Well, as it is, the smithing in game is quite unrewarding and too easy to powerlevel in.
So, I had the thought that the system could be overhauled.
Materials can be more expensive, and the experience earned by smithing cheap items could be severely lowered. As it is, it is possible to get from level 15 to level 100 in approximately 200 daggers, maybe a little more, maybe a little less. So, I think it would be much better if that number could be raised to say.. 2000.
This would mean smithing requires much more dedication and time to reach maximum level.
Another thing that could be added in could be "Blacksmith Orders".
These are items that the smith asks you to specifically make for him/her within a certain time frame, like two days. They would pay you a significantly larger amount for the items than you would get if you sold them, and possibly other rewards.
There are probably plenty more ideas people can think of, so lets hear them.
I am definitely for a smoother experience and progression system. +1 for blacksmith/crafting orders too.
about the smithing orders, everyone is talking about mak8ing new guilds so an "Artisan Guild" that is all about smithing enchanting and alchemy would be nice. then the orders could be like the thieves guild things where u go out steal something come back get 200g
About the Thieves' Guild, correct. Except, the money would be proportionate to what you had to make.
Proportionate to what you make and its quality. So while you can deliver a Steel Dagger for base amount. Why not have a sharpened Steel Dagger worth more up to Perfect quality. It also opens the door, if possible, to guild hall upgrading where you can get a better forge and tools that add to the items quality enhancing the job.
Throw in say...being able to buy Mines in the game so you have a steady flow of ores for your guild...and whamo...now you have a business.
Great idea. Purchasing a mine. The amount and type of ores in the mine alter the price of said mine, but all will be considerably pricey, making them all useless unless you really plan to taking mining and smithing serious. For example, a basic mine with two or three iron ores could be 2000 Septims. Very expensive for what you can mine immediately, but given time, could turn a very handsome profit.
To be honest TrueChaos I think the existing system works quite well but the blacksmith orders, that is an area worth exploring. Adding unique items that need unique parts to complete such as rubys in a sword etc. I believe that is the direction to take for this sort of thing.
Yeah. The system works well, it's just far too easy to level up as it is. If both ends of the scale were to be to drastically altered, it would make creating cheap items worthless for experience, encouraging people to make the more expensive-to-craft item.
And I agree on the unique items. I will be implementing a few myself, such as my light Ebony gear.
One other consideration, the ingots are found all over the game, if the prices are raised they become a source of massive profits just by selling them on.
Fallout NV has the problem where the total cost of the ingrediants was worth more than the finished product, so I made a mod to balance that out. I have not looked at it in Skyrim but since Maven gave me a sword worth 256gold for a big job and said that should do, when I was expecting 800 gold or there abouts, I would guess the game does not address the value of swords vs the goods needed to create them.
So you might want to check that out first, make it all add up.
To "fix" the issue of levelling with smithing, I think two things are really needed:
Altered experience table like I suggested, varying based in price of ingredients.
Altered prices of said ingredients, as you suggested.
As it is. The value of an iron dagger is less than the items to make it, but because both ingtedients are just so cheap, it is still extremely low-costing to use them to power level. If the experience earned were decreased to a tenth, that would severely hinder power levelers. Increasing costs to more reasonable amounts would make it even harder. That way, people would have to have dedication and patience to reach the higher levels.
I see where your going here but your forgetting one thing, power levellers are never going to use a mod that stops them doing that, so you might as well do what YOU want and not worry about what they play like in their own games.
As a modder I learned a very long time ago not to judge how my mod users play their games, I just gentle suggest certain types of play are more fun and support those styles and then talk about them endlessly until they get nose and try them for them selves :)
Works well for me :)
I have noticed some people have actually complained that it is still a bit too easy to level up smithing, and I'd agree. I don't try to powerlevel it, and every time I smith myself some stuff I usually go up two or three levels, and I'm at level 60 now.
To be honest True, The smithying I have done has not earned my anything like that mate, I barely get a single level out of it but I am not focused on it, it is something i do once I have collected enough smith released goods.
You must login to post a comment. Don't have an account? Register to get one!