Amber Night - IN PROGRESS

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Facts

Created
Jun 20, 2012
Updated
Jun 20, 2012

Author

Eleifend malesuada convallis sociis nisi nisl, feugiat in accumsan fermentum, natoque facilisi mauris magna ultricies, etiam imperdiet etiam dictum ultricies, per neque aenean. Viverra quisque aenean aliquam nulla primis, viverra curabitur pellentesque duis convallis nisi, ac id in. Tortor per consectetuer rhoncus, magnis fames pretium posuere pharetra molestie, parturient consequat sollicitudin netus viverra duis, natoque semper torquent. Dis vel gravida convallis facilisi venenatis.

Polls preview

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  •   46.1% - Build it in, I'd definitely use it! - 6
  •   46.1% - I wouldn't use it, but I still think it's a good idea as long as Prison still works with my current permissions plugin. - 6
  •  7.7% - Don't even add it, it will be useless. - 1

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  1. Choice:

Do you want to have this plugin for other versions?

  •   66.7% - No. - 2
  •  33.3% - 1.6.2 - 1
  •  33.3% - 1.6.4 - 1
  •  33.3% - 1.7.2 - 1
  •  33.3% - 1.7.6 - 1
  •  33.3% - 1.7.8 - 1
  •  66.7% - 1.7.10 - 2
  •  33.3% - Other - 1

Do you want to have this plugin for other versions?

  1. Choices:

What you want to have with the next update

  •  2.333 - MySQL - 3
  •  3.333 - Ban-System - 3
  •  1.333 - Warn-System - 3
  •  2.667 - Kick-System - 3

What you want to have with the next update

  1. MySQL:

  2. Ban-System:

  3. Warn-System:

  4. Kick-System:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Feb 12, 2016

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Lacinia auctor convallis.

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Molestie nostra.

6 Feb 12, 2016

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Integer eros.

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Donec dui inceptos odio eget condimentum sociosqu donec, taciti hymenaeos at platea praesent, hymenaeos libero dapibus netus ornare. Torquent eros neque ullamcorper massa, consectetuer facilisis risus conubia inceptos lobortis, habitasse turpis morbi tortor vel neque, suspendisse. Venenatis.

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12 Feb 12, 2016

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18 Feb 12, 2016

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19 Feb 12, 2016

Mus consequat primis id condimentum suspendisse, litora molestie ultrices accumsan scelerisque, auctor egestas enim tortor lobortis. Senectus arcu curae ipsum, netus conubia nisl ante id felis, mollis senectus ridiculus lacus lorem cubilia condimentum, luctus vestibulum hendrerit. Sociis conubia ac vivamus ac hymenaeos, erat dui quam.

Netus praesent.

Comment preview

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  • Avatar of WraithChaser WraithChaser Jun 16, 2010 at 21:17 UTC - 0 likes

    I quit with in like 5 minutes. It's way too tough, you just massed units instead of having Smart A.I. Plus, the beginning is annoying because two banelings just blow everyone up before I can repair.

  • Avatar of YiffMaster YiffMaster Jun 16, 2010 at 15:05 UTC - 0 likes
    I didn't see the call reinforcements button at first. In fact, I killed the zerg base before wondering what to do and allying with the protoss. At this point the neutral protoss task force up north had already moved to the southern base on their own, and some kind of invisible blocker had appeared at hte choke point leading to the protoss half of the map. I'm kinda mystified about the blocker cause I had already moved a significant number of troops south to attack the dominion but could not move more in except reavers. Sadly, an infinite number of reavers cannot kill 3 seige tanks next to each other and far from ledges.
  • Avatar of Neokarasu Neokarasu Jun 16, 2010 at 05:02 UTC - 0 likes

    Noticed that when you wall off, the waves don't come after you. The Baneling in the waves are pretty brutal but when you wall off, it bugs the trigger.

    Also, if you bug the wave trigger, you also bug the "reinforcement" trigger. Basically, after you wall off, I couldn't ever upgrade to OC so it was hella annoying trying to kill the Terran's base with the Siege on top of cliff without a scan.

    Pretty fun map, just have to fix some triggers.

    p.s. - might want to put what "Protoss Tech" is under help. I still haven't figured out how to build the "super Marine" unit.

    Last edited Jun 16, 2010 by Neokarasu
  • Avatar of Chaoswind2 Chaoswind2 Jun 15, 2010 at 19:02 UTC - 0 likes

    ZeroAme is not really impossible... then again, I was helped by the second surprise of the salvaged bunker...

    You wall, get a BIG enough mmr ball, DON'T mess with the protoss at all until both Zerg and Terran Dominion are gone, and you can clean the map quite easily... the hardest part are the dominion tanks + support vs your mmr ball

  • Avatar of ZeroAme ZeroAme Jun 15, 2010 at 18:06 UTC - 0 likes

    Have you even tested your own map here? Its pretty impossible without some kind of editing.

  • Avatar of Chaoswind2 Chaoswind2 Jun 15, 2010 at 16:59 UTC - 0 likes

    After getting destroyed by the 3 bane/ling push on that useless bunker, i decided to change strategy and salvage the bunker and replace it with a rax/depot wall... This gave me 1 nasty surprise and a pleasant one...

    Nasty? Buildings can't lift >_<, but Thank god I had that one supply that could lower itself...

    If you won't let me lift my buildings at least tell me beforehand

    Pleasant? dunno if it had something to do with the bunker being gone too early, but the ling/bane rush never came... actually they pilled themselves at the north of the map.

    dunno if this is a bug, but I can't build CC even thought you ask me to use scan when I blew the zerg base

    Something is messed up with the behabior of reapers once they get the Heal ability, also Reaper's own in this map, I destroyed 1/4 of terran and toss defences attacking from high ground with gives me a +5 to my agility :)

    Lastly, Let me build other stuff besides bioball!!! and is the first time I mass +120 infantry in my whole life playing terran.

  • Avatar of Eldrazor Eldrazor Jun 02, 2010 at 16:26 UTC - 0 likes

    You might want to cut the player some slack at the start when zerglings + 2 banelings rush in. I got killed :P

    Also, it's kind of weird that your primary objective is to kill the pylons supporting the forcefields, while it results in you going into war with them.

    Lastly, what protoss would build 20 cannons supported by 2 pylons? Never 20 cannons, maybe 4.

    2nd lastly, you need to remove the liftoff icons from the command card if buildings can't lift off...

    Last edited Jun 02, 2010 by Eldrazor

    You're a beautiful person!

  • Avatar of Ultraling Ultraling Jun 02, 2010 at 10:31 UTC - 0 likes

    Enjoyable map, but there's a couple issues.

    The Protoss bunch up their forces should you choose to ally with them; they become road blocks for your troops on your way to the Dominion's base. I had lots of troops getting stuck in their unit balls. Those choke points are fiercely narrow, by the way. :P

    Protoss Ball Blocks Pathing. News at 9.

    Second, there is WAY too much money on the map, especially for the Zerg expo, lol. I let myself mine everything out and came out with roughly 150k minerals. Whoa. Gas is looking good at least, but could be more scarce.

    150k Minerals? Hell Yeah.

    You start off the player with very small amount of resources in the starting town but the Zerg expo has SO much it doesn't even matter anymore. The mission wasn't challenging anymore after that point. :/ Definitely should dramatically lower the available resources for all towns without totally breaking it.

    Depending on the type of experience you're trying to deliver, you seem to want to make the campaign difficult but the latter half of this scenario wasn't so.

    One last thing, regarding the branching paths in the scenario. I'm going to assume you haven't finished working out all the triggers yet but the only way to win, whether you allied with the Protoss or the Dominion, was to destroy the Protoss shield generators. I ended up destroying everything on the map, rendering the prior choice totally irrelevant. If this were a branching scenario, there should be two ways to complete it (i.e. victory trigger when the Dominion has been defeated if you allied with the Protoss).

    Hope this feedback helps.

    Edit: Fixed image tags.

    Edit 2: I forgot to mention another problem. The Dominion attack waves weren't... well, attacking. They would just simply "move" into my troops. If you're setting up these waves manually (haven't looked at the map triggers yet) then you should set their troops to "Attack" to a region. This will do an effective attack-move command. No screenshot of this happening, though. Sorry.

    Last edited Jun 02, 2010 by Ultraling

    En Taro Adun.

  • Avatar of vadremix vadremix May 04, 2010 at 20:44 UTC - 0 likes

    @Archangel45 That's right there is no end to it, yet. The triggers aren't entirely set up.

    Quoth the raven...

  • Avatar of Archangel45 Archangel45 May 04, 2010 at 05:30 UTC - 0 likes

    cool map- just there was no end to it- that may have been because there was 2 overlords who got out of range of my weapons so I couldnt kill them- or because I have no idea how to retrive that crystal- sent an scv there, reaper, mr, mra, zelot, stalk- nothing happend with any of them.

Forum thread preview

  • 2 comments
    #2 Feb 12, 2016 at 12:32 UTC - 0 likes

    dont stun, disable attack and set ms to 0.0001

    #1 Feb 12, 2016 at 12:27 UTC - 0 likes

    Hey ppl. I have behavior on enemy unit which fires periodic issue order effect that builds units with arm magazine ability. However when i stun this enemy unit (applying behavior with flag stun) I got a massive load of ammo units being created instantly. It looks like it ignores cooldown and max count of ability completely while under stun effect(?). I could disable behavior to stop produce units but i kinda need that shit going even under stun.

    Anyone knows where the issue comes from? Thats took me by unpleasant surprise.

    Actor Addict

  • 2 comments