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High Resolution Scars

Dec 29, 2011 Release
Replaces the scars with high resolution textures. All scars have been hand drawn using the originals as reference, at a resolution of 2048x2048. Although with some of them I had to improvise a little, due to the lack of detail. They were then scaled down to 1024x1024, the originals are 128x128. Most of the original scars looked like bloody, open wounds, I did not like that so I have not replicated it. I recently got a Wacom tablet, never used one of those before. This mod is the first one I...
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Weathered Warpaint and Improved Dirt

Dec 29, 2011 Release
Makes the female warpaint look more weathered and replaces the dirt with more detailed textures. Before I edited the warpaint to give it a weathered look I made them more detailed as well. At a later time I may also do the same with the male warpaint and dirt. Currently the game does not support high resolution warpaint, using a high resolution will make them look blocky, much worse than the originals which are only 256x256 in resolution. These textures are 512x512 and uncompressed,...

Burkart An Alternative Start to skyrim

Jan 31, 2012 Release
[[Description]] Burkart is a hunter living in one of skyrims many forests He has never lived in one place for more then a week and has been hunting since he was 10 He is currently living just outside a Shack With an Old man and an eleven year old kid named Hamming (From Helgan) Burkart has been saving up some money From selling pelts to merchants. [[Installation]] For windows 7/Vista users Click on the Start icon down in the bottom left, Click on Documents, My games, Skyrim, Then click on the...
Pickpocketing

Fair Pickpocketing

Jan 07, 2012 Release
Makes the pickpocketing chances fairer. A master thief can now get 100% successs chance, and there is always a minimum 1% for any thief to succeed.
Essential NPC down!

Essential NPC Deathtime Increase

Dec 19, 2011 Beta
Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod.
Runes everywhere!

Unlimited Player Runes

Dec 19, 2011 Release
Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed.
NPC Example

Less Talkative NPCs

Dec 17, 2011 Release
Reduces the idle chatter and social conversations NPCs have between you, and themselves. The game settings changed were: fCombatDialogueTauntMaxElapsedTime 30 to 60 fCombatDialogueTauntMinElapsedTime 10 to 30 fAISocialRadiusToTriggerConversation 500 to 50 fAIGreetingTimer 5 to 40 fAIExclusiveGreetingTimer 2.5 to 30 fAIForceGreetingTimer 3 to 40 fAIInDialogueModeWithPlayerDistance 500 to 50 iAISocialDistanceToTriggerEvent 200 to 50 fIdleChatterCommentTimerMax 20 to 60 fIdleChatterCommentTimer...
Grindstone + Tanning Rack

College of Winterhold Improved

Nov 29, 2011 Release
Planning to overhaul the College of Winterhold to make it more useful for the player. Currently the below has been added: Arch-Mage Quarters - Added Tanning Rack - Added Grindstone - Added 2 display cases - Removed 2 benches Hall of Attainment - Added Arcane Enchanter - Removed the haybails - Upon assuming the Arch-Mage position, any object is usable/takable (without stealing). Hall of Countenance - Removed the haybails. - Upon assuming the Arch-Mage position, any object is usable/takable...
Darts

Tougher Traps

Nov 24, 2011 Release
Increases the amount of damage traps do. Currently supports: - Normal Darts - Dwarven Darts - Dwarven Ballista There are five levels of damage, following the Skyrim difficulty naming convention. The number next to them is the amount of health it is scaled to. Novice [100] Apprentice [150] Adept [200] Expert [250] Master [300] The damage levels are (in Health): Normal Darts [Novice] - 10 [Apprentice] - 20 [Adept] - 40 [Expert] - 80 [Master] - 160 Dwarven Darts [Novice] - 15 [Apprentice] - 30...