Version 0.0.11b -Removed all navmeshs -Fixed purchase dialog not showing when player had 4500 gold
0.0.9b -Added area for horse with path to road -Added named horse for NPC -Added NPC with work/eat/sleep AI packages -Added full voice dialog for NPC -Added simple home purchase ownership quest -Added sacthels and sacks in entry area -Added barrels and a chest to the attic -Added more food and ingredients on shelves -Added murder option to ownership quest -Added window and lighting to cellar and exterior -Added horse ownership to player for quest murder option -Fixed interior fire lighting to prevent shadowing issue -Fixed fish collisions in the cellar -Fixes to clutter interior placements -Fixes to exterior navmesh for preventing NPC object collisions -Recreated all containers from new "no-respawn" named references -Added work-around for NPC facial data export CK bug -Compressed WAV's to XWM's with xwmaencode
0.0.5b -Complete Remake of Exterior -Fully Navmeshed Exterior (manual) -Textured and Painter Landscape -Spouse Livable (fully) -Added Tanning Rack -Added Flooded Cellar -Added Garden and Other Flora -Added Trees and Bushes -Increased Salmon in River -Reworked Interior Clutter -Added Exterior Clutter -Added Fast Travel Map Marker
0.0.3b -Spouse livable (partial) -Added Arcane Enchanter
0.0.1b -Added Player Home -Added Alchemy Table
REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX... The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs. To prevent crashes I have temporally removed all navmeshes from this mod. This means NPCs will walk around like it's vanilla Skyrim for now.