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NameUpdatedCategoryAuthorStage
Darts

Tougher Traps

Nov 24, 2011 Release
Increases the amount of damage traps do. Currently supports: - Normal Darts - Dwarven Darts - Dwarven Ballista There are five levels of damage, following the Skyrim difficulty naming convention. The number next to them is the amount of health it is scaled to. Novice [100] Apprentice [150] Adept [200] Expert [250] Master [300] The damage levels are (in Health): Normal Darts [Novice] - 10 [Apprentice] - 20 [Adept] - 40 [Expert] - 80 [Master] - 160 Dwarven Darts [Novice] - 15 [Apprentice] - 30...

Pirate Adventure

Nov 29, 2011 Planning
The Heel of Nightmares is an ancient sword of lore commonly spoken about on the northern shores of Skyrim. It is whispered that roughly 150 years ago a stalwart crew of brigands sailed out of Dawnstar in search of the Heel of Nightmares, Captained by Hirad Crest-Cleave, after acquiring a long lost map detailing its whereabouts. However after the crew had set out, they were never heard from again. The player goes on a search for the sword, while trying to simultaneously figure out what...
The Armour

Shadowgear

Jul 01, 2012 Inactive
Name: Shadowgear Version: 1.01a Date Created: 14/6/12 Date: 18/6/12 Category: Quests, Armour, Weapons Game: Skyrim Requirements: Win-Zip, Win-Rar e.t.c Author: Stewb (My User name on NexusMods.com), Acwaz-Mare (My user name on Bethesda Game Studios Forum) Source: http://skyrim.nexusmods.com/downloads/file.php?id=18778 Description A set of armour and weapons named Shadowgear Equipment. As the name suggests it is aimed at helping stealthly types, but can be useful to others too. Details A...

Whiteruns Mythic Dawn Dungeon

Jun 23, 2012 Inactive
A new Evil lurks under the streets of Whiterun, The Mythic Dawn are back in a big dungeon even more dangerous than the Oblivion Era !! features include : -A Dungeon filled with the mythic dawn cult and Dremora -adds about 40 mins of fun new gameplay -take on two Daedric Dragon Priest bosses and three OverGrown Troll Bosses and big & small Daedric Spiders !! -Lots of loot -A second Boss Room has been added stuff To be Added: -Quests will be added as soon as i get hold of a microphone -9 new...
Entrance

Wounded Knee Gulch

Dec 19, 2011 Release
BIBI VIDI VICI VENI!! I, SLuckyD, by Rights of Wisdom & Skill, as proven in not-so-mortal combat with the savage GECK, and having blazed trails into NEW LANDS for our fledgling Empire... do hereby claim the meaningless title of Caesar pro-tempore of preCKModdery! I shall be a benevolent Imperator... starting immediately... by giving you the FIRST DUNGEON EVER MODDED IN SKYRIM! That's right - having conquered those foreign, frozen lands in the North, I bring to you its inhabitants... to do...
7

Dovahkiin Hideout

Mar 15, 2012 Beta
DESCRIPTION: This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house. FEATURES: - Library - Armory - Bedroom - Dungeon - Mining Cave - Exterior Exit/Entrance - Map Marker - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning...
1

Compact Dovahkiin Hideout

Feb 25, 2012 Beta
COMPATIBILITY? This is Compatible with the Standard edition of Dovahkiin Hideout and Dovahkiin Retreat. You will have TWO hatches to two separate hideouts, one being the Standard, one being the Compact. Click here for the Standard Edition of Dovahkiin's Hideout Click here for Dovahkiin Retreat DESCRIPTION This is a more compact version of the Dovahkiin's Hideout. The Hideout includes doors to all major city houses including Breezehome, Honeyside and the rest. Inside your house you will find a...
1

Quest of the Seven Keys

Jan 26, 2012 Release
Description: This is a quest that can begin many ways after finding the Book of Seven Keys. You can find the Book in many locations, the easiest is right in front of Breezehome in Whiterun. You will be asked to first find the Dungeon I have created, after that, you will notice there are a few chests in that dungeon. Read the Book of Seven Keys to learn what you have to do to succeed in opening these boxes. Notes: - This is not a standard quest that you are given quest markers etc, this will...
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...
1

Maze of Trials

Dec 22, 2011 Beta
*Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3...
1

Honeyside smithing room

Dec 18, 2011 Release
Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit...
1

Honeyside Collector's Edition

Dec 13, 2011 Release
Adds the Collector's Edition to Honeyside. Just for fun, Enjoy!

More Dynamic Shadows with Striping Fixed

Jan 15, 2013 Release
TOTALLY ENHANCED VERSION RE-DESIGNED LIGHTING FOR A NEXT GENERATION EXPERIENCE ALL NEW LIGHTS, ALL NEW SHADOWS NO MORE BUGS, CRASHES, GLITCHES AND STRIPING "Works perfectly fine and the change is astounding!" - Skyrim Japan "It was absolutely worth waiting for!" - N4G "The best graphics mod for Skyrim!" - Nexus Forums "The recommended visual mod for Skyrim!" - Steam Workshop Users "Visual evolution in Skyrim!" - Dark Side Of Gaming 1.DESCRIPTION This mod makes more lights in interiors...

Dungeon Crawler

Dec 24, 2012 Alpha
Project Decription | Project Overview | City | Dungeon's | Estate's | Download's i have no idea on how to describe this project at the moment (but will try) Dungeon Crawler is made withe dungeon crawling in mind. The base thought is to be able to go dungeon crawling while still keeping the dungeons's in the main game intact for gameplay purposes. Anyway if you have played wow or .hack gui you will probably be familiar to how this works. When you activate this mod you will be able to buy 2 new...

Wyrmstooth

Dec 07, 2012 Release
Storyline The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have...

MyFirstMod

Sep 26, 2012 Planning
Our first joint mod - bare with us. Not even sure what the end result will be.

sellswords mode - an entirely new game

Dec 07, 2012 Inactive
Skyrim: Sellswords Mode by Alex Ducey This mod creates an entirely new game mode that is wholly separate from the Skyrim campaign, and in no way interferes with the Tamriel of Bethesda's creation. This mode is meant to simulate Mercenaries mode from Resident Evil, but knowledge of those games in no way helps with this one. This guide will be pretty long, so I had better make a table of contents, haven't I? 1. How it works: Getting Started and Understanding the Game Mechanics 2. Items and...

under pass of Skyrim

Jan 28, 2012 Planning
thiis would hopfuuly work as this is my first mod ever hopping this will creat a path under the city of skyrim a bit like what you have in rivten
CRMOD Academic Experiment

CRMOD Academic Experiment

Apr 26, 2012 Inactive
This is a scientific experiment I'm conducting as a part of my master thesis that I 'm currently writing at Aalborg University Copenhagen (AAUC). It involves a custom level you will play in and a custom character you will play as in the experiment. I cannot tell you much about the experiment before the test since that would compromise the data. But I can tell you the story in the test: You are a man that have been sentenced to death and therefore thrown down into a cave. Here you are to die a...

Asylum: West Wing

Nov 24, 2011 Planning
You find yourself in a mental Asylum, but its dark, alone and there's something hunting you. in the shadows, but its your past, can you face it? or will it consume you? After writing a screenplay or college I originally wrote this for Amnesia but due to limitations on the engine i have put it off. and i feel its best to bring it to skyrim. Also, this sadly wont be out until I can get the creation kit when its released, so please wait. if anyone knows how to mod skyrim without it, let me know...