Posted by Sixen Nov 24, 2011 at 21:33 UTC
Happy Thanksgiving to those that celebrate it, enjoy the time with your friends and families, and be safe on Black Friday. Enjoy!
Posted by wishfire Nov 29, 2011 at 23:57 UTC
We at Curse are proud to announce that our Skyrim modding community based on SkyrimForge.com is growing strong!
We have over 60 mods available for download on our Skyrim mod portal and many more being planned for development once the creation kit is released. We've already given out $5,170 to the creative and hard working authors participating in our Skyrim $15k Modding Challenge! That means there's still almost $7,000 just waiting to be claimed by authors who are up to the task, plus the chance of winning the $3,000 grand prize.
If you're interested in participating, head over to SkyrimForge.com and start uploading. Any mod that is uploaded before January 31st, whether it qualifies as one of the first 35 mods uploaded for that category or not, is eligible to win the grand prize!
Also, keep an eye on SkyrimForge.com for more information on Skyrim Curse client integration! The feature is about to head into closed beta testing and there will be more news soon.
Below we have two interviews from two different perspectives of the mod author community!
Nickoli002 has already submitted numerous retextures such as his Glass Weapon Set Recolor, and the removal of the Ebony armor smoke effect. Kenneywings has become known for Lockpick Pro, a mod that allows you to pick locks with ease, and his Bethesda intro skip.
Both are talented modders who have provided some insight into modding without a toolkit!
<div> <div>Has it been difficult for you to mod without the toolkit?</div> </div> <div> <div> </div> </div> <div> <div>Nickoli002: Only to a certain extent. I have had to put some of my mods on hold since I cannot access the relevant files and have instead decided to do simple retextures/reskins of models in game. This is because it is very easy to access and identify the relevant files based on the item names and it requires relatively little knowledge to recolor/skin them for release.</div> <div><div> <div>Thanks so much to KenneyWings and Nickoli002 for chatting with us! </div> <div> </div> <div>Don't forget to check out the latest Skyrim mods on Curse.com and upload your mod to be entered to win the $3,000 grand prize!</div> <div> </div> <div> </div> </div>
Posted by wishfire Dec 06, 2011 at 01:42 UTC
Today marks the beginning of a series of mod feature highlights, as well as an important announcement regarding our Curse Skyrim $15,000 giveaway!
Over the course of the next three days, we'll be featuring fantastic mods that not only improve gameplay, but help to immerse you even further in the world of Skyrim. To top it off, we've even got interviews with the authors themselves!
Arrowsmith - Simple Fletching
Starting off this week's mod feature is Arrowsmith – Simple Fletching. Mod author Samutz used some serious trial and error to come up with an excellent mod that allows you to create your own arrows at a blacksmithing forge – crafting them in bundles of 50 with the right items – letting your character live off the land.
With this mod enabled it feels almost as though fletching shipped with the game, as Samutz took care to make realistic recipes; with some only able to be crafted with proper blacksmithing skill perks or at Whiterun's infamous Skyforge.
Read on for some insight on how the mod was created, as well as a tutorial for how to create your own crafting recipes!
Skyrim $15,000 Challenge Update
<span style="font-weight: normal;">Curse has an exciting second announcement to make about the ongoing Skyrim $15,000 challenge!</span>
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<span style="font-weight: normal;">The Items contest category has been the first category to hit the 35 submission limit! All this means is that we've given out our prize pool for the "Items" subsection of the contest. Any mods that are submitted that would fall under this category will no longer be eligible to earn the prize amounts listed on our Skyrim contest chart.</span>
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<span style="font-weight: normal;">That doesn't mean that you're entirely out of luck, however! </span>If the mod submitted would have been an eligible submission, it will be entered in our $3,000 grand prize giveaway<span style="font-weight: normal;"> so long as it's submitted before our deadline, January 31st.</span>
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<span style="font-weight: normal;">Keep those mods coming! We're excited to have already given out that much cash to authors. Thanks to all of you for sharing your hard work and creativity with us!</span>
Posted by wishfire Dec 06, 2011 at 21:37 UTC
In this second day of mod feature highlights for Skyrim, we’ll be featuring a wonderful compilation package of mods from a hard-working author who truly loves what she does. Just like yesterday, we also managed to snag a rather informative interview to gain further insight into just what work goes into these sorts of mods.
If you missed yesterday’s feature highlight and interview, you can catch up here!
Cooking Recipe Bundle
Skyrimforge author Wolferoo decided that while the new food recipes and cooking skill in Skyrim were a wonderful additions, they just weren't refined enough. In fact, the idea for the mod came to her as she was forced to use console commands to obtain items like Baked Potatoes, which were oddly enough in the game, but had no cooking recipe.
Enter the gigantic, often-updated mod by the name of Cooking Recipe Bundle – a compilation of all the cooking mods Wolferoo had released at that point – adding over 60 new recipes, almost 50 entirely new items, and a super refined cooking experience. Skills and short-term food buffs were added, allowing for even more food options. Taking this customization even further is the existence of four separate files, so users can get exactly what they want.
Below, Wolferoo shares her thoughts and goals with the project from creation to execution.
Be sure to keep an eye out for updates from this author, as well as our next and final mod feature highlight and interview for this week tomorrow!
Posted by wishfire Dec 07, 2011 at 23:47 UTC
For the last day of our three day mod feature, we take a look at a texture mod that seeks to make Skyrim an even more beautiful place by improving one of the most important aspects of the game – the people of Skyrim themselves. Just like the previous days, we were lucky enough to get an interview with this author to understand the process behind its creation.
Be sure to click the above image for a higher resolution one, as it’s difficult to see just how much of a difference it makes in the thumbnail!
Xenius01 – normally known as just ‘Xenius’ – is no stranger to the modding community, having created quite a number of well-respected character and race mods for Oblivion. Skyrim is no exception for this author, as he has already pushed out texture replacements for just about all features of the various races of Tamriel. Even more impressive is that they are all meant to work together, making truly seamless and complete textures become a reality.
Detailed Bodies takes all non-beast races (although he’s got a mod for that, too!) and their vanilla textures, and then goes and doubles them. Specular maps got a rework too, making these textures look as high-res as they actually are. This means that bodies are smoother, more detailed, and all the blockiness (and most of the artifacts) have been removed.
Below are Xenius01’s thoughts on the creation process and the ideas behind his work.
That does it for this week’s mod feature extravaganza!