Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Etiam aenean vulputate mollis neque class, justo malesuada penatibus laoreet dapibus, fermentum augue ornare nisi semper est. Nisl mus accumsan dictumst magnis, erat facilisi torquent euismod suscipit, nullam suspendisse ut justo inceptos, elementum dictumst porttitor facilisi nulla duis, luctus aliquet. Nibh molestie interdum quis scelerisque dis, est diam tempus curabitur est, tincidunt bibendum lobortis tortor odio, ut nulla porttitor dolor adipiscing.

Polls preview

What feature do you want to see in v1.2?

  •  5.9% - Default Mob Configurations - 1
  •  5.9% - Mob Scaling Options - 1
  •   11.8% - Randomized Mobs (Diablo-style) - 2
  •   35.3% - Skill System Rewrite + More Skills - 6
  •  5.9% - More Custom AI Options - 1
  •  5.9% - More Item Options - 1
  •  0.0% - Target Conditions - 0
  •  23.5% - Citizens / Denizen Support - 4
  •  0.0% - Write a new item plugin instead! - 0
  •  5.9% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  27.3% - More Variables - 3
  •   45.5% - More possibilities to change the TabList - 5
  •   54.5% - A Bungeecord version - 6
  •  27.3% - More Commands - 3
  •  18.2% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.000 - Bug fixes - 20
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.778 - Dealers - 18
  •  2.882 - Skills (Any ideas?) - 17
  •  4.050 - Jailing - 20
  •  2.643 - MySQL Data storage - 14
  •  2.778 - Other things (Please write a comment) - 9
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 20, 2014

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Proin eu in erat.

1 Oct 20, 2014

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Accumsan suspendisse.

2 Oct 20, 2014

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3 Oct 20, 2014

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5 Oct 20, 2014

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Ligula enim cras suscipit orci.

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Arcu montes.

14 Oct 20, 2014

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15 Oct 20, 2014

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Inceptos pulvinar.

16 Oct 20, 2014

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17 Oct 20, 2014

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18 Oct 20, 2014

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19 Oct 20, 2014

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Nullam ullamcorper.

Comment preview

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  • 2 comments
  • Avatar of tastybento tastybento Oct 20, 2014 at 18:02 UTC - 0 likes

    @iarepande: Go

    Thanks for the honest opinions. I'm actively improving this plugin and I expect what you say can be fixed. I'll send you a link to a newer version to try.

    BFAK:90889020,658affa4b5930266045ce9cffa25ddf6a93dce11ebaca1893ea075556541a1b1 Try my other plugins! AcidIsland (like Skybock but with acid), Districts, MultiWorld Money, and BlueBook - the Minecraft Price Guide! 日本語を話します.

  • Avatar of iarepande iarepande Oct 20, 2014 at 16:08 UTC - 0 likes

    Hai, I was running this, and it works for a small server, but if you have as many people as my server has, then after while, it creates an issue where the server won't load because at startup it is too busy loading green houses, and extends startup by about 10-15 minutes. This is an issue because that turns a 1 -2 minute start up to a very long process and it's not even visible on the console because it hides the lines due to too many. Just thought you would like to know.

    I suggest moving the loading green house data to a player login event instead of at start up so it will load the green house for the player only when they sign into the server or, only when someone loads the chunk of the green house in question. Most of these loading green houses are people who enter the world but have no green house. So you might also just consider only adding them to the list of they have a green house present also. However, even so eventually that number will become a huge amount.

    I love this plugin, but it's not feasible when I have to load 550 + people every time we start up the server, some of which never even use the plugin.

    Owner of Knockturn: A Magical Journey into Harry Potter
    IP: knockturn.mcserver.ws
    Website: knockturn.enjin.com
    Teamspeak: knockturn.enjinvoice.com

  • 2 comments

Forum thread preview

  • 1 comment
    #1 Oct 20, 2014 at 17:50 UTC - 0 likes

    Here's the script I currently use for Windwalker in 6.0.2 at level 980. Our priority hasn't changed up too much.

    AddFunction NumberToMaxChi { if TalentPoints(ascension_talent) {5 - Chi()} unless TalentPoints(ascension_talent) {4 - Chi()} }

    AddFunction WindwalkerDefaultActions { if TalentPoints(chi_brew_talent) and Chi() <= 2 and { BuffPresent(trinket_proc_agility_buff) or { Charges(chi_brew) == 1 and SpellChargeCooldown(chi_brew) <= 10 } or Charges(chi_brew) == 2 or target.TimeToDie() < Charges(chi_brew) * 10 } Spell(chi_brew) if BuffRemains(tiger_power_buff) <= 2 Spell(tiger_palm) if target.DebuffExpires(rising_sun_kick_debuff) Spell(rising_sun_kick) if BuffExpires(tiger_power_buff) and target.DebuffRemains(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 3 Spell(tiger_palm) Spell(rising_sun_kick) if BuffExpires(energizing_brew_buff) and TimeToMaxEnergy() > timeWithHaste(4) and BuffRemains(tiger_power_buff) >4 Spell(fists_of_fury) if BuffPresent(combo_breaker_bok_buff) Spell(blackout_kick) if BuffPresent(combo_breaker_tp_buff) and { BuffRemains(combo_breaker_tp_buff) <= 2 or TimeToMaxEnergy() >= 2 } Spell(tiger_palm) if TalentPoints(chi_wave_talent) and TimeToMaxEnergy() > 2 Spell(chi_wave) if TalentPoints(zen_sphere_talent) and TimeToMaxEnergy() > 2 and not BuffPresent(zen_sphere_buff) Spell(zen_sphere) if MaxChi() - Chi() >= 2 Spell(jab) if Energy() + EnergyRegen() * SpellCooldown(rising_sun_kick) >= 40 Spell(blackout_kick) }

    AddFunction WindwalkerDefaultCdActions { if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) == 20 Spell(tigereye_brew) if BuffExpires(tigereye_brew_use_buff) and BuffPresent(trinket_proc_agility_buff) Spell(tigereye_brew) if BuffExpires(tigereye_brew_use_buff) and Chi() >= 2 and { BuffPresent(trinket_proc_agility_buff) or BuffPresent(trinket_proc_strength_buff) or BuffStacks(tigereye_brew_buff) >= 15 or target.TimeToDie() < 40 } and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) if TimeToMaxEnergy() > 5 Spell(energizing_brew) unless { BuffRemains(tiger_power_buff) <= 3 and Spell(tiger_palm) } or { target.DebuffExpires(rising_sun_kick_debuff) and Spell(rising_sun_kick) } or { BuffExpires(tiger_power_buff) and target.DebuffRemains(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 and Spell(tiger_palm) } {

    1. invoke_xuen,if=talent.invoke_xuen.enabled if TalentPoints(invoke_xuen_talent) Spell(invoke_xuen) } }

    # Windwalker icons. AddCheckBox(opt_monk_windwalker "Show Windwalker icons" specialization=windwalker default)

    AddIcon specialization=windwalker help=main checkbox=opt_monk_windwalker { WindwalkerDefaultActions() }

    AddIcon specialization=windwalker help=cd checkbox=opt_monk_windwalker { WindwalkerDefaultCdActions() }

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