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Paarthurnax Choices (+3)

Feb 11, 2012 Release
Originally used upload in the CK to steamworkshop. Trying out other mod sites to see how they work as well. Created Feb 8, 2012 Updated Feb 11, 2012 Update 8, SteamRev11 Adds an three additional outcome to the Paarthurnax sidequest. 1a) Lie 2a) Murder in a fit of rage 2b) Murder before this quest even starts 3a) Talk them down Talk to the involved NPCs to learn their side of the story to open the alternate option. Also after talking to the Blades about why they think you should do something...

Mother of Tears Tome 1

Jul 12, 2012 Release
July 16 2012: New Update 1.0.1.0 Quests and replayable quests correction ! Download the Updater here. All the previous files are needed It is a four Tomes Story. But not only, Epic Encounters and a lot of Equipment, Contract Helpers and lot more are playable without discovering the Quests. For more information, visite the WIKI. The Tome 1 consists of five required quests. During these quests The Dovahkiin learn more about dragons return to the world, and defend the Blades against the dragon...
Knapsack

Cao's Inventory Packs aka Bags of Holding

Feb 09, 2012 Release
Cao's Inventory Packs aka Bags of Holding NEW Version fixes map images not showing... the "interface" folder from this mod should be placed inside "textures" folder. not by itself outside of the folder. .... sorry for inconvenience those that already downloaded this. This mod adds 2 Satchels and 2 Knapsacks that increase your carry capacity. 2 are to be purchased (or stolen) from Emelia Valerius a female merchant in Riften, she hangs out by two benches between the marketplace and the castle...
The Blade, Goldbrand

Cao's Quest for Goldbrand

Feb 04, 2012 Release
Cao's Quest for Goldbrand. This mod adds a quest to obtain the Legendary sword Goldbrand, that has been in Morrowind, and Oblivion. also you can upgrade Goldbrand at the Grindstone... or at the Skyforge turn it into Eltonbrand to get Goldbrand can be tricky, as I made a trail of books that leads to a cryptic treasure map. BUT, I also included a version of the mod with a complete walkthrough, and you could just flip to the end of the book and go get the sword if you really wanted to... or play...
Mystery awaits

Unremarkable Cave

Jan 03, 2013 Inactive
Description It is a dungeon called Unremarkable cave. Well it can be unremarkable from the outside, but it is not true for the interior part. Here the unique sword Spellblade had long been under the protection of powerful guards. This could go on for centuries, if certain dragonborn has not found an adventurer’s note which revealed the location of the cave. Features Interesting and challenging bosses with unusual mechanic (including teleporing mage and invisible assassin) Rather uncommon...

houses

May 01, 2012 Planning
it has house butit needs work
Shout-Tastic

Shout-Tastic

Dec 29, 2012 Release
The goal of this mod is to enhance the fun and usefulness of some of the less popular dragon shouts. Now you can engage in a battle of the Thu'um with the deadliest dragons of Skyrim, and complete a quest to enchant a magic talisman that protects your companions from the harmful effects of your shouts. In particular it seemed if the player goes through the effort to find and unlock the third word of any dragon shout, it should be both fun and useful. Accordingly, the third words of several...

sellswords mode - an entirely new game

Dec 07, 2012 Inactive
Skyrim: Sellswords Mode by Alex Ducey This mod creates an entirely new game mode that is wholly separate from the Skyrim campaign, and in no way interferes with the Tamriel of Bethesda's creation. This mode is meant to simulate Mercenaries mode from Resident Evil, but knowledge of those games in no way helps with this one. This guide will be pretty long, so I had better make a table of contents, haven't I? 1. How it works: Getting Started and Understanding the Game Mechanics 2. Items and...
Screenshot 1

DSAMG - Dragon Soul Absorb More Glorious

Jul 04, 2012 Mature
Contrary to what is portrayed in the trailer, killing a dragon is pretty anti-climactic. Aside from the "Mimi Page Dovahkiin Victory Sound" (which is amazing btw), there are no other mods that attempt to remedy this. This mod uses sound edits to make the process of dragon soul absorbing more epic. There are four versions to choose from. Pick four to install. There is also one optional script to download, which adds animations to the event. Use your own discretion - this may cause glitches,...

Wyrmstooth

Dec 07, 2012 Release
Storyline The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have...

Improved Nightingale Bow

Jan 17, 2012 Release
The two most deadly player obtainable bows in the game are the Daedric Bow and the Nightingale Bow. However a master smith with Daedric Perks can upgrade the Daedric to provide better damage than possible with the same skill using a Nightingale Bow. By adding a material type (Daedric) the Nightingale Bow can match the damage of the Daedric when it is improved. Bow bows have an identical base damage of 19. Plans: - In the future I will expand this project to include all of the Nightingale...
Drakehelm Grotto

Drakehelm Manor and Grotto

Feb 22, 2012 Release
Captain William Drakehelm was a mysterious figure who showed up around Dragon Bridge seemingly out of nowhere in the early spring of 4E 192. He purchased a beautiful plot of land along the river just below the falls, and the townsfolk were abuzz at the prospect of being employed in the construction of the home. The Captain ruffled some feathers, to say the least, when he brought in his own large crew of rough characters to handle the job. Adding insult to injury, the workers camped up on the...
Alexandria the Zero

Alexandria the Zero

Jul 24, 2012 Inactive
Alexandria the Zero V2.0 - 7/21/12 Also Available On STEAM Workshop With More Screenshots! :http://steamcommunity.com/sharedfiles/filedetails/?id=83092457 Also Available On Skyrim NEXUS: http://skyrim.nexusmods.com/mods/20955/ Alexandria is a custom follower I created. She can be found in The Bannered Mare in Whiterun. She uses the baseline stats of Aela the Huntress with more powerful weapons. She currently has an Enchanted Ebony Bow of Frost and a Skyforge Steel Dagger. She is locked at her...
Ring of Shadows

The Ring of Shadows

Dec 01, 2011 Beta
The reason this is not craftable was by design. I am going to make a large quest chain for this mod which will grant you the ability to choose 1 of 10 rings which each grants a different aura effect. This will take me a large amount of time so I am simply going to be building on this mod slowly. To see the effect this ring produces, watch this video: http://www.youtube.com/watch?v=8dYBPrH1RRg To get this ring in game just type in console: player.additem 0020000c 1 To choose a different smoke...
Dragon Belly

Dragon Belly Home - Spouse Usable with Voiced NPC Quest

Mar 24, 2012 Beta
3modz - Dragon Belly by Recon3Y3z REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX... The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs. To prevent crashes I have temporally removed all navmeshes from this mod. This means NPCs will walk around like it's vanilla Skyrim for now. A spouse usable player home located under Dragon Bridge with a voiced NPC ownership quest. Features Ownership quest (purchase/murder) NPC with full voice dialog Ownable player home under dragon bridge...
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Dovahkiin Hideout

Mar 15, 2012 Beta
DESCRIPTION: This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house. FEATURES: - Library - Armory - Bedroom - Dungeon - Mining Cave - Exterior Exit/Entrance - Map Marker - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning...
1

Quest of the Seven Keys

Jan 26, 2012 Release
Description: This is a quest that can begin many ways after finding the Book of Seven Keys. You can find the Book in many locations, the easiest is right in front of Breezehome in Whiterun. You will be asked to first find the Dungeon I have created, after that, you will notice there are a few chests in that dungeon. Read the Book of Seven Keys to learn what you have to do to succeed in opening these boxes. Notes: - This is not a standard quest that you are given quest markers etc, this will...
1

Breezehome First Wing

Jan 10, 2012 Release
This mod adds a new wing to Breezehome, but it isn't that easy, the door is locked and you will need to find the key to open the door. You will find your first clue in front of the door. This is the 1st part of a 4 part series of quests that involve upgrading breezehome. Enjoy. Includes: - 2 Mannequins - 20 Weapon Racks - Skinning Rack, Workbench, Smithy - Storage (Pouch and Chest) The key can be found through the quest, or if you are lazy or just cannot find the key I have added a 2nd key...
1

Hillside Home Quest

Jan 09, 2012 Beta
READ UPDATE PROCEDURE BEFORE UPDATING This is a quest for a new home I call Hillside. The Quest begins inside Breezehome (look on the table.) If you have modified Breezehome with console etc then you most likely won't be able to start the quest, so below I will give you the location of the house, those who want to complete the quest don't read past the warnings. The house includes: - 23 Weapon Racks - 99 Extra Bookslots - 2 Mini-Mannequins (Dolls...?) - 3 Mannequins - 8 shield plaques - 2...
1

Honeyhill

Jan 03, 2012 Beta
This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...