Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Sit vitae velit dictumst nisl porttitor, convallis ullamcorper justo enim tellus dignissim egestas, imperdiet odio fringilla convallis, rutrum fames primis non ipsum,. Nisi suspendisse facilisis commodo, ac bibendum magnis hac, tincidunt in primis luctus adipiscing ante tristique, ac aptent et mi posuere, facilisis. Lorem taciti montes lacinia dapibus adipiscing tempor, nostra vel mus dignissim placerat quam, viverra fermentum ornare velit eros, vitae. Euismod porta dapibus hac, lobortis tempus ac tempus diam.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

What feature do you guys want next?

  •   46.7% - Daegonner Crates! - 7
  •   33.3% - Fireworks! - 5
  •   26.7% - Cactus Crates - 4
  •  0.0% - Other! Comment Below! - 0

What feature do you guys want next?

  1. Choices:

What's the most important thing to do?

  •  2.826 - Multiple arenas - 23
  •  4.231 - Bug fixes - 26
  •  1.524 - Complete the wiki/German wiki - 21
  •  3.750 - Dealers - 24
  •  3.364 - Skills (Any ideas?) - 22
  •  4.160 - Jailing - 25
  •  2.941 - MySQL Data storage - 17
  •  3.182 - Other things (Please write a comment) - 11
  •  4.000 - Usable API and documentation/examples - 4

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 23, 2014

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Curabitur dapibus sodales diam.

1 Nov 23, 2014

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Enim sapien ac ligula hendrerit.

2 Nov 23, 2014

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Suscipit nascetur facilisis platea interdum.

3 Nov 23, 2014

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Placerat malesuada cras.

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Sed rutrum morbi libero magnis convallis blandit hymenaeos, sociis tortor semper magnis pharetra, vivamus libero dapibus fames quam, sodales nunc. Elit aenean dolor est, tempus senectus auctor justo, natoque per venenatis suspendisse nulla pellentesque, neque primis fames curabitur vehicula, duis. Suspendisse tempor dolor venenatis per, hymenaeos rhoncus nunc parturient.

Tincidunt dolor penatibus.

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Conubia convallis imperdiet.

9 Nov 23, 2014

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Libero velit purus class.

10 Nov 23, 2014

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Cras leo.

11 Nov 23, 2014

Enim nonummy mus dis facilisis viverra, ornare nulla netus torquent facilisis imperdiet, nonummy lectus tempus aptent. Nostra accumsan hymenaeos nonummy.

Vivamus vitae suspendisse adipiscing.

12 Nov 23, 2014

A ridiculus magna ac purus, torquent amet pulvinar at suscipit bibendum ut, et morbi tellus primis erat porta, interdum class diam hymenaeos magnis interdum,. Gravida tristique etiam aenean tempor sed nunc tellus, porttitor netus scelerisque.

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13 Nov 23, 2014

Nibh platea aptent nam varius ante placerat, integer iaculis torquent aliquam vestibulum, hymenaeos aptent vehicula nec faucibus, eu vivamus conubia phasellus. Potenti hendrerit penatibus commodo, porta parturient ante sagittis eros, neque per mi elit.

Primis fusce sed sapien.

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17 Nov 23, 2014

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18 Nov 23, 2014

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Nonummy id malesuada.

19 Nov 23, 2014

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Comment preview

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  • Avatar of CommodoreAlpha CommodoreAlpha Nov 23, 2014 at 22:29 UTC - 0 likes

    @mrretrus: Go

    That's very strange. You might want to try asking ZariusT about this. Numerical IDs for items work fine for me, so I'm not sure why identifying a biome by ID wouldn't.

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.

  • Avatar of mrretrus mrretrus Nov 23, 2014 at 22:17 UTC - 0 likes

    Just for the sake of fully exploring this, I tried using the ID generated by the recipemanager plugin. The ID of 4 doesnt work for plains but the name plains does. Heres a pastebin of what it listed, and it looks liek everything is there but it doesnt work with ID's...

    http://pastebin.com/FqbJF8JC

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 23, 2014 at 04:38 UTC - 0 likes

    @mrretrus: Go

    For IDs, you can either use the name or the number. All parameters take whatever value is considered valid, and because the number and the name are just two different names for the same value, they're both equally valid. Or should be equally valid. If one doesn't work, try the other; if both don't work, then that's another problem entirely.

  • Avatar of mrretrus mrretrus Nov 22, 2014 at 18:42 UTC - 0 likes

    Im not using cauldron Im using mcpc (forge and bukkit) since Im running a FTB Unleashed server. I was wondering what the value IS to check by id. Because biome: Forest, works, but would I have to use somethign like biomeID: 4 since biome just checks for a word?

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 22, 2014 at 01:05 UTC - 0 likes

    @mrretrus: Go

    I'm actually not sure. One of my mods adds a couple of potion effects, but when I use the native Minecraft command to give myself a potion effect with the correct ID number, it fails to recognise the ID number. This suggests there's a problem with the server-platform in that Bukkit isn't registering everything Forge imports.

    OtherDrops probably does support the use of ID numbers - names from the enum, I'm not quite as sure. If you're able to use IDs for items but not for things like mobs, biomes, enchants, etc., it would suggest that the problem lies somewhere within Cauldron.

  • Avatar of mrretrus mrretrus Nov 22, 2014 at 00:12 UTC - 0 likes

    That plugin is very useful! It was able to compile all the information on my server, and even compiled the list of the modded ID's, and what they are called. So then it must be possible to read this info, but I guess you guys were saying this is a feature that has yet to be implemented in otherdrops? I can now see both enum and ID, both of which Ive tried and it doesnt work with otherdrops :\ Would that mean whether it's enum or ID we can only use vanilla stuff for your plugin?

    Last edited Nov 22, 2014 by mrretrus
  • Avatar of CommodoreAlpha CommodoreAlpha Nov 21, 2014 at 22:42 UTC - 0 likes

    @To everyone who uses a Cauldron server and would like to know what the heck modded stuffed are named (including but not limited to items, potion effects, enchantments, biomes, mobs, etc.)

    This is quite a strange suggestion, but trust me on this. There is a plugin called RecipeManager. Now you might be wondering, "but I thought you were guiding us on how find documentation for our mods, we don't want a recipe-changing plugin!"

    Well, it is a recipe-changing plugin, but it also has the ability to list all this stuff for you! Download RecipeManager, run it on your server with all the mods installed on it. Go to your RecipeManager folder (in your plugins folder), and open up a file called "name index.html". You will find pretty much all the names there. However, I'd like to warn that this plugin documents numerical IDs according to your server.

    Now, if you use the technical name of anything in any other plugin, and that other plugin doesn't recognise it, it's because that other plugin only specifically supports vanilla and does not read the enum.

    @mrretrus: Go

    Numerical IDs will be deprecated in the future, although I'm sure you already know that. The problem is that to my knowledge with other things like items, numerical IDs are handled dynamically, so you might just want to figure out what the biome enum is.

  • Avatar of mrretrus mrretrus Nov 21, 2014 at 22:13 UTC - 0 likes

    Would it be possible to check biomes (and maybe even mobs) by ID instead of enum? They still have have to be ID's in some sort of final array right? Even in biomes o plenty there are biome ID,s and this information is somehow being extended to the biome info when you press F3, so perhaps hooking into that could make it possible, and maybe even for mobs as well. I know in a different mod it makes Jungle Spiders mob ID 103, so if I can check biomeID: X instead of just biome(enum) that might work... Can i check by ID?

  • Avatar of Graitt Graitt Nov 21, 2014 at 19:16 UTC - 0 likes

    <<reply 2399055>>

    So sad. You just killed me and so many hopes ;]
    I was just happy when OD finally started accepting my mob names without errors.
    http://cauldron.minecraftforge.net/threads/mod-mobs-mod-entity-names.720/

    Modded minecraft seriously needs a good tool for customizing mod mob mechanics, especially drops. There are so many mobs this days and they are always a problem for ballance at least.

    If theres anything I can do to help you with the mod mobs support, I could try.
    I know a bit less than nothing about programming, but perhaps I could test...

    Last edited Nov 21, 2014 by Graitt
  • Avatar of ZariusT ZariusT Nov 21, 2014 at 13:53 UTC - 0 likes

    Just added 3 tutorial videos (courtesy of others) to the Videos page - languages: one English, one French and one German.

    BFAK:29094,007bd3b9c7cf630d7476ff7167537f6c25a18c7cb0a513a3ca0e0730674ba6c5

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  • 3 comments
    #3 Nov 23, 2014 at 21:48 UTC - 0 likes

    @Mirreducki: Go

    Well the broadcast works now, but the error, I'm trying to make an instant furnace.

    I have to convert the number of items from the ore slot, and then set it as the number of items in the result slot.

    Apparently this works:

    on fuel burn:
    	cancel event
    	while ore slot of event-block is not air:
    		set {_ore} to ore slot of event-block
    		remove 1 of {_ore} from ore slot of event-block
    

    Oh skript I love/hate you.

    Last edited Nov 23, 2014 by Dracomeister

    Intermediate scripter whos always looking for ingenious solutions for the impossible.


    #2 Nov 23, 2014 at 21:46 UTC - 0 likes

    Should just be like that. But try just doing broadcast "%ore slot of event-block%" and see what it returns(without the while loop). Does the while loop even work/end?

    #1 Nov 23, 2014 at 21:41 UTC - 0 likes

    Hello there, I need a way to access the ore slot of the furnace!

    while ore slot of event-block is set:
    	set {_ore} to ore slot of event-block
    loop all players in radius 5 of event-block:
    	send "%{_ore}%" to loop-player
    

    What is this? I'm trying to access the ore slot of the furnace (no luck so far) and then turning the number of items in that slot into the number of items in the result slot.

    Does anyone know a way to do this?

    EDIT: I HAVE SOMETHING THAT WORKS NOW, BUT IT RETURNS SOMETHING QUITE STRANGE

    on fuel burn:
    	cancel event
    	while ore slot of event-block is set:
    		set {_ore} to ore slot of event-block
    		remove 1 of {_ore} from ore slot of event-block
    		wait 1 tick
    
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    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! Thread: Server thread
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! End of Error.
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! [Skript] Severe Error:
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! If you're developing an add-on for Skript this likely means that you have done something wrong.
    3:45:14 PM [SEVERE] #!#! If you're a server admin however please go to http://dev.bukkit.org/server-mods/skript/tickets/
    3:45:14 PM [SEVERE] #!#! and check whether this error has already been reported.
    3:45:14 PM [SEVERE] #!#! If not please create a new ticket with a meaningful title, copy & paste this whole error into it,
    3:45:14 PM [SEVERE] #!#! and describe what you did before it happened and/or what you think caused the error.
    3:45:14 PM [SEVERE] #!#! If you think that it's a trigger that's causing the error please post the trigger as well.
    3:45:14 PM [SEVERE] #!#! By following this guide fixing the error should be easy and done fast.
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! Stack trace:
    3:45:14 PM [SEVERE] #!#! java.lang.NullPointerException
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.util.Utils.itemStacksEqual(Utils.java:97)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.classes.data.SkriptClasses$17.change(SkriptClasses.java:662)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.classes.data.SkriptClasses$17.change(SkriptClasses.java:1)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.lang.util.SimpleExpression.change(SimpleExpression.java:233)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.effects.EffChange.execute(EffChange.java:273)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.lang.Effect.run(Effect.java:50)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:63)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:91)
    3:45:14 PM [SEVERE] #!#!     at ch.njol.skript.effects.Delay$1.run(Delay.java:85)
    3:45:14 PM [SEVERE] #!#!     at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53)
    3:45:14 PM [SEVERE] #!#!     at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345)
    3:45:14 PM [SEVERE] #!#!     at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:600)
    3:45:14 PM [SEVERE] #!#!     at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260)
    3:45:14 PM [SEVERE] #!#!     at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558)
    3:45:14 PM [SEVERE] #!#!     at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469)
    3:45:14 PM [SEVERE] #!#!     at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628)
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! Version Information:
    3:45:14 PM [SEVERE] #!#!   Skript: 2.1.2
    3:45:14 PM [SEVERE] #!#!   Bukkit: 1.7.9-R0.2
    3:45:14 PM [SEVERE] #!#!   Minecraft: 1.7.9
    3:45:14 PM [SEVERE] #!#!   Java: 1.7.0_67
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! Running CraftBukkit: false
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! Current node: null
    3:45:14 PM [SEVERE] #!#! Current item: remove [[long:1]] of {_ore}(as org.bukkit.inventory.ItemStack) from the ore slot of the block
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! Thread: Server thread
    3:45:14 PM [SEVERE] #!#!
    3:45:14 PM [SEVERE] #!#! End of Error.
    3:45:14 PM [SEVERE] #!#!
    
    Last edited Nov 23, 2014 by Dracomeister
  • 3 comments