Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Ad praesent duis tincidunt rutrum tristique, eleifend dictum etiam tempus habitant nec, curae nostra justo tempor habitant. Auctor arcu primis ipsum suscipit, quam.

Polls preview

What feature do you want to see in v1.2?

  •  4.3% - Default Mob Configurations - 1
  •  4.3% - Mob Scaling Options - 1
  •   17.4% - Randomized Mobs (Diablo-style) - 4
  •   26.1% - Skill System Rewrite + More Skills - 6
  •  4.3% - More Custom AI Options - 1
  •  8.7% - More Item Options - 2
  •  0.0% - Target Conditions - 0
  •  26.1% - Citizens / Denizen Support - 6
  •  4.3% - Write a new item plugin instead! - 1
  •  4.3% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  25.0% - More Variables - 3
  •   41.7% - More possibilities to change the TabList - 5
  •   58.3% - A Bungeecord version - 7
  •  25.0% - More Commands - 3
  •  16.7% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 30, 2014

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Arcu ridiculus venenatis congue.

1 Oct 30, 2014

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Mauris est sollicitudin.

2 Oct 30, 2014

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9 Oct 30, 2014

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10 Oct 30, 2014

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11 Oct 30, 2014

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Sociosqu fermentum integer.

12 Oct 30, 2014

Nulla malesuada nullam dis nonummy amet aliquet nascetur, erat donec tristique curae quis mattis, conubia torquent duis lobortis, laoreet aenean est netus. Dictumst hymenaeos rutrum volutpat aenean netus nam hac, praesent litora platea nam a, eleifend quis praesent rutrum. Nonummy vulputate donec vitae magna, ullamcorper condimentum.

Venenatis lacinia blandit imperdiet nam.

13 Oct 30, 2014

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Accumsan lobortis hac turpis.

14 Oct 30, 2014

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16 Oct 30, 2014

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17 Oct 30, 2014

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18 Oct 30, 2014

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19 Oct 30, 2014

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Fermentum dapibus.

Comment preview

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  • Avatar of Delphinium1987 Delphinium1987 Oct 14, 2014 at 07:58 UTC - 0 likes

    Yeah, we have a project called "Dustin" which is a story that Dustin Browder (Imba Man) and Mike Morhaime (Captain Blizzard) against the alien invasion. It's a super hero style RPG and these assets are created for this project.

    But of course we can image that the modern weapons can be used in various situations that's why we share them in public. We are glad to see some one can find new projects for them.

    About the Civilians, I have made an Obama before :-) as well as some building doodads like White house and Blizzard Entertainment Company.

    These days I am writing a Powerpoint about our projects and team, I think you may get more useful information when we release it.

    Best wishes, Froggy&Catty.

    If you think these models could be helpful to your project, please leave a message so that I can send the m3 files.

    You can see my SC2 model work flow real time here.

    From the big frog and little cat.

  • Avatar of RanchBurner RanchBurner Oct 14, 2014 at 02:46 UTC - 0 likes

    Awesome! :) And do you plan any units ideal for a SP campaign? Civilians? Heroes?

  • Avatar of Delphinium1987 Delphinium1987 Oct 12, 2014 at 18:15 UTC - 0 likes

    @RanchBurner: Go

    I have made a Humvee before, but that one is a little low quality to other vehicle models, I will make a new one later. It won't cost much time.

  • Avatar of RanchBurner RanchBurner Oct 10, 2014 at 22:56 UTC - 0 likes

    Any light vehicles on the way? Like a Humvee?

  • Avatar of Delphinium1987 Delphinium1987 Oct 06, 2014 at 04:04 UTC - 0 likes

    The weapon package is finished, it allows you to attach different weapons such as AA missiles, bombs, and fuel pods to these aircraft, and custom your fire power. New weapon package contains more than 10 different weapons/pods.

    I also made a UAV (MQ9 Reaper) model, all animations completed. Hope you like it.

    Best wishes from China.

  • Avatar of Delphinium1987 Delphinium1987 Sep 26, 2014 at 10:38 UTC - 0 likes

    New model AH64D and M270 now have been added to the mod, maybe need one or two days to approval, missile weapons and explosion effects are added too.

  • Avatar of Delphinium1987 Delphinium1987 Sep 14, 2014 at 20:13 UTC - 0 likes

    @Delphinium1987: Go

    Btw, I would like to add new models for you in the updates, but you never say what's reptilians. Since there is no more information, I have search it on google a long time and find over five different reptilians (one of them says that Obama is a reptilian hybird.)

    Now new model AH-64D Longbow is finished.

    Last edited Sep 14, 2014 by Delphinium1987
  • Avatar of Delphinium1987 Delphinium1987 Sep 14, 2014 at 20:06 UTC - 0 likes

    @Anteep: Go

    I used the mod to keep all models updates and avoid the fragmentation. There are plenty reasons that sharing SC2mod is a much better way than unloading single model m3 and dds files. Since you had ask this, I would like to explain this more here.

    1) Using the mod means that the author only needs to upload a single, closed file, which itself is a guarantee that user only needs to do is use it and avoids other detailed problems, you don't need to looking for right dependency (when textures from HOTS or WoL have been used), all necessary and need assets are included in the mod itself.

    2) If you add the mod to your custom dependency of your map, it means everyone that used this mod has the same file, so when players only need to download once for all these maps, it's a kind of steam resource.

    3) The mod allows the author to upgrade the models and fixed the bugs, if you exported and reimported models from the mod, in the future I can never fix the model if there are errors or defects in them, an author can't modify a m3 file if it has been store in to an unknown mod, but modify and maintain the assets mod is possible, every time when there are new updates, small errors of previous models have been fixed.

    4) Once you export the model from the mod, I can't distinguish the Version of these models, to guarantee that users don't need to change their map for every updates, the model's names have never been changed (even there is a hot fix inside, there can't be a xxx2.0.m3 because SC2 map can't read the version.) So if everyone export the models, there will be more and more different version of same unit, with same names but different content, even the author him/her/itself can't distinguish them.

    Btw, I have very good memory as well as back ground files to support these models, I have index, memorandum and library for each of these models. So if someone points out errors or improvement ideas, I can easily find the original files on my computer, and fix them in real time.

    There are plenty reasons that Blizzard gave us the .SC2mod format. It's absolutely a much scientific solution for assets.

    I would like to suggest you to "use my mod" instead of "use my m3", I can't be your backup if I can't even recognize the pathway or the name of them.

    Last edited Sep 14, 2014 by Delphinium1987
  • Avatar of Anteep Anteep Sep 13, 2014 at 18:57 UTC - 0 likes

    I'm really confused... why do you upload all your models into a .mod file?

    Why don't you just zip them up in a folder with the models already there? Then we don't have to go through the mod file and export them ourselves, they're already exported. I just don't understand why you went through the extra hassle of using a mod file.

    http://i.imgur.com/uIyRM2D.png

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    #1 Oct 30, 2014 at 14:27 UTC - 0 likes

    i was just wondering if someone could write an android application for bukkit forums or just this skript thread, because it's soo much time to load 1 page... if it's under $1 i'd definately buy it or if it's free i'm sure a lot of ppl would use it. (actually i don't have problem with ads)

    http://achievecraft.com/cimage/i322/Skript+Achievement%21/Have+an+ancient+script./mca.png
    (Sorry I didn't like the original description of the achievement...)
    Best plugin: http://dev.bukkit.org/bukkit-plugins/skript/

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