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Video Highlight: Chinchilla Dave's Skyrim Adventure - Part 16

Posted by Xenius01 Apr 02, 2012 at 19:50 UTC
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Once again we will be featuring one of Chinchilla Dave’s videos. On YouTube he has an ongoing series of videos about his adventures in Skyrim, combined with hilarious commentary. Check them out if you want to have a laugh and enjoy watching how others play the game!

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You can find the full YouTube playlist here More videos can be found on Chinchilla Dave's Channel

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Mod Interview With ArcaneSmith - Lorecraft

Posted by Xenius01 Mar 28, 2012 at 20:46 UTC
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This time we are taking a look at "Lorecraft - Learn and manage smithing recipes", a mod created by ArcaneSmith, who also kindly agreed to participate in our interview.

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The mod significantly changes the smithing system: it adds new craftable weapons and armor, books to learn how to craft them and also makes it possible to clean up crafting lists.

Books can be bought from a smith, but will also be dropped regularly, so you can loot them as well if you don't like buying them. When you open a book for the first time it will teach you how to craft a certain item. After that you can also activate the book to remove or add this item to your crafting list, this way you can easily manage your crafting list.

The latest version of Lorecraft consists of a modular setup. For users of the mod this means they can choose from many available add-ons and only use the ones they like. This setup has also been introduced with other mod authors in mind: using the base of Lorecraft they can easily make their own mods compatible with the new crafting system.

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A new smithing perk tree is also available as optional feature. It adds missing materials to both existing perks and new perks. In addition it will give you more freedom after reaching the Advanced perk. For instance, this makes it possible to choose only the Dragon perk without requiring any of the other perks.

If you would like smithing to be more challenging, give this mod a try! Find out more about the creation process of this mod in the interview below.

What inspired you to create this mod?
Since day 1 with Skyrim I always wanted to make some image-based books with their new book interface and, at the same time, I was very disappointed with the crafting system and the crafting lists. I also wanted to add more craftables, make them learnable and not have them handed over to me by the game. As the firsts crafting mods came out I realized cluttered crafting lists would be a problem, so this is when Lorecraft came about, adding all the basic stuff and making it possible for other modders to release/ convert their stuff as lootable, learnable books, and not shove them directly into people's crafting lists.

How much time went into creating it?
About a whole month and I'm still developing it.

Did you come across any problems while working on your mod?
Stupid overlapping leveled lists, mostly. Fixed now with a new dynamic looting system, as my mod just went modular.

How was your experience working with the Creation Kit?
A breeze. Not so much with scripting. It's my first mod but I learned everything really quickly.

What did you like most about the development process of your mod?
Drawing book pages and developing the dynamic looting system.

Could you tell us about any other mods you currently have in progress or planned for the future?
I'm experimenting with random spawns, special and specific rare spawns and dynamic events for a possible next mod. Lorecraft is still under development and I'll keep releasing gear packs for it when I can(but everyone else can do it as well).

Do you have any advice for others who would like to start modding?
It's easier than you think. Read the tutorials and creationkit.com is your best friend. Bethesda's video tutorial are also pretty good. Don't skip the "easy" stuff, there's always something to learn that will save time in the future. Oh, and whatever happens, DON'T make little pony, porn or anime mods or God (or at least I) will hate you. XD

 Thanks to ArcaneSmith for creating this mod and for participating in the interview.

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Skyrim 1.5.26 Beta Update Now Available!

Posted by Xenius01 Mar 27, 2012 at 20:30 UTC
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The latest update for Skyrim, version 1.5.26, is now in the works. A beta version is available on Steam for everyone interested in trying it out. It's a small update that fixes a number of bugs listed below.

• Fixed issue with frequency of first person kill cameras
• Underwater effects now display properly
• Fixed crash when loading certain plugins
• Fixed issue where sun would not appear properly after fast travel

Original announcement on Bethesda's official blog

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Curse March Gaming Bracket Challenge - Round 5!

Posted by Xenius01 Mar 27, 2012 at 20:20 UTC
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The challenge is nearing its end, the fifth round began yesterday. You can cast your votes until this Friday, March 30. Go here if you would like to take a look at the results of the previous round.

Enter our giveaway to have a chance to win an Alienware x51!

View the current bracket

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Skyrim 1.5 update now available!

Posted by Xenius01 Mar 21, 2012 at 17:57 UTC
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The final version of update 1.5 for Skyrim is now available to everyone on Steam. Besides fixing bugs the latest update also includes new features, such as kill cams for ranged attacks, new kill moves and shadows on grass. The complete changelog can be found below.

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UPDATE 1.5 (all platforms unless noted)

<span style="text-decoration: underline;">NEW FEATURES</span>

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

<span style="text-decoration: underline;">BUG FIXES</span>

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

Original announcement on Bethesda's official blog

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