Mods

Filters

NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
Master Bedroom

Skytower

Sep 27, 2012 Beta
My first attempt at a mod which features an Island in the sky. May and will be buggy so any ideas and bug reports would be greatly appreciated. What this mods has: Island in the sky above Whiterun accessible via Map or dwemer tower near Whiterun Stables. The layout is made as simple and straightforward as possible. Tower layout: 1. First floor: Kitchen, Dining room, Meeting Hall 2. Second floor , six rooms if you would like to have more room for more spouses ( hopefully works together with...
Invincible Hawk Fix

Invincible Hawk Fix

Aug 03, 2012 Beta
This mod fixes a bug that causes hawks to become invincible when they respawn after being killed a first time. Dawnguard DLC Compatible! No additional downloads required. If you are using Arrowsmith, you do not need this fix. It is built in to the latest versions of Arrowsmith. Arrowsmith: http://www.curse.com/mods/skyrim/arrowsmith - HOW TO INSTALL - If you are using the old "loose" version (v1), delete Data\Scripts\FXfakeCritterScript.pex. If not using the Curse Client, extract...
New Logo

The Dragon's Curse [Remaked] [BETA]

Jul 07, 2012 Beta
Mirrors : Skyrim Nexus (Requested) Steam Workshop (Original) Bug Reporting : - Bug Reporting ======= ChangeLog - Fixed Health Regen while flying. - Attempted to Fix the Rune Bug. - Fixed Other Bugs. Important Notes And Controls (You Should Read It Before Commenting) - Save Before Getting the Curse (Sometimes the updates will make the spell disapear.)(And you wont be able to get it again, unless you load this save). - To Fly, save while transformed into a dragon and load that save. (Else Game...
Open Empty Containers

Open Empty Containers

May 18, 2012 Beta
Open Empty Containers mod will place empty containers with open/close animations in constantly open state allowing you to quickly visaully identify empty containers preventing those annoying hastly openings. Just noticed the new version will not work properly with savegames running the old buggy mod. The "bugged" containers will not properly get recognized until a cell respawn which might be a problem with non respawning containers. Check down on known issues if you want a solution to the...
The Nine shrines

Lawrenheim Temple

May 12, 2012 Beta
Lawrenheim Temple provides players with and epic place to call home. Furnished with mannequins, weapon racks and custom racks for unique items it allows the display of almost all available weapons and armor in game. The full set of crafting stations allows for hours of woodchopping fun. ;) Remember to save your game prior installing a new version. Strongly suggesting you get the v0.801 to avoid the respawning of mannequins and mask busts. If the respawn already happened to you the mannequins...

The Blades Mansion

Apr 05, 2012 Beta
Is also on Skyrimnexus.com (NOTE: THIS MOD REQUIRES BOTH THE MAIN FILE AND THE UPDATE FILE TO WORK) The Blades have passed down their Mansion down for generations. Now, you're the Dovahkiin. You have great responsibilities, And for that, your going to need a bigger home for all your adventures. Adds a Mansion out the back of Skyhaven Temple. Has all your needs (hopefully) and I'm still adding some. Present -Blacksmith room -Alchemy room -Enchanting Room -Main Hall -Master Bedroom -Vendor Room...
Dragon Belly

Dragon Belly Home - Spouse Usable with Voiced NPC Quest

Mar 24, 2012 Beta
3modz - Dragon Belly by Recon3Y3z REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX... The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs. To prevent crashes I have temporally removed all navmeshes from this mod. This means NPCs will walk around like it's vanilla Skyrim for now. A spouse usable player home located under Dragon Bridge with a voiced NPC ownership quest. Features Ownership quest (purchase/murder) NPC with full voice dialog Ownable player home under dragon bridge...
7

Dovahkiin Hideout

Mar 15, 2012 Beta
DESCRIPTION: This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house. FEATURES: - Library - Armory - Bedroom - Dungeon - Mining Cave - Exterior Exit/Entrance - Map Marker - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning...
Title Pic

Integrated Silver Ebony Gear -TCS

Mar 01, 2012 Beta
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xx______Demo version of______xx xx Integrated Silver Ebony Gear xx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxx xx Features xx xxxxxxxxxxxxxx - Craftable Silver Ebony Armor - Ebony can be converted to Silver Ebony for a fraction of the resources and back. - Non-Replacing - Non-Upgradeable - Adds chest by the gate to Riverwood (link) with all materials to make normal and silver ebony, as well as all normal and silver ebony armor pieces for comparison and...
1

Compact Dovahkiin Hideout

Feb 25, 2012 Beta
COMPATIBILITY? This is Compatible with the Standard edition of Dovahkiin Hideout and Dovahkiin Retreat. You will have TWO hatches to two separate hideouts, one being the Standard, one being the Compact. Click here for the Standard Edition of Dovahkiin's Hideout Click here for Dovahkiin Retreat DESCRIPTION This is a more compact version of the Dovahkiin's Hideout. The Hideout includes doors to all major city houses including Breezehome, Honeyside and the rest. Inside your house you will find a...
1

Dovahkiin Retreat

Feb 06, 2012 Beta
Description: ******************* This is Dovakiin Retreat, in early beta in preparation for CK but still very usable. It is a small player owned house located near whiterun beside a waterfall/river. This house includes an exterior entrance to Dovahkiin Hideout that you can use if you have Dovahkiin Hideout installed. Download Dovahkiin Hideout: Link Features: ******************* - New Home named the Dovahkiin Retreat - Map Marker for quick access - Outdoor Storage - Outdoor Crafting Area (All...

Gem Refining

Feb 03, 2012 Beta
This mod simply gives you the ability to refine gems. To use just visit any forge and chose the gem of your choice in the misc section. As of this moment the mod doesn't have restrictions on skill level, having a certain perk, or etc. This is however a planned feature. If you find any bugs or undesired effects please post them in the comment section. If you have any Ideas you would like to see added to this mod also post it in the comment section.
1

Hillside Home Quest

Jan 09, 2012 Beta
READ UPDATE PROCEDURE BEFORE UPDATING This is a quest for a new home I call Hillside. The Quest begins inside Breezehome (look on the table.) If you have modified Breezehome with console etc then you most likely won't be able to start the quest, so below I will give you the location of the house, those who want to complete the quest don't read past the warnings. The house includes: - 23 Weapon Racks - 99 Extra Bookslots - 2 Mini-Mannequins (Dolls...?) - 3 Mannequins - 8 shield plaques - 2...

Skyrim Hunter: Green and Blue Flame Atronachs

Jan 04, 2012 Beta
NPC Texture modifications, will be working on a bunch of these, look out. thanks! Change Log Atrohnac Green And Blue Re-color Pack Two Basic nice looking Atronach Re-skins, im one pack. simply summon her to check it out once you install it. Here are 2 videos of the mod. http://www.youtube.com/watch?v=9gFFQdJu6ag http://www.youtube.com/watch?v=N2I9ryIdLtQ
1

Honeyhill

Jan 03, 2012 Beta
This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...
1

Breezehome Bookshelves

Dec 28, 2011 Beta
Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after.
1

Bookshelf Patch

Dec 24, 2011 Beta
This small patch deals with collision issues with bookshelves, items tend to float if they are on the third shelf of a bookshelf. I found this to be a huge issue when decorating, if you find anymore you need fixed let me know and I will fix them. This will evolve into some bug fixing for bookshelves as well, like activator lock up and triggers going away etc. Fixes collision for: 0.2 - Proudspire Bookshelves - Breezehome Bookshelves 0.1 - Honeyside Bookshelves Let me know if you find any...
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...
1

Maze of Trials

Dec 22, 2011 Beta
*Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3...
Essential NPC down!

Essential NPC Deathtime Increase

Dec 19, 2011 Beta
Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod.