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AceGUI-3.0-Completing-EditBox

Jun 14, 2014 Farmbuyer Inactive
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...

AceGUI-3.0-FrameWithInput

Nov 06, 2014 Farmbuyer Mature
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...
random example

Arbitrary Commands

Nov 06, 2014 Farmbuyer Mature
Arbitrary Commands provides a popup menu containing player-programmable scripts or slash commands. The menu can be shown by any LDB launcher; by default a minimap-pimple icon is used. The scripts are gathered in nested menus, arranged by the player. The scripts can be either slash commands or snippets of Lua code, just like a long '/script'. I kept finding myself wanting to run the same bits of /script over and over, but didn't want to use up a macro slot OR find a place to store the macro...

Crybaby

Dec 05, 2012 durcyn Inactive
Crybaby warns when crowd control effects are broken, as well as when Misdirection and Tricks of the Trade are used, with names, hostility coloring, and raid icons. There is a known Blizzard bug which causes certain breaks to not be reported. This bug affects all addons which track such things, not just Crybaby. There is no known workaround, as the combat log events are simply not being generated at all.
cursed darkhound down, world 4.294x10^7th kill

DBM-NotScaryAtAll

Nov 12, 2014 Farmbuyer Release
This is a boss mod plugin for Deadly Boss Mods. It makes 8 outdoor creatures into "bosses" for purposes of testing DBM callbacks with other addons. Once you register your addon with DBM you can engage one of these creatures in combat to exercise all the same code paths but without the inconvenience of, you know, potential death. The eight outdoor creatures are around level 6 or 7. There is one creature per capital city, chosen to be near the entrance to that capital. The goal was to be able...

Guild Delta

Nov 08, 2014 Farmbuyer Mature
When you login, Guild Delta displays changes ("deltas", in math terms) to the guild roster since the last time you logged in. Specifically, names of players who have joined the guild or are no longer in the guild. See below for tracking other kinds of changes. If you're here about 5.4.2 changes, read Oddities below! I didn't like being unaware that people had left my (large) guild merely because I happened to not be online at the time they left. And I kept being surprised to find that people...

GuildRosterSelectedFix

Jun 14, 2014 Farmbuyer Inactive
Update for MoP/WoD: This may no longer be needed. This addon tries to work around the Blizzard UI bug which results in the error message seen on forums regularly: Blizzard_GuildUI\Blizzard_GuildRoster.lua:147: bad argument #3 to 'SetFormattedText' (string expected, got nil) Blizzard_GuildUI\Blizzard_GuildRoster.lua:147: in function <...ace\AddOns\Blizzard_GuildUI\Blizzard_GuildRoster.lua:120> <in C code>: in function `GuildRoster_Update' Blizzard_GuildUI\Blizzard_GuildRoster.lua:70: in...

NoEscape

Nov 06, 2014 Farmbuyer Release
Changes several of the popup dialogs to not close when hitting the Escape key. Idea and initial implementation unashamedly stolen from Dridzt's posting here: http://forums.wowace.com/showpost.php?p=311863&postcount=2 There is no configuration as yet.

Old School Chat

Jun 14, 2014 Farmbuyer Inactive
This addon restores the chat window behavior prior to WoW 3.3.5, based on the code in this thread at the wowace.com forums. Credit goes to the posters in that thread, particularly Phanx and Sylvanaar. For details, see the comment blocks in the Lua file. Keep an eye on the Known Bugs / Caveats for the file releases.
Details of main toon includes names of alts

Ouro Guild Alts

Nov 06, 2014 Farmbuyer Inactive
This replaces the bracketed names in non-numbered channels and some status messages, based on player/officer notes. If guildmate "Mainname" has an alt called "Altname", then instead of [Altname] has come online. [Guild] [Altname]: Anybody for a random? [Guild] [Altname]: Nobody? Screw you guys! Altname has left the guild. you will see instead [Altname (Mainname)] has come online. [Guild] [Altname (Mainname)]: Anybody for a random? [Guild] [Altname (Mainname)]: Nobody? Screw you guys! Altname...
recent example

Ouro Loot

Nov 14, 2014 Farmbuyer Release
What Ouro Loot tracks loot during a raid and then produces output formatted for pasting on a guild forum or similar place. Loot is optionally categorized by boss if you have Deadly Boss Mods installed. Loot can be annotated with notes (getting disenchanted, awarded for offspec, going to a guild vault, etcetera) and the forum output will be marked up appropriately. A longer-term history of loot is kept also. This addon does not replace or augment the Master Looter interface or behavior. In...
example output

Ouro Loot CSV

Aug 30, 2012 Farmbuyer Inactive
This is a CSV (comma-separated values) plugin for Ouro Loot. Installing it will add output tabs for CSV text, and corresponding control panels, for loot and attendance. Very primitive editing controls allow the player to choose which fields should be generated. Right now there is no in-game editor for the code controlling what text is produced for a particular field, but if you're already importing CSV data into other software, then you can probably handle editing the simple code in...
very basic mode

Ouro Loot HTML

Aug 30, 2012 Farmbuyer Inactive
This is a Raw HTML plugin for Ouro Loot. Installing it will add an output tab for HTML markup. There are (mostly placeholder, though functional) editboxes controlling what HTML tags are used for marking up the encounter output, which otherwise is the same as the default forum markup. It's currently not suitable for full-on CSS or anything like that, but suggestions are welcome. This also serves as an example for plugin formats. It may expand to add a generic XML output tab as well, depending...

Persistence of Chattiness

Nov 06, 2014 Farmbuyer Release
Normally pressing Enter brings back the last non-numbered chat type, like /g or /s. This addon makes the chat system remember the numbered channels as well, so that once you start talking on (say) channel /7, pressing Enter will default to /7. This is called making those channels sticky. It's a truly trivial addon, but I wanted it to happen automatically instead of running a /script macro every time I logged in. Claiming credit for this would just be embarassing. :-) Starting in WoW 3.3.5,...

QuestLog Collapse

Oct 19, 2012 Farmbuyer Inactive
By default, the quest log does not preserve the "collapsed" state of quest categories. That is, when you click the "-" on a category header to get them out of the way, they are all shown again the next time you log in. Continuing my tradition of making changes so trivial that nobody else would think to code them, this addon stores those settings across game sessions. That's all. Nothing fancy. At the start of MoP, I had thought this addon would no longer be required; I was wrong. This has...

Questlog Level Patch

Jun 13, 2014 Farmbuyer Inactive
Adds quest levels to the titles in the quest log. For example, "Whatever" is changed to "[12] Whatever". The first version of this addon was written by sarf, as part of the Cosmos/Khaos addon family. With the release of WotLK, Khaos was closed down, this addon was no longer updated, and I have not been able to contact sarf to learn his plans. I have done some minimal changes (see the enclosed .txt file for details) and brought the TOC up to date. The addon continues to work for WotLK and Cata...
simple settings example

Rundown IV

Dec 17, 2014 Farmbuyer Mature
This is a from-scratch version of Kaelten's old KC_Rundown/KC_Items addon from 2005, which has long since died. It was sorely missed in my household, and there were no replacements that fit my needs exactly. Necessity being the mother of invention, this addon was born. Rundown does substring searching of your bank and bag contents. It works cross-character and cross-realm, so you can track down where you left that stack of crafting materials. It can search guild vaults. It uses as little...

Sick Of Clicking Dailies

Dec 07, 2014 OrionShock Release
Sick of Clicking Dailies is an addon designed to make picking up daily and weekly quests and turning them in easier and more streamlined when you quest in bulk. This addon simply skips through all the quest text when interacting with the NPC giving the quest. It also can automatically skip through gossip options and select a quest reward for the ones that have them, you can always leave it on none and the dialogue will stop there. This addon now automatically detects daily quests. Repeatable...

Snoop

Nov 06, 2014 Farmbuyer Release
Several patches ago, a new hidden chat channel was introduced, for the purposes of communication between players running the same addon. Deadly Boss Mods and Omen are two popular examples of addons which use this channel. Snoop prints out all the messages sent over the hidden addons channel. It is intended to help addon authors debug their communication; it's also useful if you suspect that an addon is flooding you with traffic but don't know which addon it might be (this should be less of an...
if tank/healer role is ticked

Truth In LFGing

Nov 06, 2014 Farmbuyer Release
This just-for-fun addon applies the "truth in advertising" concept to the new Dungeon Finder interface introduced in patch 3.3. Its only effect is to change the text on the buttons in the LFG tool as shown in the screenshots, because that's the way things are. :-) Sorry for the poor screenshot quality. Yes, I used MS Paint. I may make additional changes in the future as ideas come to me. (For example, maybe renaming the "Oculus" entry in the specific dungeon list to "Waaaaah, I Don't Like...