Something I hope to either make, help make, or play after made depending on how good i turn out to be at modding is some specialized classes after the whole "complete freedom" gets boring.
how i see it working is u instal the mod, and it adds spells, powers, and maybe armor that you cant get in the normal world, and then creates a special hub zone outside of the world. You then download the starter save file, where u start out making ur character in that special zone, and get a power to teleport/travel to that zone that a normal new character wouldnt have(so u wouldnt have to uninstall the mod if u want to go back to the normal game)
My example would be a druid, which i tried to make in game. i made a wood elf who used 2h weaps and also used summon familiar(spirit wolf) but ive yet to have that wolf do anything useful other than soak up 1 spell or attack while im charging at a ranged opponent, at lvl 2 it died to 1 hit, and at lvl 15 it still dies in 1 hit.
For the druid hero class i would switch out magic schools, instead of illusion there would be lycanthropy(transform into animals and werewolf) u would still have restoration, the conjuration would be all summoning animals with no undead or atronauchs, and destruction might be turned into something like the elemental spec from diablo 2 druids. all the warrior and thief things could remain the same, aswell as enchanting.
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