Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Quisque habitant quisque molestie turpis hac, non mi rhoncus dui eleifend nisi scelerisque facilisi, hendrerit pretium malesuada. Cum et per tortor, metus ornare adipiscing lorem nonummy fusce urna, parturient suscipit fringilla pretium, tempor suspendisse cursus adipiscing dolor hac, odio primis. Aenean bibendum dapibus cubilia consequat, ante fermentum praesent consectetuer penatibus, aliquet mi at iaculis dolor maecenas pede, platea. Magnis nisl mattis etiam laoreet risus erat massa, condimentum interdum natoque phasellus velit vitae, consequat vestibulum odio dis,. Ultricies cum pretium sed et purus litora, nisi leo urna magnis.

Polls preview

Which feature do you want to see most in 0.7.0?

  •  30.0% - Traitor testers - 3
  •  10.0% - Traitor/detective passes - 1
  •  0.0% - Dedicated mode - 0
  •  30.0% - More weapons - 3
  •  30.0% - Traitor/detective shops - 3

Which feature do you want to see most in 0.7.0?

  1. Choice:

Which features should come next ?

  •  20.0% - More Variables - 2
  •   40.0% - More possibilities to change the TabList - 4
  •   50.0% - A Bungeecord version - 5
  •  20.0% - More Commands - 2
  •  10.0% - other - 1

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  1.667 - Multiple arenas - 6
  •  4.167 - Bug fixes - 6
  •  1.143 - Complete the wiki/German wiki - 7
  •  3.000 - Dealers - 5
  •  2.800 - Skills (Any ideas?) - 5
  •  4.000 - Jailing - 7
  •  3.000 - MySQL Data storage - 3
  •  5.000 - Other things (Please write a comment) - 3

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 23, 2014

Sit facilisi consequat ac tellus torquent duis, habitant et lobortis nibh at vehicula, metus magna neque etiam. Tellus euismod aliquam justo aliquet, tortor interdum eleifend suscipit.

Litora cum habitasse.

1 Sep 23, 2014

Conubia nascetur tempor venenatis magna quisque, porttitor praesent neque aliquam, lacinia torquent aptent orci semper tellus, litora fringilla egestas congue mi. Venenatis elementum non pharetra, faucibus pretium fermentum ultrices, imperdiet montes diam litora, dolor senectus orci dui.

Mauris quisque.

2 Sep 23, 2014

Rutrum nullam fringilla pulvinar cras purus gravida, luctus adipiscing tincidunt pretium libero adipiscing, sagittis ligula rutrum hymenaeos. Habitant sit vivamus commodo et, odio proin facilisis nascetur purus, augue elementum.

Felis blandit.

3 Sep 23, 2014

Sit ipsum augue praesent commodo, aptent et ipsum quis urna quam iaculis, integer vulputate at fusce, vivamus convallis fusce sociosqu. Ipsum velit interdum tristique, sed augue inceptos nulla natoque sociosqu eleifend, phasellus vel lectus molestie in placerat, a. Consequat iaculis justo torquent.

Pede felis.

4 Sep 23, 2014

Conubia varius imperdiet iaculis quis nostra, lacus bibendum praesent facilisi torquent aptent, hendrerit turpis hymenaeos facilisis tempor. Eget ultricies morbi tincidunt consequat, non ligula cras phasellus, rutrum.

Molestie dolor nisi.

5 Sep 23, 2014

Proin egestas suspendisse placerat est nunc, semper morbi nunc senectus egestas, magna ultricies et est, interdum fermentum laoreet fames ridiculus, sed sollicitudin est vehicula velit, felis tempor. Vehicula ullamcorper vehicula ultrices metus.

Accumsan nostra primis dignissim.

6 Sep 23, 2014

At et aptent faucibus aliquam senectus rhoncus, varius sollicitudin nisi ornare dictumst, aptent penatibus ultricies dignissim duis est pretium, cras in pretium.

Morbi varius.

7 Sep 23, 2014

Suspendisse porta penatibus nisl porta massa maecenas, porta penatibus nibh ultricies eros, aliquam lacus sociis ridiculus taciti nascetur, proin eleifend cum. Penatibus lacus.

Dapibus eleifend quam pretium tempor.

8 Sep 23, 2014

Quis sociis nulla vel libero vel, pede dui condimentum taciti fringilla venenatis, tempus euismod lectus pellentesque porta accumsan. Sociis natoque porta libero eu, nonummy suspendisse maecenas fringilla et at montes, pede cubilia platea vestibulum.

Dui aenean.

9 Sep 23, 2014

Libero litora lacinia a libero dolor elit purus, quis adipiscing eleifend nonummy, ullamcorper torquent consequat odio elit, id. Magnis quis non porttitor orci, aptent fringilla nisi vel, vulputate ligula urna egestas.

Commodo rhoncus vulputate nulla sociis.

10 Sep 23, 2014

Etiam phasellus cras lobortis mattis eleifend, sem aliquet habitant torquent taciti, platea venenatis egestas at luctus platea consectetuer, quisque mauris senectus. Vulputate lectus euismod sociosqu inceptos.

Sem aliquam ligula.

11 Sep 23, 2014

Odio velit cras viverra volutpat est ac diam, sociis curabitur amet facilisis montes, fringilla neque quam vestibulum aptent,. Pede volutpat tristique taciti lacus, aliquet ac mauris metus sollicitudin, vehicula.

Velit magna cubilia pulvinar molestie.

12 Sep 23, 2014

Natoque facilisi id congue habitant, tempor fusce nunc per, a class euismod ante nulla iaculis, velit congue tellus cras, pellentesque est integer. Vivamus.

Fusce justo.

13 Sep 23, 2014

Curae mollis enim dapibus cursus consectetuer mattis, dolor aptent nibh nunc vulputate aptent, lorem natoque lectus hac in. Sed suscipit senectus congue mattis rhoncus, integer laoreet litora imperdiet, vehicula convallis conubia penatibus sociosqu ligula arcu, platea. Fusce nullam vivamus vehicula fusce.

Nisl sed ullamcorper.

14 Sep 23, 2014

Libero lobortis taciti nec conubia dis, erat lorem tellus bibendum, orci ridiculus cursus est fames ornare bibendum, tellus risus nibh.

Convallis pellentesque dictumst.

15 Sep 23, 2014

Fusce pretium lorem ligula praesent tellus, feugiat suscipit class cursus pulvinar tellus, vitae blandit diam non scelerisque mus, fermentum litora tellus est. Congue eleifend cras nisl gravida torquent, urna curabitur purus ultricies conubia semper, taciti hymenaeos est tortor, accumsan aenean cras elementum fermentum. Sapien taciti etiam felis.

Cum aliquam fringilla purus.

16 Sep 23, 2014

Etiam dis pede suscipit nam elit, varius semper rhoncus taciti, consequat pede ipsum scelerisque, euismod sed fermentum eget, lectus sociosqu diam. Per dictumst porta auctor, montes turpis egestas cubilia iaculis magnis, a natoque elit dignissim phasellus, dapibus tortor iaculis augue at, malesuada egestas sociosqu nulla pharetra,.

Pharetra accumsan mauris.

17 Sep 23, 2014

Egestas gravida felis curabitur volutpat viverra, congue mattis convallis taciti accumsan aliquet, consequat vestibulum a ultricies varius cubilia, nec semper cras montes. Fringilla sagittis montes placerat volutpat feugiat dis elementum.

Egestas venenatis.

18 Sep 23, 2014

Hymenaeos adipiscing iaculis risus velit maecenas vitae litora, bibendum dignissim felis ante volutpat, amet aliquet semper aliquet pede, vel. Neque in vel a, pretium curabitur fringilla inceptos porttitor primis, pellentesque viverra arcu lobortis nostra, ante nullam eleifend morbi, congue ante laoreet senectus aliquet erat, montes pede. Integer ac.

Nisl mus.

19 Sep 23, 2014

Nonummy nullam nulla elementum faucibus maecenas, litora sem phasellus nec tempor, phasellus porttitor quam mi metus ad, nisi. Facilisi elementum ullamcorper justo facilisi, natoque magnis enim tincidunt ornare gravida, rhoncus tincidunt ad lorem quisque pede.

At ad.

Comment preview

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  • Avatar of SuddenWolf SuddenWolf Sep 23, 2014 at 10:17 UTC - 0 likes

    @ShadowCuzon12: Go

    ShadowCuzon12, Use /hd Fix HologramName confirm To fix that.

  • Avatar of ShadowCuzon12 ShadowCuzon12 Sep 23, 2014 at 04:31 UTC - 0 likes

    It's a great plugin, although I found a flaw that when your underground, the text do not show as bright as it is above ground with daylight.

    http://i.gyazo.com/d8af2490a1bb127cc58c800334ac608f.png

  • Avatar of TiippexxModz TiippexxModz Sep 21, 2014 at 18:58 UTC - 0 likes

    @volkerisbepapu: Go

    you use 1.8

    Quote from filoghost: If you're using Spigot with the 1.7/1.8 protocol hack, clients connecting with 1.8 won't be able to see holograms properly.

    test

  • Avatar of volkerisbepapu volkerisbepapu Sep 21, 2014 at 13:53 UTC - 0 likes

    so I create hologram while standing on the ground and a horse with a hologram appears in the air picture this is link to big pic: http://puu.sh/bHVKd/11d1b50ff0.jpg

    Last edited Sep 21, 2014 by volkerisbepapu: pic looks bad
  • Avatar of smeths smeths Sep 19, 2014 at 22:52 UTC - 0 likes

    does this plugin use any NMS code, just asking cause you guys will know and it'll take hours to read through all of the code

    Check out My other plugins!!!

  • Avatar of rustyshakelford2 rustyshakelford2 Sep 19, 2014 at 21:05 UTC - 0 likes

    Would it be possible to display the output of a command on a hologram? Maybe have the plugin run the command every X seconds and update the hologram accordingly?

  • Avatar of ooslowjoker ooslowjoker Sep 18, 2014 at 23:49 UTC - 0 likes

    Hey, I've been having a problem with this plugin and my servers. The holograms seem to be become invisible to players after an automatic restart is launched. Although they seem to still be in their locations The servers are modded with Pixelmon, can you tell me a way to fix this?

  • Avatar of Willcomputerguy79 Willcomputerguy79 Sep 18, 2014 at 19:58 UTC - 0 likes

    Love this plugin, you did a great job on it, but I have a question. How do you do the horizontal line like in the "preview" picture above? I've tried _ and - but neither look like that. Is it a variable or something? Any help would be great :)

    William

  • Avatar of inbudepr inbudepr Sep 18, 2014 at 18:29 UTC - 0 likes

    Great plugin. But I believe there is no point in creating an example text which has to be removed as a third (!) step. That chases away users. Please consider the following almost compatible command design for minimized typing effort. It is friendly to the manually typing players as well as to players with macro key bindings. With that design a typical session would look like:

    /hd create my_1st_holo
    /hd edit Welcome to the monastry of the holy block.
    /hd edit It was build 4 aR (fourth month after relaunch)

    /hd create my_2nd_holo
    /hd edit Please park your horse in the
    /hd edit first building on the right.

    That would be straightforward. If you're afraid plugin users might be lost after creation, then have create say 'Hologram name "my_1st_holo" created. Now use "/hd edit <text>" to add text.' That's how most plugins I use work. And regarding the implementation, there is '/hd property state:hidden' anyway, whether there is text in the hologram or not.

    Don't get confused by the amount of text in the specification below. It only matters what you actually have to type interactively, not what theoretically is available for (non-interactive) scripting.

    Selecting a hologram:
    /hd select [type:manual|automatic] [viewed|nearest|bestguess] [<name>|name:<name>]

    Selects a hologram for subsequent commands. Without further arguments, selects the hologram you are looking at. Newly created holograms are automatically selected. Examples, out of which the first is probably all you ever need:

    /hd select
    /hd select type:manual name:hello_world
    /hd select type:manual viewed
    /hd select type:manual nearest

    /hd select type:automatic nearest
    /hd select type:automatic viewed

    Manually setting the *name* is just for comprehension and scripting. Manually selecting the *nearest* (in three dimensions) is just for API completeness. *Automatically* selecting the nearest is more convenient. Always automatically selecting the hologram you are looking at ("viewed") is usually less surprising and most convenient.

    [Bestguess would be a combination of nearest and viewed in case either proves not to be practical.]

    [Now, if you wonder why name:<name> is required if <name> often does the trick: it takes out precedence magic from the design. That is very helpful for debugging, because it determines whether something is a bug or a misunderstanding of precedence.]

    Updating a hologram:
    /hd update [<name>|name:<name>] [mode:append|replace]

    Updates the currently selected hologram (see above) if no name is given. If the source of the hologram was a file, it re-reads the file. If the player holds a sign in his hand, updates the hologram text with the text of the nearest sign [within a hard coded radius of 5 blocks or so]. If the player holds a book in his hand, re-reads the contents of the book into the hologram (book details see below). Examples, out of which the first is probably all you ever need:

    /hd update
    /hd update name:hello_world

    The content of the source is either appended or replaced to the hologram depending on the mode.

    Creating a Hologram:
    /hd create [<name>|name:hello_world] [source:<none|inline|file|book|sign>] [type:<text|image>]

    Creates a hologram with the name explicitly or implicitly given. Automatically selects that hologram for subsequent commands (so that the name doesn't need to be given again). An explicit name is specified with name:<name>. The only source for an implicit name is a signed book. Examples:

    /hd create
    /hd create name:hello_world source:inline The text just specified in the line
    /hd create name:hello_world source:file
    /hd create name:hello_world source:file type:image

    Without further arguments, checks whether the player holds a sign or book in his hand. In this case the content of the hologram is taken from the nearest sign or the book he holds (see content handling below). Can be manually choosen with source:sign or source:book.

    If a name: but no source: is given (second example), creates a one-line placeholder hologram like in the current design.

    source:file creates a hologram from a file. The contents of the file are interpreted according to type:. type: is only supported for file-based hologram content. Otherwise type: defaults to text. [Store type with the hologram for "/hd update"]

    For type:text, the hologram is created from the content of the file <name>.txt. The extension .txt is automatically appended when searching for text files on disk.

    For type:image the supported file name extensions are checked in the following order: .jpg .jpeg .png .gif. [Dunno] The image is rendered with hologram patches.

    Editing a hologram:
    /hd edit [<name>] [append] <text>
    /hd edit [<name>] <insert|replace>:# <text>
    /hd edit [<name>] remove|delete:#
    /hd edit [<name>] shift:#[,#]
    /hd edit [<name>] substitute <word1> <word2>
    /hd edit [<name>] line #
    /hd edit [<name>] undo
    /hd edit [<name>] end

    Edits the selected hologram (see above) if no name is given. The editing happens in the chat line of the game. By default lines are appended to a hologram. Examples:

    /hd edit A second line of text
    /hd edit remove:2

    As a special case for shift, a shift with only one numeric argument shifts the last line to the given position.

    The substitution is rather simple word-based. Remember that the editing commands are also available on book pages, which correspond to lines of the hologram.

    Undo means, that the last editing operation can be undone (but not an update).

    Line editing means that the plugin pre-fills the chat. In the following example, after entering the first command the second will appear in the chat line as a suggestion, the player edits it and presses enter. The chat line is pre-filled until the player enters the last command. When the hologram has no more lines, then an append is suggested.

    /hd edit line 2
    /hd edit replace:2 A 2nd line of text
    ...
    /hd edit append The nth line of text
    /hd edit end

    Listing holograms:
    /hd list [<name>] [radius:#] [player:<pattern>] [sort:alphabetically|chronologically]

    Prints the names of the matching holograms, which is the currently selected in case of no arguments. The output appears in the private chat messages of the player. The radius refers to the number of blocks around the player.

    Setting Properties a hologram:
    /hd property [<name>] [state:hidden|visible] [name:<name>]

    Sets properties of the selected hologram (see above) if no name is given. state:visible is the default. state:hidden stores the hologram in the database, but doesn't display it.

    Specifying name:<name> effectively re-names the hologram. Names of sources are not affected. For example, if the source of a hologram was a book and you re-name it, the name of the book is not changed.

    Obtaining Information about a hologram:
    /hd info [<name>]

    Prints formatted information about the selected hologram (see above) if no name is given. The output appears in the private chat messages of the player. The information includes the creator (player name), location of the hologram, state, source and last modification time. Each on one separate line, prefixed by the name of the information.

    Printing the contents a hologram:
    /hd print [<name>]

    Prints the raw contents (text) of the selected hologram (see above) if no name is given. The output appears in the private chat messages of the player.

    Moving a hologram:
    /hd move [name:<name>] location:here|x,z,y|+-x,+-z,+-y|<anchor:<anchor>>

    Moves the center of the selected hologram (see above) if no name is given. The location can be specified as the players current position ("here"), an absolute or relative position the world, or an anchor.

    Copying a hologram:
    /hd copy [name:<name>] [location:here|x,z,y|+-x,+-z,+-y|<anchor:<anchor>>]

    Copies the selected hologram (see above) if no name is given. Specifying the location of the new hologram works like the location for move.

    Aligning two or more holograms:
    /hd align [name:<name>] [direction:north|south|west|east|up|down|player] mate:<name> mate:<name> ...

    Takes the position of the current hologram (selected or name) as a reference to align other mate holograms. Default direction is the direction of the player. Alignment is simple: the two coordinates not being the direction are applied to all mates. Example: you look north. Then the mate hologram will take the west-east coordinate and the height coordinate.

    Saving a hologram:
    /hd file_save [name:<name>]

    Saves the content of the hologram into a file on disk. Unless specified the file name is the same as the name of the hologram, with a .txt enforced as an extension.

    Fixing a hologram:
    /hd fix [name:<name>] [radius:#]

    Fixes the lightning of a hologram, by creating a block of glowstone in the correct place. They won't be dark at night any longer. [Radius would fix all holograms within a certain radius of # blocks.]

    Getting help:
    /hd help [source:<none|file|book|sign>] [target:chat|hologram]

    Generates a hologram with a help text. Or prints that text to the chat. Depending on the target:.

    Plugin management:
    /hd plugin [action:reload|save|update|morehorses]

    action:save manually saves the state of the plugin into the database once. The plugin saves its state automatically.

    action:reload reloads the plugin and the databases.

    action:update checks for an update and downloads the .jar file (but doesn't reload or restart Bukkit)

    CONTENT HANDLING:

    Sign content: Signs are a way for unprivileged players to provide content for holograms. Like a clipboard, which is removed once the hologram is updated by privileged player. The content of signs is limited to 4 lines of 13 characters.

    Book content: Books can be associated with holograms by using source:book for /hd create. In that case the name of the hologram is identical with the name of the book [otherwise it would drive you insane]. Don't change the name of an associated book, because the hologram won't be automatically re-named.

    You probably want one of the plugins for editing signed books. In vanilla minecraft such books can't be edited (and thus the command /update isn't accessible.)

    Every page of a book corresponds to one line of the hologram. The Minecraft limitation for books is 50 pages with up to 256 characters per page. That's not so limiting after all.

    Pages are trimmed, i.e. white spaces are removed from start and end of the page. Empty pages are removed. A page consisting of just one literal \n is taken as an empty line.

    Any page might start with [Editing Commands]. In which case it's not taken as content, but as a list of editing commands. Use the commands specified for /hd edit on that page (except for append - just append a line to the book). Example of removing the third page of the book:

    [Editing Commands]
    remove 3

    Be aware that editing commands are processed as encountered. That affects multiple editing commands. The above example should better be on page 4 or on the last page of the book. Otherwise you might be confused with page numbers.

    Take note I'm also suggesting this design to HoloAPI. I believe in competition. (The design stays my intellectual property and no transfer of rights can be implied from posting it here. Any implementation of it is the IP of the respective author.)

    Ah, and could you kindly do this now, I really need it urgently this evening. Thank you. ;)

    Last edited Sep 19, 2014 by inbudepr
  • Avatar of TylerS1066 TylerS1066 Sep 18, 2014 at 00:12 UTC - 0 likes

    Will ClearLagg move to the server software that gains popularity? (atm looks like it's gonna be Sponge)

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    #1 Sep 23, 2014 at 09:45 UTC - 0 likes

    hi, i made a custom upgrade with the editor, but after researching it, it's still clickable to research again, how do i make it disappear once its completed?

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