Mods

Filters

NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
1

Honeyhill

Jan 03, 2012 Beta
This mod moves Honeyside (Riften home,) too Hillside (New house location i made.) The House is called Honeyhill. This is as simple as it sounds, I took Honeyside and moved it so it was out of the city and into the Wilderness. this mod also includes my Smithing room from Honeyside Smithy and the same quest that was in my Hillside mod, nothing changed.. The first note to the Quest is inside Breezehome on the table, read that and go from there. READ BEFORE INSTALL: This doesn't modify Quests...
1

Breezehome Bookshelves

Dec 28, 2011 Beta
Mod Description: 0.2 Breezehome Bookshelves by Shawk - Adds two new Bookshelves to Breezehome in the Alchemy room. Both working. - Collision fixed. Issues: - You will need to Zone out of Breezehome then back in if you loaded into Breezehome the first load. - You may find that sometimes the Activator doesn't show your books after you put them on the shelf. You will just need to individually remove the books. - Some collision issues, but I will fix them over holidays or after.
1

Bookshelf Patch

Dec 24, 2011 Beta
This small patch deals with collision issues with bookshelves, items tend to float if they are on the third shelf of a bookshelf. I found this to be a huge issue when decorating, if you find anymore you need fixed let me know and I will fix them. This will evolve into some bug fixing for bookshelves as well, like activator lock up and triggers going away etc. Fixes collision for: 0.2 - Proudspire Bookshelves - Breezehome Bookshelves 0.1 - Honeyside Bookshelves Let me know if you find any...
1

The Maze Chapter 2

Dec 22, 2011 Beta
Chapter 2 sees the maze getting much larger and much more difficult. Can you defeat it to earn the reward at the end? Good luck. For testing purposes and ease of use I have made the zone in Breezehome. Zone into breezehome and you will be in the Maze. Description: The maze starting area is much like you find in Fable, as you progress through the chapters you will find the starting area gets bigger and more decorated, chapter 2 has bookshelves in one door that will include books of the lore of...
1

Maze of Trials

Dec 22, 2011 Beta
*Note* Entrance is in Breezehome until it is possible to create new Cells areas, just go into Breezehome and you will be put in the dungeon. This is the Maze of Trials; The Idea: 4 Chapters, 4 Doors. The more chapters you do, the better the trials area starts to look, by chapter 4 the trials area will look amazing. This is the first chapter in beta stage. Most likely I will do the styles and layout in Pre-CK for now, I have finished the first floor of the first chapter, there will be 3...
1

Honeyside smithing room

Dec 18, 2011 Release
Honeyside Smithing Room! Not just thrown in like most these mods.. Properly lit, given some decoration and style, ENJOY! :) Check out my other mods and more info below. Mannequin works and racks are coming, I will try to recreate this in all the other houses.. I plan to have each one with rooms of 40+ racks in them soon I get them working right. ----------------- Description ----------------- - Entire Smithing Room. - Blacksmith, Woodcutter, Grinder, Workbench, Woodcutter, etc. - Fully lit...
1

Book of Treasures

Dec 18, 2011 Beta
You will find the maps in whiterun, under the tree, see picture for example. Info: This is a work in progress. Right now it is just two new maps with two new treasures but that is no where near where I want it to go. Once I figure out how it works, I want to have a book full of treasures.. I have figured out half of it, just need to understand it a little more, but for testing purposes I'm releasing this to test map placement/treasure placement on a larger scale. The Treasures are not...
1

Quest of Riddles

Dec 15, 2011 Beta
This is a smaller quest of decent riddles based in Whiterun. If you can get to Note #6 I applaud you.. Ignore my late night rant in that note however.. trying to make something unique in this game can be trying at times with the current way of modification. Edit: This is in beta, full release with more of an ending will come in time.. Right now it's more of a test to make sure it works for people and to make sure they enjoy this kind of quest.
1

Honeyside Collector's Edition

Dec 13, 2011 Release
Adds the Collector's Edition to Honeyside. Just for fun, Enjoy!
Collectors Edition in Breezehome

Collectors Edition to Breezehome

Dec 11, 2011 Release
Ads the Collector's Edition to Breezehome! Just put CollectorsED.esp in your Data folder and BAM, free collector's edition!
1

Riftrun

Dec 11, 2011 Release
This modification gives your Breezehome a more Riften styled look, the layout is much the same as vanilla Breezehome with a few additions, the bedroom is much bigger and there is an extra area in the living room. Also includes an enchanting table and much more. Next release will be focused more on decoration and things like mannequins, weapon racks, bookshelves etc.. As well as a basement with a smithy. ENJOY! ***WARNING READ THIS BEFORE TOUCHING THIS*** Make sure you have Breezehome 100%...

The Lost sword of Argonia

Jul 26, 2013 Planning
My first weapon tweak, based off of the argonians curvy tails, i have attempted to make a sword based on this feature alone. I will be making more/upgrading once i am more familiar with the software.

Tessaiga

Apr 06, 2012 Planning
This is the blade Inuyasha uses in the Manga's and Anima series

Portable OnDemand Disposable Unlimited Mannequins SPODUM

Jul 17, 2012 Release
Portable On-Demand Disposable Unlimited Mannequins v1.5 (aka SPODUM) - a NEAR-Total Mannequin System Remake mod by SLuckyD * IF UPGRADING FROM A PREVIOUS VERSION: See special note below BEFORE installing this version. * [SUMMARY] - SIXTY SEVEN (67) different races/types of Mannequins - Change any Mannequin's RACE or GENDER at will - ALL the HUMANOID races, MALE and FEMALE; ALL of which will display the following: - Armor, boots, gloves - Rings, amulets, diadems, helmets & masks - Weapons and...

Vanilla Mannequin Script Fix

Jul 17, 2012 Release
Vanilla Mannequin Script Fix v2.1 - a Vanilla Fix-Mod by SLuckyD - with much help with this update from Daemonjax (BY DEFAULT - THE STATUE VERSION INSTALLS, LIVING VERSION IS INCLUDED IN DOWNLOAD PACKAGE) LIVING DEFAULT: Mannequins stand in one spot, but perform their assigned animations, and have full head tracking. STATUE DEFAULT: Mannequins are frozen in the same assigned pose all the time. BOTH: Each version does the exact same thing, only they set all the mannequins' default behavior for...

Gokstad Sailable Ship and Portable Player Home

Jul 17, 2012 Release
GOKSTAD SAILABLE SHIP AND PORTABLE PLAYER HOME v1.3b - Another ground-breaking mod by SLuckyD - Including a custom book & Skyrim naval charts by Mebyon (HOPEFULLY, it's the prequel to the upcoming epic, 'Stone Unhenged' mod also by SLuckyD. See the included readMe files for more information on future plans on both mods.) * YOU NEED BE ABLE TO MAINTAIN AT LEAST 30fps IN-GAME FOR THIS MOD TO WORK DECENTLY. In order to tweak your game or actual system to gain fps, see the tweak-section below for...
View from Delas' Cottage

Overlook Tower (player home)

Apr 02, 2012 Release
Overlook Tower v1.81b - a Player Home mod by SLuckyD SPECIAL EDITION RELEASE: To correct the omissions made to make the mod compatible with the Skyrim v1.524 Patch/Update - This version is nearly the same as the one I was about to release anyway. Read below for details. * This mod is engineered for 'effortless upgrading.' * (once you've 'moved' all your stuff in, you'll NEVER have to do it again!!) READ THE INSTRUCTIONS BEFORE DOWNLOADING AND USING. This Mod is still unfinished, but is 100%...

Ring of Boost Carry Weight Maximum

Mar 28, 2012 Release
Ring of Himalayan Hauling v1.0 - a cheat mod by SLuckyD [SUMMARY] - This mod automatically gives Player my "Ring of Himalayan Hauling." - The Ring is enchanted with the constant magic effect called "Sherpa Strength" - Sherpa Strength boosts Player's Maximum Carry Weight by 10000. [DETAILS] - This mod does NOT alter anything Vanilla. - This mod will NOT conflict with anything. - This mod is compatible with everything [INSTALLATION] - copy this mod's ESP file to your game's DATA folder - in the...

Rotten Rat's FAST

Dec 31, 2011 Release
If you're like me... you've been wondering how and why it's possible for a humanoid to outrun rabbits, deer, wolves, etc. Well wonder no more! This simple mod makes hunting more realistic - in the respect that if you 'spook' your prey, they will bail faster than you'll be able to keep up... so hunting now requires use of stealth, stalking, and tracking (if spooked). HINT: bunnies & foxes are easier to kill if, like a real hunter, you find & note where they're most likely to appear... then...
Entrance

Wounded Knee Gulch

Dec 19, 2011 Release
BIBI VIDI VICI VENI!! I, SLuckyD, by Rights of Wisdom & Skill, as proven in not-so-mortal combat with the savage GECK, and having blazed trails into NEW LANDS for our fledgling Empire... do hereby claim the meaningless title of Caesar pro-tempore of preCKModdery! I shall be a benevolent Imperator... starting immediately... by giving you the FIRST DUNGEON EVER MODDED IN SKYRIM! That's right - having conquered those foreign, frozen lands in the North, I bring to you its inhabitants... to do...