CurseForge

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!normal_text_color = white
!standard_module_background_start_color = #222222
!standard_module_background_finish_color = #161616
!input_background = #222222
!input_focus_background = #222222
!main_background_color = #1B1B1B

!body_background_finish_color = #111
!body_background_start_color =#222

!body_background_gradient_curve_style = "hill"
!body_background_gradient_size = 400px

!link_color = #33CCFF
!visited_link_color = #00CCFF
!active_link_color = set_hue(!link_color, 345deg)

!pygments_theme = "native"

// !global_navigation_link_shine_color = #FF4100

!heading_color = #FF4100

!override_root_color = false

!avatar_border_color = #7f7f7f
!username_normal_color = #BFBFBF
!avatar_normal_background = #BFBFBF
!username_author_color = #20FF20
!avatar_premium_background = #BFBFBF
!username_premium_color = #20FF20
!avatar_author_background = add_luminosity(!username_author_color, -40%)
!username_moderator_color = #FFCC33
!avatar_moderator_background = add_luminosity(!username_moderator_color, -20%)
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!listing_selected_th_finish_color = #313131
!listing_hover_th_finish_color = #414141
!listing_hover_tr_finish_color = #313131

!vote_minus_3_color = #ff0000
!vote_0_color = !normal_text_color
!vote_plus_3_color = #00ff00

!declined_status_color = red
!finished_status_color = green
!new_status_color = #bf7fff

!warning_message_background_finish_color = set_hue(set_saturation(!standard_module_background_finish_color, 100%), 0deg)
!warning_message_background_start_color = add_luminosity(!warning_message_background_finish_color, 15%)

!flash_success_background_finish_color = !heading_color
!flash_success_background_start_color = add_luminosity(!flash_success_background_finish_color, 20%)
!flash_success_color = !normal_text_color

!tab_normal_color = #222
!tab_normal_text_color = #999
!tab_hover_text_color = #111

!poll_bar_author_start_color = #009
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #090
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)
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body
  :background black url(/media/attachments/22/670/curseforge-background-optimized.jpg) no-repeat top center

body.game-minecraft
  :background black url(/media/attachments/35/801/CF_minecraft_bg.jpg) no-repeat top center

body.game-teso
  :background #7D6A4A url(/media/attachments/47/667/teso.png) no-repeat top center

#page
  :background transparent
  :margin-bottom 20px

p
  :margin 10px 0 20px 0

#hd
  :padding-top 5px

body.game-wow
  :background #0c365c url(/media/attachments/28/954/bg2-darkened.jpg) repeat-x top center

  #page
    :background #1a1a1a

  #hd
    :padding 12px
 
body.game-worldoftanks
  :background #000 url(/media/attachments/25/899/worldoftanks_curse.jpg) no-repeat top center

  #page
    :background #000

body.game-firefall
  :background #000 url(/media/attachments/40/463/firefall_bg-1.jpg) no-repeat top center

body.game-wildstar
  :background #000 url(/media/attachments/40/345/wildstarforge_background.jpg) no-repeat top center

  .site-logo
    :width 194px
    :height 75px

    a
      :background url(/media/attachments/40/348/WildstarForge_logo2.png) no-repeat
      :width 194px
      :height 75px

  .global-navigation-links
    :margin-left 10px
    :margin-top 35px
    :font-size 1.2em

body.game-tsw
  :background #000 url(/media/attachments/29/251/secret-world-bg-3.jpg) no-repeat top center

  #page
    :background #050506

body.game-rom
  +double-gradient-background(1400px, "hill", 1000px, #000001, #003)

  #page
    :background transparent

body.game-tl, body.game-dao, body.game-war
  +double-gradient-background(1400px, "hill", 1000px, #010000, #300)

  #page
    :background transparent
  • curseforge-background.jpg
  • bg2.jpg
  • bkg-header.jpg
  • wow-header.png
  • wow-header.png
  • header.jpg
  • curseforge-background-optimized.jpg
  • bg2-optimized.jpg
  • worldoftanks_curse.jpg
  • bg2-darkened.jpg
    Bg-darkened
  • secret-world-bg.jpg
  • secret-world-bg-1.jpg
  • secret-world-bg-2.jpg
  • secret-world-bg-3.jpg
  • CF_minecraft_bg.jpg
  • wildstarforge_background.jpg
  • WildstarForge_logo2.png
  • firefall_bg.jpg
  • firefall_logo.png
  • firefall_bg-1.jpg
  • firefall_logo-1.png
  • teso.png

Facts

Created
Jun 06, 2009
Updated
Feb 25, 2014

Volutpat potenti fermentum vehicula sociosqu enim imperdiet nibh, aenean magna pretium aliquam dis, neque vel tristique donec hymenaeos, dui. Ante mattis ipsum phasellus nisl suscipit quam mollis, tortor penatibus duis morbi nulla. Accumsan malesuada vivamus praesent accumsan feugiat platea, morbi posuere dapibus metus commodo porttitor, luctus mi. Eu mi conubia primis pede netus, sociosqu lectus nunc cubilia posuere consequat, curabitur leo feugiat. Senectus consequat pellentesque sollicitudin, integer cursus eu ultricies.

Polls preview

What should be in Prison 3?

  •   30.0% - Prisons own economy system - 3
  •  0.0% - When a block is broke, the player gets money - 0
  •  30.0% - Rank-specific mines - 3
  •   40.0% - Shop/warp signs - 4

What should be in Prison 3?

  1. Choice:

What should I implement next? (new poll!)

  •  6.7% - More particle effects - 1
  •   33.3% - (Better) bungeecord integration (instant join, etc.) - 5
  •   26.7% - VIP-Permissions (join full arenas, etc.) - 4
  •   33.3% - More gamemodes (already avaiable: Normal, BowSpleef, Splegg and SpleefRun) - 5
  •   46.7% - Join lobbies not arenas (lobbies could have multiple arenas with mapvote, etc.) - 7
  •  6.7% - Admission charge for arenas - 1
  •   46.7% - Ranking with playerheads - 7
  •   20.0% - Singleplayer with Citizens NPCs (not sure if I will implement it... It's lot's of work) - 3
  •   20.0% - Random gamemode each match (or voting) - 3
  •   26.7% - TeamSpleef - 4
  •  26.7% - MySQL database - 4
  •  13.3% - Better spectator mode - 2
  •  6.7% - Item rewards - 1
  •  13.3% - Arenas with different difficulty levels (required points to join -> only experienced players) - 2
  •   40.0% - Option to enable double jumps in arenas (like mineplex) - 6
  •  0.0% - API for other developers (Events, etc) - 0
  •  6.7% - Others (suggestion are always welcome) - 1

What should I implement next? (new poll!)

  1. Choices:

Update All messages can you editing in the config.yml and BungeeCord plugin in the config.yml on/off. Its ending at 5.3.2015

  •  0.000 - Updatin this Plugin. - 1
  •  5.000 - MySQL BanSystem feröfeltlichen. - 1
  •  0.000 - A other Plugin. (Posting it in the Kommentaries) - 1
  •  0.000 - Effecte Plugin. - 1
  •  0.000 - MinePlex Gubgets. (treasurechest, keys...) - 1
  •  5.000 - MySQL Autonick Plugin. - 1
  •  5.000 - ChatSystem Plugin. - 1
  •  5.000 - SkyPvP Plugin. whit MySQL stats. - 1
  •  0.000 - MySQL LobbySystem Plugin. - 1
  •  0.000 - MySQL Ränge System API. - 1
  •  0.000 - KitPvP Plugin. - 1
  •  5.000 - Register Plugin. - 1
  •  0.000 - Pets Plugin. - 1
  •  5.000 - EnderKits update. - 1
  •  5.000 - Explosion update. - 1
  •  0.000 - SurvivalGames Plugin. - 1
  •  5.000 - Ein geheimes Plugin. - 1

Update All messages can you editing in the config.yml and BungeeCord plugin in the config.yml on/off. Its ending at 5.3.2015

  1. Updatin this Plugin.:

  2. MySQL BanSystem feröfeltlichen.:

  3. A other Plugin. (Posting it in the Kommentaries):

  4. Effecte Plugin.:

  5. MinePlex Gubgets. (treasurechest, keys...):

  6. MySQL Autonick Plugin.:

  7. ChatSystem Plugin.:

  8. SkyPvP Plugin. whit MySQL stats.:

  9. MySQL LobbySystem Plugin.:

  10. MySQL Ränge System API.:

  11. KitPvP Plugin.:

  12. Register Plugin.:

  13. Pets Plugin.:

  14. EnderKits update.:

  15. Explosion update.:

  16. SurvivalGames Plugin.:

  17. Ein geheimes Plugin.:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Mar 30, 2015

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Aenean urna montes turpis senectus.

1 Mar 30, 2015

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Sit venenatis.

2 Mar 30, 2015

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Massa elit primis nostra.

3 Mar 30, 2015

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Suspendisse ligula.

4 Mar 30, 2015

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Aliquam sapien.

5 Mar 30, 2015

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Purus erat duis.

6 Mar 30, 2015

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Torquent sem accumsan nonummy quisque.

7 Mar 30, 2015

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8 Mar 30, 2015

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9 Mar 30, 2015

Arcu eget a dictum molestie sed urna, ornare dapibus dictum consequat, curae interdum fames sit aptent, magna vehicula senectus justo pharetra, eros vulputate. Augue erat tortor pretium, parturient a cubilia.

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10 Mar 30, 2015

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Ultrices odio rutrum.

11 Mar 30, 2015

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12 Mar 30, 2015

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13 Mar 30, 2015

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14 Mar 30, 2015

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15 Mar 30, 2015

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16 Mar 30, 2015

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17 Mar 30, 2015

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18 Mar 30, 2015

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19 Mar 30, 2015

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Sociosqu parturient inceptos donec.

Comment preview

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Forum thread preview

  • 1 comment
    #1 Mar 30, 2015 at 16:50 UTC - 0 likes

    My UI with TMW icons : http://i285.photobucket.com/albums/ll42/serlev34/TmWrog_zps9fq8p2y3.jpg

    - Rotations are based on mainly Icy-veins & Noxxic and to some extent my personal experiences..

    - Pls note that this is simply a base rotation to maximize our DPS but obviously there will be some situations which will need our own judgement..

    - Talents:

    • Shadow Focus
    • Anticipation
    • Venom Rush

    - ICONs : 1 Meta (single target) , 1 Interrupt (kick) , 1 Poison , 1 Flask and 1 Group icons + 1 Bar..

    • - Interrupt Icon : It will be visible whenever you can interrupt the spell of your target
    • - Poison Icon : It is shown if you dont have poison on your weapons
    • - Flask Icon : It appears if you are in raid and have no flask
    • - Cooldowns : Our main CDs Killing Spree and Adrenaline Rush + the stacks of Anticipation
    • - Killing Spree Bar : It appears when killing spree is used and during the KS period the meta icon disappears

    How to use it : Pls find below the necessary info although you can also find a similar description at forum..

    • 1- CTRL-C the given TMW Import Profile below
    • 2- Open your TellMeWhen addon when you are in game with your Combat Rogue
    • 3- Click Profiles
    • 4- Click inside the blank narrow window of Import/Export/Restore
    • 5- CTRL-V to insert the data you copied.. It may take 2-3 sec..
    • 6- Now at right side Import/Exp/Restore button will be flashing "green".. Click it..
    • 7- choose: Import from String > copy Profile - create new profile
    • 8- Thats it. It will auto appear as your chosen profile.. It is rdy to be used.. Enjoy......

    TMW Import Profile :

    ^1^T^SNumGroups^N9 ^SGroups^T ^N1^T ^SPoint^T ^Sy^F-5520125428231550 ^f-47^Sx ^F8050119247569793^f-47 ^t^SScale^F6306327324262380 ^f-52^SRows ^N4^SRole ^N1^SIcons ^T^N1^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^SDeadly`Poison;`Instant`Poison ^SShowWhen^N1 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SName^SVanish ^SShowTimerText^B ^SOnlySeen^B ^SStackMaxEnabled^B ^SStackMinEnabled^B ^SStackMax^N5 ^SRangeCheck^B ^SManaCheck^B ^t^N7^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SShowTimerText^B ^SName^SKilling`Spree ^SOnlySeen^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N3.1 ^Sa_anim^N0 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sbar2 ^STexts^T ^N1^SV ^t^t^t^SEnabled^B ^SRangeCheck^B ^SStackMax^N5 ^SManaCheck^B ^SStackMinEnabled^B ^SStackMaxEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^SAdrenaline`Rush ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3.3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SRangeCheck^B ^SManaCheck^B ^SEnabled^B ^t^t^SColumns^N2 ^SGUID^STMW:group:1KOXegoBwvGC ^STree1^b ^SName^SCombat+poison ^STree3^b ^t^N2^T ^SPoint^T ^Sy^F7272305197580297 ^f-44^Sx ^N685.2666015625^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F8006440199389183 ^f-52^SIcons ^T^N1^T ^SType^Sbuffcheck ^SName^SGreater`Draenic`Agility`Flask;`Draenic`Agility`Flask ^SBuffShowWhen^Spresent ^SConditions^T ^N1^T ^SType^SGROUP2 ^SBitFlags^N4 ^t^N2^T ^SType^SGROUPSIZE ^SOperator^S<= ^SLevel^N20 ^t^Sn^N2 ^t^SCooldownShowWhen^Susable ^SUnitReact^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N5.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^SWpnEnchantType^Smainhand ^t^N2^T ^SType^Scooldown ^SName^SDispatch ^SBuffShowWhen^Spresent ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N35 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N3 ^t^SCooldownShowWhen^Susable ^SUnitReact^N0 ^SWpnEnchantType^Smainhand ^SEnabled^B ^t^N3^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N4^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N5^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N6^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N7^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N8^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N9^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N10^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N11^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N12^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N13^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N14^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N15^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N16^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N17^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N18^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N19^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N20^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N21^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N22^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N23^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N24^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N25^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N26^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N27^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N28^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N29^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N30^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N31^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N32^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N33^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N34^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N35^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N36^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N37^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N38^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N39^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N40^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N41^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N42^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N43^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N44^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N45^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N46^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N47^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N48^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^N49^T ^SBuffShowWhen^Spresent ^SCooldownShowWhen^Susable ^SWpnEnchantType^Smainhand ^SUnitReact^N0 ^t^t^SColumns^N2 ^SGUID^STMW:group:1KOXegoC9SuM ^SName^Sraid`flask ^t^N3^T ^SPoint^T ^Sy^F-8902327747846115 ^f-47^Sx ^F4692314293462730^f-46 ^t^SScale^F5368425115287551 ^f-52^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^SVanish ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sbar2 ^STexts^T ^N1^SG ^t^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^SAnticipation ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^t^SColumns^N2 ^SGUID^STMW:group:1KOXegti70QI ^SName^Svanish+Anticipation ^t^N4^T ^SPoint^T ^Sy^F5421786862714878 ^f-43^Sx ^F8376017840242695^f-47 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F5406905874776055 ^f-52^SRows ^N3^SRole ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^SStealth ^t^Sn^N1 ^t^SName^SAmbush ^SGUID^STMW:icon:1L5=JFn5rEN5 ^SClockGCD^B ^SUnAlpha^N0.4 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SName^SSlice`and`Dice ^SGUID^STMW:icon:1L5=JFnCtyms ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SF ^t^t^t^SManaCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^SAdrenaline`Rush ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SName^SKilling`Spree ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^SSlice`and`Dice ^SPrtsBefore^N1 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N4 ^SName^SSlice`and`Dice ^t^N5^T ^SType^SCOMBO ^SPrtsAfter^N1 ^SLevel^N5 ^t^N6^T ^SType^SBUFFDUR ^SChecked^B ^SAndOr^SOR ^SName^SSlice`and`Dice ^SPrtsBefore^N1 ^t^N7^T ^SType^SCOMBO ^SPrtsAfter^N2 ^SOperator^S>= ^SLevel^N1 ^t^Sn^N7 ^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1L5=JFnJoqdl ^SName^SRevealing`Strike ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SLevel^N1 ^SName^SRevealing`Strike ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SName^SKilling`Spree ^t^Sn^N2 ^t^SUnAlpha^N0.4 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1L5=JFnRV0jT ^SName^SSinister`Strike ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S> ^SName^SRevealing`Strike ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SLevel^N3 ^SName^SAnticipation ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SName^SKilling`Spree ^t^Sn^N3 ^t^SUnAlpha^N0.4 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1L5=Jrqf1anV ^SName^SEviscerate ^SEnabled^B ^SUnAlpha^N0.4 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S> ^SName^SRevealing`Strike ^SPrtsBefore^N1 ^t^N2^T ^SType^SCOMBO ^SLevel^N5 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SName^SKilling`Spree ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SName^SDeep`Insight ^SPrtsBefore^N2 ^t^N5^T ^SType^SBUFFDUR ^SChecked^B ^SAndOr^SOR ^SName^SDeep`Insight ^SPrtsBefore^N1 ^t^N6^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S> ^SLevel^N3 ^SName^SAnticipation ^t^Sn^N6 ^t^t^N6^T ^SType^Scooldown ^SName^SPreparation ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SLevel^N3 ^SName^SVanish ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SC ^t^t^t^SGUID^STMW:icon:1L5=JrD06cCv ^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Scooldown ^SName^SMutilate ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^SStealth ^t^N2^T ^SType^SENERGY ^SOperator^S>= ^SLevel^N95 ^SAndOr^SOR ^t^Sn^N2 ^t^SUnAlpha^N0.4 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SGUID^STMW:icon:1L61JQiHYoeT ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^SDispatch ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N35 ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SAndOr^SOR ^SName^SBlindside ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SLevel^N4 ^SName^SAnticipation ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SGUID^STMW:icon:1L61JQiLXxQo ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Scooldown ^SName^SRupture ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SAndOr^SOR ^SName^SRupture ^t^N2^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N1 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SGUID^STMW:icon:1L62iRLMk4AI ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SType^Scooldown ^SName^SMutilate ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S> ^SUnit^Starget ^SAndOr^SOR ^SLevel^N35 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SLevel^N3 ^SName^SAnticipation ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SGUID^STMW:icon:1L61JQiO_Hi3 ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SType^Scooldown ^SName^SEnvenom ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^SName^SEnvenom ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N2 ^SName^SEnvenom ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^SRupture ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SGUID^STMW:icon:1L62d3mqCnzd ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SType^Scooldown ^SName^SRupture ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^SPrtsBefore^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N7 ^SName^SRupture ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SName^SRupture ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SAndOr^SOR ^SName^SRupture ^SPrtsBefore^N1 ^t^N5^T ^SType^SCOMBO ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N1 ^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SGUID^STMW:icon:1L61JQiSOUdy ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^N15^T ^SType^Scooldown ^SName^SEnvenom ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^SName^SEnvenom ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N2 ^SName^SEnvenom ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SGUID^STMW:icon:1L61JQiVqhWE ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^t^t^SColumns^N8 ^SGUID^STMW:group:1L5=JFn0TFuE ^SName^SRogue`-`Hidden ^t^N5^T ^SPoint^T ^Sy^F-5508608458108562 ^f-46^Sx ^F7117919449879749^f-51 ^t^SScale^F8609416026783748 ^f-52^SRole ^N1^SIcons ^T^N1^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SIcons^T ^N1^STMW:icon:1L5=JrD06cCv ^N2^STMW:icon:1L5=JFn5rEN5 ^N3^STMW:icon:1L5=JFnCtyms ^N4^STMW:icon:1L5=JFnJoqdl ^N5^STMW:icon:1L5=Jrqf1anV ^N6^STMW:icon:1L5=JFnRV0jT ^t^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1L5=vQMBdE7a ^STree1^b ^SName^SCombat`Meta ^STree3^b ^t^N6^T ^SView^Sbar ^SPoint^T ^Sy^F-5102804560114364 ^f-45^Sx ^F-4702708426413855^f-50 ^t^SScale^F4957835905466348 ^f-52^SRole ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^SKilling`Spree ^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^S51690 ^SBackdropColor^T ^Sa^N1 ^Sr^F5651576002974740 ^f-57^Sg ^F5298352502788818^f-53 ^Sb^F8230107554331961 ^f-53^t ^SEnabled^B ^t^t^SGUID^STMW:group:1L612Q1lJNyw ^STree1^b ^SName^SKilling`Spree`up ^SSettingsPerView^T ^Sbar^T ^SSizeX^F8280323284533230 ^f-46^t ^t^STree3^b ^SColumns^N1 ^t^N7^T ^SPoint^T ^Sy^F-5362031781674945 ^f-46^Sx ^F8336368034507221^f-47 ^t^SScale^F7131322359218167 ^f-52^SRole ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.3 ^SShowTimerText^B ^SName^SVendetta ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3.6 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SQ ^t^t^t^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.3 ^SShowTimerText^B ^SName^SShadow`Reflection ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3.6 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SQ ^t^t^t^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^t^t^SColumns^N2 ^STree2^b ^SGUID^STMW:group:1L624uD7OQ4b ^SName^SVendetta ^STree3^b ^t^N8^T ^SPoint^T ^Sy^F-5425262907488832 ^f-46^Sx ^N2.8211303101597^t ^SScale^N1.9481360912323 ^SRole^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SIcons^T ^N1^STMW:icon:1L61JQiHYoeT ^N2^STMW:icon:1L61JQiLXxQo ^N3^STMW:icon:1L62iRLMk4AI ^N4^STMW:icon:1L62d3mqCnzd ^N5^STMW:icon:1L61JQiO_Hi3 ^N6^STMW:icon:1L61JQiSOUdy ^N7^STMW:icon:1L61JQiVqhWE ^t^SEnabled^B ^t^t^SColumns^N1 ^STree2^b ^SGUID^STMW:group:1L62PUdEBJDL ^SName^SAssas`Meta ^STree3^b ^t^N9^T ^SPoint^T ^Sy^F-7857599285228083 ^f-46^Sx ^F-4527423366815484^f-47 ^t^SScale^F4667818238803968 ^f-52^SRole ^N1^SPrimarySpec ^b^SColumns ^N1^SGUID ^STMW:group:1L6Nfr0iBpuZ^SIcons ^T^N1^T ^SType^Scooldown ^SName^SKick ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N3 ^t^SRangeCheck^B ^t^t^t^t^SInterval^N0.05 ^STESTON^b ^SVersion^N73009 ^SLocked^B ^t^N73009^S`| ^Sprofile^SShadowser`-`Silvermoon ^^

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