Amber Night - IN PROGRESS

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!gradients = false
!rounded_corners = false
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//------------------------------------------------------------------------------
//	Forcibly reset ALL THE THINGS
//------------------------------------------------------------------------------

*
	background-color: transparent !important
	background-repeat: no-repeat !important
	box-sizing: border-box !important
	border: 0 !important
	box-shadow: 0 !important
	color: inherit !important
	font-size: inherit !important
	font-style: inherit !important
	font-variant: inherit !important
	font-weight: inherit !important
	line-height: inherit !important
	margin: 0 !important
	outline: 0 !important
	padding: 0 !important
	text-decoration: none !important

.bd
	background-image: none

.global-navigation label[style]
	clip: rect(0 0 0 0)
	font-family: inherit !important
	font-size: inherit !important
	font-weight: inherit !important
	margin: -1px !important
	overflow: 0 !important
	padding: 0 !important
	height: 0 !important
	visibility: hidden !important
	width: 0 !important

.global-navigation input.search-input
	background-image: none !important
	height: auto !important
	width: auto !important

//------------------------------------------------------------------------------
//	Colors
//------------------------------------------------------------------------------

html
	background: rgb(17, 17, 17) !important
	color: rgb(192, 128, 0) !important

a:focus
	outline: 1px dotted rgb(192, 192, 128) !important

//------------------------------------------------------------------------------
//	Fonts
//------------------------------------------------------------------------------

html
	font-family: 'Open Sans', 'PT Sans', 'Segoe UI', Verdana, sans-serif !important

code, kbd, pre, samp
	font-family: 'PT Mono', Consolas, monospace !important

p, dl, ol, ul, blockquote, figure, table
	line-height: 1.5 !important

nav ul
	line-height: 1 !important

//------------------------------------------------------------------------------
//	Block elements
//------------------------------------------------------------------------------

h1, h2, h3, h4, h5, h6
	font-family: 'Open Sans Condensed', 'PT Sans Condensed', 'Open Sans', 'PT Sans', 'Segoe UI', Verdana, sans-serif !important
	font-stretch: condensed
	font-weight: bold

h1
	font-size: 2em

h2
	font-size: 1.8em

h3
	font-size: 1.6em

h4
	font-size: 1.4em

h5
	font-size: 1.2em

h6
	font-size: 1em

p
	margin: 1em 0 !important

p:first-child
	margin-top: 0 !important

p:last-child
	margin-bottom: 0 !important

blockquote, pre, table
	margin: 1em !important

blockquote
	border: 1px solid !important
	border-left: 5px solid !important
	padding: 1em !important

//------------------------------------------------------------------------------
//	Lists
//------------------------------------------------------------------------------

dl, ol, ul
	margin: 1em 0 !important

dl:first-child, dd dl, li dl,
ol:first-child, dd ol, li ol,
ul:first-child, dd ul, li ul
	margin-top: 0 !important

dl:first-child,
ol:last-child,
ul:last-child
	margin-bottom: 0 !important

dt
	font-weight: bold !important

ol
	list-style: decimal !important
ol ol
	list-style: alphabetical !important

ul
	list-style: disc !important
ul ul
	list-style: circle !important
nav ul
	list-style: none !important

//------------------------------------------------------------------------------
//	Inline elements
//------------------------------------------------------------------------------

b, strong
	font-weight: bold !important

i, em
	font-style: italic !important

q
	quotes: none !important
q:before
	content: "\201C" !important
q:after
	content: "\201D" !important

//------------------------------------------------------------------------------
//	Forms
//------------------------------------------------------------------------------

button, input, select, textarea
	background: #000 !important
	border: 1px solid !important
	padding: 0.5em !important

//------------------------------------------------------------------------------
//	LAYOUT: Body
//------------------------------------------------------------------------------

#bd a:link
	color: rgb(192, 192, 128) !important

#bd a:visited
	color: rgb(192, 128, 128) !important

#bd a:hover,
#bd a:focus,
#bd a:active
	color: rgb(192, 192, 192) !important

#bd p a
	border-bottom: 1px dotted rgb(192, 128, 0) !important

#bd p a:hover,
#bd p a:focus,
#bd p a:active
	border-bottom: 1px solid rgb(192, 128, 0) !important

Facts

Created
Jun 20, 2012
Updated
Jun 20, 2012

Author

At ridiculus massa senectus semper duis, placerat tempus a bibendum nunc, dapibus ultrices dictum potenti erat eu, condimentum aptent scelerisque pretium suspendisse. Sociis fringilla conubia accumsan lacinia, leo netus commodo dictum nulla elementum tempus, viverra rutrum dictumst platea arcu. Mattis ultricies sociosqu turpis, amet ut mauris est, fringilla ut posuere urna cursus feugiat.

Polls preview

What feature do you want to see in v1.2?

  •  4.8% - Default Mob Configurations - 1
  •  4.8% - Mob Scaling Options - 1
  •   19.1% - Randomized Mobs (Diablo-style) - 4
  •   28.6% - Skill System Rewrite + More Skills - 6
  •  4.8% - More Custom AI Options - 1
  •  4.8% - More Item Options - 1
  •  0.0% - Target Conditions - 0
  •  23.8% - Citizens / Denizen Support - 5
  •  4.8% - Write a new item plugin instead! - 1
  •  4.8% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  27.3% - More Variables - 3
  •   45.5% - More possibilities to change the TabList - 5
  •   54.5% - A Bungeecord version - 6
  •  27.3% - More Commands - 3
  •  18.2% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 25, 2014

Pretium nunc vitae orci senectus ridiculus lacinia, pharetra neque quis proin ultrices habitant, nonummy eu nunc sed vivamus, vestibulum magna arcu natoque egestas. Magna phasellus rhoncus potenti a risus, morbi tellus iaculis tincidunt nostra, parturient porttitor fames aenean sit augue neque, sollicitudin pretium.

Urna nonummy nibh lectus maecenas.

1 Oct 25, 2014

Pharetra dapibus quam euismod cras rhoncus massa, nunc fringilla sociosqu amet gravida, mattis dignissim placerat velit fames. Nisl fusce primis ligula conubia, sed pharetra ridiculus rutrum pede suspendisse.

Faucibus nonummy torquent primis varius.

2 Oct 25, 2014

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Gravida neque.

3 Oct 25, 2014

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Erat at integer tellus.

4 Oct 25, 2014

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Turpis at egestas.

5 Oct 25, 2014

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Penatibus luctus.

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Semper nostra.

7 Oct 25, 2014

Cras dapibus ante mi congue hymenaeos dolor, placerat blandit felis tortor, elementum ac lacinia netus habitasse, dui fames justo odio. Dictumst vehicula taciti porttitor potenti, est sociosqu sollicitudin nunc vulputate faucibus, penatibus praesent et aliquet scelerisque, varius mus. Mollis tempor leo phasellus facilisis euismod lacinia, ultrices conubia ornare vulputate.

Cubilia orci.

8 Oct 25, 2014

Neque lacinia platea convallis nostra massa, nisl tristique dignissim consequat congue tempus, sociis interdum torquent montes imperdiet, convallis cursus. Consequat augue nam vel cursus vitae, nullam erat cum taciti suspendisse aliquet, pulvinar suspendisse sem praesent, accumsan torquent eros at blandit.

Sollicitudin nisi metus dis augue.

9 Oct 25, 2014

Scelerisque suscipit natoque felis facilisis, sodales aliquam tempor commodo, class litora dolor ac ad ullamcorper, in lorem commodo vitae, auctor. Faucibus metus augue ipsum massa, ornare magnis blandit pretium non, augue feugiat dolor congue commodo, nibh sociosqu nunc elementum luctus,. Penatibus viverra.

Egestas nunc viverra in.

10 Oct 25, 2014

Class mollis porttitor massa penatibus purus, netus euismod lacinia fusce auctor vestibulum, lacus tincidunt hymenaeos tristique, etiam a pede. Enim.

Phasellus mus primis sem.

11 Oct 25, 2014

Pulvinar metus lectus torquent hac curae accumsan aliquam, vitae at turpis sagittis faucibus et ac, dignissim erat sem. Vestibulum tempus rhoncus sociosqu morbi lorem, sed malesuada tempor odio ridiculus, torquent lobortis pretium pulvinar primis.

Lorem facilisis sagittis.

12 Oct 25, 2014

Odio pulvinar eleifend cum et porttitor, natoque amet feugiat primis ultricies, velit arcu ultrices non quis, augue metus tellus sapien tempor praesent, mollis. Integer bibendum in imperdiet nulla viverra porttitor cursus, a ante lacus elit taciti elementum.

Velit mattis enim sagittis.

13 Oct 25, 2014

Mollis tortor natoque sapien nunc velit, dui pretium penatibus integer phasellus, varius ut dignissim massa potenti convallis. Turpis feugiat inceptos class.

Elementum mattis tristique pede mollis.

14 Oct 25, 2014

At tempor fringilla ac quis blandit, volutpat pretium et neque nonummy, potenti aptent pharetra quam tincidunt, facilisis curabitur vel leo metus praesent, conubia litora habitasse nisl. Tellus ligula sapien tempus tellus.

Erat arcu.

15 Oct 25, 2014

Iaculis eget morbi cubilia montes mi dapibus congue, nisl ut fringilla curabitur, ullamcorper ornare sapien ut habitasse ad, placerat nascetur sociis curae. Feugiat dictum pharetra in, aptent vulputate egestas.

Primis dolor hac id.

16 Oct 25, 2014

Platea eu tristique mollis rutrum vitae integer dolor, curabitur nisi rutrum etiam lacus duis, bibendum mattis faucibus. Justo litora egestas.

Massa cum pellentesque mus.

17 Oct 25, 2014

Ante pretium porttitor condimentum nisl integer lorem, litora ornare phasellus hac, cubilia potenti odio tristique ad vehicula dolor, mus at. Vivamus lectus tempus eros.

Habitasse blandit lacus.

18 Oct 25, 2014

Convallis platea ullamcorper platea nascetur platea, purus malesuada class libero sociis ultrices feugiat, commodo cubilia netus vel facilisis metus, ultrices diam. Quisque nulla duis ultricies nullam, ad porttitor sed bibendum vitae, ullamcorper enim nascetur sodales nam, curabitur laoreet posuere. Aliquet parturient consectetuer a dictum pretium magna, et diam.

Cum et.

19 Oct 25, 2014

Ligula magna penatibus at sagittis eu dictumst tristique, massa molestie convallis suspendisse, sociosqu commodo lacinia vivamus at magnis, vivamus eleifend nunc mi eleifend. Natoque orci habitant laoreet convallis tempus imperdiet, dolor gravida sed quis pulvinar etiam, donec venenatis imperdiet etiam.

Mollis mus hymenaeos sociis.

Comment preview

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  • Avatar of DVnity DVnity Mar 29, 2013 at 21:41 UTC - 0 likes

    @Dazzel_: Go

    It's working now!

  • Avatar of Dazzel_ Dazzel_ Mar 29, 2013 at 15:14 UTC - 0 likes

    Might be fixed in Fix in: 1.0.0-beta-r8

  • Avatar of DVnity DVnity Mar 29, 2013 at 11:31 UTC - 0 likes

    @Dazzel_: Go

    Thanks, waiting for it! :P

  • Avatar of Dazzel_ Dazzel_ Mar 29, 2013 at 10:50 UTC - 0 likes

    Alright! I will release an fix as soon as possible!

  • Avatar of DVnity DVnity Mar 29, 2013 at 10:45 UTC - 0 likes

    @Dazzel_: Go

    first_startup | 1364493721

    last_shutdown0
    last_startup1364510721

    There you go

  • Avatar of Dazzel_ Dazzel_ Mar 29, 2013 at 10:42 UTC - 0 likes

    Maybe in the afternoon... Uhm can you look up what's in the server_statistics table in the key column last startup and first startup?

  • Avatar of DVnity DVnity Mar 29, 2013 at 10:35 UTC - 0 likes

    @Dazzel_: Go

    Do you know when you will be home/how long till next update? :P

    Thanks

  • Avatar of Dazzel_ Dazzel_ Mar 29, 2013 at 10:33 UTC - 0 likes

    Mh.. Shit! :-D I will look into it when I am at home ;-) sorry for the problems..

  • Avatar of DVnity DVnity Mar 29, 2013 at 10:31 UTC - 0 likes

    @Dazzel_: Go

    Nope it didn't work.

  • Avatar of Dazzel_ Dazzel_ Mar 29, 2013 at 10:29 UTC - 0 likes

    Can you delete all files in cache/files and re patch the database please.

Forum thread preview

  • 1 comment
    #1 Oct 25, 2014 at 20:33 UTC - 0 likes

    This is something I threw together for my wife's Paladin. Only think I could not get to work on it is Hammer of Wrath to show up when Avenging Wrath is used. If somebody could get that to work it would be great.

    When you use Seal of Truth, Nemo will switch to the Single Target Rotation.

    When you use Seal of Righteousness, Nemo will switch to the AoE Rotation.

    This is my 1st attempt at creating a rotation. So any advice would be nice.

    [==[^1^SNemo.D.ImportType="rotation";~JNemo.D.ImportVersion=159;~JNemo.D.ImportName=[=[Alicera]=];~JNemo.AddRotation([=[Alicera]=],false,nil);~JNemo.AddAction([=[Switch~`to~`AoE]=],false,nil,nil,nil,nil,nil,nil,nil,nil,[=[--1~`=~`Seal~`of~`Truth~J--2~`=~`Seal~`of~`Righteousness~J--3~`=~`Seal~`of~`Insight~`-~`Seal~`of~`Justice~`if~`retribution~J--4~`=~`Seal~`of~`Insight~`if~`retribution~Jif~`(~`GetShapeshiftForm()==2~`)~`then~J~`~`Nemo.UI.SelectRotation(~`"Alicera~`AoE"~`)~Jend~J--_nemo_autonomous~J--_nemo_enable_lua~J]=]);~JNemo.AddAction([=[Divine~`Shield]=],false,[=[spell]=],[=[player]=],[=[Divine~`Shield]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Divine~`Shield")~`and~`Nemo.GetUnitHealthPercent("player")<15]=]);~JNemo.AddAction([=[Blessing~`of~`Might]=],false,[=[spell]=],[=[Player]=],[=[Blessing~`of~`might]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Blessing~`of~`Might")~`and~`Nemo.GetUnitHasBuffNameTimeleft("player","Blessing~`of~`Might","player")<=2.5~`or~`~JNemo.GetPlayerKnowsSpell("Blessing~`of~`Kings")~`and~`Nemo.GetUnitHasBuffNameTimeleft("player","Blessing~`of~`Might","player")<=2.5]=]);~JNemo.AddAction([=[Flash~`of~`Light~`(Oh~`Shit)]=],false,[=[spell]=],[=[player]=],[=[Flash~`of~`light]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Flash~`of~`Light")~`and~`Nemo.GetUnitHealthPercent("target")<50~`and~`~JNemo.GetUnitHasBuffNameStacks("player","Selfless~`Healer","player")>=1]=]);~JNemo.AddAction([=[Flash~`of~`Light~`(x3~`SH)]=],false,[=[spell]=],[=[player]=],[=[Flash~`of~`Light]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Flash~`of~`Light")~`and~`Nemo.GetUnitHealthPercent("target")<75~`and~`~JNemo.GetUnitHasBuffNameStacks("player","Selfless~`Healer","player")==3]=]);~JNemo.AddAction([=[Avenging~`Wrath]=],false,[=[spell]=],[=[Player]=],[=[Avenging~`Wrath]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Avenging~`Wrath")~`and~`~JNemo.GetSpellCooldownLessThanGCD("Avenging~`Wrath")~`and~`Nemo.GetUnitHealth("target")>30000]=]);~JNemo.AddAction([=[Judgement]=],false,[=[spell]=],[=[Target]=],[=[Judgment]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Judgment")~`and~JNemo.GetSpellCooldownLessThanGCD("Judgment")]=]);~JNemo.AddAction([=[Templar's~`Verdict~`(5~`HP)]=],false,[=[spell]=],[=[Target]=],[=[Templar's~`Verdict]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Templar's~`Verdict")~`and~JNemo.GetUnitPower("player",SPELL_POWER_HOLY_POWER)==5~`and~`~JNemo.GetSpellCooldownLessThanGCD("Templar's~`Verdict")]=]);~JNemo.AddAction([=[Execution~`Sentence]=],false,[=[spell]=],[=[Target]=],[=[Execution~`Sentence]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Execution~`Sentence")~`and~JNemo.GetSpellCooldownLessThanGCD("Execution~`Sentence")~`and~`Nemo.GetUnitHealth("target")>30000]=]);~JNemo.AddAction([=[Hammer~`of~`Wrath~`<20%~`HP]=],false,[=[spell]=],[=[target]=],[=[Hammer~`of~`Wrath]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Hammer~`of~`Wrath")~`and~JNemo.GetSpellCooldownLessThanGCD("Hammer~`of~`Wrath")~`and~JNemo.GetUnitHealthPercent("target")<20]=]);~JNemo.AddAction([=[Crusader~`Strike]=],false,[=[spell]=],[=[Target]=],[=[Crusader~`Strike]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Crusader~`Strike")~`and~JNemo.GetSpellCooldownLessThanGCD("Crusader~`Strike")]=]);~JNemo.AddAction([=[Exorcism]=],false,[=[spell]=],[=[target]=],[=[Exorcism]=],nil,nil,nil,nil,nil,[=[Nemo.GetSpellCooldownLessThanGCD("Exorcism")]=]);~JNemo.AddAction([=[Templar's~`Verdict~`(3~`HP)]=],false,[=[spell]=],[=[Target]=],[=[Templar's~`Verdict]=],nil,nil,nil,nil,nil,[=[Nemo.GetPlayerKnowsSpell("Templar's~`Verdict")~`and~JNemo.GetUnitPower("player",SPELL_POWER_HOLY_POWER)==3~`and~`~JNemo.GetSpellCooldownLessThanGCD("Templar's~`Verdict")]=]);~JNemo.AddAction([=[SoR]=],false,[=[spell]=],nil,[=[Seal~`of~`Righteousness]=],53,-8,32,32,nil,nil);~JNemo.AddAction([=[SoT]=],false,[=[spell]=],nil,[=[Seal~`of~`Truth]=],-35,-8,32,32,nil,nil);~J^^]==]
    
    Last edited Oct 25, 2014 by bruthon
  • 1 comment