Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Nonummy dictum turpis consequat eros tortor feugiat etiam vitae, auctor felis suspendisse eget hac, dictumst libero lacinia condimentum vestibulum. Elementum sapien parturient eros cum primis, volutpat enim lobortis fringilla gravida cras, nascetur inceptos ac commodo ad. Cras sit arcu consequat neque sapien, eget class enim morbi nascetur, varius sed risus sed, mauris proin purus dui natoque commodo, laoreet. Aptent arcu.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

What hero or villain should I add next?

  •   18.2% - Professor X - 2
  •   18.2% - Loki - 2
  •   18.2% - Dr. Strange - 2
  •   27.3% - Galactus - 3
  •  0.0% - Invisible Woman - 0
  •   18.2% - IceMan - 2
  •  9.1% - Phoenix - 1
  •  0.0% - Shadowcat - 0
  •  18.2% - Magneto - 2
  •  9.1% - Green Goblin - 1
  •  18.2% - Sand Man - 2
  •  9.1% - Shazam - 1
  •   18.2% - Wonder Woman - 2
  •  9.1% - Scarlet Witch - 1
  •  0.0% - Black Panther - 0
  •  9.1% - Caption Marvel - 1
  •  9.1% - Groot - 1
  •   27.3% - Rocket Raccoon - 3
  •  9.1% - Star Lord - 1
  •  0.0% - Drax - 0
  •  0.0% - Gamora - 0
  •  9.1% - Cyborg - 1
  •   45.5% - Venom - 5

What hero or villain should I add next?

  1. Choices:

What's the most important thing to do?

  •  2.826 - Multiple arenas - 23
  •  4.231 - Bug fixes - 26
  •  1.524 - Complete the wiki/German wiki - 21
  •  3.750 - Dealers - 24
  •  3.364 - Skills (Any ideas?) - 22
  •  4.160 - Jailing - 25
  •  2.941 - MySQL Data storage - 17
  •  3.182 - Other things (Please write a comment) - 11
  •  4.000 - Usable API and documentation/examples - 4

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 22, 2014

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Augue egestas tincidunt pretium.

1 Nov 22, 2014

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Laoreet sapien adipiscing.

2 Nov 22, 2014

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Sagittis nullam.

3 Nov 22, 2014

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Consectetuer ipsum.

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Lorem dictumst.

5 Nov 22, 2014

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Netus tristique platea ornare porta.

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7 Nov 22, 2014

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Malesuada ad.

9 Nov 22, 2014

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Molestie nam.

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Dictumst curae rhoncus mollis.

11 Nov 22, 2014

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Orci dolor.

12 Nov 22, 2014

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Dis libero tortor tincidunt.

13 Nov 22, 2014

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Tincidunt tortor aliquet.

14 Nov 22, 2014

Nam nulla metus tempus feugiat lacinia lacus, feugiat eleifend elit nisl, fermentum mus ultricies phasellus tellus habitasse. Purus luctus auctor litora, nonummy suspendisse diam rhoncus mattis nulla, pharetra nascetur porta quis volutpat eget, et. Malesuada ad nam sociis placerat eget, suscipit tristique sapien ante cubilia tristique.

Facilisis risus litora.

15 Nov 22, 2014

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Dignissim molestie nascetur convallis.

16 Nov 22, 2014

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Massa lacus interdum.

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Et eget sociis torquent pellentesque, senectus parturient turpis taciti convallis leo, eget molestie sagittis conubia, penatibus mus mi orci augue erat, eros. Tempor luctus aenean quam eleifend sapien, orci sodales magna cursus, inceptos erat pulvinar praesent et, cubilia venenatis feugiat natoque eros, in tempor. Nisl potenti proin.

Lacinia platea augue.

18 Nov 22, 2014

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Integer interdum lobortis.

19 Nov 22, 2014

Leo morbi quis augue habitant, velit vestibulum convallis ridiculus lobortis condimentum donec, scelerisque ultrices porta dictum fringilla, montes. Inceptos quis ridiculus adipiscing ac tristique, risus vulputate curabitur imperdiet varius maecenas, nostra hendrerit rutrum duis, natoque tellus diam consequat commodo. Purus etiam.

Odio mollis luctus ipsum.

Comment preview

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  • Avatar of headhunter45 headhunter45 Aug 30, 2014 at 04:44 UTC - 0 likes

    @antoniobradiano: Go

    It took me less time to update the plugin than it did to setup eclipse and maven. I've been busy with paying work and haven't had time for Minecraft, but I'll try to at least keep this updated.

    BFAK:100729,27f13dff5546bb94df464df888a16ca5ccc441e2ec45daa2524f4984028661a2

  • Avatar of antoniobradiano antoniobradiano Jul 29, 2014 at 02:59 UTC - 0 likes

    A lot of older plugis like this are left for dead while a simple upgrade could b done.Well not simple. I would if I knew how.

  • Avatar of RaesWolf RaesWolf Jun 04, 2013 at 15:56 UTC - 0 likes

    will this be updated for 1.5.2


    http://dl.dropbox.com/u/78100949/AerialHeights/aerialheights1.jpg

  • Avatar of Underbalanced Underbalanced May 19, 2012 at 15:01 UTC - 0 likes

    Automatic Home Set!

    Last edited May 19, 2012 by Underbalanced
  • Avatar of Ferkswe Ferkswe May 18, 2012 at 09:19 UTC - 0 likes

    Did you forget about this plugin? D:

  • Avatar of mossman50 mossman50 May 14, 2012 at 02:50 UTC - 0 likes

    how can i have this create the plots/ work on multiple worlds?

    Last edited May 14, 2012 by mossman50
  • Avatar of headhunter45 headhunter45 Apr 08, 2012 at 10:49 UTC - 0 likes

    I've got a build mostly ready. It requires a fairly recent build of WorldGuard to be compatible with Bukkit 1.2.5 http://build.sk89q.com/job/WorldGuard/

    Multiple plot sizes are work as well as some other per user overrides.

    I want to test it some more so it won't be up for another 24-48 hours. Mostly just making sure it upgrades existing config files fine.

    EDIT: found a couple more bugs so it looks like it's gonna be a little longer

    Last edited Apr 11, 2012 by headhunter45
  • Avatar of Ferkswe Ferkswe Apr 06, 2012 at 14:31 UTC - 0 likes

    @headhunter45: Go

    They aren't the only one using this. I've used this for a while now. Keep up the good work! :D

    @GaseousMaximus: Go

    If you want to integrate InfinitePlots and this you can just set them to the same size and have the Metropolis generate at block 1. I believe that support for "uneven" roads was added a few updates, so you can set the roadsize to 7.

  • Avatar of headhunter45 headhunter45 Apr 03, 2012 at 09:24 UTC - 0 likes

    @Congo1977: Go Thanks, I'm glad to hear anyone is using it.

    @GaseousMaximus: Go I only have time to work on this on the weekends I should have a build for 1.2.4 up this weekend. I haven't seen InfinitePlots before but I'll take a look. If they store their data in a way I can import export easily you "might" get a 2 way conversion utility.

  • Avatar of GaseousMaximus GaseousMaximus Apr 02, 2012 at 10:04 UTC - 0 likes

    Hey I like what I am reading here. I am currently using InfinitePlots. Is there a way to couple this with that generator? It looks to me like that would make integration into my server a MUCH nicer concept. :D

    I wish #1 I'd found this plugin before the major amounts of InfinitePlots construction happened on my server, and #2 that this was updated to 1.2.4

    BTW, Is this Multiverse friendly?

Forum thread preview

  • 5 comments
    #6 Nov 22, 2014 at 00:18 UTC - 0 likes
    Quote from MostFunGuy: Go

    @MrPannkaka: Go

    You're welcome to use target player or target entity if no one's got a better solution

    Mfg I already pointed out Hitscan multiple times, how can you fail me so much ? ;)

    @MrPannkaka: Go

    Well you wanted some serious code

    Quote from Cool3303:

    You need to separate the target searching from the visualization: The visualization is superfluos, unviable for contributing to the actual process.
    Very easy, just 3 steps:
    0.1: Always use Tabs even when writing something in the forum.

    1. Get the X/Z and the Y distance of a metre:

    	set {_loc} to the location 1 meters in front of the player's head
    	set {_X} to difference between x-coordinate of head location of player and x-coordinate of  {_loc}
    	set {_Z} to difference between z-coordinate of head location of player and z-coordinate of  {_loc}
    	set {_Y} to difference between y-coordinate of head location of player and y-coordinate of  {_loc}
    

    2.Get the X/Z and the Y distance of all considerable entities:

    	loop all entities:
    			set {_disttry} to distance between head location of shooter and block above location of loop-entity
    			set {_X2} to difference between x-coordinate of head location of player and x-coordinate of location of loop-entity
    			set {_Z2} to difference between z-coordinate of head location of player and z-coordinate of location of loop-entity
    			set {_Y2} to difference between y-coordinate of head location of player and y-coordinate of location of block above loop-entity
    

    3.Multiply the distance formula with the distance and use a considerable size of a inaccurate hitbox:

    			set {_Y3} to ( {_disttry} * {_Y} )
    			set {_X3} to ( {_disttry} * {_X} )
    			set {_Z3} to ( {_disttry} * {_Z} )
    			if difference between {_X3} and {_X2} is smaller than 0,5:
    				if difference between {_Z3} and {_Z2} is smaller than 0,5:
    					if difference between {_Y3} and {_Y2} is smaller than 1:
    						damage loop-entity by 5
    

    If you want it explained on a math level:
    f(x)={_X}*x+{_Z}*x+{_Y}*x
    f({dist})={_X}*{dist}+{_Z}*{dist}+{_Y}*{dist}
    Aaaand then hitbox

    Quote from andorra000: Go

    Do you think that your some sort of Aryan skripter above all else?

    Quote from Cool3303: Go

    Yeah off course! I am German!
    At the moment I am sitting at my computer with Lederhosen and a Fedora Hat enjoying some Sauerkraut and a Mass Bier.
    Oh and look at my Reputation 88=HH = Heil Hitler

    Guess I worked too hard on my reputation,its not easy to be german

    #5 Nov 22, 2014 at 00:08 UTC - 0 likes

    @MrPannkaka: Go

    Hey, no problem, I just gave an option, I hope other people give some ideas too

    #3 Nov 22, 2014 at 00:04 UTC - 0 likes

    @MostFunGuy: Go

    that works when you are trying to make a sniper hitscan, but when you are trying to create a shotgun, problems appear.

    Thnx anyway c:

    #2 Nov 21, 2014 at 23:46 UTC - 0 likes

    @MrPannkaka: Go

    You're welcome to use target player or target entity if no one's got a better solution

    #1 Nov 21, 2014 at 23:06 UTC - 0 likes

    I don't know if this is the right thread to post this post in, but is there anyone who has made a simple hitscan skript (basicly a skript with a gun that does damage, but does not use a projectile). I'm sure most of you know what I'm talking about. Would save me ton's of time. Thanks c:

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