Posted by wishfire Dec 06, 2011 at 01:42 UTC
Today marks the beginning of a series of mod feature highlights, as well as an important announcement regarding our Curse Skyrim $15,000 giveaway!
Over the course of the next three days, we'll be featuring fantastic mods that not only improve gameplay, but help to immerse you even further in the world of Skyrim. To top it off, we've even got interviews with the authors themselves!
Arrowsmith - Simple Fletching
Starting off this week's mod feature is Arrowsmith – Simple Fletching. Mod author Samutz used some serious trial and error to come up with an excellent mod that allows you to create your own arrows at a blacksmithing forge – crafting them in bundles of 50 with the right items – letting your character live off the land.
With this mod enabled it feels almost as though fletching shipped with the game, as Samutz took care to make realistic recipes; with some only able to be crafted with proper blacksmithing skill perks or at Whiterun's infamous Skyforge.
Read on for some insight on how the mod was created, as well as a tutorial for how to create your own crafting recipes!
Skyrim $15,000 Challenge Update
<span style="font-weight: normal;">Curse has an exciting second announcement to make about the ongoing Skyrim $15,000 challenge!</span>
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<span style="font-weight: normal;">The Items contest category has been the first category to hit the 35 submission limit! All this means is that we've given out our prize pool for the "Items" subsection of the contest. Any mods that are submitted that would fall under this category will no longer be eligible to earn the prize amounts listed on our Skyrim contest chart.</span>
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<span style="font-weight: normal;">That doesn't mean that you're entirely out of luck, however! </span>If the mod submitted would have been an eligible submission, it will be entered in our $3,000 grand prize giveaway<span style="font-weight: normal;"> so long as it's submitted before our deadline, January 31st.</span>
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<span style="font-weight: normal;">Keep those mods coming! We're excited to have already given out that much cash to authors. Thanks to all of you for sharing your hard work and creativity with us!</span>
Posted by wishfire Nov 29, 2011 at 23:57 UTC
We at Curse are proud to announce that our Skyrim modding community based on SkyrimForge.com is growing strong!
We have over 60 mods available for download on our Skyrim mod portal and many more being planned for development once the creation kit is released. We've already given out $5,170 to the creative and hard working authors participating in our Skyrim $15k Modding Challenge! That means there's still almost $7,000 just waiting to be claimed by authors who are up to the task, plus the chance of winning the $3,000 grand prize.
If you're interested in participating, head over to SkyrimForge.com and start uploading. Any mod that is uploaded before January 31st, whether it qualifies as one of the first 35 mods uploaded for that category or not, is eligible to win the grand prize!
Also, keep an eye on SkyrimForge.com for more information on Skyrim Curse client integration! The feature is about to head into closed beta testing and there will be more news soon.
Below we have two interviews from two different perspectives of the mod author community!
Nickoli002 has already submitted numerous retextures such as his Glass Weapon Set Recolor, and the removal of the Ebony armor smoke effect. Kenneywings has become known for Lockpick Pro, a mod that allows you to pick locks with ease, and his Bethesda intro skip.
Both are talented modders who have provided some insight into modding without a toolkit!
<div> <div>Has it been difficult for you to mod without the toolkit?</div> </div> <div> <div> </div> </div> <div> <div>Nickoli002: Only to a certain extent. I have had to put some of my mods on hold since I cannot access the relevant files and have instead decided to do simple retextures/reskins of models in game. This is because it is very easy to access and identify the relevant files based on the item names and it requires relatively little knowledge to recolor/skin them for release.</div> <div><div> <div>Thanks so much to KenneyWings and Nickoli002 for chatting with us! </div> <div> </div> <div>Don't forget to check out the latest Skyrim mods on Curse.com and upload your mod to be entered to win the $3,000 grand prize!</div> <div> </div> <div> </div> </div>
Posted by Sixen Nov 24, 2011 at 21:33 UTC
Happy Thanksgiving to those that celebrate it, enjoy the time with your friends and families, and be safe on Black Friday. Enjoy!
Posted by wishfire Nov 23, 2011 at 01:19 UTC<center></center> Hey guys!
We're proud to announce that Skyrim and Oblivion will soon be integrated into our Curse Client! What we're looking for is a group of a testers who will be happy to grab this beta client and poke at every feature we have to give us as much detailed feedback as possible to make sure that this is the best product we could put out there! Both Skyrim mods and Oblivion mods are acceptable for this, so feel free to upload any older mods you may have created! We want you to test every aspect possible for the best variety of feedback. Features included in this beta test version will be:
Posted by wishfire Nov 18, 2011 at 02:52 UTC
Want to mod Skyrim and don't really know where to start? Featured below are four exceptional mods that really enhance Skyrim. These mods all do something significant that really can make the game far more immersive. You can find all these mods and more at our Skyrim Mod Portal!
Found in this featured list is a complete revamp of the world map that makes it even more useful. There's also textures for Elven weapons, male characters, and even a work-in-progress retexture of Whiterun; making all of these elements even more beautiful than they were before that can help you customize your Skyrim experience for the better.
We've also included links to their personal SkyrimForge.com pages, so you can watch for future updates or leave them comments!Please remember that we will be doing many community spotlights such as featured mods and interviews among authors, so don't fret if you're not listed! If there's a mod in our community that you think should be featured next go 'round, please bring it to my -- Wishfire's -- attention.
<span style="font-size: medium;">World Map in Full 3D</span>
Mikanoshi has managed to create a mod for the world map that allows you to zoom in so far that you are virtually almost along the ground, able to explore areas in complete and full detail. And we do mean detailed: all NPC houses, landmarks, and everything else in the world is viewable on the map from any angle and distance you can think of.
There's plans to add even more functionality to support viewing the map indoors and in towns once the toolkit arrives.
Sounds too good to be true? Watch a video of the map in action here, where you can see Riverwood in full detail!
Weapons in Skyrim, especially Elven, were already quite pretty. However, TrueChaos137 has created six special textures to make all the various Elven weapons even more gorgeous, vibrant, and detailed. To top it all off, he's even taking requests for more colors!
With Gold, Silver, Blue, Red, Light, and Dark retextures to choose from for every weapon type, there's certainly something for everyone in this pack. These crisp, colourful textures bring the Elven weapons to life, and up to speed with the rest of the beauty of Skyrim. TrueChaos137 plans to expand his modding portfolio for Skyrim when the toolkit is released, with plans for Quests, Dungeons, and even all new weapons!
The above screenshot of one of the greatswords the mod updates with the Dark retexture, far more dynamic and vivid than the original.
<span style="font-size: medium;">Chris2012's HQ Texture Pack Whiterun (WIP)</span>
While a work in progress, graphic artist Alin Cristian from Romania -- known on Skyrimforge as Chris2012 -- has already reworked approximately 60 of the most encountered textures in Whiterun, and it's most certainly noticeable.
Redrawing the textures at up to four times the original resolution, this mod makes Whiterun look sharper with even more detail while still keeping the original feel that the city has. The most commonly encountered textures have already been reworked with more (and varied!) normal and specular maps, and the mod will be further updated eventually supporting all of Whiterun's textures.
Below is a shot proving just how much attention to detail this author has. Even more screenshots, as well as comparison shots, can be seen in the screenshot section of his mod.
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<span style="font-size: medium;">I Wash - New Skin for Skyrim</span>
This mod removes all the dirt, moles, bruises, insects, zits, and ingrown hairs on each and every playable male character in the game, making their skin nice, clean, and smooth. The best part about it is that the textures are high quality, and male characters still completely fit into the game - now ready to adventure all squeaky clean.
Above is a screenshot showing off a Redguard's fresh makeover.
Thanks for reading and be sure to check out all the fantastic mods we host at our Skyrim portal!