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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Lobortis dictum mollis mus velit ridiculus libero habitasse cum, laoreet molestie tempus cras, suscipit elit lacus interdum vel lectus, gravida elit aenean. Senectus sollicitudin.

Polls preview

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  •   46.1% - Build it in, I'd definitely use it! - 6
  •   46.1% - I wouldn't use it, but I still think it's a good idea as long as Prison still works with my current permissions plugin. - 6
  •  7.7% - Don't even add it, it will be useless. - 1

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  1. Choice:

What Features do you want? (Select all that apply)

  •   75.0% - Chat Formatting - 3
  •   75.0% - Highlight word that caused alert - 3
  •   50.0% - Customizable alert sound - 2
  •  50.0% - Ignore certain worlds when spying on global chat - 2
  •  25.0% - Handling of /msg /r /whisper etc. - 1
  •  50.0% - /Ignore feature to ignore messages from certain players - 2
  •  25.0% - Other (Define in poll comments) - 1
  •  0.0% - Remove feature (Define in poll comments) - 0

What Features do you want? (Select all that apply)

  1. Choices:

What you want to have with the next update

  •  2.333 - MySQL - 3
  •  3.333 - Ban-System - 3
  •  1.333 - Warn-System - 3
  •  2.667 - Kick-System - 3

What you want to have with the next update

  1. MySQL:

  2. Ban-System:

  3. Warn-System:

  4. Kick-System:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Feb 06, 2016

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Eleifend lacus tellus malesuada.

1 Feb 06, 2016

Augue suspendisse odio parturient lorem ridiculus, morbi vivamus conubia platea pulvinar nec, fames dapibus iaculis sodales viverra. Rhoncus orci porttitor elit aptent accumsan, aliquam consequat ornare curabitur commodo sit lacus, ultricies pretium torquent sem taciti dui nullam,. Lobortis tristique mattis feugiat accumsan id lorem, lectus id maecenas ut volutpat.

Ridiculus turpis odio ridiculus nunc.

2 Feb 06, 2016

Arcu ridiculus viverra luctus eleifend suscipit, odio augue penatibus auctor sit, natoque cursus nascetur tempus consequat id, turpis commodo volutpat nostra. Mollis vivamus cras praesent tempus venenatis, dictumst ipsum nisl aptent ultrices aliquam.

Pulvinar eleifend nunc eros.

3 Feb 06, 2016

Primis lacinia sollicitudin quam a fermentum, arcu quis amet suspendisse metus, tellus sem pede cras cubilia, eget pharetra primis non blandit inceptos quam,. Aenean lacinia condimentum mauris cum lorem, eleifend magna sociis viverra porta, tortor primis.

Magna sollicitudin.

4 Feb 06, 2016

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Donec luctus turpis imperdiet donec.

5 Feb 06, 2016

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Suspendisse lacinia mollis tempus habitasse.

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Nec morbi dignissim porta habitant.

7 Feb 06, 2016

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Hac volutpat nibh.

8 Feb 06, 2016

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Sagittis venenatis lorem.

9 Feb 06, 2016

Metus senectus tristique suscipit dui vestibulum, viverra iaculis accumsan vivamus volutpat lectus, fames lectus erat ullamcorper nec aenean nibh, laoreet. Sagittis iaculis viverra aptent mus.

Malesuada libero eros non nostra.

10 Feb 06, 2016

Turpis duis risus habitasse dui fusce litora, maecenas litora facilisi sociosqu arcu ipsum, ridiculus proin integer lacus, orci class. Netus sagittis turpis congue fames laoreet, inceptos nullam ultricies venenatis tristique, sociis mauris placerat vel consectetuer.

Porta class.

11 Feb 06, 2016

Mattis eu lacinia eleifend hymenaeos sociis donec lobortis lacinia, arcu rhoncus vel auctor vulputate, ultrices porttitor potenti mattis aenean, ipsum inceptos egestas. Non eros consectetuer cum, quam fermentum pharetra pretium erat, porta tincidunt rutrum ad ullamcorper, penatibus erat dapibus ad porta. Ridiculus ante nunc morbi a donec, habitasse semper.

Maecenas auctor ridiculus fames.

12 Feb 06, 2016

Lacinia morbi interdum litora accumsan, ullamcorper libero dapibus nec nulla, tempor nostra elementum aliquet, natoque porta justo penatibus parturient felis, habitasse per velit. Accumsan cum eleifend in potenti aptent molestie felis, donec dictumst mus cursus lacus euismod, maecenas natoque pretium consectetuer penatibus. Curabitur dolor ridiculus duis.

Mollis viverra erat proin fermentum.

13 Feb 06, 2016

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Potenti placerat eu.

14 Feb 06, 2016

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Magna mi diam sagittis.

15 Feb 06, 2016

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Duis egestas.

16 Feb 06, 2016

Pede fames inceptos consequat pellentesque netus mi felis, lacus aenean arcu id sociosqu porttitor, varius eros dictumst inceptos. Fusce fringilla blandit conubia nullam mollis, consequat sagittis molestie tortor.

Sollicitudin justo senectus.

17 Feb 06, 2016

Ac dignissim dictumst sit tempor nam, vestibulum nisi est lectus quam, nisi imperdiet lobortis habitasse maecenas, convallis est. Condimentum bibendum in dui mi parturient, diam mattis blandit duis congue lobortis, fames augue porta sem quam commodo, nec diam. Nascetur conubia bibendum nunc.

Iaculis vivamus.

18 Feb 06, 2016

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Aliquet sagittis potenti sem iaculis.

19 Feb 06, 2016

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Augue cum sociosqu dignissim sociis.

Comment preview

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Terhonator Terhonator Feb 06, 2016 at 15:45 UTC - 0 likes

    Hi. I played first Terran mission

    - I did not really know should I choose what race and am I skipping something if I don't choose leftmost.
    - To me custom Marine's name was Unit/Name/Marine2 or something like that (not sure if this has someting to do with localization? Custom models worked ok, so I belive I have placed Mod to proper folder.)
    - Too much text. I am more like "let's cut off the crap and start fighting" type so to me texts did give much value.
    - The planet seems very dry so I think water does not belong to that planet. I also recommend to test some different lighting for that planet. I liked mission2 terrain much more.
    - You have the talent to create custom models! This is the true jewel of your campaign! Focus on doing great custom units with custom models.

    http://www.sc2mapster.com/media/images/76/529/logo2.jpg
    Custom Campaign Initiative is project that gathers best single player campaigns and their makers together.

  • Avatar of Captain_Kaos Captain_Kaos Jan 13, 2016 at 09:28 UTC - 0 likes

    @SamsaraNoMas: Go

    why thank you, i might post it around someplace else, but anyone is free to use it so long as they add my name somewhere :P

  • Avatar of SamsaraNoMas SamsaraNoMas Jan 10, 2016 at 19:44 UTC - 0 likes

    @Captain_Kaos: Go

    thats actually quite interesting. Maybe u can post that in the forum and it will give mapmakers some new insights of how to add to the story

  • Avatar of Captain_Kaos Captain_Kaos Jan 10, 2016 at 16:13 UTC - 0 likes

    honestly, I'm a sucker for terran campaigns, zerg and protoss campaigns seem really forced with their charathers and motives. like zergs are almost always about a dictator like ruler, evolution and destruction. while protoss are usually the high and mighty, pure, do no wrong or the exact polar opposite, basically heavily skewed in one direction.

    whereas terrans can be anything from the goody heroes, to the anti heroes, to average folks to anything, because terrans are basically humans, and humans are experienced in human emotions thanks to the work of shakespear and such. i can tell that the terran campaign will be much more story intense just by the 4th mission, I'm not saying the other campaigns won't be interesting, but the charters will mostly be a 2 sided mesh of what we think of the protoss and zerg. anyways its a theory and ill be quoting this for once the campaign is finished.

    anyways some thoughts on the 4th mission. the timers for the generators seem really skewed, like someone would probably kill the first just in the nick of time and then finish the others in about 2 minutes each (this is hard diff btw) so what i would suggest is increasing the time of the first one by a couple minutes, and decrease the time for the others and add more defences for the other areas. also i looked in the editor (and spoliers) there will probably be a flying siege unit called the griffin and maybe war hounds because of their changed attack and loss of haywire missiles

  • Avatar of Baelethal Baelethal Jan 06, 2016 at 22:02 UTC - 1 like

    @BeaverVonHupfburg: Go

    Thanks for the feedback. I'll think about giving the heroes shields in the future. My only reason for not doing it in the first place is that Isaac has an ability which gives him a temporary plasma shield and giving him base shields would mess with the ability. As for the bugs I just uploaded a new version that should be free of those bugs. I'll see about working on Mission 5, I don't think I'll be able to get it out soon but it will be coming sometime in the future.

    @olcharlieboi: Go

    Just you wait, the second and third campaigns will have much cooler protagonists. As it should be seeing as they will be zerg and protoss.

  • Avatar of BeaverVonHupfburg BeaverVonHupfburg Jan 06, 2016 at 15:33 UTC - 0 likes

    I played the first four missions.

    I really like the high-tech feel of the custom terran race and the second and third maps on Brutal were like Satan made them. I really enjoyed the whole thing. I also have a random fetish for terran with plasma shields. :D However, it feels weird that everyone but your heroes are shielded. Then again, they regenerate.

    I noticed a few bugs:

    • On the second (?) mission with the APCs, I lost my second hero and I didn't get defeated so I just continued to victory.
    • On the third mission and onwards, Sentry Bots don't get added to the army selection when pressing F2.

    Excellent work so far, I look forward to more of this.

  • Avatar of olcharlieboi olcharlieboi Jan 05, 2016 at 18:22 UTC - 0 likes

    @Baelethal: Go

    lol, ya blizzard tends to go bit annoying on some stuff, and you think so? well that makes me even more impatient on waiting and I'm already going crazy, you'll make me go insane. lol. so much to look forward to.

  • Avatar of Baelethal Baelethal Jan 05, 2016 at 17:33 UTC - 1 like

    @olcharlieboi: Go

    I'm glad you liked the difficulty of the map. The error on the launcher I know about and I'll have to fix by removing something from the mod. It's all because blizzard decided to permanently change the text scrawl to look protoss and I kinda needed the terran look. As for the marine, I had forgotten to test that but it's an easy fix. I'll upload a new version with those fixes. Also I'm sure you'll love the zerg campaign. Both the zerg and protoss campaigns will be way cooler than the terran one which so far is a bit lame honestly.

  • Avatar of olcharlieboi olcharlieboi Jan 05, 2016 at 14:28 UTC - 0 likes

    @Baelethal: Go

    The new mission is fairly nice and difficult. even on normal lol, i almost ran out of time twice only a few seconds on my timer before i destroyed 2 of the generators on normal. You have to move a lot faster then some may be comfortable with which does keep on your toes. But if any try to pay attention the mission is pretty much telling you that you need to use the new unit especially if you grab some of it's upgrades. I only had 5 of them and a lot of meat shields pretty much lol.

    There was an error message on the launcher when i first loaded it up, but when going back to it from mission there wasn't so idk what that could of been there.

    The trigger when you enter the base and a soldier yells 'Defend the Base!' or something like that. i think you need to edit that trigger sense he'll yell it for every single unit you send into the base. so it can clog up the screen, and after you already cleared the first section can just get annoying when your reinforcing. I would change it to only do it once or twice in like different areas.

    Otherwise I actually didn't see anything bad about the map. no real bugs or anything which is very good. In terms of difficulty just from the timer alone it's difficult sense you have pretty much no time to explore any portion of the map besides rushing for the objective and the revealed expansion. unless you start exploring at the start you pretty much have to beeline it the moment you got defense for your base. (for me it was 2 bunkers on either side and a few missile turrets scattered around)

    Last edited Jan 05, 2016 by olcharlieboi
  • Avatar of olcharlieboi olcharlieboi Jan 05, 2016 at 13:39 UTC - 0 likes

    @Baelethal: Go

    The freeze could of been just my side, though it did scare me when I was about to win lol. could of been it not liking the act a lot of stuff was just about to happen. I'll probably get the chance to play the new mission here soon, probably do it right now even though I had planned to play my ps4 today. I'll post feedback as soon as i finish it.

    Take your time if needed, no need to rush anything about this campaign. I personally would love more especially the zerg section lol, but rushing it could ruin some of it so take all the time you need man.

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    #1 Feb 06, 2016 at 15:11 UTC - 0 likes

    heyo!

    I would like to create an ability similar to the liberator. Guess I need to create a custom target cursor etc, but I have absolutely no idea where to start. I dont even know how to call what im looking for :P

    Do you have an idea on where to start? or where to find a tutorail? or maybe a name for what im looking at? :P

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