Mods

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NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
Quiet Dog

Hush Puppies

Dec 01, 2011 Release
Replaces dog sounds with either silence, half volume sound clips, or quarter volume sound clips. Installation: Select any of the 3 zips within the larger .zip package and extract into your Skyrim/Data directory Removal: Delete the dog_xxxxx_xx.wav files from the various subdirectories under Skyrim/Data/sound Options: Delete any individual dog.wave files to restore the original sound clip. Want idle barks silenced but combat barks original or reduced volume? Just whines removed? No injured dog...

Wolf Race

Aug 06, 2012 Planning
It is a new race that is a Dog/Wolf like creature!
 Dryad 01

The Dryad

Aug 01, 2012 Release
Dryads are mythological beings; they are the protectors of the woods. Each Dryad is linked to their own tree, a tree that they have to keep safe, if the tree dies, they die. Anyone who tries to harm their tree will be punished. Dryads are able to use the forces of nature to their advantage; to heal themselves and to harm others. Original Oblivion version - Fully working custom race - 4 eye textures - 15 warpaint designs - High resolution skin textures - Race-specific body (UNP) with new...
Female

Morrowind Warpaint

Apr 14, 2012 Release
Adds new warpaint to the game based on designs from The Elder Scrolls III: Morrowind. Currently it replaces 9 of the warpaint patterns that are not race specific. An add-on version is in the works and will be available at a later time. Use the Curse client to install the mod. (Available soon) Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here: Steam\steamapps\common\skyrim Use the Curse client to...
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XCE - Xenius Character Enhancement

Mar 22, 2012 Release
XCE is a compilation of all my work on the enhancement of the characters in Skyrim. The latest version also includes content based on the work of other authors. What it does: - Adds more detail to skin of faces and bodies - Gets rid of angular shapes caused by compressed normal maps - Adds a lot more detail to the eyes - Makes the fingernails more visible - Removes jagged edges from the lips - Adds more detailed, healed scars - Makes the warpaint look more weathered - Makes the face dirt more...
XCE

Detailed Bodies

Dec 29, 2011 Release
Replaces the bodies with high resolution textures. The textures are 4096x4096, the originals are 2048x2048. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:...
XCE

Detailed Faces

Dec 29, 2011 Release
Replaces the faces with high resolution textures. The textures are 2048x2048, the originals are 512x512. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:...
XCE

High Quality Eyes

Dec 29, 2011 Release
This mod will replace all eye textures, of all races, of both genders (except the "Demon Eye" which is completely black). The difference is huge, I tried them all in game, no problems detected, they all look amazing, believe me. I have created the iris details in photoshop, using lots of altered and distorted pictures of flowers, many layers were blended together to get the final result. Hours and hours of work went into it. I have used the original eye textures as base, so they all have...
XCE

Better Beast Races

Dec 29, 2011 Release
This mod gets rid of the angular shapes of the beast races (Argonian & Khajiit) caused by compressed object space normal maps. The following object space normal maps will be replaced: head, mouth, hands, body. For these races it was a lot harder to do than the human and elven races, due to all the small details of fur and scales. I did my best to keep the loss of detail at a minimum. The new updated version also adds more detailed diffuse- and specular maps. Now this mod is like a combination...
XCE

Detailed Lips

Dec 29, 2011 Release
This mod replaces the tint masks of the lips. The originals were low resolution, blurred and suffered from compression artifacts. These new tint maps are higher resolution and much less blurry. It is recommended to use this in combination with "Detailed Faces". Although it may work with any other skin mod as well, this has not been tested. The following races, both genders, are affected: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod....
XCE

No More Blocky Faces

Dec 29, 2011 Release
This mod gets rid of the blocky faces, caused by compression artifacts on the normal maps. These normal maps have been smoothed and saved using a lossless format. It affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here: Steam\steamapps\common\skyrim To those...
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High Resolution Scars

Dec 29, 2011 Release
Replaces the scars with high resolution textures. All scars have been hand drawn using the originals as reference, at a resolution of 2048x2048. Although with some of them I had to improvise a little, due to the lack of detail. They were then scaled down to 1024x1024, the originals are 128x128. Most of the original scars looked like bloody, open wounds, I did not like that so I have not replicated it. I recently got a Wacom tablet, never used one of those before. This mod is the first one I...
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Weathered Warpaint and Improved Dirt

Dec 29, 2011 Release
Makes the female warpaint look more weathered and replaces the dirt with more detailed textures. Before I edited the warpaint to give it a weathered look I made them more detailed as well. At a later time I may also do the same with the male warpaint and dirt. Currently the game does not support high resolution warpaint, using a high resolution will make them look blocky, much worse than the originals which are only 256x256 in resolution. These textures are 512x512 and uncompressed,...

Burkart An Alternative Start to skyrim

Jan 31, 2012 Release
[[Description]] Burkart is a hunter living in one of skyrims many forests He has never lived in one place for more then a week and has been hunting since he was 10 He is currently living just outside a Shack With an Old man and an eleven year old kid named Hamming (From Helgan) Burkart has been saving up some money From selling pelts to merchants. [[Installation]] For windows 7/Vista users Click on the Start icon down in the bottom left, Click on Documents, My games, Skyrim, Then click on the...

Volker an Alternative Start to Skyrim

Jan 31, 2012 Inactive
This is my first mod I hope you enjoy [[Background]] Volker is a Nord Knight Born and raised in skyrim. When he was a boy he worked on his fathers mill. As a boy he was Facinated by the outside world (Which he never got to venture into) Untill he was 15. The mill was Raided by bandits, Volker ran and hid in the Celler for 4 days, When he came back up His house was destroyed and his father laid on the ground, Dead. Word got around that a boy named Volker was living alone in a Burnt down house,...
Pickpocketing

Fair Pickpocketing

Jan 07, 2012 Release
Makes the pickpocketing chances fairer. A master thief can now get 100% successs chance, and there is always a minimum 1% for any thief to succeed.
Aela the Huntress - No Warpaint

No Warpaint on Aela the Huntress

Dec 23, 2011 Inactive
Removes the war-paint from Aela the Huntress.
Essential NPC down!

Essential NPC Deathtime Increase

Dec 19, 2011 Beta
Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod.
Runes everywhere!

Unlimited Player Runes

Dec 19, 2011 Release
Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed.
NPC Example

Less Talkative NPCs

Dec 17, 2011 Release
Reduces the idle chatter and social conversations NPCs have between you, and themselves. The game settings changed were: fCombatDialogueTauntMaxElapsedTime 30 to 60 fCombatDialogueTauntMinElapsedTime 10 to 30 fAISocialRadiusToTriggerConversation 500 to 50 fAIGreetingTimer 5 to 40 fAIExclusiveGreetingTimer 2.5 to 30 fAIForceGreetingTimer 3 to 40 fAIInDialogueModeWithPlayerDistance 500 to 50 iAISocialDistanceToTriggerEvent 200 to 50 fIdleChatterCommentTimerMax 20 to 60 fIdleChatterCommentTimer...