Posted by Xenius01 Feb 01, 2012 at 23:12 UTC
Bethesda has finished the 1.4 update for Skyrim and made it available to everyone on Steam. The update includes many quest and bug fixes, support for the upcoming Skyrim Workshop has been added as well.
The full changelog can be found below.
- Skyrim launcher support for Skyrim Workshop (PC)
- General optimizations for memory and performance
- Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
- Long term play optimizations for memory and performance (PS3)
- Improved compiler optimization settings (PC)
- Memory optimizations related to scripting
- Fixed issue with dangling scripts not properly clearing from memory
- Fixed crashes related to pathing and AI
- Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player’s home
- Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
- Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where transforming back to human from werewolf would occasionally fail
- Bows and daggers will display properly when placed on weapon racks
- Fixed occasional audio issue that would play sound effects louder than intended
- Fixed bug related to hitching between cell boundaries
- Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
- Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
- The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
- In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
- Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
- Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
- In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
- In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
- In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
- “The White Phial” will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
- Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
- In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
- In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
- Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where “Dampened Spirits” would not start properly
- Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
- Fixed numerous issues with “Blood on the Ice” not triggering properly
- In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
- In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
Original article on Bethesda's official blog
Posted by Xenius01 Feb 06, 2012 at 23:11 UTC
Bethesda has announced that the Creation Kit for Skyrim will be released tomorrow. Aside from the release of the Creation Kit there is also a surprise in store for us. It is rumoured that this surprise might be an official high resolution texture pack, we will have to wait until tomorrow to find out if that's true!
See the official tweet from Bethesda's Pete Hines below.
Posted by Xenius01 Feb 07, 2012 at 19:32 UTC
Bethesda has finally released the Creation Kit for Skyrim! Also a high resolution texture pack has been released, which can be downloaded from Steam, you can find it on the game's DLC page.
The Creation Kit can be downloaded from Steam (View>Tools>Creation Kit).
For more information and tutorials you can find the official wiki here
Modders rejoice! We’re pleased to announce that the Skyrim Creation Kit is now available!
With the Creation Kit’s release, fans can now upload, download, and install custom content through the Skyrim Workshop on Steam. Get a crash course by reading level designer Joel Burgess’ blog post, and be sure to read up on our list of best practices for modding. Need more help? Don’t forget to to check out the official Wiki at www.CreationKit.com. In the coming days and weeks, we’ll be sharing tutorial videos for beginners and experts alike. Check out the first tutorial above, and visit the Bethesda Game Studios YouTube Channel for more.
In addition to releasing the Creation Kit and Skyrim Workshop, today we’re allowing players to experience Skyrim as you’ve never seen it before with the Skyrim High-Resolution Texture Pack. Before downloading it from Steam, make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, including Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.
Original article on Bethesda's official blog
Have fun modding!
Posted by Xenius01 Feb 13, 2012 at 20:30 UTC
Last week Bethesda released the free to download High Resolution Texture Pack on Steam, together with the Creation Kit. Snoopey0 has created a video comparing Skyrim's original textures with the new high resolution ones. If you're not sure yet whether or not to install this pack, watch the video below to see the difference.
Posted by Xenius01 Feb 15, 2012 at 22:44 UTC
Bethesda currently has an ongoing series of tutorial videos for Skyrim's Creation Kit. These videos cover various subjects, such as building interiors, placing objects, adding enemies to the world and more. If you would like to start modding Skyrim, these tutorials are a good place to start!
The other episodes can be found here:
Episode 2 - Basic Layout
Episode 3 - Basic Layout II
Episode 4 - Clutter
Episode 5 - Navmesh
Episode 6 - Basic Encounters
Epidose 7 - Traps
Episode 8 - Optimization
Once you have successfully created a mod you can use our packager to pack it up and then upload it to SkyrimForge to make it available for everyone.