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NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
Weapon and shield plaque

Wooden Weapon Plaques

Jan 25, 2012 Inactive
This mod will replace all the weapon and shield plaques in Skyrim to a dark wooden texture.

Craftable Pickaxe and Woodcutter's Axe

Jan 25, 2012 Release
Makes Woodcutters Axe craftable. nuff said.

Dragon wings

Jan 24, 2012 Planning
A armor that have two dragon wings.
Hooded Helmet

Lord Armor

Jan 23, 2012 Inactive
This is a complete "male only" armor set (cuirass with or without cape) 2 Handed sword, 1 handed sword, shield and hood. All the set have daedric stat. and craftable at forge under deadric item (hood is under misc item) You can enchant or improve all armor and weapons. __________________ ADDON 1 : Add "Hooded helmet" and "Armored hood" (Heavy armor... for those who think that tissue can be heavy armor :)) Lord Armor needed ADDON 2 : Add "Full helmet" based en ebony meshe redone by abakus...

Improved Nightingale Bow

Jan 17, 2012 Release
The two most deadly player obtainable bows in the game are the Daedric Bow and the Nightingale Bow. However a master smith with Daedric Perks can upgrade the Daedric to provide better damage than possible with the same skill using a Nightingale Bow. By adding a material type (Daedric) the Nightingale Bow can match the damage of the Daedric when it is improved. Bow bows have an identical base damage of 19. Plans: - In the future I will expand this project to include all of the Nightingale...
Violet Death

COOL ITEMS PACK

Jan 15, 2012 Release
COOL ITEMS PACKAGE 1.2 by Chachanshen 01/11/2012 WHATSTHIS Cool items package sold by Belethor. Main file includes previous items including UPDATE1 and UPDATE2. WHATSNEW 14 Unique weapons 2 Apparel Sets Fixed some minor bugs Fixed some item models not showing correctly INSTRUCTIONS Extract into you Skyrim root directory and overwrite the DATA folder. At the launcher screen, select DATA FILES. Check the COOLITEMS1_2.ESP (Uncheck other plug ins to ensure maximum compatibility). Visit BELETHOR'S...

death blade

Jan 13, 2012 Planning
it is just a blade for when your stuck in a tight spot.

Skyrim Hunter: Green and Blue Flame Atronachs

Jan 04, 2012 Beta
NPC Texture modifications, will be working on a bunch of these, look out. thanks! Change Log Atrohnac Green And Blue Re-color Pack Two Basic nice looking Atronach Re-skins, im one pack. simply summon her to check it out once you install it. Here are 2 videos of the mod. http://www.youtube.com/watch?v=9gFFQdJu6ag http://www.youtube.com/watch?v=N2I9ryIdLtQ

SKYRIM REBALANCED

Dec 31, 2011 Release
SKYRIM REBALANCED Skyrim Rebalanced aims to provide an improved, more balanced, and altogether more fun Skyrim experience. This is not a single mod but rather a collection of individual mods. Most of them are my own. SKYRIM REBALANCED is not all or nothing. All the mods are separate in the file that you download, so that you can pick and choose which plug-ins to use. -Better Weapon Enchantments -Werewolves Rebalanced -Balanced Magic (by mysty)* not available in this version, see bottom of...
Heroic Dwarven Armor and Weapons

Heroic Dwarven Armor and Weapons - COMPLETE

Dec 30, 2011 Release
UPDATE 12/30/2011 Added an updated version of the armor which adds the purple kilt back in, with new hi-res texture. This had been requested by a few people and I think it was a good idea.. thanks to those who brought it to my attention! Please note that only the dwarven armor texture is included in the Royal Heroic Armor file, so if you want it you'll need to install the main file and then overwrite the armor files with the Royal Heroic ones While I was making that change, I took the...
Snake Battle Axe

Snake Battle Axe

Dec 10, 2011 Release
A big and mighty battle axe decorated with a snake. Replaces Iron Battle Axe. Supports enchantments. Installation: 1. Copy Data folder to your game's root folder (for Steam it's something like C:\Program Files (x86)\Steam\SteamApps\common\skyrim\) 2. Launch Skyrim and have fun :) Axe can be summoned from console using commands "player.placeatme 13980 1" or "player.additem 13980 1" (no quotes) Known issues WIP for now. Credits Axe 3D model and textures are created by Umar Muzammil...
Proper Crafting Splash

Proper Crafting Recipes

Dec 07, 2011 Inactive
Information: The purpose of this mod is to remove/add (what I think to be) unnecessary/necessary iron ingots and/or leather strips, leather and firewood from armour and weapon recipes. With this mod, I am also aiming to make the recipes more consistent in terms of the order they appear (All recipes will now have leather strips as the first requirement, instead of in a random position). I will be adding more armour/weapon sets in the near future (As my character progresses through the smithing...
Armor List Preview

Skyrim Item ID List

Dec 04, 2011 Release
A complete item ID list compiled into one Excel worksheet. No more need to search the web or a PDF for an item code. Contains all in-game item names, weight, value, damage/rating, and effects/enchantments. The list is broken down into categories for easier use. Disclaimer: All information taken from the UESPWiki.

Scale Quest Rewards

Dec 04, 2011 Release
Description This mod will check to see if you have leveled to a point where you would have received a better version of a reward, and will swap the item with the better one. Items now level up with you! Well, some of them at least. Currently the mod will check when you load a game (you can turn this feature on/off) or when you press a certain key (configurable or disable-able in the ini file). By default the key is the coma/less than key. Note that currently player-upgraded/enchanted versions...
Entire Collection

Elven Weapon Retex Pack - TCS

Dec 01, 2011 Beta
Quick Note: This readme was typed for SkyrimNexis, so there are likely things in here that are irrelevant to this site. I dont' care. Hey, finally managed to get this retex pack done after six hours of texture editing, screenshotting, and image editing. The majority of the work actually went into the screenshotting and screenshot editing, lol.. If you like the mod, let me know in your comments. Also, don't hesitate to endorse, because it really helps in getting more views in the long run....
The Transmutation Interface In The Blacksmith Forge

Equivalent Exchange - Simple Transmutation

Nov 25, 2011 Release
Yes, the name of this mod is inspired by a mod with a similar purpose for Minecraft! INTRODUCTION Hello, and welcome to my first mod for TESV: Skyrim. I did not think modding would be this big so early, but I guess Oblivion and TESNexus have left an impression! Anyway, I am a long time modder for Oblivion, and I do have a bit of experience with Gamebyro's file structure, etc. HOWEVER, as you probably already know, there is no official SDK (Construction Set) out for Skyrim, so all mods must be...
Display Pic

Light Ebony Full Retex - TCS

Nov 19, 2011 Release
Edit: I screwed up and only put the "armor" folder in the archive. Version 1.1 fixes this issue. I also added a Change Log, though I don't think I'll be using it often. -- Hey, here's another retexture pack for you. This one retextures the Ebony armor and weapons to have a much lighter, silvery-steel look. The reason I made this retexture is because I like the Ebony armor, but I don't want to always walk around looking like the black knight. The game is lacking in "light" armor, as well....
Magma Sword

Glass Weapon Set Recolor WIP

Nov 16, 2011 Beta
Updated Current Colors: Magma Red Orange - Blue Hilt Emerald - Bone White Hilt ( I made this one much less "glowy") Obsidian - Silverish Hilt (Not glowy) -------- Coming Colors: Bone White Blade with undecided color hilt Aqua Blue with undecided color hilt -------- About: Doing this set to have some nice looking weapons in the game when you get bored with the standard weapon sets. I will be doing the entire glass weapon set at some point, the greatsword is next, will be uploaded to this and I...
Sword #1

Master of Blades

Nov 13, 2011 Planning
Master of Blades This mod add several new weapons! In progress... @14.11 Well, I did one model and now I am doing texture. I want to ask you two questions. How has the weapon to gain? How do you prefer? Write a comment.