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Nightmares of the Priest

Nov 13, 2011 Planning
Quest Overview: A simple job to recover some Antique Armour from a ruined Temple soon leads to the death of your employer after it's recovery and now you start recurring haunting nightmare of a long dead Priest. Each morning that you awake from the nightmare you feel physically weaker. Is the nightmare slowly killing you? Can you save yourself from the same fate of your employer? Quest Information: A intricate 7 stage quest line involving puzzle solving, combat and exploration. Designed for...

Pirate Adventure

Nov 29, 2011 Planning
The Heel of Nightmares is an ancient sword of lore commonly spoken about on the northern shores of Skyrim. It is whispered that roughly 150 years ago a stalwart crew of brigands sailed out of Dawnstar in search of the Heel of Nightmares, Captained by Hirad Crest-Cleave, after acquiring a long lost map detailing its whereabouts. However after the crew had set out, they were never heard from again. The player goes on a search for the sword, while trying to simultaneously figure out what...
Ring of Shadows

The Ring of Shadows

Dec 01, 2011 Beta
The reason this is not craftable was by design. I am going to make a large quest chain for this mod which will grant you the ability to choose 1 of 10 rings which each grants a different aura effect. This will take me a large amount of time so I am simply going to be building on this mod slowly. To see the effect this ring produces, watch this video: http://www.youtube.com/watch?v=8dYBPrH1RRg To get this ring in game just type in console: player.additem 0020000c 1 To choose a different smoke...
1

Quest of Riddles

Dec 15, 2011 Beta
This is a smaller quest of decent riddles based in Whiterun. If you can get to Note #6 I applaud you.. Ignore my late night rant in that note however.. trying to make something unique in this game can be trying at times with the current way of modification. Edit: This is in beta, full release with more of an ending will come in time.. Right now it's more of a test to make sure it works for people and to make sure they enjoy this kind of quest.
1

Book of Treasures

Dec 18, 2011 Beta
You will find the maps in whiterun, under the tree, see picture for example. Info: This is a work in progress. Right now it is just two new maps with two new treasures but that is no where near where I want it to go. Once I figure out how it works, I want to have a book full of treasures.. I have figured out half of it, just need to understand it a little more, but for testing purposes I'm releasing this to test map placement/treasure placement on a larger scale. The Treasures are not...
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...
1

Maze of Trials

Dec 22, 2011 Beta
*Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3...
1

Honeyhill

Jan 03, 2012 Beta
This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...
1

Hillside Home Quest

Jan 09, 2012 Beta
READ UPDATE PROCEDURE BEFORE UPDATING This is a quest for a new home I call Hillside. The Quest begins inside Breezehome (look on the table.) If you have modified Breezehome with console etc then you most likely won't be able to start the quest, so below I will give you the location of the house, those who want to complete the quest don't read past the warnings. The house includes: - 23 Weapon Racks - 99 Extra Bookslots - 2 Mini-Mannequins (Dolls...?) - 3 Mannequins - 8 shield plaques - 2...
1

Breezehome First Wing

Jan 10, 2012 Release
This mod adds a new wing to Breezehome, but it isn't that easy, the door is locked and you will need to find the key to open the door. You will find your first clue in front of the door. This is the 1st part of a 4 part series of quests that involve upgrading breezehome. Enjoy. Includes: - 2 Mannequins - 20 Weapon Racks - Skinning Rack, Workbench, Smithy - Storage (Pouch and Chest) The key can be found through the quest, or if you are lazy or just cannot find the key I have added a 2nd key...

Improved Nightingale Bow

Jan 17, 2012 Release
The two most deadly player obtainable bows in the game are the Daedric Bow and the Nightingale Bow. However a master smith with Daedric Perks can upgrade the Daedric to provide better damage than possible with the same skill using a Nightingale Bow. By adding a material type (Daedric) the Nightingale Bow can match the damage of the Daedric when it is improved. Bow bows have an identical base damage of 19. Plans: - In the future I will expand this project to include all of the Nightingale...
1

Quest of the Seven Keys

Jan 26, 2012 Release
Description: This is a quest that can begin many ways after finding the Book of Seven Keys. You can find the Book in many locations, the easiest is right in front of Breezehome in Whiterun. You will be asked to first find the Dungeon I have created, after that, you will notice there are a few chests in that dungeon. Read the Book of Seven Keys to learn what you have to do to succeed in opening these boxes. Notes: - This is not a standard quest that you are given quest markers etc, this will...
The Blade, Goldbrand

Cao's Quest for Goldbrand

Feb 04, 2012 Release
Cao's Quest for Goldbrand. This mod adds a quest to obtain the Legendary sword Goldbrand, that has been in Morrowind, and Oblivion. also you can upgrade Goldbrand at the Grindstone... or at the Skyforge turn it into Eltonbrand to get Goldbrand can be tricky, as I made a trail of books that leads to a cryptic treasure map. BUT, I also included a version of the mod with a complete walkthrough, and you could just flip to the end of the book and go get the sword if you really wanted to... or play...
Knapsack

Cao's Inventory Packs aka Bags of Holding

Feb 09, 2012 Release
Cao's Inventory Packs aka Bags of Holding NEW Version fixes map images not showing... the "interface" folder from this mod should be placed inside "textures" folder. not by itself outside of the folder. .... sorry for inconvenience those that already downloaded this. This mod adds 2 Satchels and 2 Knapsacks that increase your carry capacity. 2 are to be purchased (or stolen) from Emelia Valerius a female merchant in Riften, she hangs out by two benches between the marketplace and the castle...
Quest Stages

Paarthurnax Choices (+3)

Feb 11, 2012 Release
Originally used upload in the CK to steamworkshop. Trying out other mod sites to see how they work as well. Created Feb 8, 2012 Updated Feb 11, 2012 Update 8, SteamRev11 Adds an three additional outcome to the Paarthurnax sidequest. 1a) Lie 2a) Murder in a fit of rage 2b) Murder before this quest even starts 3a) Talk them down Talk to the involved NPCs to learn their side of the story to open the alternate option. Also after talking to the Blades about why they think you should do something...
Drakehelm Grotto

Drakehelm Manor and Grotto

Feb 22, 2012 Release
Captain William Drakehelm was a mysterious figure who showed up around Dragon Bridge seemingly out of nowhere in the early spring of 4E 192. He purchased a beautiful plot of land along the river just below the falls, and the townsfolk were abuzz at the prospect of being employed in the construction of the home. The Captain ruffled some feathers, to say the least, when he brought in his own large crew of rough characters to handle the job. Adding insult to injury, the workers camped up on the...
7

Dovahkiin Hideout

Mar 15, 2012 Beta
DESCRIPTION: This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house. FEATURES: - Library - Armory - Bedroom - Dungeon - Mining Cave - Exterior Exit/Entrance - Map Marker - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning...
Dragon Belly

Dragon Belly Home - Spouse Usable with Voiced NPC Quest

Mar 24, 2012 Beta
3modz - Dragon Belly by Recon3Y3z REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX... The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs. To prevent crashes I have temporally removed all navmeshes from this mod. This means NPCs will walk around like it's vanilla Skyrim for now. A spouse usable player home located under Dragon Bridge with a voiced NPC ownership quest. Features Ownership quest (purchase/murder) NPC with full voice dialog Ownable player home under dragon bridge...
CRMOD Academic Experiment

CRMOD Academic Experiment

Apr 26, 2012 Inactive
This is a scientific experiment I'm conducting as a part of my master thesis that I 'm currently writing at Aalborg University Copenhagen (AAUC). It involves a custom level you will play in and a custom character you will play as in the experiment. I cannot tell you much about the experiment before the test since that would compromise the data. But I can tell you the story in the test: You are a man that have been sentenced to death and therefore thrown down into a cave. Here you are to die a...

houses

May 01, 2012 Planning
it has house butit needs work