Hello WowAce

You must log in or register to change your theme.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Parturient libero hac natoque ornare nulla, risus taciti ornare a, libero accumsan euismod tristique arcu, libero semper tempor lacinia mi, dis odio. Blandit nunc dolor tellus tempus.

Polls preview

Would you be interested in an Official Slimefun Testing Server?

  •   58.6% - TIS IS WUT I BEEN WAITIN FOR! - 17
  •   13.8% - Will definitely join - 4
  •  3.5% - Maybe occasionally - 1
  •  10.3% - I may join - 3
  •   10.3% - Probably not - 3
  •  3.5% - Nope, definitely not interested. - 1

Would you be interested in an Official Slimefun Testing Server?

  1. Choice:

Next feature?

  •  50.0% - More Event Types - 2
  •  75.0% - More Powers - 3
  •  50.0% - Potion Hit Chance - 2
  •  25.0% - Repair Command - 1
  •  25.0% - Soulbound Items - 1
  •  0.0% - Randomly Created Items - 0
  •  25.0% - Durability Beyond Maxium - 1
  •  0.0% - Automatic Selling Calculation - 0

Next feature?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 03, 2015

Mus adipiscing etiam turpis nisi, lectus habitasse senectus cursus hac sociis class, per ipsum morbi egestas. Mollis donec fringilla curae, tempus lobortis in dignissim, nisl curae libero consequat lobortis, leo potenti dis malesuada, praesent cursus.

Potenti hymenaeos eros sociosqu ac.

1 Sep 03, 2015

Pretium sociosqu interdum fames ultricies nam, ridiculus tempus ad nisl fusce, pulvinar ornare libero nisi, eleifend pulvinar ultrices praesent. Nullam risus elit hac potenti magna tortor, quis magnis lacinia conubia turpis dolor, dictum montes tristique sociosqu. Netus.

Primis cubilia praesent.

2 Sep 03, 2015

Tristique orci ultrices consectetuer pretium dictumst tristique aenean, curabitur eget senectus consequat nostra nullam. Nostra aenean sem phasellus conubia fusce, ut leo aliquet.

Ligula luctus id bibendum.

3 Sep 03, 2015

Vivamus sollicitudin diam accumsan risus molestie, praesent mollis curabitur sagittis integer id litora ante, ultrices sit conubia. Viverra metus cras lacinia tempus vehicula elementum, egestas posuere ut vivamus commodo, potenti felis auctor dictumst, sagittis dis hendrerit. Sociosqu turpis facilisis.

Suspendisse pede cum.

4 Sep 03, 2015

Vel tincidunt est euismod ligula conubia, vulputate urna nulla tincidunt nisi, etiam ultricies platea cum velit, ultricies erat penatibus massa. Auctor taciti convallis inceptos lectus ut, sodales primis.

Sit netus.

5 Sep 03, 2015

Commodo nullam inceptos cursus aenean sagittis eu, aliquet varius turpis nascetur cursus augue, erat dictum dignissim litora eget ullamcorper,. Taciti senectus.

Congue nisl magna convallis id.

6 Sep 03, 2015

Morbi sollicitudin volutpat quis netus, congue montes diam sociis, dis turpis lectus malesuada est, imperdiet morbi sapien arcu feugiat, pede ridiculus. Semper quis per accumsan duis, imperdiet lacinia aliquam massa, risus ridiculus iaculis.

Tellus enim fermentum dui.

7 Sep 03, 2015

Consequat tristique mauris pellentesque lobortis, aliquet ullamcorper pede natoque, felis id ipsum purus consectetuer platea, nulla consequat lacinia ut venenatis. Feugiat est egestas justo ultrices id.

Sed curae.

8 Sep 03, 2015

Netus dis enim maecenas nonummy justo sapien lacus, aliquet luctus ipsum egestas, sapien suscipit conubia luctus, bibendum ullamcorper mollis scelerisque. Sociis nibh.

Cursus aenean interdum natoque volutpat.

9 Sep 03, 2015

Ultrices diam vivamus hymenaeos torquent velit suscipit, nascetur adipiscing ad viverra, placerat vivamus libero ut, turpis tristique congue ridiculus varius bibendum,. Habitasse cum magnis donec eleifend fames, porta facilisi gravida semper gravida, morbi posuere faucibus senectus scelerisque morbi fringilla. Lacus vitae odio commodo non suscipit, suspendisse sit dignissim tempus.

Imperdiet metus sit.

10 Sep 03, 2015

Semper volutpat lacinia suscipit fermentum, amet litora sem aptent orci, pharetra eu non orci lacinia sagittis, erat volutpat nisi vestibulum sociosqu, placerat purus. Ornare praesent luctus suspendisse, orci cubilia molestie laoreet aliquet netus.

Accumsan aptent.

11 Sep 03, 2015

Curae diam faucibus lacus fermentum curabitur ad natoque, sit varius vestibulum placerat odio fermentum gravida, eu euismod. Odio quam tincidunt aliquam sapien urna, ullamcorper curabitur sodales aptent leo eleifend interdum, scelerisque erat in ut. Lectus senectus dictumst malesuada tincidunt quisque, hendrerit auctor.

Netus tristique facilisis laoreet morbi.

12 Sep 03, 2015

Enim cursus sociis convallis vitae scelerisque varius ut, odio nulla conubia a, commodo diam torquent laoreet donec nostra imperdiet, ullamcorper sociosqu nascetur. Mus sit potenti pede, dui et condimentum tellus, conubia interdum ornare sem netus, elementum nam ultricies dignissim. Leo.

Ullamcorper interdum fringilla.

13 Sep 03, 2015

Ullamcorper inceptos etiam vestibulum nulla sapien, scelerisque luctus scelerisque justo auctor, curae tristique condimentum ad mattis, elementum hendrerit etiam. Sit tincidunt etiam posuere eget mollis, fames scelerisque rutrum scelerisque donec, curabitur aenean nibh consectetuer metus. Nibh.

Sodales primis auctor potenti ridiculus.

14 Sep 03, 2015

Lacus eget sollicitudin aliquet placerat gravida, at primis torquent suspendisse ac commodo est, ante litora in mi consequat semper vivamus, proin. Mattis tortor porta odio pretium, libero tempor primis venenatis ultrices proin, eu maecenas viverra neque eleifend, diam at. Pulvinar vitae hymenaeos ad, tellus a bibendum.

Primis eros malesuada leo.

15 Sep 03, 2015

Vitae sem platea mattis aenean mollis commodo mattis, augue tellus cum quam mi, dolor nullam quis ac enim torquent, adipiscing. Felis faucibus dictumst enim molestie nonummy neque, nisi tincidunt morbi euismod platea, proin pede cum torquent fermentum pharetra, dictumst. Sagittis pharetra.

Litora iaculis laoreet duis.

16 Sep 03, 2015

Lacinia velit urna dapibus fusce cum, fusce tristique sem ante elementum, accumsan venenatis rutrum aptent netus, integer ut cras leo.

Augue facilisi facilisis fames curae.

17 Sep 03, 2015

Hac ligula eros cubilia molestie id hymenaeos, magnis eros curabitur enim mattis, accumsan pulvinar porttitor penatibus blandit quis. Turpis at sem massa urna, massa suspendisse vivamus bibendum augue ullamcorper venenatis, posuere facilisi vivamus rutrum quam, inceptos lacinia ultricies bibendum. Condimentum.

Per sit.

18 Sep 03, 2015

Elit habitasse etiam nostra mi volutpat hac libero, hendrerit morbi purus praesent pharetra, metus pharetra elit pellentesque fringilla. Congue nascetur fames nullam vitae mollis, cras at neque molestie dapibus, blandit.

Sociis nulla.

19 Sep 03, 2015

Venenatis condimentum duis commodo sollicitudin lacus, est lorem pellentesque etiam lectus, varius vehicula risus duis maecenas adipiscing ullamcorper,. Sit litora tempor nisi conubia eleifend, duis eu adipiscing rhoncus quisque fermentum, dictum vel natoque mi cubilia lacus, vulputate.

Inceptos lacinia.

Comment preview

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of khave khave Sep 03, 2015 at 15:16 UTC - 0 likes

    @DoloStar: Go

    Custom fire/poison duration can be accomplished with /mi addpower <ItemIdentifier> <EventType> fire <duration in ticks> and /mi addpower <ItemIdentifier> <EventType> potioneffect poison <duration in ticks> <amplifier>. The others are good ideas and will be looked at, thank you. The bug for throw has been fixed in upcoming version. Thanks for pointing out!

    @linghun91: Go

    It should work. 20 attack speed is the default. The attackspeed will not work if the mob/player dies in one hit. The attack speed is seperate for each player.

    BFAK:90860625,11ad1b07f39b8eac5a8346bd474c406a920e2784c00c0d9d0fd872b55979c17f

  • Avatar of linghun91 linghun91 Sep 03, 2015 at 10:44 UTC - 0 likes

    attackspeed no work

  • Avatar of DoloStar DoloStar Sep 03, 2015 at 09:53 UTC - 0 likes

    I found a bug; Cooldown for throw affected attack, for example:"throw 6 10 100" the cooldown is 10 not 100,same damage. I dont know just this power have this bug or have other

  • Avatar of DoloStar DoloStar Sep 02, 2015 at 19:10 UTC - 0 likes

    So cool for Update! I have some new ideas:D Can you set it can custom poison/fire Duration,damage per second and can set decrease Number of damage? And you can add experience bonus when you kill designated monster,also damage bonus(Designated monster). And can you add Sunder(Ignore armor) and Stun in Miscellaneous?

    Last edited Sep 03, 2015 by DoloStar
  • Avatar of khave khave Sep 01, 2015 at 14:57 UTC - 1 like

    @moritz3000: Go

    If it is the same bug as OficialSaciDepatinete it will be fixed in the next version.

    @OficialSaciDePatinete: Go

    Thank you for pointing out! A quick reload/restart will fix this problem, but the bug has been fixed in the upcoming version.

    @DoloStar: Go

    The power Command gives the player OP while using the command, so do not worry. All these things you've mentioned are bugs and will be looked at. Thanks for pointing out!

  • Avatar of DoloStar DoloStar Sep 01, 2015 at 14:20 UTC - 0 likes

    Can you set Command(Power) can ignoring that command permissions? And when i use [/mi lore xx 1 xxx] its ok,but if i want change lore,it will add text to next line not change text of line 1 And can you hide Damage when set 0?

  • Avatar of OficialSaciDePatinete OficialSaciDePatinete Aug 31, 2015 at 22:32 UTC - 0 likes

    Khave, i use Spigot 1.8 and get the following error when I try to add power to an item: Unexpected exception while parsing console command "mi addpower Test Throw" org.bukkit.command.CommandException: Unhandled exception executing command 'mi' in plugin MoreItems v0.5.3 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:141) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at org.bukkit.craftbukkit.v1_8_R1.CraftServer.dispatchCommand(CraftServer.java:642) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at org.bukkit.craftbukkit.v1_8_R1.CraftServer.dispatchServerCommand(CraftServer.java:628) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at net.minecraft.server.v1_8_R1.DedicatedServer.aM(DedicatedServer.java:353) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at net.minecraft.server.v1_8_R1.DedicatedServer.z(DedicatedServer.java:317) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at net.minecraft.server.v1_8_R1.MinecraftServer.y(MinecraftServer.java:623) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:526) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at java.lang.Thread.run(Unknown Source) [?:1.8.0_60] Caused by: java.lang.ExceptionInInitializerError at me.khave.moreitems.Commands.AddPower.onCommand(AddPower.java:38) [?:?] at me.khave.moreitems.Managers.CommandManager.onCommand(CommandManager.java:84) [?:?] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] ... 8 more Caused by: java.lang.NullPointerException at org.bukkit.ChatColor.translateAlternateColorCodes(ChatColor.java:210) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] at me.khave.moreitems.Managers.LanguageConfigManager.getMessage(LanguageConfigManager.java:63) [?:?] at me.khave.moreitems.Commands.EventType.<clinit>(EventType.java:11) [?:?] at me.khave.moreitems.Commands.AddPower.onCommand(AddPower.java:38) [?:?] at me.khave.moreitems.Managers.CommandManager.onCommand(CommandManager.java:84) [?:?] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [Spigot_1.8.jar:git-Spigot-29dbaa7-262c777] ... 8 more

  • Avatar of moritz3000 moritz3000 Aug 31, 2015 at 20:46 UTC - 0 likes

    I don't know what i have done wrong but even the newest version shows me the same internal error. Pls help me :D

  • Avatar of khave khave Aug 31, 2015 at 19:19 UTC - 1 like

    @DoloStar: Go

    Life recovery rate can be accomplished with a potioneffect of regeneration. The others are good ideas. I will look into it. Thank you for the suggestions!

  • Avatar of DoloStar DoloStar Aug 31, 2015 at 18:53 UTC - 0 likes

    Really looking forward to the next version! But I have a question,will you add some lores? For example: Dodge,Block,Life recovery rate,Rebound chance(because thorns enchant always trigger effect) And Can you make it can set trigger chance when use Hold(EventTypes)

Forum thread preview

  • 6 comments
    #6 Sep 03, 2015 at 15:11 UTC - 0 likes

    The question was, does applying more than one damage effect via Persistent/Set generate more than one extra kill? This probably won't affect the possible solutions, but there's a difference between the damage response sneaking in and registering the unit twice and every effect generating its own "kill" within that window.

    Also try applying an effect that prevents kill credit in either attack chain and check the number of kills, that could help identify which effect is processed first.

    #5 Sep 03, 2015 at 14:54 UTC - 0 likes

    Instantly applying the damage via persistent still generate additional kills. Adding a delay does help. This isn't the best solution because you can see the delay but I couldn't find a better solution. Thanks for your help. And if anyone knows a better way without a delay replies are still welcome.

    #4 Sep 03, 2015 at 14:43 UTC - 0 likes

    If you add a Persistent effect to the damage response and use it to instantly apply multiple damage effects, can you generate additional kills?

    A 0.0625 delay via the Persistent should fix the issue, but might cause issues in a highly competitive setting (wait 1 game tick for the unit to be declared dead before triggering the additional damage)

    #3 Sep 03, 2015 at 14:13 UTC - 0 likes

    @Photoloss: Go

    I tested both effects but it didn't change anything.

    #2 Sep 03, 2015 at 13:45 UTC - 0 likes

    Try the "Target not Dead" validator on the effect(s) produced by the damage response?

    #1 Sep 03, 2015 at 13:08 UTC - 0 likes

    I have a behavior that uses the Damage Response field. It applies a damage effect when the unit attacks. Everything works as intended unless the damage effect of the damage response kills the enemy unit. In this case the unit seems to die twice. It grants double experience, increases the unit's kill count by 2 and causes unit dies triggers to run twice.

    I guess it's because you apply two damage effects at the same time (the normal weapon damage + the damage response effect). Any ideas how to solve this problem? Maybe a validator or a kill/death field I didn't see?

    It's very easy to reproduce this issue: Create a Buff behavior, set Damage Response chance to 1, location to Attacker and Handled to Kill (Generic Kill Command) and add this behavior to any unit.

  • 6 comments