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The Skyrim $15,000 Challenge Terms of Service

Posted by Kaelten Nov 10, 2011 at 19:54 UTC

Below you will find the official Terms of Service and criteria for participation in Curse.com's Skyrim $15,000 Challenge.

General Judging Criteria

  1. Mod quality will be reviewed by individuals on the SkyrimForge queue assigned to Skyrim
  2. All submissions will be manually reviewed
  3. Moderators reserve the right to deny a file if it does not meet applicable standards
  4. Submitted mods must be available for download through Curse.com and be usable to qualify
  5. Quality, in the end, is up to the Curse staff to determine based upon the following factors:
  • Imagination
  • Usefulness
  • Time and effort required
  1. Winners will be chosen at the Curse Staff’s discretion
  2. Curse employees and their immediate family members are not eligible to enter or win
  3. Winners will be paid every Friday, via Paypal.
  4. Winners must have a Paypal account in order to receive payment.
  5. Authors must keep their mod(s) on Curse for thirty (30) days.

Mod Category Requirements

UI or Map mods

  1. Must change something significant/noticeable about the map or UI
  • Must be useful in some capacity, ‘junk’ mods to simply attempt to get into the contest will not be accepted
  • Aesthetic mods are acceptable so long as they overhaul something of significance

NPC or Character mods

  1. Must change or add something significant to the character creation process and/or the character itself, or to the NPC(s) in question
  2. Bug fixes or tweaks to ‘broken’ or bugged NPCs are permissible, provided the NPC is of some importance
  3. NPCs, if added, should serve a purpose for being there

Weapons and armor

  1. Armor should be fully functional within the game
  • Meshes must be either entirely new, or significantly and noticeably modified from game files
  1. Weapons should be fully functional within the game
  • Meshes must fit animations properly
  • Meshes must be either entirely new, or significantly and noticeably modified from game files

Quests and dungeons

  1. Quests should have significant story and depth
  • Must be fully functional and integrated
  • Must have a reward tied to the end of the quest chain
  • Must have engaging lore tied in to quest
  1. Dungeons should have significant length and provide a sense of accomplishment when completed
  • Must be fully functional and integrated
  • Does not necessarily need a huge reward, but should be worthwhile
  • Must not be carbon-copied from another dungeon within the game, should have significant changes if using another dungeon as base
  • If fixing or expanding upon a dungeon already in-game, the mod must make meaningful changes and serve a purpose

Deadlines

  1. Submission deadline to be considered for the $3k bonus is January 31st
  • Mods uploaded between 11/11/11 and 1/31/12 are eligible
  1. Winners announced on or around February 3rd

Testers Wanted -- Saved Game Sync Coming to Curse Client!

Posted by wishfire Feb 14, 2012 at 19:27 UTC
Greetings, SkyrimForge! We at Curse have an exciting announcement to make, and can't wait to get some testers for a brand new, upcoming feature in our Curse Client!

<center></center>
IntroducingSaved Game Sync! The Curse Client's new Saved Game Sync allows you to upload saves from any game and access them anywhere you are logged into the Curse client! Below are the features this has to offer:
  • Saves uploading to a central cloud on the Curse servers, accessible at any time
  • Up to five revisions of each file, so you'll never have a corrupted save
  • Regular users will receive 2 file slots with 2 revisions, Premium users receive 100 file slots with 5 revisions!
  • Easy to use interface and simple one-click restoration and syncing
  • Ability to rename saves (with no rename limit!) for simple file recognition

It would help us immensely if you could take a few moments to test this out! Below are the simple instructions on how to get started:
Keep in mind you'll also need to have Skyrim installed to use this feature!

How to Use Saved Game Sync

To use Saved Game Sync, simply launch the Curse Client and follow these three easy steps:
1. Click the Saved Games button in the toolbar:
<center></center>
2. Check the 'Enabled Saved Game Sync' checkbox:
<center>
</center> 3. Check each saved game you want to include the sync, or click the 'Sync All' button. For reference, see the opening image of this post.

That's all! We greatly appreciate your participation and feedback with this exciting new feature! We're excited about this new feature, and we'd love to hear your feedback.
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Testers Needed For Brand New Curse Client Experience!

Posted by wishfire Apr 12, 2012 at 21:21 UTC

The Curse Client is undergoing a gigantic overhaul, and we need you to test the changes!  This will be one of the largest updates the Client has seen -- as such, suggestions are also appreciated!

<center></center>

 

 If you'd like to help out, head to testclientupdate.curse.com, and install this test Client.  Please be sure to close the regular Curse Client when testing this one!  As almost everything has been changed or updated, every facet of this new Client needs to be tested.  Some primary examples include:

  • Installing new addons, as well as installing many addons at a time
  • Update / Uninstalling existing addons
  • Search My Addons / Get More Addons, as well as the search filter
  • Viewing Changelog, Description, author links, and web site
  • AddonSync
  • Saved Game Sync
  • Scanning for games
  • Start Game button
  • Update All
  • UI Wizard and addon settings cleaner
<div>Please send any and all feedback or suggestions to [email protected].  Any and all are encouraged to help us improve our Client for the better!  </div>

 

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