Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Consectetuer phasellus ac sapien eget dui faucibus lacinia, auctor condimentum purus curabitur nostra, inceptos facilisi porta quis lectus, proin varius sociosqu. Arcu erat mollis quis.

Polls preview

What feature do you want to see in v1.2?

  •  4.3% - Default Mob Configurations - 1
  •  4.3% - Mob Scaling Options - 1
  •   17.4% - Randomized Mobs (Diablo-style) - 4
  •   26.1% - Skill System Rewrite + More Skills - 6
  •  4.3% - More Custom AI Options - 1
  •  8.7% - More Item Options - 2
  •  0.0% - Target Conditions - 0
  •  26.1% - Citizens / Denizen Support - 6
  •  4.3% - Write a new item plugin instead! - 1
  •  4.3% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  25.0% - More Variables - 3
  •   41.7% - More possibilities to change the TabList - 5
  •   58.3% - A Bungeecord version - 7
  •  25.0% - More Commands - 3
  •  16.7% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 30, 2014

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Cras risus.

1 Oct 30, 2014

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Ornare sagittis adipiscing odio.

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Comment preview

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  • Avatar of IamChaoz IamChaoz Oct 30, 2014 at 23:00 UTC - 0 likes

    I want to give a zombie potion buffs when it's in the water. The way it's currently set up doesn't seem to be working.

    MOB

    WaterZombie:
      Health: 25
      Damage: 7
      Mobtype: zombie
      Display: 'Water Zombie'
      Skills:
      - skill WaterBuff ~onTimer:1 >0
      DamageModifiers:
      - DROWNING 0
    

    SKILLS

    WaterBuff:
      Cooldown: 1
      Skills:
      - potionself REGENERATION:2:1
      - potionself INCREASE_DAMAGE:2:1
      - potionself SPEED:2:4
      - potionself DAMAGE_RESISTANCE:2:1
      - setname '&4Water Zombie'
      Conditions:
      - inblock water
    
    Last edited Oct 30, 2014 by IamChaoz

    I was the biggest fucking idiot on this planet once.

  • Avatar of adw123 adw123 Oct 30, 2014 at 21:26 UTC - 0 likes

    @Mythledgic:

    Please save your config to a bukkit paste or format your code with code brackets. I can't read it like that.

    Thanks.

  • Avatar of Mythledgic Mythledgic Oct 30, 2014 at 21:11 UTC - 0 likes

    @adw123: Go

    Fixed the spawner problem, was on my side sorry. I was renaming them in config but not going into the file and also changing that name, so it would make a copy. Decided to post this incase others are having the same problem.

    The Mcstats stop doing it.

    This is meant to damage you for 50lp every 10 ticks, and make you not move. kavanpoisbind6sec: Cooldown: 0 Skills: - newtarget 25 >0 1 - msg 25:'&3&6&n$target&9 has been poisoned by $boss!' - effect target particles slime:2:2:200:1 >0 1 - delay 100 - potion 2:SLOW:6:2 >0 1 - projectile Arrow >0 1 - effect target particles slime:2:2:200:1 >0 1 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1 - delay 10 - damage 0:50:true >0 1

    This is meant to hit the player for 75, and heal the boss for 75 kavanbleed3sec: Cooldown: 0 Skills: - newtarget 50 >0 1 - msg 50:'&3&6&n$target&9 has been chosen as a blood sacrifice!&3' >0 1 - damage 0:75:true >0 1 - healself 75 >0 1 - delay 20 - damage 0:75:true >0 1 - healself 75 >0 1 - delay 20 - damage 0:75:true >0 1 - healself 75 >0 1

  • Avatar of adw123 adw123 Oct 30, 2014 at 16:12 UTC - 0 likes

    @saxons12:

    Please post your spawner config file that is giving you problems.

    In regards to cooldown not counting in seconds, I haven't seen that before but I know Xikage has been working on a lot on spawning code. It could be a bug or performance enhancement of some sort.

    Thanks.

  • Avatar of adw123 adw123 Oct 30, 2014 at 16:07 UTC - 0 likes

    @Mythledgic:

    1. Lets start with the spawner issue. How are you deleting them? Are you running the /mm s delete command or are you actually deleting the spawner file?

    2. Post your mcstats error. I'm guessing this is just an update error which can probably be ignored.

    3. Post your skills which don't seem to be working.

    Thanks.

    Last edited Oct 30, 2014 by adw123
  • Avatar of adw123 adw123 Oct 30, 2014 at 15:58 UTC - 0 likes

    @Dant35:

    Please check out the ExampleMobs config section here:

    http://xikage.elseland.net/mythicmobs/doku.php/configuration

    If you have any other questions, please let me know.

  • Avatar of IamChaoz IamChaoz Oct 29, 2014 at 16:05 UTC - 0 likes

    @PedoPedo: Go

    Do you have ProtocolLib and LibsDisguises on your server? Mobs with disguises will not work unless you have those two plugins installed.

  • Avatar of PedoPedo PedoPedo Oct 29, 2014 at 02:54 UTC - 0 likes

    @IamChaoz: Go

    When the mobs spawn into the world, you can see it, but like 2 seconds later they become invisible and they keep attacking players but players can't attack them.

  • Avatar of fastlockel fastlockel Oct 28, 2014 at 15:45 UTC - 0 likes

    Using latest MythicMobs 1.1.3 from dev build, latest spigot mc and latest worlguard 6:

    Caused by: java.lang.IncompatibleClassChangeError: Found interface com.sk89q.worldguard.protection.ApplicableRegionSet, but class was expected at net.elseland.xikage.MythicMobs.Compatibility.WorldGuardSupport.LocationAllowsMobSpawning(WorldGuardSupport.java:53) [?:?] at net.elseland.xikage.MythicMobs.EventListeners.MobSpawnListener.MobSpawnEvent(MobSpawnListener.java:27) [?:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [?:1.8.0_20]

  • Avatar of Dant35 Dant35 Oct 28, 2014 at 11:34 UTC - 0 likes

    Can anyone please explain how mob levels work? I cant seem to find any documentation on it.

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    #1 Oct 30, 2014 at 22:35 UTC - 0 likes

    First i have the an icon displyed when the debuff of immolate is on my target. I would like it to Animate (shake or a board to flash) when there is 4 second left in the duration of the debuff. How do i do that?

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