Mods

Filters

NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
1

Dovahkiin Retreat

Feb 06, 2012 Beta
Description: ******************* This is Dovakiin Retreat, in early beta in preparation for CK but still very usable. It is a small player owned house located near whiterun beside a waterfall/river. This house includes an exterior entrance to Dovahkiin Hideout that you can use if you have Dovahkiin Hideout installed. Download Dovahkiin Hideout: Link Features: ******************* - New Home named the Dovahkiin Retreat - Map Marker for quick access - Outdoor Storage - Outdoor Crafting Area (All...
7

Dovahkiin Hideout

Mar 15, 2012 Beta
DESCRIPTION: This adds a very large basement connecting all houses in the game. You can enter the Hideout from any house in the game by opening the hatch found on in your house. FEATURES: - Library - Armory - Bedroom - Dungeon - Mining Cave - Exterior Exit/Entrance - Map Marker - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game. Mage Quaters, Jarvaskr, Ragged Flaggon.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning...

dovahkiin blade

Feb 18, 2012 Planning
dovahkiin blade my first mod
DorkDiva elf eye pack

DorkDiva elf eye pack

Nov 15, 2011 Beta
This replaces the elf eye textures with slit pupil varieties, more will be available upon release of the CK. Drop the data folder into the Skyrim directory.
Preview

Display time on loading screen

Nov 18, 2011 Release
Display analog and digital clock of computer time on loading screens, you can change options (showAnalog, twelveHourClock, showLevelProgressPercentage, showHints, showLevelProgress and showTime). Installation 1. Place 'loadingmenu.swf' and 'loadingmenu_settings.txt' in [Skyrim installation folder]/Data/Interface 2. Change the settings in 'loadingmenu_settings.txt' to your liking. Uninstallation Remove 'loadingmenu.swf' and 'loadingmenu_settings.txt' from [Skyrim installation...
XCE

Detailed Lips

Dec 29, 2011 Release
This mod replaces the tint masks of the lips. The originals were low resolution, blurred and suffered from compression artifacts. These new tint maps are higher resolution and much less blurry. It is recommended to use this in combination with "Detailed Faces". Although it may work with any other skin mod as well, this has not been tested. The following races, both genders, are affected: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod....
Solitude with new shader

Detailed Guard Shields and Banners

Nov 29, 2011 Release
The textures for the city guards' shields and the hold banners have been completely remade from scratch with much higher detail. They are now 4 times as big as the original ones (1024x1024). Please take a look at the screenshots which show all the new textures. As of the current version 0.5, this mod improves the following textures: Guard Shield - Solitude Guard Shield - Pale Guard Shield - Whiterun Guard Shield - Windhelm Guard Shield - Hjaalmarch Guard Shield - Falkreath Guard Shield -...
XCE

Detailed Faces

Dec 29, 2011 Release
Replaces the faces with high resolution textures. The textures are 2048x2048, the originals are 512x512. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:...
XCE

Detailed Bodies

Dec 29, 2011 Release
Replaces the bodies with high resolution textures. The textures are 4096x4096, the originals are 2048x2048. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:...

Demon mod

Feb 02, 2014 Inactive
This is a work in progress mod were your a demon.

DELETED

Mar 15, 2014 Inactive
u need more than 3! days for chack this side? not really, or?

Decorator's Assistant

Dec 05, 2011 Release
Description This mod allows you to move and rotate an item without it being held, and without worrying about collisions. To use this, you must first grab an item and hold it. Once you are holding it, press the SEMICOLON key. Release the object, and you will find it floating in the air. You can then use the arrow keys to move it along the X and Y axises, and page up/down to move it along the Z axis. If you hold ALT, it will rotate the object instead of moving it. If you hold SHIFT, it will...
Spell in Menu

Death Ray Spell

Feb 10, 2012 Release
Location The spell tome is located on the ground by the end of the right side of the gate bridge in Whiterun (beside the Blacksmith). ~ Video below. What it does The spell tome teaches you a modified "Sparks" spell which has just short of 1,000,000 damage. This means that it can kill literally everything that is within range. Note: The spell DOES have quite limited range, as with the Sparks spell, and cannot kill essential people (like children) unless you have a mod that makes them killable....

death blade

Jan 13, 2012 Planning
it is just a blade for when your stuck in a tight spot.

Crom Skills System

Feb 24, 2012 Release
This Mod adds a Mining skill, that will automatically be used when you mine. It adds a prospection skill, that is automatically used when mining. What It does: For every Ore, It will check your success at mining. This depends on your skill and the type of Ore. It will then automatically add to your Mining Xps, and after some time, you will improve yourself (5 ranks, from ignorant to master right now...). You can have one of four results: Critical success: 2 Ore (and 2 times gems possibility),...

Creature & NPC Control Console Bats / AHK

Dec 08, 2011 Release
Skyrim Creature & NPC Control Mod Via AHK This AutoHotkey script allows you to control NPCs(follow, attack, inventory, wait) via auto-completed console commands for the PC version of Skyrim with an enabled console via the F-keys. INSTALL Extract all files into your Skyrim game directory. (Optional) Run .AHK(AutoHotkey) file for ease of use. ! IMPORTANT: 1) YOU MUST HAVE AN NPC/CREATURE SELECTED BY OPENING CONSOLE WITH TILDE( ` ) KEY AND CLICKING ON IT WITH MOUSE; BE SURE CONSOLE IS CLOSED...

Crazy Armor

Jan 24, 2014 Inactive
this is going to be really crazy
BoneMealRecipe

Crafting Materials Recipes Bundle

Dec 16, 2011 Release
Adds a number of new recipes to appropriate crafting stations to allow for more ways of obtaining certain crafting materials -Adds leather recipe for "Deer Pelt" to tanning rack -Adds additional dwemer objects to the smelting menu -Adds bone meal to the smelting menu -Adds charred skeever to the smelting menu

Craftable Pickaxe and Woodcutter's Axe

Jan 25, 2012 Release
Makes Woodcutters Axe craftable. nuff said.
Lockpicks

Craftable Lockpicks

Nov 23, 2011 Release
****** Install ****** (1) Put the .esp file into your /Data/ folder in your skyrimm install location. (2) At the skyrim launcher, click on Data Files, and make sure that craftablelockpicks.esp is checked. OR open %localappdata%\Skyrim\plugins.txt and add craftablelockpicks.esp to a new line. ****** Uninstall ****** Delete craftablelockpicks.esp