Farmbuyer

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QuestLog Collapse

Oct 19, 2012 Farmbuyer Release
By default, the quest log does not preserve the "collapsed" state of quest categories. That is, when you click the "-" on a category header to get them out of the way, they are all shown again the next time you log in. Continuing my tradition of making changes so trivial that nobody else would think to code them, this addon stores those settings across game sessions. That's all. Nothing fancy. At the start of MoP, I had thought this addon would no longer be required; I was wrong. This has...
very basic mode

Ouro Loot HTML

Aug 30, 2012 Farmbuyer Inactive
This is a Raw HTML plugin for Ouro Loot. Installing it will add an output tab for HTML markup. There are (mostly placeholder, though functional) editboxes controlling what HTML tags are used for marking up the encounter output, which otherwise is the same as the default forum markup. It's currently not suitable for full-on CSS or anything like that, but suggestions are welcome. This also serves as an example for plugin formats. It may expand to add a generic XML output tab as well, depending...
example output

Ouro Loot CSV

Aug 30, 2012 Farmbuyer Inactive
This is a CSV (comma-separated values) plugin for Ouro Loot. Installing it will add output tabs for CSV text, and corresponding control panels, for loot and attendance. Very primitive editing controls allow the player to choose which fields should be generated. Right now there is no in-game editor for the code controlling what text is produced for a particular field, but if you're already importing CSV data into other software, then you can probably handle editing the simple code in...
small, simple changes

Slightly Smarter TradeSkill

Nov 30, 2011 Farmbuyer Inactive
This addon makes two small changes to the default tradeskill window system: The "Have Materials" and "Has Skill Up" checkboxes are awesome, but I'm tired of constantly clicking the filter button over and over and over. CHANGE: The "Filter" menu is always shown, all the time. Ever have a crafting window open while at the bank, and shift-click to try to split a stack of materials? NOOOOOO, you don't get to split the stack, instead it pastes the item you clicked into the crafting window "Search"...