Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Viverra placerat curabitur praesent integer primis, sollicitudin sociis egestas lobortis lacinia parturient, torquent ridiculus mus sapien aliquam. Ipsum sed ut ad molestie, condimentum feugiat ac justo, suspendisse turpis ridiculus morbi dictum ultricies metus, dapibus nostra.

Polls preview

What feature do you want to see in v1.2?

  •  5.6% - Default Mob Configurations - 1
  •  5.6% - Mob Scaling Options - 1
  •   11.1% - Randomized Mobs (Diablo-style) - 2
  •   33.3% - Skill System Rewrite + More Skills - 6
  •  5.6% - More Custom AI Options - 1
  •  5.6% - More Item Options - 1
  •  0.0% - Target Conditions - 0
  •  22.2% - Citizens / Denizen Support - 4
  •  5.6% - Write a new item plugin instead! - 1
  •  5.6% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  27.3% - More Variables - 3
  •   45.5% - More possibilities to change the TabList - 5
  •   54.5% - A Bungeecord version - 6
  •  27.3% - More Commands - 3
  •  18.2% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 22, 2014

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Condimentum facilisi etiam.

1 Oct 22, 2014

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Tortor potenti porta.

2 Oct 22, 2014

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3 Oct 22, 2014

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4 Oct 22, 2014

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5 Oct 22, 2014

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6 Oct 22, 2014

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7 Oct 22, 2014

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Sollicitudin nostra pharetra tempor.

8 Oct 22, 2014

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9 Oct 22, 2014

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Lectus semper.

10 Oct 22, 2014

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11 Oct 22, 2014

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12 Oct 22, 2014

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13 Oct 22, 2014

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14 Oct 22, 2014

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15 Oct 22, 2014

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Lacus semper.

16 Oct 22, 2014

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17 Oct 22, 2014

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18 Oct 22, 2014

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19 Oct 22, 2014

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Comment preview

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  • Avatar of AnorZaken AnorZaken Oct 22, 2014 at 00:09 UTC - 0 likes

    @nullschritt: Go It already is in the code, I just haven't made a proper config for custom detectors yet.

    @PapiDimmi: Go Shouldn't be too hard, will add to my todo.

    ...Now the bad news:
    I'm too busy with work to fix these things any time soon.

    ...and the good news:
    v0.0.8 got approved?! That means the site has some staff again - nice! :)
    (Also I'm still around, just too busy atm.)

    See all my plugins in action at fudzer.se BFAK:90884911,d4b9e738c23131c8dace7064a54736d3fed01e8d5df253b3af2d0d047a4e2c5a

  • Avatar of PapiDimmi PapiDimmi Sep 29, 2014 at 01:31 UTC - 0 likes

    Please add a command to give yourself a detector, like: /oredetector get <gold/lapis/redstone/diamond/iron/emerald> ... with a permission as well, like oredetector.get

    I really need that! Please add it in. I want to use the command only, so also, please add a way to toggle crafting on or off; either via a config file, or via a command, like /oredetector crafting <on/off>

    BFAK:90786952,b6f336fc920de76dbe32935fcb1d36616ddde3501af30f482a4add0f2b2facd5

  • Avatar of nullschritt nullschritt Sep 13, 2014 at 07:04 UTC - 0 likes

    @AnorZaken: Go

    Please add configurable range! I'de like to be able to increase these values quite a bit.

    http://minecraft-mp.com/banner-23906.png

  • Avatar of AnorZaken AnorZaken Sep 08, 2014 at 19:51 UTC - 0 likes

    Since all of bukkit is basically standing still right now (I have received information that files are not currently being processed) I'm going to take a little risk and post the next version here: v0.0.8

    Note: This is not a staff reviewed version!

    As always full source is included in the jar, so if you have any doubts you can read the source and compile it yourself.

    (As a personal note though: I'm a software developer and I wouldn't risk my reputation by releasing something malicious! How would I be able to get future employment after that!?)

    I hope this site survives... but it feels like one might need to start looking for alternative ways of distribution :( :(
    More info here.

    Last edited Sep 10, 2014 by AnorZaken
  • Avatar of AnorZaken AnorZaken Aug 31, 2014 at 14:25 UTC - 0 likes

    @stefan457games: Go

    Thanks! :)
    Created a Reviews-page and added your video to it!

    (Although permissions does exist (total of 14 permissions). Made a comment about it on the video.)

    Last edited Aug 31, 2014 by AnorZaken
  • Avatar of stefan457games stefan457games Aug 30, 2014 at 12:53 UTC - 0 likes

    Video Tutorial on the Plugin:

    https://goo.gl/dw9gWX

    Credits Video: (Stefan_Gamer)

    INSCREVA-SE/Subscribe: https://www.youtube.com/user/stefan457plugins Image and video hosting by TinyPic
  • Avatar of AnorZaken AnorZaken Aug 27, 2014 at 00:57 UTC - 1 like

    === : A little news about the next version : ===

    OreDetectors v0.0.8 is progressing nicely!
    I really want to get rid of known issues with this upcoming release - it will fix all known visual issues with lore/deactivation/crafting for every possible way an item can be moved around in inventories! In the process I found and reported this bug: BUKKIT-5785 which I had to create a workaround for (done!).

    My next step is to prevent stacking of active OD-items - this is necessary in preparation for when they have energy-charge* (Edit: done!). I need to implement it in this release anyway because the new item-handling code is optimized performance-wise to take advantage of the fact that active OD-item stacks will never contain more than 1 item.
    (*Energy-charge is similar to durability except it wont break once it reaches 0.)

    Just like objects with durability, OD-items with different energy charge wont stack, but unlike objects with durability I will allow inactive OD-items with the same charge to stack! On activation the stack will simply split itself if needed. Neat huh? :P

    - - - - -

    EDIT2 : OreDetectors v0.0.8 uploaded! (Expect 5~7 days approval time.)

    So yeah, what's really nice about v0.0.8? :)
    All known issues have been fixed! (I wanted to do this in v0.0.7 originally, but pushed it forward since there where no major issues and I wanted to get a release with permissions out as soon as possible.)
    But anyway, I hope you will all like OD v0.0.8
    - Make sure to grab it as soon as it comes out! ;)

    Last edited Aug 29, 2014 by AnorZaken
  • Avatar of AnorZaken AnorZaken Aug 25, 2014 at 11:12 UTC - 0 likes

    So yeah... a lot of stuff is going on with bukkit and approval times are very long right now.
    PM me if you want to get your hands on v0.0.7 sooner.

    Edit: ...and now it's approved :P

    Last edited Aug 26, 2014 by AnorZaken
  • Avatar of AnorZaken AnorZaken Aug 21, 2014 at 19:07 UTC - 1 like

    @Tolle44: Go

    Nice gif! :D
    (You are credited in the image description - aka when you hover it!)

    Also don't worry! I love to make things tweakable! ;)
    (Should I ever fail regarding this, let me know and I will surely fix it unless there is a very, very good reason not to.)

    Last edited Aug 21, 2014 by AnorZaken
  • Avatar of Tolle44 Tolle44 Aug 21, 2014 at 11:21 UTC - 0 likes

    As a "Thank you" and tribute to your plugin, I made this:

    Detector Recipes

    Feel free to use it for your "Examples". Interval time is 2 seconds (like the Minecraft Wiki's) and is uploaded to www.imgur.com like your current example picture.

    Cheers! :)

    Last edited Aug 21, 2014 by Tolle44

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  • 3 comments
    #3 Oct 21, 2014 at 23:49 UTC - 0 likes

    @LosTxDream: Go

    I use this sort of thing to check for when someone is tempbanned in my tempban script:

    on join:
    	if difference between {ban.%player%} and now is less than {time.%player%}:
    		set join message to ""						
    		set {kickmsg.%player%} to true
    		wait 1 tick
    		kick the player due to "{@joinkickmsg}"
    	else:
    		set {kickmsg.%player%} to false
    

    the variable {ban.%player%} is set when I type /tempban <player> <timespan> and it sets it to that time(now), and the variable {time.%player%} is set to the second arg, which is the time span for example 2 seconds, 21 days, 45 hours etc....

    Hope this helps!

    -Dan

    command /HELP!!!!:
    	trigger:
    		message "Msg Beastzone With Your Problem =)"
    	#Anytime You need help, FOR SKRIPT ONLY
    		message "http://dev.bukkit.org/profiles/beastzone/"
    
    #2 Oct 21, 2014 at 23:49 UTC - 0 likes

    @LosTxDream: Go

    You can try setting a timespan, but I don't think setting timespans work like that

    set {_time} to "%{time}% seconds" parsed as timespan
    
    #1 Oct 21, 2014 at 23:41 UTC - 0 likes

    Hey guys!

    My problem is, that i cant check if something is less than {variable} seconds... for example:

    if {delay} is less than {time} seconds

    its important for my tempban plugin, because {time} can be 1 second, or 1000 weeks, if you know what i mean. so its not a continuous value, and i have to use a variable.

    maybe somebody knows how to fix it?

    I am grateful for any help.

  • 3 comments