skill in Skyrim were a wonderful additions, they just weren't refined enough. In fact, the idea for the mod came to her as she was forced to use console commands to obtain items like Baked Potatoes, which were oddly enough in the game, but had no cooking recipe.
Enter the gigantic, often-updated mod by the name of Cooking Recipe Bundle – a compilation of all the cooking mods Wolferoo had released at that point – adding over 60 new recipes, almost 50 entirely new items, and a super refined cooking experience. Skills and short-term food buffs were added, allowing for even more food options. Taking this customization even further is the existence of four separate files, so users can get exactly what they want.
Below, Wolferoo shares her thoughts and goals with the project from creation to execution.
Be sure to keep an eye out for updates from this author, as well as our next and final mod feature highlight and interview for this week tomorrow!
Posted by wishfire Dec 07, 2011 at 23:47 UTC
For the last day of our three day mod feature, we take a look at a texture mod that seeks to make Skyrim an even more beautiful place by improving one of the most important aspects of the game – the people of Skyrim themselves. Just like the previous days, we were lucky enough to get an interview with this author to understand the process behind its creation.
Be sure to click the above image for a higher resolution one, as it’s difficult to see just how much of a difference it makes in the thumbnail!
Xenius01 – normally known as just ‘Xenius’ – is no stranger to the modding community, having created quite a number of well-respected character and race mods for Oblivion. Skyrim is no exception for this author, as he has already pushed out texture replacements for just about all features of the various races of Tamriel. Even more impressive is that they are all meant to work together, making truly seamless and complete textures become a reality.
Detailed Bodies takes all non-beast races (although he’s got a mod for that, too!) and their vanilla textures, and then goes and doubles them. Specular maps got a rework too, making these textures look as high-res as they actually are. This means that bodies are smoother, more detailed, and all the blockiness (and most of the artifacts) have been removed.
Below are Xenius01’s thoughts on the creation process and the ideas behind his work.
That does it for this week’s mod feature extravaganza!
Posted by Kaelten Dec 08, 2011 at 02:53 UTC
On Thursday December the 8th at 12:30PM CST we'll be taking the site off line for a maintenance window. During this time the website and is related services will be offline. We expect the downtime to last for less than two hours.
Thank you for your patience during this inconvenience.
UPDATE 1:30 PM CST: The maintenance has been completed.
Posted by Xenius01 Dec 28, 2011 at 16:40 UTC
The character creation system of Skyrim brought us a lot of new features that were not present in its predecessor Oblivion, allowing us to customize our characters even more. One of those features is the ability to choose from a selection of warpaint patterns.
When the Creation Kit for Skyrim is available this will likely be one of the aspects that will be expanded upon by many mod authors, similar to what happened with eyes and hairstyles for Oblivion.
We still have to wait until the Creation Kit gets released in January, but KrimsonLust already went ahead and created two mods that replace 20 existing warpaint patterns, 10 for each gender. The designs vary in style, which makes them suitable for different characters and races. You will still be able to use the race-specific warpaint, as these mods only replace the generic warpaint that is available to all races (except the beast races).
Find out more about the creation process of these mods below.
Thanks to KrimsonLust for creating these mods and for participating in the interview.
Posted by Xenius01 Jan 06, 2012 at 10:02 UTC<center></center>
Find out more about the creation process of this mod below.
What was your inspiration for creating this mod?
Thanks to Shawkab for creating this mod and for participating in the interview.