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Facts

Created
Feb 23, 2012
Updated
Feb 24, 2012

Author

Accumsan tincidunt urna ligula ornare sed, massa vitae nisl sociis habitant imperdiet, libero cras est mi potenti, urna magnis accumsan sodales nullam et,. Sed facilisi vitae lobortis sit turpis, elit nostra nisi condimentum, at egestas morbi leo justo netus, per et quisque fermentum molestie, pede cursus. Volutpat hendrerit proin dignissim interdum, erat aenean aliquet dolor viverra convallis, vestibulum dui quisque bibendum imperdiet penatibus sed, consectetuer hymenaeos. Dictumst iaculis platea fermentum.

Polls preview

How useful is killcam to your server?

  •   58.3% - VERY - 7
  •   33.3% - It's cool - 4
  •  0.0% - It's okay... - 0
  •  0.0% - Nah - 0
  •  0.0% - It's not that useful - 0
  •  0.0% - I barely use it - 0
  •  8.3% - I never use it, why did I get this plugin? - 1

How useful is killcam to your server?

  1. Choice:

Which features should come next ?

  •  28.6% - More Variables - 2
  •   71.4% - More possibilities to change the TabList - 5
  •  28.6% - A Bungeecord version - 2
  •  14.3% - More Commands - 1
  •  14.3% - other - 1

Which features should come next ?

  1. Choices:

rate the plugins functions

  •  2.938 - Bug-free-ness? - 48
  •  3.776 - guns - 49
  •  4.000 - perks - 46
  •  4.132 - other - 38

rate the plugins functions

  1. Bug-free-ness?:

  2. guns:

  3. perks:

  4. other:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 02, 2014

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1 Sep 02, 2014

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2 Sep 02, 2014

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3 Sep 02, 2014

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4 Sep 02, 2014

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5 Sep 02, 2014

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6 Sep 02, 2014

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7 Sep 02, 2014

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8 Sep 02, 2014

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9 Sep 02, 2014

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Amet luctus etiam maecenas.

10 Sep 02, 2014

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Consequat aliquam.

11 Sep 02, 2014

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12 Sep 02, 2014

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Mi donec.

13 Sep 02, 2014

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14 Sep 02, 2014

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15 Sep 02, 2014

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16 Sep 02, 2014

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17 Sep 02, 2014

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18 Sep 02, 2014

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19 Sep 02, 2014

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Facilisi class dignissim per.

Comment preview

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  • Avatar of SteelTheory SteelTheory Sep 02, 2014 at 01:54 UTC - 0 likes

    Why was this project abandoned? I see great potential here.

  • Avatar of Zwixx Zwixx Dec 20, 2012 at 18:24 UTC - 0 likes

    Yes, I removed it because the wowace packaging doesn't works and produces only a nolib and no standard-version of the addon. I use it for my own now and if someone of the developers are interested I send them the sources.

  • Avatar of Literaly Literaly Nov 05, 2012 at 02:55 UTC - 0 likes

    Repository removed. maybe something wrong with wowace's repostiory 'upgrade' work.

  • Avatar of Cockat00 Cockat00 Nov 02, 2012 at 03:41 UTC - 0 likes

    whats this i see HudMap-mop-v1.4b-nolib.zip

  • Avatar of Zwixx Zwixx Sep 16, 2012 at 17:14 UTC - 0 likes

    I repaired the most things don't work and added the battleground Gilneas. Most of the things work, I don't see any errors any more.

  • Avatar of Dohram Dohram Aug 27, 2012 at 17:52 UTC - 0 likes

    Is this addon still being maintained , it has stopped working for me some time ago and with no updates I uninstalled , but I saw a firelands mod for it and wondered if the addon has been resumed.

  • Avatar of apurelinquished apurelinquished Nov 20, 2011 at 11:01 UTC - 0 likes

    Well I HOPE this is still alive, because it has great potential <3

    I do have to say the one annoying thing about it, with it enabled, every time I log in or /reload in game I completely freeze up for about 3 minutes. Apart from that though no problems, lol :P

  • Avatar of Mechrior Mechrior Oct 10, 2011 at 20:59 UTC - 0 likes

    Still alive?! I love this addon as a shaman and for instances!!!!!

  • Avatar of zonhan zonhan May 17, 2011 at 05:24 UTC - 0 likes

    Is there any function to create a countdown timer on totem, or duration of debuffs on player?

  • Avatar of Unferd Unferd May 16, 2011 at 07:06 UTC - 0 likes

    I added support for demonic circle. Save this as demonicCircle.lua in the modules sub folder:

    local modName = "Demon Portal Range"
    local parent = HudMap
    local L = LibStub("AceLocale-3.0"):GetLocale("HudMap")
    local mod = HudMap:NewModule(modName, "AceEvent-3.0", "AceTimer-3.0")
    local db
    local demonicCircle = {}
    local demonicCircleSummon = GetSpellInfo(48018)
    local demonicCircleTeleport = GetSpellInfo(48020)
    
    local options = {
    	type = "group",
    	name = "Demonic Circle",
    	args = {
    		enable = {
    			type = "toggle",
    			name = L["Enable"],
    			get = function()
    				return db.enable
    			end,
    			set = function(info, v)
    				db.enable = v
    			end
    		}
    	}
    }
    
    local defaults = {
    	profile = {
    		enable = true
    	}
    }
    
    function mod:OnInitialize()
    	self.db = parent.db:RegisterNamespace(modName, defaults)
    	db = self.db.profile
    	parent:RegisterModuleOptions(modName, options, modName)
    end
    
    function mod:OnEnable()
    	db = self.db.profile
    	if (select(2,UnitClass("player")) == "WARLOCK") then
    		self:RegisterEvent("UNIT_AURA")
    		self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
    	end
    end
    
    function mod:OnDisable()
    	demonicCircle = {}
    	if (select(2,UnitClass("player")) == "WARLOCK") then
    		self:UnregisterEvent("UNIT_AURA")
    		self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
    	end
    end
    
    local function MarkDemonicCircleReady()
    	demonicCircle.marker:SetColor(0, 1, 0, 1)
    end
    
    local function MarkDemonicCircleOnCD()
    	demonicCircle.marker:SetColor(1, 0, 0, 1)
    end
    
    local function CreateDemonicCircleMarker()
    	local x, y = HudMap:GetUnitPosition("player")
    	demonicCircle.marker = HudMap:PlaceRangeMarker("radius", x, y, "40yd", nil, 0, 0, 0, 0)
    	if GetSpellCooldown(demonicCircleTeleport) == 0 then
    		MarkDemonicCircleOnCD()
    	else
    		MarkDemonicCircleReady()
    	end
    end
    
    local function RemoveDemonicCircleMarker()
    	demonicCircle.marker:Free()
    	demonicCircle.marker = nil
    end
    
    function mod:DemonicCircleTeleportOffCD()
    	demonicCircle.onCooldown = nil
    	if demonicCircle.marker then
    		MarkDemonicCircleReady()
    	end
    end
    
    function mod:UNIT_AURA(event, unit)
    	if unit ~= "player" then
    		return nil
    	end
    	local _, _, _, _, _, _, demoniceCirclePresent =
    		UnitBuff("player", "Demonic Circle: Summon")
    	if demoniceCirclePresent and not demonicCircle.marker then
    		print("Demonic Circle established!")
    		CreateDemonicCircleMarker()
    	elseif not demoniceCirclePresent and demonicCircle.marker then
    		print("Demonic Circle timed out!")
    		RemoveDemonicCircleMarker()
    	end
    end
    
    function mod:UNIT_SPELLCAST_SUCCEEDED(event, unit, name, rank, lineId, spellID)
    	if unit == "player" and spellID == 48018 then
    		if demonicCircle.marker then
    			RemoveDemonicCircleMarker()
    		end
    		CreateDemonicCircleMarker()
    	elseif unit == "player" and spellID == 48020 then
    		demonicCircle.onCooldown = 1
    		MarkDemonicCircleOnCD()
    		self:ScheduleTimer("DemonicCircleTeleportOffCD", 30)
    	end
    end
    

    Then add a line with:

    modules\demonicCircle.lua
    

    To the modules section of HudMap.toc in the main folder. Enable the add, and voila! Currently displays green dots when demonic circle isn't on cd, turns red when it's on cd. Good help for encounters such as last phase of Chimaeron.

Forum thread preview

  • 1 comment
    #1 Sep 02, 2014 at 01:41 UTC - 0 likes

    Before you make comments, I know this is not correct. I just typed it real fast as an example.

    every tick: loop all players: player has 64 gold ingots: take 64 gold ingots from player give player 1 iron ingot

  • 1 comment