Announcements

Filters

 
Date
Date

Happy Holidays from Curse - Skyrim Style!

Posted by wishfire Dec 15, 2011 at 22:32 UTC

The Curse team would like to wish all of our Dovakhiins happy holidays in a very special way -- Skyrim style!  

Thanks to an awesome mod from Thegal, our resident modder Nickoli002 was able to share witih us a very special story of how good ol' Saint Nick goes about punishing the rather naughty population of Tamriel.  Because in Skyrim, no one is safe from his list: not even the chickens.

Happy Holidays, from all of the Curse Team!

<center></center>

Mod Authors: Don't forget to download our brand new Packager to get your mods integrated into the Curse Client, getting you even more downloads, installs, and exposure!  You can check out more on how it works here.

  1. 1 comment

Skyrim and Oblivion now in the Curse Client -- Mod Packager released!

Posted by wishfire Dec 14, 2011 at 23:31 UTC
<div>

Curse Client Support for Skyrim Mods

Curse is excited to announce the official inclusion of the latest Elder Scrolls games -- most notably Skyrim --  into our Curse Client

This means that now you can use all of the excellent Curse Client features such as automatic one-click installations, update checks, and in-client addon discovery!

Managing Existing .ESP Files 

Note that these features only apply to files installed via the Client; if you would like to manage existing .ESP files in the Client, it can do that, too!  Just click on the "Tools" icon, and then select "Plugin Load Order".  The following screen will show below, letting you manage your pre-existing addons (and re-arrange load order!) in this window.

Just open the client and click “Get More Addons”, make sure either Skyrim or Oblivion is set in the drop down box, and all the great mods that are up on Curse.com and packaged for the Client are at your fingertips!

We know that mod installation for these games can seem daunting, especially uninstallation, and made sure to develop a solution that should ease any worries. The Curse Client keeps multiple backups of installed and uninstalled files to prevent users from ever having to completely reinstall the game.  The goal of the client has always been to simplify your addon and modding needs, and our goal is to make the integration of these new games just as simple.

Mod Packaging and Feedback

For the mod authors themselves, feel free to start packaging your mods so that they can be integrated into the Client! Note that you must do this for your mods to be in the client.  Be sure to download our packager to get started and to get your files into our client for even more exposure!  For any bug reports, oddities, feedback, or even general discussion regarding these new features, please post in our SkyrimForge forums dedicated to this to bring it to our attention!

</div>
  1. 0 comments

New Curse.com Mod Video Features!

Posted by wishfire Dec 09, 2011 at 01:40 UTC
<center>

Whiterun HQ Texture Pack Video

</center>

Curse.com has another exciting feature planned:  Mod author videos showing off their awesome work! The first video to be released features DeckardCain85’s amazing Whiterun HQ Texture Pack

The video, embedded below, was submitted by the mod author himself and features choice screenshots which showcase just how much of a difference this mod can make. Some of the retextures were redrawn up to four times their normal resolution as DeckardCain85 worked to make Whiterun more vivid and realistic. 

<center></center>

Thanks so much for taking the time to make the video, DeckardCain85!  Be sure to keep an eye out for even more Skyrim related videos on the CurseNetwork youtube channel, as there will be more to come soon! As always, if you would like your mod to be featured, please contact me -- Wishfire -- for more information.

  1. 1 comment

Maintenance (completed)

Posted by Kaelten Dec 08, 2011 at 02:53 UTC

Hi guys!

On Thursday December the 8th at 12:30PM CST we'll be taking the site off line for a maintenance window. During this time the website and is related services will be offline. We expect the downtime to last for less than two hours.

Thank you for your patience during this inconvenience.

UPDATE 1:30 PM CST: The maintenance has been completed.

  1. 10 comments

Mod Feature Highlight - Day 3

Posted by wishfire Dec 07, 2011 at 23:47 UTC

For the last day of our three day mod feature, we take a look at a texture mod that seeks to make Skyrim an even more beautiful place by improving one of the most important aspects of the game – the people of Skyrim themselves.  Just like the previous days, we were lucky enough to get an interview with this author to understand the process behind its creation.

Be sure to look at both Day 1 and Day 2 of our feature as well to get caught up if you haven’t already!

Detailed Bodies

Be sure to click the above image for a higher resolution one, as it’s difficult to see just how much of a difference it makes in the thumbnail!

Xenius01 – normally known as just ‘Xenius’ – is no stranger to the modding community, having created quite a number of well-respected character and race mods for Oblivion.  Skyrim is no exception for this author, as he has already pushed out texture replacements for just about all features of the various races of Tamriel.  Even more impressive is that they are all meant to work together, making truly seamless and complete textures become a reality.

Detailed Bodies takes all non-beast races (although he’s got a mod for that, too!) and their vanilla textures, and then goes and doubles them.  Specular maps got a rework too, making these textures look as high-res as they actually are.  This means that bodies are smoother, more detailed, and all the blockiness (and most of the artifacts) have been removed.

Below are Xenius01’s thoughts on the creation process and the ideas behind his work.

How much work goes into making the vanilla textures higher res?

Xenius01: For me it didn’t take that much time, since modding and creating textures is nothing new to me. For Oblivion I’ve made a lot of custom races which mostly involved creating unique skin textures. Due to that I already had the skills and resources to improve Skyrim’s textures.

It’s hard to say exactly how much time it took as I didn’t count it, I’d say a few hours and that’s without testing and creating updates to improve on it, so all in all it would be a lot more than that.

Also I made this after I created the Detailed Faces mod, so I mostly knew how it would look in the game and how the lighting would affect the textures, which saved time as well. The reason for creating the Detailed Bodies was to make the bodies fit better to the Detailed Faces. The original body textures were already quite high resolution compared to the face textures, so that was not the most important reason for doing this.

In your opinion, what’s the most difficult aspect of Skyrim to retexture?

Xenius01: I mostly focus on character design and custom races. For me the most difficult aspect to improve would be the game world: architecture, landscape, plants, dungeons, and stuff like that. Most modders focus on one specific area (so others may find character design the most difficult), and for me that’s character design, although I’ve done a few other things before like weapons and clothing (textures only).

Can you tell us about any mods you have planned for the future?

Xenius01: I still have to update some of my mods here on SkyrimForge, also I created a compilation consisting of all of my character enhancements, this package will be available soon. It is meant for those who use all of my stuff and to make things easier by only having to download and update one file instead of a bunch of small ones.

Once the Creation Kit is available I also plan to start creating custom races for Skyrim, just like I did for Oblivion.

That does it for this week’s mod feature extravaganza! 

  1. 0 comments