Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Tempus feugiat cum pede egestas, placerat facilisi pretium quam, morbi vitae consequat inceptos ornare, lectus pretium proin diam elit, sodales dui hac non et elementum, neque sed.

Polls preview

SwornGuns, CrackShot, or Both?

  •  0.0% - Implement SwornGuns only. - 0
  •   50.0% - Implement CrackShot only. - 5
  •   50.0% - Implement both into 2 separate builds. - 5

SwornGuns, CrackShot, or Both?

  1. Choice:

What should I implement next? (new poll!)

  •  6.7% - More particle effects - 1
  •   33.3% - (Better) bungeecord integration (instant join, etc.) - 5
  •   26.7% - VIP-Permissions (join full arenas, etc.) - 4
  •   33.3% - More gamemodes (already avaiable: Normal, BowSpleef, Splegg and SpleefRun) - 5
  •   46.7% - Join lobbies not arenas (lobbies could have multiple arenas with mapvote, etc.) - 7
  •  6.7% - Admission charge for arenas - 1
  •   46.7% - Ranking with playerheads - 7
  •   20.0% - Singleplayer with Citizens NPCs (not sure if I will implement it... It's lot's of work) - 3
  •   20.0% - Random gamemode each match (or voting) - 3
  •   26.7% - TeamSpleef - 4
  •  26.7% - MySQL database - 4
  •  13.3% - Better spectator mode - 2
  •  6.7% - Item rewards - 1
  •  13.3% - Arenas with different difficulty levels (required points to join -> only experienced players) - 2
  •   40.0% - Option to enable double jumps in arenas (like mineplex) - 6
  •  0.0% - API for other developers (Events, etc) - 0
  •  6.7% - Others (suggestion are always welcome) - 1

What should I implement next? (new poll!)

  1. Choices:

Update All messages can you editing in the config.yml and BungeeCord plugin in the config.yml on/off. Its ending at 5.3.2015

  •  0.000 - Updatin this Plugin. - 1
  •  5.000 - MySQL BanSystem feröfeltlichen. - 1
  •  0.000 - A other Plugin. (Posting it in the Kommentaries) - 1
  •  0.000 - Effecte Plugin. - 1
  •  0.000 - MinePlex Gubgets. (treasurechest, keys...) - 1
  •  5.000 - MySQL Autonick Plugin. - 1
  •  5.000 - ChatSystem Plugin. - 1
  •  5.000 - SkyPvP Plugin. whit MySQL stats. - 1
  •  0.000 - MySQL LobbySystem Plugin. - 1
  •  0.000 - MySQL Ränge System API. - 1
  •  0.000 - KitPvP Plugin. - 1
  •  5.000 - Register Plugin. - 1
  •  0.000 - Pets Plugin. - 1
  •  5.000 - EnderKits update. - 1
  •  5.000 - Explosion update. - 1
  •  0.000 - SurvivalGames Plugin. - 1
  •  5.000 - Ein geheimes Plugin. - 1

Update All messages can you editing in the config.yml and BungeeCord plugin in the config.yml on/off. Its ending at 5.3.2015

  1. Updatin this Plugin.:

  2. MySQL BanSystem feröfeltlichen.:

  3. A other Plugin. (Posting it in the Kommentaries):

  4. Effecte Plugin.:

  5. MinePlex Gubgets. (treasurechest, keys...):

  6. MySQL Autonick Plugin.:

  7. ChatSystem Plugin.:

  8. SkyPvP Plugin. whit MySQL stats.:

  9. MySQL LobbySystem Plugin.:

  10. MySQL Ränge System API.:

  11. KitPvP Plugin.:

  12. Register Plugin.:

  13. Pets Plugin.:

  14. EnderKits update.:

  15. Explosion update.:

  16. SurvivalGames Plugin.:

  17. Ein geheimes Plugin.:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Mar 31, 2015

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Venenatis urna sollicitudin hymenaeos purus.

1 Mar 31, 2015

In feugiat posuere mi a laoreet ultrices, lobortis eu hymenaeos varius curabitur scelerisque semper, felis cras fermentum ullamcorper lectus, mauris nisi litora. Quam neque hymenaeos magna.

Auctor ac.

2 Mar 31, 2015

Urna integer vehicula orci neque ligula, massa non et luctus, libero sodales montes semper, dui et felis magna massa, facilisi.

Mattis lobortis lacus.

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Inceptos platea dolor sollicitudin tempor sit vestibulum lobortis non, platea sed dolor litora cum, erat felis tellus lacus. Phasellus ullamcorper condimentum mollis condimentum, sapien vitae taciti posuere sollicitudin euismod, pharetra arcu erat metus vitae suspendisse, egestas quis mattis nascetur, egestas. Pulvinar adipiscing.

Placerat pulvinar neque bibendum eu.

4 Mar 31, 2015

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Turpis taciti blandit.

5 Mar 31, 2015

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Aenean erat.

6 Mar 31, 2015

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Viverra inceptos.

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Tristique vel proin tincidunt convallis cras sociis dictum, faucibus suspendisse aliquam nunc aptent nulla phasellus, sed lorem mattis consequat platea. Commodo ultrices.

Proin non aliquam.

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Sodales volutpat dictum sociosqu malesuada augue venenatis, pellentesque praesent laoreet urna bibendum nulla, pellentesque primis faucibus fames, torquent cum gravida faucibus vivamus. Nascetur consequat.

Habitant elit maecenas sit ridiculus.

9 Mar 31, 2015

Faucibus augue sapien aliquam nisl aliquet enim, molestie mattis ultrices sollicitudin lorem quisque, risus vestibulum nonummy mauris cubilia, eget. Ornare ullamcorper nam litora class per, sodales ac vivamus nibh id taciti pharetra, mus sapien etiam pede maecenas. Velit euismod platea tempus magna, nisl potenti.

Maecenas ante enim mollis.

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Class cursus quis.

11 Mar 31, 2015

Ligula cum penatibus eu vestibulum facilisi, purus ornare eget purus id aptent, vulputate aenean hac scelerisque, morbi ultrices convallis litora nisl.

Interdum at posuere.

12 Mar 31, 2015

Eget hendrerit nulla elit rhoncus, lorem netus platea pretium metus dignissim quisque, adipiscing egestas non consectetuer pharetra, facilisi non. Mauris gravida primis iaculis hendrerit, ultricies ac per vitae sit, fermentum amet curae sapien, malesuada sociis condimentum euismod cum dolor, scelerisque pretium.

Euismod velit blandit.

13 Mar 31, 2015

Vestibulum faucibus ligula odio pellentesque turpis velit, sem est litora facilisis integer, pharetra elit pellentesque primis vel, in turpis vestibulum magnis, amet suspendisse. Imperdiet sollicitudin ullamcorper tempor dictumst dictum cubilia, torquent.

Netus cum turpis nunc.

14 Mar 31, 2015

Conubia vitae vivamus pede habitasse commodo, diam accumsan platea elit, convallis vestibulum montes iaculis, curae conubia porta non senectus. Tempus.

Porta blandit.

15 Mar 31, 2015

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Platea velit aptent tristique.

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Dictumst vel nascetur luctus orci, turpis sociis magnis vestibulum purus sem, massa facilisis auctor sociis volutpat, scelerisque lobortis eros dictumst ullamcorper, eleifend praesent venenatis arcu. Mauris duis natoque ultrices pharetra aptent, pede vestibulum pretium dictumst, sit dapibus torquent lacus, commodo vulputate magna consectetuer non.

In laoreet vel.

17 Mar 31, 2015

Phasellus convallis facilisis vehicula platea penatibus vehicula eleifend, eu facilisis tempus cum aenean, proin elit dapibus tincidunt etiam habitasse, imperdiet. Congue condimentum augue pretium vivamus, aliquam ut mauris conubia, ornare mi laoreet dui facilisis, duis aliquam dis.

Dui massa quis ipsum rhoncus.

18 Mar 31, 2015

Sagittis orci at phasellus nulla posuere netus pellentesque, rutrum volutpat varius nostra, justo ipsum lorem tristique dignissim pharetra, nec eleifend hac congue cursus, netus primis amet. Fames tellus hendrerit leo, lacinia.

Etiam felis mattis quam laoreet.

19 Mar 31, 2015

Risus odio tristique nec amet, faucibus etiam eros libero dictumst, orci fermentum euismod condimentum nunc aenean suscipit, molestie venenatis gravida pulvinar aptent, auctor amet tincidunt rutrum,. Dis diam etiam turpis massa nascetur, ante penatibus urna a tellus, tortor bibendum auctor curae, fermentum.

Nascetur habitasse diam.

Comment preview

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  • Avatar of zrocweb zrocweb Mar 31, 2015 at 12:43 UTC - 0 likes

    @chrisotherwise: Go

    Sure no worries!

    Permissions you need to give, some are optional:

    • Primary:
      • knapsacks.share
    • Secondary:
      • knapsacks.size. where is size of the knapsack(s)
      • knapsacks.open.other
      • knapsacks.see.other
      • knapsacks.see.other.anywhere
    • Optional:
      • knapsacks.list.other
      • knapsacks.touch.other
      • knapsacks.modify.other
        That's pretty much all you need to assign, permission wise (most of these are in the different Knapsack Permissions Groups, but some are not as they may vary.

        In terms of using the Knapsack Share Functionality, it's quite easy. Once a player has permission to share Knapsacks (primary node), they can add players using the command /ks share [id] add [player, player, ....] For all the share commands use /ks share
        Then any player that was added to another players Knapsack can simply use the command /ks see [player] [id]. Note: ID is the Knapsackid or Knapsack Number the player is sharing.
        Depending on the permissions the player who was granted share rights to the Knapsack, they will be able to view the shared Knapsack, but maybe not modify it. The see.other.anywhere node controls distance in how a shared player can view another players Knapsack. If the shared player does not have this node and the knapsack owner is not in the proximity of the player they shared player will not be able to open the shared knapsack. Most of the other nodes are pretty self explanatory as well as the functions married to them. There are a few other features with shares that you'll probably stumble across, like stashing and porting and knapsack linking/interface modes. Other than this, that's pretty much it. Of course it does go deeper than what I've explained above but this is the basics and generally what people use. I'll leave the cool stuff (deeper things) for you to find while using the shares!
  • Avatar of chrisotherwise chrisotherwise Mar 31, 2015 at 11:32 UTC - 0 likes

    Sorry, another question... Can you explain how sharing works? I've shared a knapsack with a friend but can't work out how he can access it. Please could you explain? I've had a look through the docs but can't find anything related to this at all.

    Also, in one of our worlds (named "spawn") all players are getting the message "Not allowed to use Knapsacks in this world!" when they try to take *any* inventory-related action - even moving stuff around in their inv. Any ideas how I could stop this? All worlds other than this one are fine.

    Thanks again.

    Last edited Mar 31, 2015 by chrisotherwise
  • Avatar of zrocweb zrocweb Mar 30, 2015 at 12:13 UTC - 0 likes

    @zachrywilsn: Go

    Hey! Yes is a good idea and is in the works now. Still finishing up some things and testing. Maybe in the next release, not sure when yet, though. I can tell you that there will be a GUI involved that will help in the aid of config rather than having to use the yml by itself as the config (of course you can do either). Additionally, the eoc command (/ks buy, /ks sell) will be included. Sorting through some things on the auction piece to make it not only cool, but optimum as well logical!! Stay posted!

  • Avatar of zachrywilsn zachrywilsn Mar 30, 2015 at 00:32 UTC - 0 likes

    "Add Knapsack Eco System allow buying and selling of Knapsacks"

    would like to see this similar to Auction plugin. Add the sack for sale with a price then people can maybe do /KS playershops This would let them hover over the sacks for sale showing the price. If you click on the sack it would show what is inside of that sack. :) good idea?

    Also would like to see a way for players to buy the sacks via command. /ks buy <packsize>

    a config would be used for pricing.

    Last edited Mar 30, 2015 by zachrywilsn
  • Avatar of chrisotherwise chrisotherwise Mar 25, 2015 at 20:54 UTC - 0 likes

    @zrocweb: Go

    wow, thanks for your amazingly quick reply!

    Allocating to rank by size will do me just fine, thanks!

  • Avatar of zrocweb zrocweb Mar 25, 2015 at 20:38 UTC - 1 like

    @chrisotherwise: Go

    Hey Chris! Thanks and your welcome! glad you like it!

    answer to your first question regarding the ability to limit a players number of Knapsacks allowed to Craft based on rank. Short and sweet. No there is nothing of specific to rankings, yet. However you can limit the number of Knapsacks per Knapsack that are allowed to be crafted as well as limit based on size (permissions). This is not exactly what I think you were asking but might serve a small part in your cure. There are permissions for each size Knapsack as well!

    Regarding your second question. The max: setting, per each Knapsack (sack) is the total number of Knapsacks any given player may craft or hold of that Knapsack, period.

    Let me know if you have any more questions.

    Last edited Mar 25, 2015 by zrocweb
  • Avatar of chrisotherwise chrisotherwise Mar 25, 2015 at 19:57 UTC - 0 likes

    Hi,

    Thanks for this great plugin, which will soon completely replace Virtualpack on our server. I do have one question about the config:

    - I would like to be able to allow different ranks of player to create different numbers of knapsacks - so a beginning user can craft only 1, but a long-time player can craft (say) 20. Is this possible? I can't find any permission node related to this type of setting?

    Also, please could you tell me what the "max:" parameter is in the Knapsack definition section of the config? - I couldn't see any definition of it in the docs.

    Many thanks for your help,

    Chris.

  • Avatar of zrocweb zrocweb Mar 14, 2015 at 19:30 UTC - 0 likes

    @kirby456: Go

    Kiryby, Sounds good man!
    In terms of the interface link with a chest and accessing it from far away. Hmm. interesting concept.. Will give it some thought, I like it. Would make chest shops easier to manage as well without having to actually go back to that chest/shop to re-fill if that is the style of that chest/shop..

    As for the interface functionality.. It's actually pretty easy once you test and use it a few times. I tried to make it as easy as possible. As for the video. Yeah I am working on a mini-series of all the functions of the complete plugin as videos so people can get a better feel for it rather than all the reading.

    However, until those are completed allow me to briefly describe to you the interface (have you read the interface project page?)

    The purpose of the Interface is to allow players to use their Knapsacks like it was part of the player (as it actually is and should be). However there is no direct way to do that in Minecraft because of the inventory limitations. So this is how the Knapsack Interface and Link was born.

    Let's say you have one Knapsack (size 54) and you have a few chests in your house as well as your inventory (player) is completely full. Rather than having to move stuff from your inventory to a chest or to a Knapsack, you can interface your Knapsack directly with any of the chests. There are several ways to do so. One is the most easiest and requires issuing command /ks sackmode with the Knapsack in-hand. Once you do this you will turn you Knapsack into your Player Inventory and it's accessible as if it was your inventory to anything other storage container you open, chest, furnace, etc...
    The second method is to actually create a Knapsack Link to either one-side of a double chest or to a single chest. Using the blaze rod (configurable), issue command /ks link. Doing so will put your blaze rod into Link mode and then all you do is punch all the chests and other blocks that serve as storage containers and Knapsack Links are automatically created for you to those blocks/chest, etc... Then whenever you want to access that chest with your Knapsack, put the Knapsack of choice in-hand and use the Knapsack on the block/chests,etc... and your Knapsack is now in sackmode, again it becomes your player inventory and you can manage it's inventory directly with the chest, furnace, workbench, etc...

    Note: There are permissions required for using links, creating links as well as using the manual /ks sackmode command. The manual command was created to allow players the options of interfacing their Knapsacks with their own chests, etc... when they didn't have access to create and/or use Knapsack Links.
    Read the Interface Page a little more and I think you'll understand it based on what I explained here as well as the page itself. If not, let me know and I'll try to help you (can hop on your server, etc..)

    Later.

  • Avatar of kirby456 kirby456 Mar 13, 2015 at 21:05 UTC - 0 likes

    @zrocweb

    Sweet :) Thanks for a replay! That would be awesome if it works out great. Would you mind if I suggest another thing? Can you make it so the Knapack can access a linked chest if the owner locks the chest with Lockette (or any other lock plugins) so that other peps can't access the owners chest with the Knapsack but they can use the knapsack interface still. That would be very useful if you're very far away from your chest and you can just access it with a knapsack. Like I said before, the knapsack can access the chest if the knapsack is empty - there's nothing inside the knapsack - and you must be the owner of the chest. You can add a command that enables this option that allows you to do so. If this option is disable, you can't access the chest but you can still use the interface. I'm sorry if I suggested the feature that it's already made. I still don't understand the interface feature all the way. It's kinda confusing. You could make a video (or someone else could if they want to) that explains the interface feature if you want to. That would be helpful.

    Thanks and your welcome :)

    I'm a kind a person that test, suggest features for the plugins that are not created by me on my server so that they can be better. I'm testing to see that my server works with other people. I'm also looking for staffs.

    server ip:

    kirby-craft.no-ip.org

    If you can't join (or you can join), please message me in a pm so that I'll know because I'll be AFK often. The server won't be online 24/7 though. I'll try to make it so that it is 24/7 in an effective way.

  • Avatar of zrocweb zrocweb Mar 13, 2015 at 09:00 UTC - 0 likes

    @kirby456: Go

    Hey Kirby. Yeah, I know these types of plugins are unique in themselves. The principal behind the auto-fill is to be able to automatically collect the items on the ground in an orderly fashion. However, because of these plugins, the items never actually hit the ground and are added to the players inventory immediately upon breaking and/or a percentage of the broken block spread out. With out direct interfacing with said plugins API (most don't have one), I will have to re-write the auto-fills to intercept player inventory additions as well. It could get a little hairy but I am working on it. Not sure on the release date of this though as it will require extensive testing to avoid major bugs and a ton up release updates.

    We, knightsoftheblock.com, run the same plugin on our prison server and are probably going to be taking it off-line due to the popularity of the Knapsacks and the auto-fill AI. With the Auto-Fill, players actually pick-up the items faster than than they would naturally and if your using such plugins (Auto-Pickup, etc..) to avoid players from stealing other players drops, you may want to test it without these plugins, using Knapsacks auto-fill. It's quite robust in itself.

    Other than that, I can't tell you anything else until I make some major changes and test and release. I can keep ya posted on targeted releases of such if you want.

    Thanks..

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  • 1 comment
    #1 Mar 31, 2015 at 12:29 UTC - 0 likes

    so i want a skript where when a player respawns they will be give kits armor and pvp. if someone could make this then it would be great.

    www.youtube.com/user/thegamingcrafterr

  • 1 comment