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Magma Sword

Glass Weapon Set Recolor WIP

Nov 16, 2011 Beta
Updated Current Colors: Magma Red Orange - Blue Hilt Emerald - Bone White Hilt ( I made this one much less "glowy") Obsidian - Silverish Hilt (Not glowy) -------- Coming Colors: Bone White Blade with undecided color hilt Aqua Blue with undecided color hilt -------- About: Doing this set to have some nice looking weapons in the game when you get bored with the standard weapon sets. I will be doing the entire glass weapon set at some point, the greatsword is next, will be uploaded to this and I...
Sword #1

Master of Blades

Nov 13, 2011 Planning
Master of Blades This mod add several new weapons! In progress... @14.11 Well, I did one model and now I am doing texture. I want to ask you two questions. How has the weapon to gain? How do you prefer? Write a comment.
TrainingPerLevel_10

Training per Level

Dec 06, 2011 Release
Description This mod lets you choose how many times you are allowed to get training from an NPC per level. There are ten options: NoTraining : No training per level. LessTraining_1 : Train only once per level. LessTraining_2 : Train only twice per level. LessTraining_3 : Train only three times per level. LessTraining_4 : Train only four times per level. MoreTraining_10 : Train ten times per level. MoreTraining_15 : Train fifteen times per level. MoreTraining_20 : Train twenty times per level....

Decorator's Assistant

Dec 05, 2011 Release
Description This mod allows you to move and rotate an item without it being held, and without worrying about collisions. To use this, you must first grab an item and hold it. Once you are holding it, press the SEMICOLON key. Release the object, and you will find it floating in the air. You can then use the arrow keys to move it along the X and Y axises, and page up/down to move it along the Z axis. If you hold ALT, it will rotate the object instead of moving it. If you hold SHIFT, it will...

Toggle UI

Dec 04, 2011 Release
Description Screenshot-lovers rejoice! You no longer have to dig through menus and delays to capture that special moment. This mod lets you toggle UI elements on and off. It currently support toggling: - The entire HUD (without disabling menus). - The compass. - Quest markers. - Floating quest markers. The keys and default states of these settings can be changed via this mod's .ini file. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi and .ini...

Scale Quest Rewards

Dec 04, 2011 Release
Description This mod will check to see if you have leveled to a point where you would have received a better version of a reward, and will swap the item with the better one. Items now level up with you! Well, some of them at least. Currently the mod will check when you load a game (you can turn this feature on/off) or when you press a certain key (configurable or disable-able in the ini file). By default the key is the coma/less than key. Note that currently player-upgraded/enchanted versions...

No Fast Travel

Dec 04, 2011 Release
Description Skyrim's beauty can only be seen and experienced by those that take the time to lead the adventurer's life. Those that walk the paths, and don't fast travel get to truly experience what Skyrim has to offer. This mod disables fast travel, and monitors in the background to make sure it cannot be re-enabled. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi file into your <skyrim>\asi folder, NOT into your data folder. That's it!...

Dynamic Timescale

Dec 04, 2011 Release
Description This mod monitors the timescale based on what the player is doing and where they are. Currently it will change the timescale if the player is in combat and if they are in/outside. The default values are 5 while in combat, 6 while inside, and 12 by default. These values can be changed in dynamicTimescale.ini. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi and .ini file into your <skyrim>\asi folder, NOT into your data folder. That's...

Dragon Souls to Perk Points

Dec 04, 2011 Release
Description This mod allows you to convert an amount (user-configurable) of dragon souls into a perk point. It can be configured via soulstoperks.ini. By default you can convert 10 dragon souls to 1 perk point. To convert, press the apostrophe/quotation mark ('/") key. This key is configurable in the ini file. Requirements This plugin requires Script Dragon in order to function. Installation Copy the .asi and .ini file into your <skyrim>\asi folder, NOT into your data folder. That's it!...
The Transmutation Interface In The Blacksmith Forge

Equivalent Exchange - Simple Transmutation

Nov 25, 2011 Release
Yes, the name of this mod is inspired by a mod with a similar purpose for Minecraft! INTRODUCTION Hello, and welcome to my first mod for TESV: Skyrim. I did not think modding would be this big so early, but I guess Oblivion and TESNexus have left an impression! Anyway, I am a long time modder for Oblivion, and I do have a bit of experience with Gamebyro's file structure, etc. HOWEVER, as you probably already know, there is no official SDK (Construction Set) out for Skyrim, so all mods must be...

skyrim

Mar 25, 2013 Inactive
Your text to link here...bad man thing

Serenity Custom Overhaul ENB

Jun 14, 2014 Inactive
FEATURES • Entirely new enbeffect.fx, enbbloom.fx and effect.txt file created by me • Advanced enbbloom.fx shader based on depth information, feature of ENB binary 254 (required!) released after 2 May 2014 • New blooming techniques and additional sharpening through effect.txt • Advanced tonemapping (Filmic S-curve) • Full control of: Skyrim: Image Space settings • ENB: Saturation, contrast, brightness, vibrance, intensities, RGB balance, etc. From within shader menu • Many different color...

Fort for a home

Feb 13, 2014 Planning
You will be able to claim one of the many ancient forts that dot the landscape as a home.
screenshot

Igna - Savegame

Nov 19, 2011 Release
---------------- Igna - Savegame by pLAN_S ---------------- Female Nord. Screenshot included. Enjoy. /pLAN_S exclusively on skyrimforge.com --------------------------------------------------------------------------------- YOU ARE NOT ALLOWED TO UPLOAD THIS ON THE NEXUS-NETWORK, THIS INCLUDES SKYRIMNEXUS, NEWVEGASNEXUS, OR ANY OTHER OF THEIR SITES. ---------------------------------------------------------------------------------
screenshot

Nanine - Savegame

Nov 19, 2011 Release
—————————— Nanine – Savegame by pLAN_S —————————— Female redguard. Screenshot included. Enjoy. /pLAN_S exclusively on skyrimforge.com ———————————————————————————————————————————- YOU ARE NOT ALLOWED TO UPLOAD THIS ON THE NEXUS-NETWORK, THIS INCLUDES SKYRIMNEXUS, NEWVEGASNEXUS, OR ANY OTHER OF THEIR SITES. ———————————————————————————————————————————-
Save 1 - Aurane  Skyrim  00.51.33.jpg

Aurane + Sonja - Savegames

Nov 18, 2011 Release
---------------------------- Aurane + Sonja - Savegames by pLAN_S ( former zipfile ) ---------------------------- 2 female characters. Screenshots included. Enjoy. /pLAN_S exclusively on skyrimforge.com -------------------------------------------------------------------------- YOU ARE NOT ALLOWED TO UPLOAD THIS ON THE NEXUS-NETWORK, THIS INCLUDES SKYRIMNEXUS, NEWVEGASNEXUS, OR ANY OTHER OF THEIR SITES. --------------------------------------------------------------------------
ScreenShot1

Handy Map Markers

Dec 07, 2011 Release
This mod adds many new map marker locations to popular city areas for easier traveling. In addition to these, the College of Winterhold travel location has been moved to the statue in the college courtyard. Dawnstar: -The White Hall Markarth: -Smithy Riften: -Docks -Market Solitude: -Bards College -Castle Dour Whiterun: -Jorrvaskr -Market Windhelm: -Docks -Gray Quarter -House Quarter -Market Copy the esp to your Skyrim\Data folder and activate in Data Files of the Skyrim Launcher.
Light Armor Headgear

Light Armor Headgear

Dec 04, 2011 Release
This mod makes all of the circlets, hats, and hoods that count as clothing into "Light Armor." This does not give the items an armor value, but allows you to use them with Light Armor Perks that require you to wear all Light Armor. Currently, the following have been set as "Light Armor" -Adept Hood -Alik'r Hood -Apprentice Hood -Black Mage Hood -Chef's Hat -Cicero's Hat -Circlet of * Alchemy -Circlet of * Alteration -Circlet of * Archery -Circlet of * Conjuration -Circlet of * Destruction...

Tristram In Skyrim - A Homage To Diablo [WIP]

Apr 25, 2013 Inactive
This mod recreates Diablo, the classic action-adventure RPG developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996. The goal of the project is to resemble Diablo as much as possible, while involving your character from The Elder Scrolls universe in a fun and creative back-story, while leaving the Diablo lore 100% intact. The mod is 100% isolated from all of Skyrim, so there will be absolutely no mod conflict. Be sure not to use the console for any reason...

War armor

Nov 20, 2013 Inactive
it will be a skull on the chest as well as the arm, and there will be a hood on the head with a mask, and the pants will have skulls on the knee pads.