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NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
Heroic Dwarven Armor and Weapons

Heroic Dwarven Armor and Weapons - COMPLETE

Dec 30, 2011 Release
UPDATE 12/30/2011 Added an updated version of the armor which adds the purple kilt back in, with new hi-res texture. This had been requested by a few people and I think it was a good idea.. thanks to those who brought it to my attention! Please note that only the dwarven armor texture is included in the Royal Heroic Armor file, so if you want it you'll need to install the main file and then overwrite the armor files with the Royal Heroic ones While I was making that change, I took the...
XCE

Detailed Bodies

Dec 29, 2011 Release
Replaces the bodies with high resolution textures. The textures are 4096x4096, the originals are 2048x2048. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:...
XCE

Detailed Faces

Dec 29, 2011 Release
Replaces the faces with high resolution textures. The textures are 2048x2048, the originals are 512x512. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:...
XCE

High Quality Eyes

Dec 29, 2011 Release
This mod will replace all eye textures, of all races, of both genders (except the "Demon Eye" which is completely black). The difference is huge, I tried them all in game, no problems detected, they all look amazing, believe me. I have created the iris details in photoshop, using lots of altered and distorted pictures of flowers, many layers were blended together to get the final result. Hours and hours of work went into it. I have used the original eye textures as base, so they all have...
XCE

Better Beast Races

Dec 29, 2011 Release
This mod gets rid of the angular shapes of the beast races (Argonian & Khajiit) caused by compressed object space normal maps. The following object space normal maps will be replaced: head, mouth, hands, body. For these races it was a lot harder to do than the human and elven races, due to all the small details of fur and scales. I did my best to keep the loss of detail at a minimum. The new updated version also adds more detailed diffuse- and specular maps. Now this mod is like a combination...
XCE

Detailed Lips

Dec 29, 2011 Release
This mod replaces the tint masks of the lips. The originals were low resolution, blurred and suffered from compression artifacts. These new tint maps are higher resolution and much less blurry. It is recommended to use this in combination with "Detailed Faces". Although it may work with any other skin mod as well, this has not been tested. The following races, both genders, are affected: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod....
XCE

No More Blocky Faces

Dec 29, 2011 Release
This mod gets rid of the blocky faces, caused by compression artifacts on the normal maps. These normal maps have been smoothed and saved using a lossless format. It affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here: Steam\steamapps\common\skyrim To those...
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High Resolution Scars

Dec 29, 2011 Release
Replaces the scars with high resolution textures. All scars have been hand drawn using the originals as reference, at a resolution of 2048x2048. Although with some of them I had to improvise a little, due to the lack of detail. They were then scaled down to 1024x1024, the originals are 128x128. Most of the original scars looked like bloody, open wounds, I did not like that so I have not replicated it. I recently got a Wacom tablet, never used one of those before. This mod is the first one I...
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Weathered Warpaint and Improved Dirt

Dec 29, 2011 Release
Makes the female warpaint look more weathered and replaces the dirt with more detailed textures. Before I edited the warpaint to give it a weathered look I made them more detailed as well. At a later time I may also do the same with the male warpaint and dirt. Currently the game does not support high resolution warpaint, using a high resolution will make them look blocky, much worse than the originals which are only 256x256 in resolution. These textures are 512x512 and uncompressed,...
1

Breezehome Bookshelves

Dec 28, 2011 Beta
Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after.
Icicles

Ice of Skyrim

Dec 28, 2011 Release
Ice of Skyrim is an attempt to re-texture Ice Formations of Skyrim such as Icicles and Glaciers. I do not claim this to be anything "great", it is simply something to add to the game and I find visually appealing. "Glacier Alpha Meshes SEE README" folder contains the meshes for Glaciers. Ice Floes, and Icebergs with Alpha enabled. See NOTE below however! To install them, extract the meshes folder to your Skyrim\Data folder and choose yes to overwrite old files. NOTE If you install the Glacier...
1

Bookshelf Patch

Dec 24, 2011 Beta
This small patch deals with collision issues with bookshelves, items tend to float if they are on the third shelf of a bookshelf. I found this to be a huge issue when decorating, if you find anymore you need fixed let me know and I will fix them. This will evolve into some bug fixing for bookshelves as well, like activator lock up and triggers going away etc. Fixes collision for: 0.2 - Proudspire Bookshelves - Breezehome Bookshelves 0.1 - Honeyside Bookshelves Let me know if you find any...
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...
1

Maze of Trials

Dec 22, 2011 Beta
*Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3...
Gold 1

Dragonborn Coin

Dec 22, 2011 Release
Dragonborn Coin Due to requests, I have created several versions of this coin. So far the available versions are: - Gold (Pristine, Dirty, Xtra Dirty) - Silver (Pristine, Dirty, Xtra Dirty) Base textures when installed is the Gold Dirty version Hope someone out there will enjoy this as much as I did creating it. Aside from the Dragons on the rear of the coin and the Skyrim Logo which is a simple trace then beveled in Photoshop, the coin is crafted from the ground up. No pre-made textures,...
Before and After

Septim HD

Dec 22, 2011 Release
This is simply a HD replacement for the default Septim without breaking default design. I did not create the textures from scratch, I simply replaced the default with higher res of the coin. I did however remake the side of the coin to enhance the indentations along the side of the coin. There is a small spot in the texture I will have to fix, but for now this will suffice. See screenshots for Before & After Default install uses Lower BPP No Mimaps I created versions with and without Mipmaps,...
Before & After Elven Armor

Explozion818's Elven Pack

Dec 21, 2011 Release
Changelog, November, 27, 2011 Uploaded new file that includes new comparison images. Changelog, December 21, 2011 Uploaded .zip from the ESMOD Packager. Description This is my 1st texture pack release for this game, It took about 4 straight hours of work to retexture/recolor the entire elven armor, and weapons in this pack. It is not top of the line professional work, but I gave it some good effort, and loved the result.This texture pack replaces all elven weapons, and armor pieces for both...
Dwarven Male Comparison

Explozion818's Dwarven Pack

Dec 21, 2011 Release
Explozion818's Dwarven Pack This is my second release, this is my Dwarven Pack, It took 2 days of hard work to make the final product, hours of trial and error to get the colors I wanted, I also spent a significant time on the armor, using the dodge, and burn tool on the default texture to clean up the armor a bit, I also used the healing brush to remove some of the dirty spots on the armor itself. I tried about a dozen different colors and textures until I decided to keep this reddish/bronze...
Essential NPC down!

Essential NPC Deathtime Increase

Dec 19, 2011 Beta
Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod.
Runes everywhere!

Unlimited Player Runes

Dec 19, 2011 Release
Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed.