Don't you guys think Skyrim is too polite in the matters of violence? It should be more Dragon Age alike, lots of blood and dismemberment, after all it is a medieval game, or sort of. So here it is my requests:
Maybe the blood should stain the armor and weapons (presets stains off course, dinamic stains problably aren'tt possible at Skyrim engine) and only get off after swimming or rainning. And this reminds me of something: why the hell the character don't get wet after swimming? This should be fixed as well.
I don't really know if what I'm wondering right now will be possible of doing, because it would change some mechanics of the game, but I think It would be also nice if the armor could get rip or cracked at the hits. I don't meant only the opponent armor, but ours too. Like in Assassin Creeds game series that we have to repair the armors, it should be alike at Skyrim. So whenever we go to the blacksmith or smithing ourselves It should appear an option for repairing the armor. And besides the awesome cracked look of the hitted armor (before repairing) it should reduce the actual protection when it's broken (let's say to 30% of the normal rate), to encourage us for repairing or changing it. Of course that some armors should never crack nor get broken, like the dragon armor, and any modificated armor should be harder to break. For example: the flawless hanking should be lot harder then the normal version to break, but the legendary and epic should be almost impossible to get broken). The enchantings, otherwise, shouldn't get affected by the state of the armor.
I like this thread.
edit: I know this is practically spamming, so I'll add on.
As it is, I think a LOT of this would take much dedication and skill to pull off, so before anyone even bothered trying, they would need to either possess the skills to pull this off, or know people with said skills who are willing to do it.
There is a perk for dismemberment that you get at higher levels with 2 handed attacks.
It is pretty cool :)
Just give the player that one early, job done :)
I thought that only affected decapitation .-. ..
Maybe I'm wrong...
Maybe it would be possible to have the dismemberment as a constant effect, but very low chance of occuring.
That way, taking the perk could increase the CHANCE of it happening, so it is still a valid perk.
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