Sword #1

Master of Blades

Nov 13, 2011 Planning
Master of Blades This mod add several new weapons! In progress... @14.11 Well, I did one model and now I am doing texture. I want to ask you two questions. How has the weapon to gain? How do you prefer? Write a comment.

Dragon Souls to Perk Points

Dec 04, 2011 Release
Description This mod allows you to convert an amount (user-configurable) of dragon souls into a perk point. It can be configured via soulstoperks.ini. By default you can convert 10 dragon souls to 1 perk point. To convert, press the apostrophe/quotation mark ('/") key. This key is configurable in the ini file. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi and .ini file into your <skyrim>\asi folder, NOT into your data folder. That's it!...

Fort for a home

Feb 13, 2014 Planning
You will be able to claim one of the many ancient forts that dot the landscape as a home.

War armor

Nov 20, 2013 Inactive
it will be a skull on the chest as well as the arm, and there will be a hood on the head with a mask, and the pants will have skulls on the knee pads.

dwarf race

Jan 21, 2014 Inactive
it alows you to be a dwarf

Skyrim Realistic Archery

Sep 29, 2014 Planning
SRA is aimed at fixing the underlying mechanics of archery Aim-assist removed completely (Arrows\bolts will actually miss when they pass a few inches (...or feet) from an NPC. Also Arrows\bolts should now stick out of where they hit instead of teleporting to the centre mass of the nearest body part) Decreased collision radius of arrows\bolts (Arrows\bolts should impact thin air less often) All bows now have the same average pull time. As a result all bows will now shoot directly into the...

The Lost sword of Argonia

Jul 26, 2013 Planning
My first weapon tweak, based off of the argonians curvy tails, i have attempted to make a sword based on this feature alone. I will be making more/upgrading once i am more familiar with the software.

new magic

Mar 21, 2012 Planning
these new spells add on to the already great selection of spells available in skyrim.

Add on armors

Apr 23, 2012 Planning
New armor and weaponry for the Dragonborn


Jan 31, 2013 Planning
this mod basically re-textures the ugly trolls of skyrim to something more... sweet

Modifiable Hand Sneak Bonus

Dec 13, 2011 Release
------- Description ------- Allows you to select the multiplier for a sneak attack with your fists. Ranges from 2.5 to 10. ------- Known Bugs ------- None known.
Dual Casting Choices

Dual Casting Choices

Nov 24, 2011 Release
Description Choose from the range of ESPs to customise how dual casting works in Skyrim. Cost: This is the magicka cost multiplier. Take for example Thunderbolt, lets say it takes 10 magicka to cast. When dual casted, it will take 2.8 (default multiplier) times more magicka to cast, which means 28 magicka. Time: Preperation time between starting casting and being able to fire the spell. Effectiveness: Damage multiplier. For example Thunderbolt, lets say it does 10 damage. When dual casted, it...