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The Dragon's Curse [Remaked] [BETA]

Jul 07, 2012 Beta
Mirrors : Skyrim Nexus (Requested) Steam Workshop (Original) Bug Reporting : - Bug Reporting ======= ChangeLog - Fixed Health Regen while flying. - Attempted to Fix the Rune Bug. - Fixed Other Bugs. Important Notes And Controls (You Should Read It Before Commenting) - Save Before Getting the Curse (Sometimes the updates will make the spell disapear.)(And you wont be able to get it again, unless you load this save). - To Fly, save while transformed into a dragon and load that save. (Else Game...
 Dryad 01

The Dryad

Aug 01, 2012 Release
Dryads are mythological beings; they are the protectors of the woods. Each Dryad is linked to their own tree, a tree that they have to keep safe, if the tree dies, they die. Anyone who tries to harm their tree will be punished. Dryads are able to use the forces of nature to their advantage; to heal themselves and to harm others. Original Oblivion version - Fully working custom race - 4 eye textures - 15 warpaint designs - High resolution skin textures - Race-specific body (UNP) with new...

The Irish Armor Of Cork

May 28, 2013 Inactive
This is a mod that I have made which I think will make skyrim just a bit more exciting since I love skyrim.

The Lost sword of Argonia

Jul 26, 2013 Planning
My first weapon tweak, based off of the argonians curvy tails, i have attempted to make a sword based on this feature alone. I will be making more/upgrading once i am more familiar with the software.
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...

thenewsword

Apr 28, 2012 Planning
some weapns that i created that you could use
The Noiral CBBE Slim

The Noiral: Reloaded

Jun 10, 2013 Release
This right here is pretty much going to be the close of any modding I do for Skyrim. It has been fun working on a custom race and warpaint mod for as long as I have, but it is about time for me to move on, until possibly the next Elder Scrolls game, and we'll see if I can bring the Noiral into that one. That being said, "Reloaded" is basically the way I wish I could have originally released this race, but obviously couldn't due to lack of skill and not having a full understanding of what I...
Ring of Shadows

The Ring of Shadows

Dec 01, 2011 Beta
The reason this is not craftable was by design. I am going to make a large quest chain for this mod which will grant you the ability to choose 1 of 10 rings which each grants a different aura effect. This will take me a large amount of time so I am simply going to be building on this mod slowly. To see the effect this ring produces, watch this video: http://www.youtube.com/watch?v=8dYBPrH1RRg To get this ring in game just type in console: player.additem 0020000c 1 To choose a different smoke...
Entrance

The Sea Eagle Simple Player Home Ship

Jun 07, 2014 Release
This mod is a simple mod that adds a boat to the Solitude docks that is now navmeshed but the deck isn't yet. This mod uses stock meshes so all there will be is the esp file for the mod. I am widely open to any kind of criticism to help improve and if you like what I do then you can donate if you want. If there are any bugs in the mod, please send me a PM about the bug and I may be able to patch it.

Toggle Khajit Night Eye

Nov 23, 2011 Release
****** Toggle Khajit Night Eye by Hull ****** Increases the duration of the Night Eye power. ****** Install ****** (1) Put the .esp file into your /Data/ folder in your skyrimm install location. (2) At the skyrim launcher, click on Data Files, and make sure that nighteyetoggle.esp is checked. OR open %localappdata%\Skyrim\plugins.txt and add nighteyetoggle.esp to a new line. ****** Uninstall ****** Delete nighteyetoggle.esp

Toggle UI

Dec 04, 2011 Release
Description Screenshot-lovers rejoice! You no longer have to dig through menus and delays to capture that special moment. This mod lets you toggle UI elements on and off. It currently support toggling: - The entire HUD (without disabling menus). - The compass. - Quest markers. - Floating quest markers. The keys and default states of these settings can be changed via this mod's .ini file. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi and .ini...

Toggle Vampire Sight

Nov 23, 2011 Release
****** Install ****** (1) Put the .esp file into your /Data/ folder in your skyrimm install location. (2) At the skyrim launcher, click on Data Files, and make sure that togglevampiresight.esp is checked. OR open %localappdata%\Skyrim\plugins.txt and add togglevampiresight.esp to a new line. NOTE: replace togglevampiresight.esp with whichever version you downloaded ****** Uninstall ****** Delete togglevampiresight.esp
Darts

Tougher Traps

Nov 24, 2011 Release
Increases the amount of damage traps do. Currently supports: - Normal Darts - Dwarven Darts - Dwarven Ballista There are five levels of damage, following the Skyrim difficulty naming convention. The number next to them is the amount of health it is scaled to. Novice [100] Apprentice [150] Adept [200] Expert [250] Master [300] The damage levels are (in Health): Normal Darts [Novice] - 10 [Apprentice] - 20 [Adept] - 40 [Expert] - 80 [Master] - 160 Dwarven Darts [Novice] - 15 [Apprentice] - 30...
TrainingPerLevel_10

Training per Level

Dec 06, 2011 Release
Description This mod lets you choose how many times you are allowed to get training from an NPC per level. There are ten options: NoTraining : No training per level. LessTraining_1 : Train only once per level. LessTraining_2 : Train only twice per level. LessTraining_3 : Train only three times per level. LessTraining_4 : Train only four times per level. MoreTraining_10 : Train ten times per level. MoreTraining_15 : Train fifteen times per level. MoreTraining_20 : Train twenty times per level....

Tristram In Skyrim - A Homage To Diablo [WIP]

Apr 25, 2013 Inactive
This mod recreates Diablo, the classic action-adventure RPG developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996. The goal of the project is to resemble Diablo as much as possible, while involving your character from The Elder Scrolls universe in a fun and creative back-story, while leaving the Diablo lore 100% intact. The mod is 100% isolated from all of Skyrim, so there will be absolutely no mod conflict. Be sure not to use the console for any reason...

under pass of Skyrim

Jan 28, 2012 Planning
thiis would hopfuuly work as this is my first mod ever hopping this will creat a path under the city of skyrim a bit like what you have in rivten
Runes everywhere!

Unlimited Player Runes

Dec 19, 2011 Release
Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed.
Elven Meltdown

Vals Crafting Meltdown

Jan 10, 2012 Release
Hello Curse! I finnaly figured out how to upload here so..yea..HI! :D [Note: If you have any questions, feel free to send me a message, I'll help you with my mod, as well as try to help any questions you have with mod creation] --The concept of this mod is simple. To add recipes to melt down items in Skyrim that should have been added but for one reason or another they were not.-- These features added by this mod include ----Melting Down Armor back into raw materials---- -Steel- -Glass-...

Vanilla Mannequin Script Fix

Jul 17, 2012 Release
Vanilla Mannequin Script Fix v2.1 - a Vanilla Fix-Mod by SLuckyD - with much help with this update from Daemonjax (BY DEFAULT - THE STATUE VERSION INSTALLS, LIVING VERSION IS INCLUDED IN DOWNLOAD PACKAGE) LIVING DEFAULT: Mannequins stand in one spot, but perform their assigned animations, and have full head tracking. STATUE DEFAULT: Mannequins are frozen in the same assigned pose all the time. BOTH: Each version does the exact same thing, only they set all the mannequins' default behavior for...
Amber Eyes

Vivid Eyes

Nov 20, 2011 Release
Since many times I had trouble seeing even which color my character's eyes were, I decided it might be a good idea to revitalize some of them. That's exactly what I've done here. Note that this mod doesn't replace all the eye textures, but mainly only replaces some of the less appealing eyes that the human type races had.