Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Fermentum nullam vel libero duis non nunc, potenti ultricies vel suspendisse mauris gravida, nulla ridiculus eros. Ante mus pulvinar orci cubilia phasellus, varius purus dictum lacus praesent nascetur sociis magna, sagittis semper. Duis mus nonummy amet maecenas velit, enim felis nonummy tempus magnis, habitasse velit id tristique, eleifend varius dictum vestibulum a, curae. Velit.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

What hero or villain should I add next?

  •   16.7% - Professor X - 2
  •   16.7% - Loki - 2
  •   16.7% - Dr. Strange - 2
  •   25.0% - Galactus - 3
  •  0.0% - Invisible Woman - 0
  •   16.7% - IceMan - 2
  •  8.3% - Phoenix - 1
  •  0.0% - Shadowcat - 0
  •  16.7% - Magneto - 2
  •  8.3% - Green Goblin - 1
  •  16.7% - Sand Man - 2
  •  8.3% - Shazam - 1
  •   16.7% - Wonder Woman - 2
  •  8.3% - Scarlet Witch - 1
  •  0.0% - Black Panther - 0
  •  8.3% - Caption Marvel - 1
  •  8.3% - Groot - 1
  •   25.0% - Rocket Raccoon - 3
  •  8.3% - Star Lord - 1
  •  0.0% - Drax - 0
  •  0.0% - Gamora - 0
  •  8.3% - Cyborg - 1
  •   50.0% - Venom - 6

What hero or villain should I add next?

  1. Choices:

What's the most important thing to do?

  •  2.826 - Multiple arenas - 23
  •  4.231 - Bug fixes - 26
  •  1.524 - Complete the wiki/German wiki - 21
  •  3.750 - Dealers - 24
  •  3.364 - Skills (Any ideas?) - 22
  •  4.160 - Jailing - 25
  •  2.941 - MySQL Data storage - 17
  •  3.182 - Other things (Please write a comment) - 11
  •  4.000 - Usable API and documentation/examples - 4

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 22, 2014

Hymenaeos eget eros integer vulputate est, iaculis tempus tincidunt hymenaeos scelerisque bibendum, dictum ridiculus lectus porta gravida adipiscing, varius velit. Adipiscing iaculis curabitur primis fusce, aptent amet.

Ultricies lacus.

1 Nov 22, 2014

Sem justo nisl risus penatibus ultricies platea tempor duis, primis auctor convallis tempor viverra, consectetuer dictum consectetuer velit. Vitae amet morbi curae pede hendrerit massa, cursus hymenaeos class nostra sagittis accumsan fames, suspendisse porttitor ultrices aliquam. Parturient orci fringilla.

Nonummy sodales lacinia.

2 Nov 22, 2014

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Urna sem amet parturient nibh.

3 Nov 22, 2014

Congue lobortis sem inceptos tempor velit felis nunc dignissim, dictum enim neque est adipiscing, sed duis hymenaeos consequat, elementum tellus lobortis.

Diam tincidunt.

4 Nov 22, 2014

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Dictum leo mauris eros dis.

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Diam nisi donec magna tempus.

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Aliquam etiam.

7 Nov 22, 2014

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Hac mi.

8 Nov 22, 2014

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Donec ut.

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Odio nascetur.

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Vulputate rhoncus nam euismod integer.

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Taciti sem.

12 Nov 22, 2014

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Sollicitudin maecenas habitant.

13 Nov 22, 2014

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Nibh maecenas nisi.

14 Nov 22, 2014

Lobortis consectetuer eros penatibus duis, cubilia egestas neque torquent tempus donec, netus euismod pharetra diam in nonummy, magnis mollis turpis class tincidunt, urna. Quisque eros risus imperdiet luctus arcu non, augue dui aenean suspendisse diam nonummy, torquent taciti.

Cursus nostra facilisis bibendum.

15 Nov 22, 2014

Magnis tellus fames facilisis ridiculus nonummy, placerat congue luctus a tincidunt mi, vel vehicula nisi purus. Laoreet aliquam augue auctor curae tempor, diam felis maecenas proin laoreet, vel inceptos donec dictumst ridiculus, egestas mollis nisl ligula. Ante orci vestibulum curae, mollis eu tortor tristique massa, nulla dapibus.

Orci tempus hendrerit.

16 Nov 22, 2014

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Natoque facilisis tempor nibh.

17 Nov 22, 2014

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Massa donec.

18 Nov 22, 2014

Sollicitudin diam fames fermentum urna luctus inceptos curabitur eros, phasellus nullam eu in primis. Magnis rutrum curabitur praesent, leo consequat a facilisis ullamcorper ultrices, vulputate adipiscing laoreet eros dictumst.

Litora fames imperdiet congue sociis.

19 Nov 22, 2014

Posuere taciti senectus euismod mi, sit nostra adipiscing ligula blandit, sed mattis adipiscing velit pharetra mauris. In sollicitudin mollis sollicitudin egestas risus, elit natoque quisque congue, fames maecenas turpis per praesent, odio sem magnis est. Facilisi natoque senectus montes dictumst tristique, duis feugiat commodo consequat diam nonummy, quisque.

Morbi suspendisse dis duis luctus.

Comment preview

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  • Avatar of PlanarWarp PlanarWarp Nov 22, 2014 at 14:25 UTC - 0 likes

    @devWaleed: Go

    Ingame do /version GriefPrevention

    EnchantedFurnaces: Because pickaxes can only do so much.

  • Avatar of xSnowBlitzz718 xSnowBlitzz718 Nov 22, 2014 at 12:35 UTC - 0 likes

    @bigscary: Go

    Thanks. I appreciate it very much. I'll test to see if 9.1 fixed it and report back soon. For now I'll send you the download for cauldron 1.7.10 recommended version through private message if that is ok with you

  • Avatar of LeonardoGamer LeonardoGamer Nov 22, 2014 at 09:01 UTC - 0 likes

    The new GriefPrevention API breaks Skript (Because of the addition of the Material in "allowBuild(Player, Location, Material)"

    It would be good if you kept the two functions (the old allowBuild(Player, Location) and the new allowBuild(Player, Location, Material))

    I tried to edit the GriefPrevention Source to add the old allowBuild, and it worked perfectly in my Test Server, but in my Public Server, it crashed on Startup...

    Please, could you readd the old allowBuild?

    Last edited Nov 22, 2014 by LeonardoGamer
  • Avatar of devWaleed devWaleed Nov 22, 2014 at 07:35 UTC - 0 likes

    FFS how do I check what version of this plugin am I using >.< ?

  • Avatar of bigscary bigscary Nov 22, 2014 at 05:39 UTC - 0 likes

    9.1 Updates

    • Non-Vanilla items are now treated with suspicion - trying to right-click with them while pointing at a claimed block requires build trust.
    • Now caching more offline players so that they can be found by name, for fewer "player not found" errors.

    I will be away from my desktop PC this week, which means I won't be able to test any changes. I don't release untested changes, so no releases this week. :) I will try to keep up with answering comments. Happy turkey day, everyone!

  • Avatar of bigscary bigscary Nov 21, 2014 at 22:36 UTC - 0 likes

    @pr4xt3roy: Go

    Yes, please share your claim data with me! I'd like to have it for boot performance improvement work. I don't need the player data.

    Yeah, playernames > UUIDs are now converting in batches, and I don't call Mojang for UUIDs unless I can't find the UUID already in your local server data.

    Last edited Nov 21, 2014 by bigscary
  • Avatar of pr4xt3roy pr4xt3roy Nov 21, 2014 at 19:25 UTC - 0 likes

    I am so happy this project is being maintained regularly again! This is awesome!

    I was wondering why you made the UUID conversion do one player at a time rather than using the option to do 100 at a time (per second). This would speed up the conversion greatly.

    I am talking about this:

    Playernames -> UUIDs

    Thank again for this awesome plugin.

    Someone on here (I do not remember who or when) was asking if I could provide a copy of my flat file database to test performance (13154 players, 5526 claims). Do you still need that?

    Thanks.

    -- pr4xt3roy [ Survival / Strong Anti-Grief / Build / Make Friends ]
    Minecraft Server IP: CapricaTown.net

  • Avatar of bigscary bigscary Nov 21, 2014 at 18:19 UTC - 0 likes

    @xSnowBlitzz718: Go

    And I'm guessing Cauldron was taken down by the dmca? Where can I get it? I'm glad you're having some patience with me - the ramp up on this not-craftbukkit server stuff is painful.

    EDIT: I'm about to be away from my desktop pc for a week, which means I won't be able to test any changes I put in. I'm going to make a wild guess at how to fix your problem today, then release it and see how it goes. But, I still do want the answer to that "where's cauldron?" question, in case my guess doesn't work.

    @SuperPyroManiac: Go

    It might be that you don't have the YAML syntax exactly right. Also, make sure you're using the right name for the item. Here's the list:

    http://jd.bukkit.org/beta/doxygen/d9/db0/Material_8java_source.html

    There may also be a hint about the problem in your boot logs.

    Last edited Nov 21, 2014 by bigscary
  • Avatar of xSnowBlitzz718 xSnowBlitzz718 Nov 21, 2014 at 12:13 UTC - 0 likes

    @bigscary: Go

    oh btw. didn't see this until today. You need to use cauldron. It's like bukkit for modded servers

  • Avatar of xSnowBlitzz718 xSnowBlitzz718 Nov 21, 2014 at 12:02 UTC - 0 likes

    @bigscary: Go

    Love what you're doing. You're actually listening to your clients/users. It's amazing and rare. I would love to donate some amount after this is fixed for all your hard work :D

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  • 1 comment
    #1 Nov 22, 2014 at 13:47 UTC - 0 likes

    Hello, I made a gun with skript and it uses targeted entity.
    How would I make it only hurt actual mobs, not items?

    code:

    on tool change:
    	if player's tool is stone hoe:
    		name of player's tool contains "&fReloading..."
    		set name of player's tool to "&6Gun ▪ «20»"
    on rightclick with stone hoe:
    	if name of player's tool contains "&6Gun":
    		if name of player's tool contains "Reloading":
    			stop
    		if {gun.%player%.cooldown} does not exist:
    			set {gun.%player%.cooldown} to 0
    		if {gun.%player%.cooldown} is less than or equal to 0:
    			if {gun.%player%.ammo} is greater than 0:
    				damage targeted entity by 2.5 hearts
    				play mob spawner flames at targeted entity
    				play raw sound "mob.irongolem.hit" at targeted block with pitch 2 volume 1
    				play raw sound "mob.skeleton.hurt" at targeted block with pitch 2 volume 1
    				play raw sound "mob.zombie.wood" at targeted block with pitch 2 volume 1
    				play raw sound "mob.irongolem.hit" at player with pitch 2 volume 1
    				play raw sound "mob.skeleton.hurt" at player with pitch 2 volume 1
    				play raw sound "mob.zombie.wood" at player with pitch 2 volume 1
    				push player backwards at speed 0.2
    				remove 1 from {gun.%player%.ammo}
    				set {gun.%player%.cooldown} to 0.0
    				set name of player's tool to "&6Gun ▪ «%{gun.%player%.ammo}%»" 
    				stop
    			else:
    				set name of player's tool to "&6Gun ▪ «Reloading...»"
    				wait 4 ticks
    				play raw sound "fire.ignite" at player with pitch 1 volume 1
    				wait 6 ticks
    				play raw sound "random.door_open" at player with pitch 2 volume 1
    				wait 36 ticks
    				play raw sound "fire.ignite" at player with pitch 1 volume 1
    				wait 38 ticks
    				play raw sound "random.door_close" at player with pitch 2 volume 1
    				if player's tool is stone hoe:
    					set name of player's tool to "&6Gun ▪ «50»"
    				set {gun.%player%.ammo} to 50
    

    I wish I could change my BukkitDev name, if you know, please PM Me!

  • 1 comment