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NameUpdatedCategoryAuthorStage

BULLSEYE v1.0 by SLuckyD

Dec 10, 2011 Release
What we have here is the very FIRST mod offering a new WORLDSPACE and a new INTERIOR CELL, linked to VANILLA SKYRIM; as well as a lot of OTHER new/custom things! Though this is just a NOVELTY mod, it serves as PROOF OF CONCEPTS for what capabilities we already have available to us for preCKModding. This version also includes a wee Stonehenge (the 'rebuilt' model). Wanna know the SECRET to how I made this... shall you open the strange, new (actually IN-GAME) DOOR in Markarth, taking you to a...
7

Dovahkiin Hideout

Mar 15, 2012 Beta
DESCRIPTION: This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house. FEATURES: - Library - Armory - Bedroom - Dungeon - Mining Cave - Exterior Exit/Entrance - Map Marker - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning...
1

Compact Dovahkiin Hideout

Feb 25, 2012 Beta
COMPATIBILITY? This is Compatible with the Standard edition of Dovahkiin Hideout and Dovahkiin Retreat. You will have TWO hatches to two separate hideouts, one being the Standard, one being the Compact. Click here for the Standard Edition of Dovahkiin's Hideout Click here for Dovahkiin Retreat DESCRIPTION This is a more compact version of the Dovahkiin's Hideout. The Hideout includes doors to all major city houses including Breezehome, Honeyside and the rest. Inside your house you will find a...
1

Dovahkiin Retreat

Feb 06, 2012 Beta
Description: ******************* This is Dovakiin Retreat, in early beta in preparation for CK but still very usable. It is a small player owned house located near whiterun beside a waterfall/river. This house includes an exterior entrance to Dovahkiin Hideout that you can use if you have Dovahkiin Hideout installed. Download Dovahkiin Hideout: Link Features: ******************* - New Home named the Dovahkiin Retreat - Map Marker for quick access - Outdoor Storage - Outdoor Crafting Area (All...
1

Breezehome First Wing

Jan 10, 2012 Release
This mod adds a new wing to Breezehome, but it isn't that easy, the door is locked and you will need to find the key to open the door. You will find your first clue in front of the door. This is the 1st part of a 4 part series of quests that involve upgrading breezehome. Enjoy. Includes: - 2 Mannequins - 20 Weapon Racks - Skinning Rack, Workbench, Smithy - Storage (Pouch and Chest) The key can be found through the quest, or if you are lazy or just cannot find the key I have added a 2nd key...
1

Hillside Home Quest

Jan 09, 2012 Beta
READ UPDATE PROCEDURE BEFORE UPDATING This is a quest for a new home I call Hillside. The Quest begins inside Breezehome (look on the table.) If you have modified Breezehome with console etc then you most likely won't be able to start the quest, so below I will give you the location of the house, those who want to complete the quest don't read past the warnings. The house includes: - 23 Weapon Racks - 99 Extra Bookslots - 2 Mini-Mannequins (Dolls...?) - 3 Mannequins - 8 shield plaques - 2...
1

Honeyhill

Jan 03, 2012 Beta
This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...
1

Breezehome Bookshelves

Dec 28, 2011 Beta
Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after.
1

Bookshelf Patch

Dec 24, 2011 Beta
This small patch deals with collision issues with bookshelves, items tend to float if they are on the third shelf of a bookshelf. I found this to be a huge issue when decorating, if you find anymore you need fixed let me know and I will fix them. This will evolve into some bug fixing for bookshelves as well, like activator lock up and triggers going away etc. Fixes collision for: 0.2 - Proudspire Bookshelves - Breezehome Bookshelves 0.1 - Honeyside Bookshelves Let me know if you find any...
1

Honeyside smithing room

Dec 18, 2011 Release
Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit...
1

Honeyside Collector's Edition

Dec 13, 2011 Release
Adds the Collector's Edition to Honeyside. Just for fun, Enjoy!
Collectors Edition in Breezehome

Collectors Edition to Breezehome

Dec 11, 2011 Release
Ads the Collector's Edition to Breezehome! Just put CollectorsED.esp in your Data folder and BAM, free collector's edition!
1

Riftrun

Dec 11, 2011 Release
This modification gives your Breezehome a more Riften styled look, the layout is much the same as vanilla Breezehome with a few additions, the bedroom is much bigger and there is an extra area in the living room. Also includes an enchanting table and much more. Next release will be focused more on decoration and things like mannequins, weapon racks, bookshelves etc.. As well as a basement with a smithy. ENJOY! ***WARNING READ THIS BEFORE TOUCHING THIS*** Make sure you have Breezehome 100%...
Dragon Belly

Dragon Belly Home - Spouse Usable with Voiced NPC Quest

Mar 24, 2012 Beta
3modz - Dragon Belly by Recon3Y3z REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX... The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs. To prevent crashes I have temporally removed all navmeshes from this mod. This means NPCs will walk around like it's vanilla Skyrim for now. A spouse usable player home located under Dragon Bridge with a voiced NPC ownership quest. Features Ownership quest (purchase/murder) NPC with full voice dialog Ownable player home under dragon bridge...

More Dynamic Shadows with Striping Fixed

Jan 15, 2013 Release
TOTALLY ENHANCED VERSION RE-DESIGNED LIGHTING FOR A NEXT GENERATION EXPERIENCE ALL NEW LIGHTS, ALL NEW SHADOWS NO MORE BUGS, CRASHES, GLITCHES AND STRIPING "Works perfectly fine and the change is astounding!" - Skyrim Japan "It was absolutely worth waiting for!" - N4G "The best graphics mod for Skyrim!" - Nexus Forums "The recommended visual mod for Skyrim!" - Steam Workshop Users "Visual evolution in Skyrim!" - Dark Side Of Gaming 1.DESCRIPTION This mod makes more lights in interiors...
wildflower comparison

Hybrids Hires Plants and Herbs Retexture WIP

Nov 26, 2011 Release
v2 updates: Snowberries, Thistle, Hanging Moss High resolution Plants Retextured at 1024x1024: - Snowberries - Thistle - Hanging Moss - Lavender - Red Wildflower - Purple Wildflower - Blue Wildflower High resolution Herbs (Harvested Plant Items) are also included. Work in progress.

Dungeon Crawler

Dec 24, 2012 Alpha
Project Decription | Project Overview | City | Dungeon's | Estate's | Download's i have no idea on how to describe this project at the moment (but will try) Dungeon Crawler is made withe dungeon crawling in mind. The base thought is to be able to go dungeon crawling while still keeping the dungeons's in the main game intact for gameplay purposes. Anyway if you have played wow or .hack gui you will probably be familiar to how this works. When you activate this mod you will be able to buy 2 new...
Drakehelm Grotto

Drakehelm Manor and Grotto

Feb 22, 2012 Release
Captain William Drakehelm was a mysterious figure who showed up around Dragon Bridge seemingly out of nowhere in the early spring of 4E 192. He purchased a beautiful plot of land along the river just below the falls, and the townsfolk were abuzz at the prospect of being employed in the construction of the home. The Captain ruffled some feathers, to say the least, when he brought in his own large crew of rough characters to handle the job. Adding insult to injury, the workers camped up on the...
Antiallias and sharpen effect

Antiallias and sharpen effect

Nov 15, 2011 Beta
The sharpen effect is applied by default. To deactive sharpen effect : open shader.fx and scroll till you see : #include “Sharpen.h” Put 2 // in the begining of the line. = //#include “Sharpen.h” INSTALL: Extract the content inside the D3D9 folder to The install dir. Where the executable is. Usually here: Program Files (x86)\Steam\steamapps\common\skyrim PEOPLE WHO HAVE PROBLEM WITH CRASHING READ HERE: It seems that Fps monitoring programs and tray tools such as ati tray tools cause the game...
Comparison

No Spider Webs

Nov 18, 2011 Release
Spider webs removed or replaced with moss.