Breezehome Bookshelves

Dec 28, 2011 Beta
Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after.

Ice of Skyrim

Dec 28, 2011 Release
Ice of Skyrim is an attempt to re-texture Ice Formations of Skyrim such as Icicles and Glaciers. I do not claim this to be anything "great", it is simply something to add to the game and I find visually appealing. "Glacier Alpha Meshes SEE README" folder contains the meshes for Glaciers. Ice Floes, and Icebergs with Alpha enabled. See NOTE below however! To install them, extract the meshes folder to your Skyrim\Data folder and choose yes to overwrite old files. NOTE If you install the Glacier...

Bookshelf Patch

Dec 24, 2011 Beta
This small patch deals with collision issues with bookshelves, items tend to float if they are on the third shelf of a bookshelf. I found this to be a huge issue when decorating, if you find anymore you need fixed let me know and I will fix them. This will evolve into some bug fixing for bookshelves as well, like activator lock up and triggers going away etc. Fixes collision for: 0.2 - Proudspire Bookshelves - Breezehome Bookshelves 0.1 - Honeyside Bookshelves Let me know if you find any...

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...

Maze of Trials

Dec 22, 2011 Beta
*Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3...
Gold 1

Dragonborn Coin

Dec 22, 2011 Release
Dragonborn Coin Due to requests, I have created several versions of this coin. So far the available versions are: - Gold (Pristine, Dirty, Xtra Dirty) - Silver (Pristine, Dirty, Xtra Dirty) Base textures when installed is the Gold Dirty version Hope someone out there will enjoy this as much as I did creating it. Aside from the Dragons on the rear of the coin and the Skyrim Logo which is a simple trace then beveled in Photoshop, the coin is crafted from the ground up. No pre-made textures,...
Before and After

Septim HD

Dec 22, 2011 Release
This is simply a HD replacement for the default Septim without breaking default design. I did not create the textures from scratch, I simply replaced the default with higher res of the coin. I did however remake the side of the coin to enhance the indentations along the side of the coin. There is a small spot in the texture I will have to fix, but for now this will suffice. See screenshots for Before & After Default install uses Lower BPP No Mimaps I created versions with and without Mipmaps,...
Before & After Elven Armor

Explozion818's Elven Pack

Dec 21, 2011 Release
Changelog, November, 27, 2011 Uploaded new file that includes new comparison images. Changelog, December 21, 2011 Uploaded .zip from the ESMOD Packager. Description This is my 1st texture pack release for this game, It took about 4 straight hours of work to retexture/recolor the entire elven armor, and weapons in this pack. It is not top of the line professional work, but I gave it some good effort, and loved the result.This texture pack replaces all elven weapons, and armor pieces for both...
Dwarven Male Comparison

Explozion818's Dwarven Pack

Dec 21, 2011 Release
Explozion818's Dwarven Pack This is my second release, this is my Dwarven Pack, It took 2 days of hard work to make the final product, hours of trial and error to get the colors I wanted, I also spent a significant time on the armor, using the dodge, and burn tool on the default texture to clean up the armor a bit, I also used the healing brush to remove some of the dirty spots on the armor itself. I tried about a dozen different colors and textures until I decided to keep this reddish/bronze...
Essential NPC down!

Essential NPC Deathtime Increase

Dec 19, 2011 Beta
Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod.
Runes everywhere!

Unlimited Player Runes

Dec 19, 2011 Release
Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed.

Wounded Knee Gulch

Dec 19, 2011 Release
BIBI VIDI VICI VENI!! I, SLuckyD, by Rights of Wisdom & Skill, as proven in not-so-mortal combat with the savage GECK, and having blazed trails into NEW LANDS for our fledgling Empire... do hereby claim the meaningless title of Caesar pro-tempore of preCKModdery! I shall be a benevolent Imperator... starting immediately... by giving you the FIRST DUNGEON EVER MODDED IN SKYRIM! That's right - having conquered those foreign, frozen lands in the North, I bring to you its inhabitants... to do...
Ancient Dragon

Colored Dragon Armor (PREVIEW)

Dec 18, 2011 Beta
IMPORTANT! As of now, this is nothing more but a pack of 5 new textures for Dragonscale armor. However, this mod will be updated after Bethesda releases the Creation Kit. Description for the full mod, which is to be released in January: The dragons of Skyrim are getting tougher. Seems just like yesterday when you have slain your first typical dragon. But today, they are stronger. Blood, Frost, Elder and Ancient dragons roam the skies, with their vibrant colored scales which are tougher than...

Honeyside smithing room

Dec 18, 2011 Release
Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit...

Book of Treasures

Dec 18, 2011 Beta
You will find the maps in whiterun, under the tree, see picture for example. Info: This is a work in progress. Right now it is just two new maps with two new treasures but that is no where near where I want it to go. Once I figure out how it works, I want to have a book full of treasures.. I have figured out half of it, just need to understand it a little more, but for testing purposes I'm releasing this to test map placement/treasure placement on a larger scale. The Treasures are not...
Skyrim Online

Skyrim Online

Dec 17, 2011 Beta
Skyrim Online turns your single experience into an online experience, play with your friends, chat with people worldwide, trade with other players... Currently in the alpha stage you can see other players (appearing as naked prisoners), you can also chat with everybody. The mod also includes an Arena to fight with waves of creeps. Offcial website : Installation 0) Back up your config files, this mod will rewrite them !!! 1) Unrar the file in your Skyrim root folder....
NPC Example

Less Talkative NPCs

Dec 17, 2011 Release
Reduces the idle chatter and social conversations NPCs have between you, and themselves. The game settings changed were: fCombatDialogueTauntMaxElapsedTime 30 to 60 fCombatDialogueTauntMinElapsedTime 10 to 30 fAISocialRadiusToTriggerConversation 500 to 50 fAIGreetingTimer 5 to 40 fAIExclusiveGreetingTimer 2.5 to 30 fAIForceGreetingTimer 3 to 40 fAIInDialogueModeWithPlayerDistance 500 to 50 iAISocialDistanceToTriggerEvent 200 to 50 fIdleChatterCommentTimerMax 20 to 60 fIdleChatterCommentTimer...
No Salt Recipe

Recipe: No Salt

Dec 16, 2011 Release
Adds salt-free versions of the following recipes: Apple Cabbage Stew Beef Stew Cabbage Potato Soup Cooked Beef Grilled Chicken Breast Horker Loaf Horse Haunch Leg Of Goat Roast Mammoth Steak Pheasant Roast Rabbit Haunch Salmon Steak Tomato Soup Venison Chop (i.e. all the recipes that contain salt) Version 1.1 The mod now modifies the existing recipes to no longer require salt instead of creating duplicate entries in the cooking menu Removing or deactivating the mod will restore the salt...

all shrines & stones @ Dragonreach

Dec 16, 2011 Release
All the Shrines & Stones are at Dragonreach - Cheat this mod makes all 9 of the shrines to the divines and all 13 constellation standing stones are all placed in the throne of castle Dragonreach (Whiterun's castle) so now you dont have to run all over to find them. the shrines are on the floor to the left when you enter Dragonreach, the 13 stones are on the right balcony above the throne. ________________ If you could donate, it would be great, I spent many hours before the creation kit was...

Crafting Materials Recipes Bundle

Dec 16, 2011 Release
Adds a number of new recipes to appropriate crafting stations to allow for more ways of obtaining certain crafting materials -Adds leather recipe for "Deer Pelt" to tanning rack -Adds additional dwemer objects to the smelting menu -Adds bone meal to the smelting menu -Adds charred skeever to the smelting menu