Posted by wishfire Nov 18, 2011 at 02:52 UTC
Want to mod Skyrim and don't really know where to start? Featured below are four exceptional mods that really enhance Skyrim. These mods all do something significant that really can make the game far more immersive. You can find all these mods and more at our Skyrim Mod Portal!
Found in this featured list is a complete revamp of the world map that makes it even more useful. There's also textures for Elven weapons, male characters, and even a work-in-progress retexture of Whiterun; making all of these elements even more beautiful than they were before that can help you customize your Skyrim experience for the better.
We've also included links to their personal SkyrimForge.com pages, so you can watch for future updates or leave them comments!Please remember that we will be doing many community spotlights such as featured mods and interviews among authors, so don't fret if you're not listed! If there's a mod in our community that you think should be featured next go 'round, please bring it to my -- Wishfire's -- attention.
<span style="font-size: medium;">World Map in Full 3D</span>
Mikanoshi has managed to create a mod for the world map that allows you to zoom in so far that you are virtually almost along the ground, able to explore areas in complete and full detail. And we do mean detailed: all NPC houses, landmarks, and everything else in the world is viewable on the map from any angle and distance you can think of.
There's plans to add even more functionality to support viewing the map indoors and in towns once the toolkit arrives.
Sounds too good to be true? Watch a video of the map in action here, where you can see Riverwood in full detail!
Weapons in Skyrim, especially Elven, were already quite pretty. However, TrueChaos137 has created six special textures to make all the various Elven weapons even more gorgeous, vibrant, and detailed. To top it all off, he's even taking requests for more colors!
With Gold, Silver, Blue, Red, Light, and Dark retextures to choose from for every weapon type, there's certainly something for everyone in this pack. These crisp, colourful textures bring the Elven weapons to life, and up to speed with the rest of the beauty of Skyrim. TrueChaos137 plans to expand his modding portfolio for Skyrim when the toolkit is released, with plans for Quests, Dungeons, and even all new weapons!
The above screenshot of one of the greatswords the mod updates with the Dark retexture, far more dynamic and vivid than the original.
<span style="font-size: medium;">Chris2012's HQ Texture Pack Whiterun (WIP)</span>
While a work in progress, graphic artist Alin Cristian from Romania -- known on Skyrimforge as Chris2012 -- has already reworked approximately 60 of the most encountered textures in Whiterun, and it's most certainly noticeable.
Redrawing the textures at up to four times the original resolution, this mod makes Whiterun look sharper with even more detail while still keeping the original feel that the city has. The most commonly encountered textures have already been reworked with more (and varied!) normal and specular maps, and the mod will be further updated eventually supporting all of Whiterun's textures.
Below is a shot proving just how much attention to detail this author has. Even more screenshots, as well as comparison shots, can be seen in the screenshot section of his mod.
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<span style="font-size: medium;">I Wash - New Skin for Skyrim</span>
This mod removes all the dirt, moles, bruises, insects, zits, and ingrown hairs on each and every playable male character in the game, making their skin nice, clean, and smooth. The best part about it is that the textures are high quality, and male characters still completely fit into the game - now ready to adventure all squeaky clean.
Above is a screenshot showing off a Redguard's fresh makeover.
Thanks for reading and be sure to check out all the fantastic mods we host at our Skyrim portal!
Posted by wishfire Dec 14, 2011 at 23:31 UTC<div>
Curse Client Support for Skyrim Mods
This means that now you can use all of the excellent Curse Client features such as automatic one-click installations, update checks, and in-client addon discovery!
Managing Existing .ESP Files
Note that these features only apply to files installed via the Client; if you would like to manage existing .ESP files in the Client, it can do that, too! Just click on the "Tools" icon, and then select "Plugin Load Order". The following screen will show below, letting you manage your pre-existing addons (and re-arrange load order!) in this window.
Just open the client and click “Get More Addons”, make sure either Skyrim or Oblivion is set in the drop down box, and all the great mods that are up on Curse.com and packaged for the Client are at your fingertips!
We know that mod installation for these games can seem daunting, especially uninstallation, and made sure to develop a solution that should ease any worries. The Curse Client keeps multiple backups of installed and uninstalled files to prevent users from ever having to completely reinstall the game. The goal of the client has always been to simplify your addon and modding needs, and our goal is to make the integration of these new games just as simple.
Mod Packaging and Feedback
For the mod authors themselves, feel free to start packaging your mods so that they can be integrated into the Client! Note that you must do this for your mods to be in the client. Be sure to download our packager to get started and to get your files into our client for even more exposure! For any bug reports, oddities, feedback, or even general discussion regarding these new features, please post in our SkyrimForge forums dedicated to this to bring it to our attention!</div>
Posted by Xenius01 Jan 04, 2012 at 20:34 UTC
Posted by Xenius01 Jan 19, 2012 at 23:07 UTC<center>
Bethesda has announced an approximate release date for both the Creation Kit and the 1.4 update. The Creation Kit will be ready for a release near the end of the month. The update is currently being tested on all platforms and will most likely be available next week, it will contain various bug and quest fixes.
It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.
The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.
Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.
Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.
Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.
Posted by Xenius01 Feb 01, 2012 at 20:54 UTC<center>
Bethesda has released a video showing the Creation Kit in action. Check it out for a first look at Skyrim's modding tools!<center>
Read the diary from Production Director Ashley Cheng below for more information regarding the Creation Kit and the Steam Workshop.