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!base_font_size = 12px
!base_line_height = 1.231
!header_background_color = "none"
!footer_background_color = "none"
!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts
!rounded_corners = false
// colors

!body_background_finish_color = #223249
!body_background_start_color = #223249 


!normal_text_color = #000000
!main_background_color = #BBB4A7

!standard_module_background_finish_color = #FCF5E8
!standard_module_background_inner_finish_color = #3AAACF

!heading_color = !normal_text_color

/* !link_color = #4262CF */
!link_color = !body_background_finish_color
!visited_link_color = increase_hue(!link_color, 30deg)
!active_link_color = set_hue(!link_color, 0deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_background = #efefff
!input_focus_background = #ffffff

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

!tab_shine_color = #fff
!tab_normal_color = #aaa
!tab_normal_text_color = #555

!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FADFA8
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FDE8BE
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #BDB9B2
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

.col-icon
   :display none !important
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// Body Hack from Kaelten's

body
   :background = #223249 "!important"

// Page
// Useless giant Curse footer
.t-footer, .t-footer-wrapper, .t-footer-curseLinks, .t-footer-createdBy
   :display none !important
   :visibility hidden !important
#page
   background: none !important
   width: 1100px
   padding-bottom: 40px

.col-project a
   :font-size 12px !important
   :font-weight bold !important
.col-icon
   :display none !important
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Content

.description-box
   background: none !important
   border: none !important
      
.expanding-module
   margin-bottom: 20px !important

dt
   color: #80795c !important

dd
   max-height: 100px !important
   overflow: auto !important

pre
   background: #fff !important
   border: 1px solid #aa7616 !important
   font: 12px "Courier New", "Courier", "monospace" !important
   padding: 10px !important

h2, h3
   color: #80795c !important

.fact-list,
.user-list,
.user-actions a,
.admin-actions
   font-size: 11px !important

.listing-container
   border: 1px solid #aa7616 !important
   .listing
      font-size: 11px !important
      th
         border-bottom: 1px solid #d9cdb8 !important
         font-size: 11px !important
         padding: 5px 0 !important
      td
         border-bottom: 1px solid #d9cdb8 !important
         font-size: 11px !important
         h2, h3
            font-size: 12px !important
            font-weight: bold !important
         em
            font-style: normal !important
      tr:last-child,
      .row-joined-to-next
         td
            border-bottom: none !important
.project-default-image
   :background = #fcf5e8 gradient_url(!artisan_url, "vertical", 50px, #fff, #fcf5e8) "repeat-x" "scroll" "top" "center" "!important"
   padding: 5px !important
   border: 1px solid #aa7616 !important
.donate-tab
   a
      font-style: normal !important

// Forms

form, input, button, label
   font-size: 11px !important
.form-fields
   .label
      font-size: 11px !important

// Footer

#ft
   background: none !important
   font-size: .9em !important
   padding: 20px 0 !important


// Header

#hd
   padding-top: 1em
   .global-navigation
      font-size: 11px
      .global-navigation-links
         margin: 0 5%
         li
            a, span
               background-position: top left
               background-repeat: no-repeat
               padding: 0 10px
            a:hover
               text-decoration: underline
         li:first-child
            a
               background: none
      .global-user
         li
            a, span
               background-position: top left
               background-repeat: no-repeat
            a
               padding: 0 10px
            span
               padding: 0
            a:hover
               text-decoration: underline
         li:first-child
            a
               background: none
         li:last-child
            a
               padding-right: 0
   h1:last-child
      font-size: 22px
      margin-bottom: .5em

// Tabs


.tabs-container
   font-size: 11px !important
   .tabs
      li
         a
            margin-left: 1px !important
            padding: 5px 15px !important
      li:first-child
         a
            margin-left: 0 !important

Facts

Created
Jun 06, 2009
Updated
Jul 17, 2013

Author

Ut interdum diam mus suscipit purus volutpat vivamus, vehicula pede sociis curae, feugiat semper pellentesque eleifend, tempus sed bibendum vivamus, arcu. Primis quis felis vehicula dignissim ultrices primis, hendrerit cubilia luctus accumsan imperdiet, nibh sollicitudin est augue tempus, et magna interdum turpis. Sem cras aliquet curae elementum placerat phasellus, eleifend platea arcu vehicula felis, cubilia magnis fringilla. Lobortis leo laoreet ac eget, dictumst aliquet id cras venenatis, ipsum scelerisque pharetra libero.

Polls preview

Which feature do you want to see most in 0.7.0?

  •  30.0% - Traitor testers - 3
  •  10.0% - Traitor/detective passes - 1
  •  0.0% - Dedicated mode - 0
  •  30.0% - More weapons - 3
  •  30.0% - Traitor/detective shops - 3

Which feature do you want to see most in 0.7.0?

  1. Choice:

Which features should come next ?

  •  20.0% - More Variables - 2
  •   40.0% - More possibilities to change the TabList - 4
  •   50.0% - A Bungeecord version - 5
  •  20.0% - More Commands - 2
  •  10.0% - other - 1

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  1.667 - Multiple arenas - 6
  •  4.167 - Bug fixes - 6
  •  1.143 - Complete the wiki/German wiki - 7
  •  3.000 - Dealers - 5
  •  2.800 - Skills (Any ideas?) - 5
  •  4.000 - Jailing - 7
  •  3.000 - MySQL Data storage - 3
  •  5.000 - Other things (Please write a comment) - 3

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 23, 2014

Duis quam fames primis vestibulum facilisi, tempor nunc adipiscing magnis vitae aptent, orci interdum diam porta netus. Urna commodo magnis justo pellentesque tempor, ac iaculis.

Etiam viverra consectetuer fermentum.

1 Sep 23, 2014

Feugiat curabitur mus egestas urna condimentum semper, fusce hendrerit non adipiscing etiam, consectetuer cubilia hac elit taciti, sit quisque. Dui pretium mauris consectetuer neque urna facilisis vestibulum, felis ullamcorper ad.

Etiam nisl habitant.

2 Sep 23, 2014

Gravida nibh est porttitor dignissim adipiscing, parturient dictumst montes scelerisque, natoque gravida turpis nisi lacinia curae adipiscing, litora accumsan lectus. Magnis congue malesuada blandit eget dictum penatibus, pharetra egestas proin inceptos molestie blandit eleifend, luctus fames quam gravida pharetra, dis. Auctor accumsan sagittis fames parturient.

Habitasse aptent curae.

3 Sep 23, 2014

Magnis ridiculus nulla purus hendrerit cubilia faucibus erat, justo turpis dui hymenaeos leo, ultricies pellentesque augue. Auctor magnis posuere varius sit potenti purus, velit sed eu etiam nec fames, facilisi euismod hac massa,. Turpis donec massa nunc, lorem varius in habitasse in, eget.

Tempor lectus dui tristique.

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Dolor natoque est vestibulum ante nascetur, bibendum fusce aenean est ligula, diam nunc dictumst diam, cras et magna tellus sed malesuada mus, aptent.

Tempus venenatis vestibulum rutrum tempor.

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Vel faucibus donec pede.

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Justo vestibulum pellentesque libero nascetur neque, pellentesque integer eget nam ligula tortor, non augue adipiscing sagittis dignissim, justo ullamcorper ut a. Molestie parturient cursus eget habitasse quisque, fusce consequat venenatis mi commodo, elit sem.

Imperdiet pede lacinia nunc.

7 Sep 23, 2014

Nam luctus sociis pede quis pretium, sollicitudin tempor laoreet vel, euismod sociis aliquet justo ut sit, faucibus sit aptent aenean pretium integer,. Sociosqu taciti fames.

Litora nec enim pulvinar.

8 Sep 23, 2014

Hymenaeos conubia nullam ullamcorper odio a mollis sagittis, erat inceptos facilisis semper, condimentum volutpat magnis nec libero, adipiscing ac elit. Quisque velit donec ultrices augue suspendisse nam, et leo laoreet porta blandit, ultrices turpis rhoncus volutpat, torquent aliquet sociosqu volutpat, tellus. Ultricies sapien mi nunc lobortis quam.

Eros curae quisque ridiculus ornare.

9 Sep 23, 2014

Id facilisis aenean pede mattis maecenas feugiat, ut vivamus ornare varius ridiculus, viverra felis dictumst inceptos turpis porttitor. Primis elementum fermentum mattis sollicitudin, aenean quis eros ultricies egestas lorem, dui dictumst nullam nisl.

Varius diam primis sed.

10 Sep 23, 2014

Fames aenean quisque venenatis consectetuer ipsum vulputate, ridiculus ante praesent morbi facilisis elit tempus nostra, sem nec erat litora rhoncus. Quam nonummy vitae massa enim ante, nec nascetur at taciti habitasse pede, dictumst quisque.

Blandit ultricies vitae.

11 Sep 23, 2014

Torquent penatibus urna curabitur donec feugiat lectus, mollis venenatis velit habitant, dictum eleifend id sollicitudin metus aenean, arcu vulputate penatibus. Nulla velit integer sit leo, mus ad pede cursus tempor neque.

Parturient nisl parturient.

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Lacinia turpis nec leo senectus, taciti id convallis et primis, sociosqu scelerisque nibh cras diam pretium, erat platea parturient lobortis, inceptos suscipit ac. Metus cubilia urna integer inceptos justo libero, amet vitae.

Suspendisse hac leo sem.

13 Sep 23, 2014

Amet ornare dolor cursus cum vivamus, accumsan pellentesque sapien praesent, parturient etiam volutpat sagittis suscipit morbi, diam vulputate fusce. Netus nibh phasellus justo volutpat dignissim, primis erat nam sodales, mi pulvinar tristique.

Dis mus imperdiet mattis tincidunt.

14 Sep 23, 2014

Nisi tincidunt senectus imperdiet pulvinar parturient maecenas orci, ullamcorper elementum tristique class primis porta lobortis proin, praesent pretium tellus. Blandit quam nibh.

Lacinia feugiat.

15 Sep 23, 2014

Egestas vel cubilia erat dapibus odio, vel ut nunc aliquam quis, platea faucibus dignissim aptent augue, congue quis ultricies convallis ornare. Duis dignissim.

Mi eget non.

16 Sep 23, 2014

Sociosqu vitae consectetuer tempus faucibus, cras montes potenti mollis nam nec, pretium condimentum cum vel aenean, eleifend aenean eget ante odio. Urna sodales semper proin porta, imperdiet rutrum gravida.

Cubilia nibh.

17 Sep 23, 2014

Fusce eu nullam pretium est facilisis lorem, pharetra mollis hymenaeos nunc sem, nostra enim inceptos sit lorem hac, urna laoreet vivamus. Taciti pede condimentum magna lectus.

Vulputate primis.

18 Sep 23, 2014

Varius facilisi quam est et dictum, lacus feugiat rutrum nascetur nonummy, dapibus nunc tristique penatibus magna, tellus congue. Bibendum blandit luctus ac sapien cursus, tellus erat lacinia non urna pulvinar, ligula nostra scelerisque varius, sociis ornare.

Ac vivamus.

19 Sep 23, 2014

Etiam nulla curae gravida aliquet ullamcorper leo felis, pharetra conubia ipsum ornare dictumst, primis quam posuere laoreet dui, mi commodo nam erat.

Nunc egestas vestibulum odio.

Comment preview

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  • Avatar of SuddenWolf SuddenWolf Sep 23, 2014 at 10:17 UTC - 0 likes

    @ShadowCuzon12: Go

    ShadowCuzon12, Use /hd Fix HologramName confirm To fix that.

  • Avatar of ShadowCuzon12 ShadowCuzon12 Sep 23, 2014 at 04:31 UTC - 0 likes

    It's a great plugin, although I found a flaw that when your underground, the text do not show as bright as it is above ground with daylight.

    http://i.gyazo.com/d8af2490a1bb127cc58c800334ac608f.png

  • Avatar of TiippexxModz TiippexxModz Sep 21, 2014 at 18:58 UTC - 0 likes

    @volkerisbepapu: Go

    you use 1.8

    Quote from filoghost: If you're using Spigot with the 1.7/1.8 protocol hack, clients connecting with 1.8 won't be able to see holograms properly.

    test

  • Avatar of volkerisbepapu volkerisbepapu Sep 21, 2014 at 13:53 UTC - 0 likes

    so I create hologram while standing on the ground and a horse with a hologram appears in the air picture this is link to big pic: http://puu.sh/bHVKd/11d1b50ff0.jpg

    Last edited Sep 21, 2014 by volkerisbepapu: pic looks bad
  • Avatar of smeths smeths Sep 19, 2014 at 22:52 UTC - 0 likes

    does this plugin use any NMS code, just asking cause you guys will know and it'll take hours to read through all of the code

    Check out My other plugins!!!

  • Avatar of rustyshakelford2 rustyshakelford2 Sep 19, 2014 at 21:05 UTC - 0 likes

    Would it be possible to display the output of a command on a hologram? Maybe have the plugin run the command every X seconds and update the hologram accordingly?

  • Avatar of ooslowjoker ooslowjoker Sep 18, 2014 at 23:49 UTC - 0 likes

    Hey, I've been having a problem with this plugin and my servers. The holograms seem to be become invisible to players after an automatic restart is launched. Although they seem to still be in their locations The servers are modded with Pixelmon, can you tell me a way to fix this?

  • Avatar of Willcomputerguy79 Willcomputerguy79 Sep 18, 2014 at 19:58 UTC - 0 likes

    Love this plugin, you did a great job on it, but I have a question. How do you do the horizontal line like in the "preview" picture above? I've tried _ and - but neither look like that. Is it a variable or something? Any help would be great :)

    William

  • Avatar of inbudepr inbudepr Sep 18, 2014 at 18:29 UTC - 0 likes

    Great plugin. But I believe there is no point in creating an example text which has to be removed as a third (!) step. That chases away users. Please consider the following almost compatible command design for minimized typing effort. It is friendly to the manually typing players as well as to players with macro key bindings. With that design a typical session would look like:

    /hd create my_1st_holo
    /hd edit Welcome to the monastry of the holy block.
    /hd edit It was build 4 aR (fourth month after relaunch)

    /hd create my_2nd_holo
    /hd edit Please park your horse in the
    /hd edit first building on the right.

    That would be straightforward. If you're afraid plugin users might be lost after creation, then have create say 'Hologram name "my_1st_holo" created. Now use "/hd edit <text>" to add text.' That's how most plugins I use work. And regarding the implementation, there is '/hd property state:hidden' anyway, whether there is text in the hologram or not.

    Don't get confused by the amount of text in the specification below. It only matters what you actually have to type interactively, not what theoretically is available for (non-interactive) scripting.

    Selecting a hologram:
    /hd select [type:manual|automatic] [viewed|nearest|bestguess] [<name>|name:<name>]

    Selects a hologram for subsequent commands. Without further arguments, selects the hologram you are looking at. Newly created holograms are automatically selected. Examples, out of which the first is probably all you ever need:

    /hd select
    /hd select type:manual name:hello_world
    /hd select type:manual viewed
    /hd select type:manual nearest

    /hd select type:automatic nearest
    /hd select type:automatic viewed

    Manually setting the *name* is just for comprehension and scripting. Manually selecting the *nearest* (in three dimensions) is just for API completeness. *Automatically* selecting the nearest is more convenient. Always automatically selecting the hologram you are looking at ("viewed") is usually less surprising and most convenient.

    [Bestguess would be a combination of nearest and viewed in case either proves not to be practical.]

    [Now, if you wonder why name:<name> is required if <name> often does the trick: it takes out precedence magic from the design. That is very helpful for debugging, because it determines whether something is a bug or a misunderstanding of precedence.]

    Updating a hologram:
    /hd update [<name>|name:<name>] [mode:append|replace]

    Updates the currently selected hologram (see above) if no name is given. If the source of the hologram was a file, it re-reads the file. If the player holds a sign in his hand, updates the hologram text with the text of the nearest sign [within a hard coded radius of 5 blocks or so]. If the player holds a book in his hand, re-reads the contents of the book into the hologram (book details see below). Examples, out of which the first is probably all you ever need:

    /hd update
    /hd update name:hello_world

    The content of the source is either appended or replaced to the hologram depending on the mode.

    Creating a Hologram:
    /hd create [<name>|name:hello_world] [source:<none|inline|file|book|sign>] [type:<text|image>]

    Creates a hologram with the name explicitly or implicitly given. Automatically selects that hologram for subsequent commands (so that the name doesn't need to be given again). An explicit name is specified with name:<name>. The only source for an implicit name is a signed book. Examples:

    /hd create
    /hd create name:hello_world source:inline The text just specified in the line
    /hd create name:hello_world source:file
    /hd create name:hello_world source:file type:image

    Without further arguments, checks whether the player holds a sign or book in his hand. In this case the content of the hologram is taken from the nearest sign or the book he holds (see content handling below). Can be manually choosen with source:sign or source:book.

    If a name: but no source: is given (second example), creates a one-line placeholder hologram like in the current design.

    source:file creates a hologram from a file. The contents of the file are interpreted according to type:. type: is only supported for file-based hologram content. Otherwise type: defaults to text. [Store type with the hologram for "/hd update"]

    For type:text, the hologram is created from the content of the file <name>.txt. The extension .txt is automatically appended when searching for text files on disk.

    For type:image the supported file name extensions are checked in the following order: .jpg .jpeg .png .gif. [Dunno] The image is rendered with hologram patches.

    Editing a hologram:
    /hd edit [<name>] [append] <text>
    /hd edit [<name>] <insert|replace>:# <text>
    /hd edit [<name>] remove|delete:#
    /hd edit [<name>] shift:#[,#]
    /hd edit [<name>] substitute <word1> <word2>
    /hd edit [<name>] line #
    /hd edit [<name>] undo
    /hd edit [<name>] end

    Edits the selected hologram (see above) if no name is given. The editing happens in the chat line of the game. By default lines are appended to a hologram. Examples:

    /hd edit A second line of text
    /hd edit remove:2

    As a special case for shift, a shift with only one numeric argument shifts the last line to the given position.

    The substitution is rather simple word-based. Remember that the editing commands are also available on book pages, which correspond to lines of the hologram.

    Undo means, that the last editing operation can be undone (but not an update).

    Line editing means that the plugin pre-fills the chat. In the following example, after entering the first command the second will appear in the chat line as a suggestion, the player edits it and presses enter. The chat line is pre-filled until the player enters the last command. When the hologram has no more lines, then an append is suggested.

    /hd edit line 2
    /hd edit replace:2 A 2nd line of text
    ...
    /hd edit append The nth line of text
    /hd edit end

    Listing holograms:
    /hd list [<name>] [radius:#] [player:<pattern>] [sort:alphabetically|chronologically]

    Prints the names of the matching holograms, which is the currently selected in case of no arguments. The output appears in the private chat messages of the player. The radius refers to the number of blocks around the player.

    Setting Properties a hologram:
    /hd property [<name>] [state:hidden|visible] [name:<name>]

    Sets properties of the selected hologram (see above) if no name is given. state:visible is the default. state:hidden stores the hologram in the database, but doesn't display it.

    Specifying name:<name> effectively re-names the hologram. Names of sources are not affected. For example, if the source of a hologram was a book and you re-name it, the name of the book is not changed.

    Obtaining Information about a hologram:
    /hd info [<name>]

    Prints formatted information about the selected hologram (see above) if no name is given. The output appears in the private chat messages of the player. The information includes the creator (player name), location of the hologram, state, source and last modification time. Each on one separate line, prefixed by the name of the information.

    Printing the contents a hologram:
    /hd print [<name>]

    Prints the raw contents (text) of the selected hologram (see above) if no name is given. The output appears in the private chat messages of the player.

    Moving a hologram:
    /hd move [name:<name>] location:here|x,z,y|+-x,+-z,+-y|<anchor:<anchor>>

    Moves the center of the selected hologram (see above) if no name is given. The location can be specified as the players current position ("here"), an absolute or relative position the world, or an anchor.

    Copying a hologram:
    /hd copy [name:<name>] [location:here|x,z,y|+-x,+-z,+-y|<anchor:<anchor>>]

    Copies the selected hologram (see above) if no name is given. Specifying the location of the new hologram works like the location for move.

    Aligning two or more holograms:
    /hd align [name:<name>] [direction:north|south|west|east|up|down|player] mate:<name> mate:<name> ...

    Takes the position of the current hologram (selected or name) as a reference to align other mate holograms. Default direction is the direction of the player. Alignment is simple: the two coordinates not being the direction are applied to all mates. Example: you look north. Then the mate hologram will take the west-east coordinate and the height coordinate.

    Saving a hologram:
    /hd file_save [name:<name>]

    Saves the content of the hologram into a file on disk. Unless specified the file name is the same as the name of the hologram, with a .txt enforced as an extension.

    Fixing a hologram:
    /hd fix [name:<name>] [radius:#]

    Fixes the lightning of a hologram, by creating a block of glowstone in the correct place. They won't be dark at night any longer. [Radius would fix all holograms within a certain radius of # blocks.]

    Getting help:
    /hd help [source:<none|file|book|sign>] [target:chat|hologram]

    Generates a hologram with a help text. Or prints that text to the chat. Depending on the target:.

    Plugin management:
    /hd plugin [action:reload|save|update|morehorses]

    action:save manually saves the state of the plugin into the database once. The plugin saves its state automatically.

    action:reload reloads the plugin and the databases.

    action:update checks for an update and downloads the .jar file (but doesn't reload or restart Bukkit)

    CONTENT HANDLING:

    Sign content: Signs are a way for unprivileged players to provide content for holograms. Like a clipboard, which is removed once the hologram is updated by privileged player. The content of signs is limited to 4 lines of 13 characters.

    Book content: Books can be associated with holograms by using source:book for /hd create. In that case the name of the hologram is identical with the name of the book [otherwise it would drive you insane]. Don't change the name of an associated book, because the hologram won't be automatically re-named.

    You probably want one of the plugins for editing signed books. In vanilla minecraft such books can't be edited (and thus the command /update isn't accessible.)

    Every page of a book corresponds to one line of the hologram. The Minecraft limitation for books is 50 pages with up to 256 characters per page. That's not so limiting after all.

    Pages are trimmed, i.e. white spaces are removed from start and end of the page. Empty pages are removed. A page consisting of just one literal \n is taken as an empty line.

    Any page might start with [Editing Commands]. In which case it's not taken as content, but as a list of editing commands. Use the commands specified for /hd edit on that page (except for append - just append a line to the book). Example of removing the third page of the book:

    [Editing Commands]
    remove 3

    Be aware that editing commands are processed as encountered. That affects multiple editing commands. The above example should better be on page 4 or on the last page of the book. Otherwise you might be confused with page numbers.

    Take note I'm also suggesting this design to HoloAPI. I believe in competition. (The design stays my intellectual property and no transfer of rights can be implied from posting it here. Any implementation of it is the IP of the respective author.)

    Ah, and could you kindly do this now, I really need it urgently this evening. Thank you. ;)

    Last edited Sep 19, 2014 by inbudepr
  • Avatar of TylerS1066 TylerS1066 Sep 18, 2014 at 00:12 UTC - 0 likes

    Will ClearLagg move to the server software that gains popularity? (atm looks like it's gonna be Sponge)

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    #1 Sep 23, 2014 at 09:45 UTC - 0 likes

    hi, i made a custom upgrade with the editor, but after researching it, it's still clickable to research again, how do i make it disappear once its completed?

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