Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Blandit et natoque felis mattis, pharetra ridiculus arcu diam etiam lacinia elementum, ante fermentum congue dui pede. Quisque convallis suscipit sapien elit ante, luctus nibh augue tempor gravida vitae quisque, vivamus lacus mi habitant. Conubia cum tellus adipiscing viverra, sociosqu lorem at metus mauris lacus, sagittis porta pede sed lobortis vehicula, elit. Fringilla proin montes turpis, netus curae varius tempus id tempus semper molestie, massa dolor dictum habitasse, ante dignissim hac senectus litora. Hendrerit habitant nec iaculis consectetuer odio, est habitant egestas varius facilisis eget.

Polls preview

Please rate this plugin

  •   60.0% - ■■■■■ (5 Blocks) - Amazing - 6
  •  10.0% - ■■■■□ (4 Blocks) - Great - 1
  •  20.0% - ■■■□□ (3 Blocks) - Good - 2
  •  0.0% - ■■□□□ (2 Blocks) - Average - 0
  •  10.0% - ■□□□□ (1 Blocks) - Bad - 1
  •  0.0% - □□□□□ (0 Blocks) - Why would you rate this :( - 0

Please rate this plugin

  1. Choice:

Which of the following would you like to be created as a seperate Plugin?

  •  50.0% - MineField - 1
  •   100.0% - DeadEnd - 2
  •  50.0% - DisIntegration - 1
  •   100.0% - LastArcherStanding - 2
  •  50.0% - SheepFreenzy - 1
  •  50.0% - SimpleSmokeMonster - 1
  •   100.0% - SlapFight - 2
  •  50.0% - ChickenTag - 1

Which of the following would you like to be created as a seperate Plugin?

  1. Choices:

What do you think:

  •  2.222 - How good is this Skript Compared to Essentials? - 9
  •  1.000 - Do you have problems with different Aliasses? - 7
  •  2.600 - Want to give me a digital Cookie? - 10

What do you think:

  1. How good is this Skript Compared to Essentials?:

  2. Do you have problems with different Aliasses?:

  3. Want to give me a digital Cookie?:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 25, 2014

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10 Apr 25, 2014

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11 Apr 25, 2014

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12 Apr 25, 2014

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13 Apr 25, 2014

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17 Apr 25, 2014

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19 Apr 25, 2014

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Comment preview

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  • Avatar of Jcdesimp Jcdesimp Apr 25, 2014 at 05:30 UTC - 0 likes

    @delsolsi213: Go

    Latest release has this, waiting on bukkit approval.

  • Avatar of delsolsi213 delsolsi213 Apr 24, 2014 at 21:59 UTC - 0 likes

    @Jcdesimp: Go

    well can you add that option? if the player has x permission he can bypass the limit and buy Extra claim blocks with in game money?

  • Avatar of TriBlade9 TriBlade9 Apr 22, 2014 at 04:29 UTC - 1 like

    Great plugin! Keep it up!

  • Avatar of Jcdesimp Jcdesimp Apr 14, 2014 at 05:06 UTC - 0 likes

    @ItsTrigger: Go

    I'm probably going to implement something similar to what you describe here. Playing around with the other method was, as you stated, inefficient. So basically this will just be like what we have now but with more "extra land" permission nodes.

    Last edited Apr 14, 2014 by Jcdesimp
  • Avatar of ItsTrigger ItsTrigger Apr 13, 2014 at 14:00 UTC - 0 likes

    @Layania: Go

    The issue with this is that not all permissions plugins support dynamic permissions, and by giving the nodes an arbitrary integer scale is generally frowned upon as it can be very slow.

    What would the maximum value be? Say you support up to 1,000 blocks, your code would be similar to:

    for (l = 0; l < 1000; l++) {
        if (player.hasPermission("Landlord.limit." + l) {
            // Logic
        }
    }
    

    Which you'd have to iterate through 1000 times every time a player claims in order to work out their maximum claims. It gets very slow on busy servers.

    Perhaps my explanation before wasn't clear enough, but it does solve the problem by defining set values, and only iterating through the possible values. I named my list after common groupings found on servers, but that doesn't mean they're tied directly to groups.

    If the config had a section like:

    defaultChunks: 5
    chunkUpgrades:
      upgradeone: 10
      upgradetwo: 25
      vip: 50
    

    The Java code that would need to be written for this would only need to iterate through as many entries as are in chunkUpgrades. These nodes could be given by admins to groups (such as Landlord.limit.vip above to give 50 chunks) or bought as upgrades using systems like BossShop or Buycraft).

    int totalChunks = getConfig().getInt("defaultChunks", 5);
    
    for (String key : getConfig().getConfigurationSection("chunkUpgrades").getKeys) {
        if (player.hasPermission("Landlord.limit." + key) {
            int newValue = getConfig().getInt("chunkUpgrades." + key, 0);
    
            if (newValue > totalChunks) { totalChunks = newValue; }
        }
    }
    

    EDIT: This method does allow you to specify multi-world permissions for different limits too, just give people different configured nodes in different worlds.

    Last edited Apr 13, 2014 by ItsTrigger
  • Avatar of Jcdesimp Jcdesimp Apr 12, 2014 at 21:02 UTC - 0 likes

    @Layania: Go

    I've been considering doing it this way for a while but it could be tricky to use and to code. I'll keep playing around with different ideas though.

  • Avatar of Layania Layania Apr 12, 2014 at 17:59 UTC - 0 likes

    @ItsTrigger: Go

    It was better to use permissions like

    maxchunk.10
    maxchunk.5

    and manage them in permissions groups
    We can also control in wich world we add more chunks :)

  • Avatar of Jcdesimp Jcdesimp Apr 08, 2014 at 17:36 UTC - 0 likes

    @ItsTrigger: Go

    I actually like the way that works, I'll probably implement something similar to this in the next release. Thanks.

    Last edited Apr 08, 2014 by Jcdesimp
  • Avatar of ItsTrigger ItsTrigger Apr 08, 2014 at 13:45 UTC - 0 likes

    @Jcdesimp: Go

    uHome is a plugin example I'd just quickly mention; in the config it uses a set of Key/Value pairs in the config to define limit tiers permission nodes.

    This could be done similarly for Landlord using a config section like:

    ChunkLimits:
      guest: 5
      member: 10
      vip: 25
    

    Then simply iterate the set, checking the player if they have Landlord.limit.<key>

    If so, they get the limit of the highest number.

    This plugin looks to be shaping up well, and will almost certainly be what I'll use for 1.8. We currently use Grief Prevention, which is just deteriorating with every passing day.

    EDIT: It's getting on a bit now but the uHome repo can be found at github.com/ks07/uHome

    Last edited Apr 08, 2014 by ItsTrigger: Fixed link
  • Avatar of Jcdesimp Jcdesimp Apr 07, 2014 at 23:56 UTC - 0 likes

    @delsolsi213: Go

    You can't do that specifically but you can simply remove the limit altogether if you want. However I will take into account the idea of possibly adding a "freePlots" config option so that users can get a certain amount of plots at no charge.

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    #1 Apr 25, 2014 at 05:11 UTC - 0 likes

    I'm trying to create a script that will burn an attacker for 1 second (/burn [player] 1) if the victim has a fire charge (that has the enchantments Flame 1 and Protection 1, and is renamed "&4Fiery_Orb"). How would I go about doing this?

    I've tried this, but it doesn't work:

    on damage:
        victim is a player
        if victim has fire charge named "&4Fiery_Orb":
            execute console command "/burn %attacker% 1"

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