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NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
Sword #1

Master of Blades

Nov 13, 2011 Planning
Master of Blades This mod add several new weapons! In progress... @14.11 Well, I did one model and now I am doing texture. I want to ask you two questions. How has the weapon to gain? How do you prefer? Write a comment.
Riverview

River View Home

Nov 17, 2011 Planning
RiverView Player Home Overview This mod will provide a player owned home near the town of Riverwood after completing a small quest. The home is suited for Hunters and Delvers a like and will feature ample storage and display space for your items. Layout First Floor Foyer Main entrance to the home Decorative weapon mounts Great Room Hearth Seating Area Shield Mounts Pantry Food Storage Sorted Food Display Kitchen Cooking Area Storage Working Sink Dinning Hall Seating for 6 Display Cabinet for...
Comparison

No Spider Webs

Nov 18, 2011 Release
Spider webs removed or replaced with moss.

ReAL Water - insane0h hiRES water replacement

Nov 22, 2011 Beta
Welcome to my finished release for a high resolution water texture replacement for Skyrim. The default water looks pretty good in Skyrim, but this small texture mod will make it look somewhat realistic. :::INSTALLATION::: Simply extract the folder to your skyrim/data - if prompted to merge or replace files/folders, click yes. Note: My version has smoother y-axis depth than others, and it has a small rippling effect to simulate water on the surface. On the fast-water-movement: I have tried to...

Pirate Adventure

Nov 29, 2011 Planning
The Heel of Nightmares is an ancient sword of lore commonly spoken about on the northern shores of Skyrim. It is whispered that roughly 150 years ago a stalwart crew of brigands sailed out of Dawnstar in search of the Heel of Nightmares, Captained by Hirad Crest-Cleave, after acquiring a long lost map detailing its whereabouts. However after the crew had set out, they were never heard from again. The player goes on a search for the sword, while trying to simultaneously figure out what...
Grindstone + Tanning Rack

College of Winterhold Improved

Nov 29, 2011 Release
Planning to overhaul the College of Winterhold to make it more useful for the player. Currently the below has been added: Arch-Mage Quarters - Added Tanning Rack - Added Grindstone - Added 2 display cases - Removed 2 benches Hall of Attainment - Added Arcane Enchanter - Removed the haybails - Upon assuming the Arch-Mage position, any object is usable/takable (without stealing). Hall of Countenance - Removed the haybails. - Upon assuming the Arch-Mage position, any object is usable/takable...

BULLSEYE v1.0 by SLuckyD

Dec 10, 2011 Release
What we have here is the very FIRST mod offering a new WORLDSPACE and a new INTERIOR CELL, linked to VANILLA SKYRIM; as well as a lot of OTHER new/custom things! Though this is just a NOVELTY mod, it serves as PROOF OF CONCEPTS for what capabilities we already have available to us for preCKModding. This version also includes a wee Stonehenge (the 'rebuilt' model). Wanna know the SECRET to how I made this... shall you open the strange, new (actually IN-GAME) DOOR in Markarth, taking you to a...
1

Riftrun

Dec 11, 2011 Release
This modification gives your Breezehome a more Riften styled look, the layout is much the same as vanilla Breezehome with a few additions, the bedroom is much bigger and there is an extra area in the living room. Also includes an enchanting table and much more. Next release will be focused more on decoration and things like mannequins, weapon racks, bookshelves etc.. As well as a basement with a smithy. ENJOY! ***WARNING READ THIS BEFORE TOUCHING THIS*** Make sure you have Breezehome 100%...
Collectors Edition in Breezehome

Collectors Edition to Breezehome

Dec 11, 2011 Release
Ads the Collector's Edition to Breezehome! Just put CollectorsED.esp in your Data folder and BAM, free collector's edition!
1

Honeyside Collector's Edition

Dec 13, 2011 Release
Adds the Collector's Edition to Honeyside. Just for fun, Enjoy!
lab in tavern

CountryTaverns - AlchemyLabs

Dec 14, 2011 Release
Cao Alchemy Labs in Taverns this mod adds alchemy labs to all the inns/taverns that are far from main cities. there was a time i was off wandering around and i came to Nightgate Inn, and i was let down there wasnt an alchemy lab there, it would of been great.... well now there is! the main cities have alchemy stores with labs in them, so i didnt add labs to the city inns. the following inns now have alchemy labs: Braidwood Inn (Kynesgrove) Nightgate Inn Old Hroldan Vilemyr Inn (town of...
stones

all shrines & stones @ Dragonreach

Dec 16, 2011 Release
All the Shrines & Stones are at Dragonreach - Cheat this mod makes all 9 of the shrines to the divines and all 13 constellation standing stones are all placed in the throne of castle Dragonreach (Whiterun's castle) so now you dont have to run all over to find them. the shrines are on the floor to the left when you enter Dragonreach, the 13 stones are on the right balcony above the throne. ________________ If you could donate, it would be great, I spent many hours before the creation kit was...
1

Honeyside smithing room

Dec 18, 2011 Release
Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit...
1

Breezehome Bookshelves

Dec 28, 2011 Beta
Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after.
1

Honeyhill

Jan 03, 2012 Beta
This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...
Red and Gold Noble Beds

Red and Gold Noble Beds

Jan 03, 2012 Release
This mod will replace all types of noble beds in the game to have a red and gold higher resolution texture.
1

Hillside Home Quest

Jan 09, 2012 Beta
READ UPDATE PROCEDURE BEFORE UPDATING This is a quest for a new home I call Hillside. The Quest begins inside Breezehome (look on the table.) If you have modified Breezehome with console etc then you most likely won't be able to start the quest, so below I will give you the location of the house, those who want to complete the quest don't read past the warnings. The house includes: - 23 Weapon Racks - 99 Extra Bookslots - 2 Mini-Mannequins (Dolls...?) - 3 Mannequins - 8 shield plaques - 2...
1

Breezehome First Wing

Jan 10, 2012 Release
This mod adds a new wing to Breezehome, but it isn't that easy, the door is locked and you will need to find the key to open the door. You will find your first clue in front of the door. This is the 1st part of a 4 part series of quests that involve upgrading breezehome. Enjoy. Includes: - 2 Mannequins - 20 Weapon Racks - Skinning Rack, Workbench, Smithy - Storage (Pouch and Chest) The key can be found through the quest, or if you are lazy or just cannot find the key I have added a 2nd key...

under pass of Skyrim

Jan 28, 2012 Planning
thiis would hopfuuly work as this is my first mod ever hopping this will creat a path under the city of skyrim a bit like what you have in rivten
Schematics

Cao's Automatons and Shurikens

Feb 04, 2012 Release
Cao's Automatons and Shurikens, Dwemer Schematics. Choose Search, Buy, or Cheat version, choose only one. This mod adds hidden Dwemer Schematics in Dwemer ruins, Morrowind had schematic drawings but they served no purpose other than for looks. Well now in Skyrim you can make the automaton robots to be summoned! Walk a little way up the road south of Honningbrew Meadery (near Whiterun) and you will find a camp of the merchant/smithy Clagius Caro, he specializes in Dwemer artifacts and scrap...