The East Empire Company has commissioned the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it?
A fully-voiced Skyrim quest mod that takes you to a new large island similar to Solstheim for you to explore.
The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...
Lurius Liore: Daniel Coffey
Alberthor: David Bodtcher
Theodyn Bienne: Tim Morgan
Vulthurkrah: Andrew Miller
1. Unzip the contents of Wyrmstooth.zip to your Skyrim Data folder. Below is a list of the default Skyrim installation locations:
or for 64-bit Windows:
C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
2. Confirm you have the following files in your Skyrim Data folder:
3. Run the Skyrim Launcher and make sure Wyrmstooth.esp appears in Data Files and has a tick next to it.
4. Start the game.
5. To begin the quest, wait for Theodyn Bienne to find you or speak to Lurius Liore at the Bannered Mare in Whiterun.
Q. OK i've loaded the mod. How does the questline begin?
A. The quest begins as soon as you load the mod, as long as you've already been summoned by the Greybeards and you're at least level 10 or above. An imperial courier named Theodyn Bienne will track you down and starts from the Bannered Mare in Whiterun. You should run into him if you head towards Whiterun using any of the main roads. Alternatively he should be able to find you if you wait for 24 hours in any of the major cities. Regardless of where you are in the world, he should find you eventually.
Q. I just can't find Theodyn Bienne. Is there any other way forward?
A. You can jump-start the questline by speaking directly to Lurius Liore in the Bannered Mare in Whiterun so long as you meet the quest per-requisites, ie: player level 10 and have at least been summoned by the Greybeards in the main quest. Lurius shouldn't leave this location so you should be able to find him easily.
Q. Whenever I exit Wyrmstooth Barrow through the main entrance, I end up in a blank world.
A. Make sure Wyrmstooth.ini was copied to the Data folder. A fix for this problem was included in this file which should be loaded with the mod.
Q. Previously I disabled grass, but this mod seems to enable it again.
A. A bug seems to prevent grass and from appearing in Worldspaces included in user mods. The fix is included in the Wyrmstooth.ini file however if you do not want to see grass due to performance issues, change bAllowCreateGrass=1 to bAllowCreateGrass=0. This file should be located in the Data folder of your Skyrim install directory.
Q. Lurius Liore and the mercenaries just stand around at the docks in Wyrmstooth. Nothing seems to be happening.
A. Under certain conditions, a cutscene initiated by Lurius at the docks fails to trigger. As a workaround, if you go back inside the Red Wave and sleep it will advance the quest. Lurius and the mercenaries will now be waiting for you in the barrow in Wyrmstooth. A quest marker will point the way to their current location.
Q. How do I get back to Skyrim once I defeat the dragon?
A. Sleeping in any bed on the Red Wave should take you back to Skyrim. On rare instances the door may still take you back to Wyrmstooth. If that happens, sleep again and it should switch the doors to take you back to the docks in Solitude. Using this bed you can travel between Wyrmstooth and Skyrim as you wish should you want to return to Wyrmstooth to continue exploring the island.
- Date created
- Jan 04, 2013