Fort for a home

Feb 13, 2014 Planning
You will be able to claim one of the many ancient forts that dot the landscape as a home.

The Lost sword of Argonia

Jul 26, 2013 Planning
My first weapon tweak, based off of the argonians curvy tails, i have attempted to make a sword based on this feature alone. I will be making more/upgrading once i am more familiar with the software.

new magic

Mar 21, 2012 Planning
these new spells add on to the already great selection of spells available in skyrim.

Add on armors

Apr 23, 2012 Planning
New armor and weaponry for the Dragonborn
Supernatural AI - Monsters

Supernatural AI

Jun 07, 2015 Release
This is Supernatural AI. It will improve AI, spells, shrewdness, realism and immunities abilities for: - Vampires - Ghosts - Dremora - Gargoyles - Werewolves - Trolls - Wraiths - Wisps - Wispmothers - Spriggans - Atronachs - Hagravens - Magic anomalies - Dragonpriests - Spiders - Giants - Dwarven automatons - Dragons (supporting DD with patch - only Nexus version here[]) - Chaurus And many other creatures. Will make poison from creatures deadlier. Will make dragons very...


Jan 31, 2013 Planning
this mod basically re-textures the ugly trolls of skyrim to something more... sweet

Modifiable Hand Sneak Bonus

Dec 13, 2011 Release
------- Description ------- Allows you to select the multiplier for a sneak attack with your fists. Ranges from 2.5 to 10. ------- Known Bugs ------- None known.
Dual Casting Choices

Dual Casting Choices

Nov 24, 2011 Release
Description Choose from the range of ESPs to customise how dual casting works in Skyrim. Cost: This is the magicka cost multiplier. Take for example Thunderbolt, lets say it takes 10 magicka to cast. When dual casted, it will take 2.8 (default multiplier) times more magicka to cast, which means 28 magicka. Time: Preperation time between starting casting and being able to fire the spell. Effectiveness: Damage multiplier. For example Thunderbolt, lets say it does 10 damage. When dual casted, it...