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Skyrim First Week Modding Highlights

Posted by wishfire Nov 18, 2011 at 02:52 UTC

Want to mod Skyrim and don't really know where to start?  Featured below are four exceptional mods that really enhance Skyrim.  These mods all do something significant that really can make the game far more immersive.  You can find all these mods and more at our Skyrim Mod Portal!

Found in this featured list is a complete revamp of the world map that makes it even more useful.  There's also textures for Elven weapons, male characters, and even a work-in-progress retexture of Whiterun; making all of these elements even more beautiful than they were before that can help you customize your Skyrim experience for the better.  

We've also included links to their personal SkyrimForge.com pages, so you can watch for future updates or leave them comments!

Please remember that we will be doing many community spotlights such as featured mods and interviews among authors, so don't fret if you're not listed! If there's a mod in our community that you think should be featured next go 'round, please bring it to my -- Wishfire's -- attention.


<span style="font-size: medium;">World Map in Full 3D</span>

Mikanoshi has managed to create a mod for the world map that allows you to zoom in so far that you are virtually almost along the ground, able to explore areas in complete and full detail. And we do mean detailed: all NPC houses, landmarks, and everything else in the world is viewable on the map from any angle and distance you can think of.

There's plans to add even more functionality to support viewing the map indoors and in towns once the toolkit arrives.

Sounds too good to be true? Watch a video of the map in action here, where you can see Riverwood in full detail! 


 

Elven Weapon Retex Pack

Weapons in Skyrim, especially Elven, were already quite pretty. However, TrueChaos137 has created six special textures to make all the various Elven weapons even more gorgeous, vibrant, and detailed. To top it all off, he's even taking requests for more colors!

With Gold, Silver, Blue, Red, Light, and Dark retextures to choose from for every weapon type, there's certainly something for everyone in this pack. These crisp, colourful textures bring the Elven weapons to life, and up to speed with the rest of the beauty of Skyrim.  TrueChaos137 plans to expand his modding portfolio for Skyrim when the toolkit is released, with plans for Quests, Dungeons, and even all new weapons!

The above screenshot of one of the greatswords the mod updates with the Dark retexture, far more dynamic and vivid than the original.

 

<span style="font-size: medium;">Chris2012's HQ Texture Pack Whiterun (WIP)</span>

While a work in progress, graphic artist Alin Cristian from Romania -- known on Skyrimforge as Chris2012 -- has already reworked approximately 60 of the most encountered textures in Whiterun, and it's most certainly noticeable.

Redrawing the textures at up to four times the original resolution, this mod makes Whiterun look sharper with even more detail while still keeping the original feel that the city has. The most commonly encountered textures have already been reworked with more (and varied!) normal and specular maps, and the mod will be further updated eventually supporting all of Whiterun's textures.

Below is a shot proving just how much attention to detail this author has. Even more screenshots, as well as comparison shots, can be seen in the screenshot section of his mod. 

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<span style="font-size: medium;">I Wash - New Skin for Skyrim</span>

Aed3 has gone and retextured the male characters of Skyrim, removing whatever aversion to water they may have had.

This mod removes all the dirt, moles, bruises, insects, zits, and ingrown hairs on each and every playable male character in the game, making their skin nice, clean, and smooth. The best part about it is that the textures are high quality, and male characters still completely fit into the game - now ready to adventure all squeaky clean.

Above is a screenshot showing off a Redguard's fresh makeover.

Thanks for reading and be sure to check out all the fantastic mods we host at our Skyrim portal!

  1. 7 comments

Skyrim and Oblivion now in the Curse Client -- Mod Packager released!

Posted by wishfire Dec 14, 2011 at 23:31 UTC
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Curse Client Support for Skyrim Mods

Curse is excited to announce the official inclusion of the latest Elder Scrolls games -- most notably Skyrim --  into our Curse Client

This means that now you can use all of the excellent Curse Client features such as automatic one-click installations, update checks, and in-client addon discovery!

Managing Existing .ESP Files 

Note that these features only apply to files installed via the Client; if you would like to manage existing .ESP files in the Client, it can do that, too!  Just click on the "Tools" icon, and then select "Plugin Load Order".  The following screen will show below, letting you manage your pre-existing addons (and re-arrange load order!) in this window.

Just open the client and click “Get More Addons”, make sure either Skyrim or Oblivion is set in the drop down box, and all the great mods that are up on Curse.com and packaged for the Client are at your fingertips!

We know that mod installation for these games can seem daunting, especially uninstallation, and made sure to develop a solution that should ease any worries. The Curse Client keeps multiple backups of installed and uninstalled files to prevent users from ever having to completely reinstall the game.  The goal of the client has always been to simplify your addon and modding needs, and our goal is to make the integration of these new games just as simple.

Mod Packaging and Feedback

For the mod authors themselves, feel free to start packaging your mods so that they can be integrated into the Client! Note that you must do this for your mods to be in the client.  Be sure to download our packager to get started and to get your files into our client for even more exposure!  For any bug reports, oddities, feedback, or even general discussion regarding these new features, please post in our SkyrimForge forums dedicated to this to bring it to our attention!

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Skyrim $15,000 Challenge Update

Posted by Xenius01 Jan 04, 2012 at 20:34 UTC

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Curse has an exciting announcement to make about the ongoing Skyrim $15,000 challenge!

The NPCs/Character contest category has been the second category to hit the 35 submission limit! This means that we've given out our prize pool for the "NPCs/Character" subsection of the contest. Any mods that are submitted that would fall under this category will no longer be eligible to earn the prize amounts listed on our Skyrim contest chart below.

Only the following categories are still eligible:

- Dungeons/Quests
- UI/Maps

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However, that doesn't mean that you're entirely out of luck! If the mod submitted would have been an eligible submission, it will be entered in our $3,000 grand prize giveaway so long as it's submitted before our deadline, January 31st.

Keep those mods coming! We're excited to have already given out that much cash to authors. Thanks to all of you for sharing your hard work and creativity with us!

  1. 8 comments

Skyrim Creation Kit and 1.4 update details

Posted by Xenius01 Jan 19, 2012 at 23:07 UTC
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Bethesda has announced an approximate release date for both the Creation Kit and the 1.4 update. The Creation Kit will be ready for a release near the end of the month. The update is currently being tested on all platforms and will most likely be available next week, it will contain various bug and quest fixes.


It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.


Full article and changelog on Bethesda's official blog

  1. 1 comment

Skyrim Creation Kit preview

Posted by Xenius01 Feb 01, 2012 at 20:54 UTC
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Bethesda has released a video showing the Creation Kit in action. Check it out for a first look at Skyrim's modding tools!

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Read the diary from Production Director Ashley Cheng below for more information regarding the Creation Kit and the Steam Workshop.

Here’s Ash…

With each game we release — Morrowind, Oblivion, Fallout 3, and now Skyrim — modders continue to use our worlds as a canvas to build the most incredibly creative and fun mods in gaming. The fact that Morrowind’s modding community is still going strong 10 years after its release is a testament to how essential our community is to the success of our games.

We’re big believers that if we go the extra mile and make our games as moddable as possible, the game will only be better for it. So the gameplay of “do whatever you want” extends to “make the game do whatever you want.” As we were building Skyrim and its tools, we made it a goal to try and keep the transition from our previous titles to Skyrim as smooth as possible for modders. More importantly, we want to make it easier for more people to enjoy mods. So we teamed up with Valve and created the Skyrim Workshop. We couldn’t be more pleased with how it’s turning out. Mods are a big part of what makes our games special, so we urge everyone to try it out. We’re going to keep looking for ways to get mods to more people, and hopefully one day to our console audience.

With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you’ve subscribed to some mods, start the Skyrim launcher and you’ll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version.

If you want to try making mods (and we think everybody should), the Creation Kit will be a free download via Steam under Tools. The Creation Kit has lots of new features, including the ability to build archives. Plus you’ll want to check out the Creation Kit Wiki, our online documentation and help file, for more details.

Of course, you’ll still be able to use popular fan-hosted mod sites like Skyrim Nexus to find great mods to play. We did not change any functionality to exclude the way mods worked previously. We even added a few features to help out — for instance, custom INI files can now be packaged into mods so you don’t need to backup your INI files anymore.

And we’re not done. Neither is Valve. Give us your feedback on the Creation Kit and Skyrim Workshop in our forums. We both have updates in the works, so give us your thoughts.

Big thanks to programmers Ken Cockerham, Mike Lipari, and Shannon Bailey for getting the Skyrim Workshop up and running with Skyrim. And special kudos to Joel Burgess (who originally brought up the idea of using Steam Workshop) for shepherding this process along the way.

We’d also like to give big shout outs to Valve. We are all big Valve fan boys. Thanks to David Sawyer, Josh Weier, Pieter Wycoff, Kurtis Chinn, Tom Bui, Alden Kroll and Jason Holtman.

Finally, we’d like to thank all the modders who volunteered to beta test the Creation Kit and Skyrim Workshop. Your feedback has been invaluable.

We can’t wait to see your work!

Original article on Bethesda's official blog

  1. 0 comments