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thenewsword

Apr 28, 2012 Planning
some weapns that i created that you could use
New Logo

The Dragon's Curse [Remaked] [BETA]

Jul 07, 2012 Beta
Mirrors : Skyrim Nexus (Requested) Steam Workshop (Original) Bug Reporting : - Bug Reporting ======= ChangeLog - Fixed Health Regen while flying. - Attempted to Fix the Rune Bug. - Fixed Other Bugs. Important Notes And Controls (You Should Read It Before Commenting) - Save Before Getting the Curse (Sometimes the updates will make the spell disapear.)(And you wont be able to get it again, unless you load this save). - To Fly, save while transformed into a dragon and load that save. (Else Game...

Toggle Vampire Sight

Nov 23, 2011 Release
****** Install ****** (1) Put the .esp file into your /Data/ folder in your skyrimm install location. (2) At the skyrim launcher, click on Data Files, and make sure that togglevampiresight.esp is checked. OR open %localappdata%\Skyrim\plugins.txt and add togglevampiresight.esp to a new line. NOTE: replace togglevampiresight.esp with whichever version you downloaded ****** Uninstall ****** Delete togglevampiresight.esp

Toggle Khajit Night Eye

Nov 23, 2011 Release
****** Toggle Khajit Night Eye by Hull ****** Increases the duration of the Night Eye power. ****** Install ****** (1) Put the .esp file into your /Data/ folder in your skyrimm install location. (2) At the skyrim launcher, click on Data Files, and make sure that nighteyetoggle.esp is checked. OR open %localappdata%\Skyrim\plugins.txt and add nighteyetoggle.esp to a new line. ****** Uninstall ****** Delete nighteyetoggle.esp

TairenSoul Warpaints and Tattoos

Jul 31, 2013 Inactive
*RaceMenu Plugin Version* Requirements: -SKSE (http://skse.silverlock.org/) is required for Race Menu. Skryim's vanilla tintmasks are limited to a resolution of 256 x 256. With the addtion of SKSE and the following tweak*, tintmasks with resolutions of 2048 x 2048 can be used. -Race Menu mod by expired6978 *must* be installed (along with SKSE) (http://skyrim.nexusmods.com/mods/29624). Please see the Race Menu page (and below) for instructions on how to tweak SKSE. INSTALL: -Although not 100%...
Ring of Shadows

The Ring of Shadows

Dec 01, 2011 Beta
The reason this is not craftable was by design. I am going to make a large quest chain for this mod which will grant you the ability to choose 1 of 10 rings which each grants a different aura effect. This will take me a large amount of time so I am simply going to be building on this mod slowly. To see the effect this ring produces, watch this video: http://www.youtube.com/watch?v=8dYBPrH1RRg To get this ring in game just type in console: player.additem 0020000c 1 To choose a different smoke...
TrainingPerLevel_10

Training per Level

Dec 06, 2011 Release
Description This mod lets you choose how many times you are allowed to get training from an NPC per level. There are ten options: NoTraining : No training per level. LessTraining_1 : Train only once per level. LessTraining_2 : Train only twice per level. LessTraining_3 : Train only three times per level. LessTraining_4 : Train only four times per level. MoreTraining_10 : Train ten times per level. MoreTraining_15 : Train fifteen times per level. MoreTraining_20 : Train twenty times per level....

Toggle UI

Dec 04, 2011 Release
Description Screenshot-lovers rejoice! You no longer have to dig through menus and delays to capture that special moment. This mod lets you toggle UI elements on and off. It currently support toggling: - The entire HUD (without disabling menus). - The compass. - Quest markers. - Floating quest markers. The keys and default states of these settings can be changed via this mod's .ini file. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi and .ini...

The Blades Mansion

Apr 05, 2012 Beta
Is also on Skyrimnexus.com (NOTE: THIS MOD REQUIRES BOTH THE MAIN FILE AND THE UPDATE FILE TO WORK) The Blades have passed down their Mansion down for generations. Now, you're the Dovahkiin. You have great responsibilities, And for that, your going to need a bigger home for all your adventures. Adds a Mansion out the back of Skyhaven Temple. Has all your needs (hopefully) and I'm still adding some. Present -Blacksmith room -Alchemy room -Enchanting Room -Main Hall -Master Bedroom -Vendor Room...
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...

Tessaiga

Apr 06, 2012 Planning
This is the blade Inuyasha uses in the Manga's and Anima series
The Noiral CBBE Slim

The Noiral: Reloaded

Jun 10, 2013 Release
This right here is pretty much going to be the close of any modding I do for Skyrim. It has been fun working on a custom race and warpaint mod for as long as I have, but it is about time for me to move on, until possibly the next Elder Scrolls game, and we'll see if I can bring the Noiral into that one. That being said, "Reloaded" is basically the way I wish I could have originally released this race, but obviously couldn't due to lack of skill and not having a full understanding of what I...
 Dryad 01

The Dryad

Aug 01, 2012 Release
Dryads are mythological beings; they are the protectors of the woods. Each Dryad is linked to their own tree, a tree that they have to keep safe, if the tree dies, they die. Anyone who tries to harm their tree will be punished. Dryads are able to use the forces of nature to their advantage; to heal themselves and to harm others. Original Oblivion version - Fully working custom race - 4 eye textures - 15 warpaint designs - High resolution skin textures - Race-specific body (UNP) with new...
Darts

Tougher Traps

Nov 24, 2011 Release
Increases the amount of damage traps do. Currently supports: - Normal Darts - Dwarven Darts - Dwarven Ballista There are five levels of damage, following the Skyrim difficulty naming convention. The number next to them is the amount of health it is scaled to. Novice [100] Apprentice [150] Adept [200] Expert [250] Master [300] The damage levels are (in Health): Normal Darts [Novice] - 10 [Apprentice] - 20 [Adept] - 40 [Expert] - 80 [Master] - 160 Dwarven Darts [Novice] - 15 [Apprentice] - 30...