StormFX

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/*@font-face {
   font-family: 'Droid Sans'
   font-style: normal
   font-weight: bold
   src: local('Droid Sans Bold'), local('DroidSans-Bold'), url('http://themes.googleusercontent.com/static/fonts/droidsans/v2/EFpQQyG9GqCrobXxL-KRMQFhaRv2pGgT5Kf0An0s4MM.woff') format('woff')
}
@font-face {
   font-family: 'Droid Sans'
   font-style: normal
   font-weight: normal
   src: local('Droid Sans'), local('DroidSans'), url('http://themes.googleusercontent.com/static/fonts/droidsans/v2/s-BiyweUPV0v-yRb-cjciBsxEYwM7FgeyaSgU71cLG0.woff') format('woff')
}*/

// Fonts

!base_font_size = 12px
!base_line_height = 1.25
!normal_fonts = "Tahoma", "Arial", "sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// Corners

!rounded_corners = false

// Colors

!body_background_start_color = #121a26
!body_background_finish_color = !body_background_start_color
!main_background_color = #fcf5e8
!standard_module_background_finish_color = #fcf5e8

// Tabs

!tab_shine_color = #fff
!tab_normal_color = #bfb9ac
!tab_normal_text_color = #555
!tab_shine_amount = 15%
!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color
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// Body

body
   // Hack from Kaelten's Subdued
   :background = #223249 gradient_url(!artisan_url, "vertical", 800px, #121a26, #223249) "repeat-x" "scroll" "top" "center"

// Page

#page
   background: none
   width: 75%

// Header

#hd
   padding-top: 1em
   .global-navigation
      font-size: 11px
      .global-navigation-links
         margin: 0 5%
         li
            a, span
               background-position: top left
               background-repeat: no-repeat
               padding: 0 10px
            a:hover
               text-decoration: underline
         li:first-child
            a
               background: none
      .global-user
         li
            a, span
               background-position: top left
               background-repeat: no-repeat
            a
               padding: 0 10px
            span
               padding: 0
            a:hover
               text-decoration: underline
         li:first-child
            a
               background: none
         li:last-child
            a
               padding-right: 0
   h1:last-child
      font-size: 22px
      margin-bottom: .5em

// Tabs


.tabs-container
   font-size: 11px !important
   .tabs
      li
         a
            margin-left: 1px !important
            padding: 5px 15px !important
      li:first-child
         a
            margin-left: 0 !important

// Content

.description-box
   background: none !important
   border: none !important
   h1, h2, h3
      margin: 20px 0
      
.expanding-module
   margin-bottom: 20px !important

dt
   //color: #80795c !important

pre
   background: #fff !important
   border: 1px outset #d9cdb8 !important
   padding: 10px !important
   font:12px  "Courier New", "Courier", "monospace" !important
.linenodiv
   font:12px  "Courier New", "Courier", "monospace" !important

.fact-list,
.user-list,
.user-actions a,
.admin-actions
   font-size: 11px !important

.listing-container
   border: 1px outset #aa7616 !important
   .listing
      font-size: 11px !important
      th
         border-bottom: 1px solid #d9cdb8 !important
         font-size: 11px !important
         padding: 5px 0 !important
      td
         border-bottom: 1px solid #d9cdb8 !important
         font-size: 11px !important
         h2, h3
            font-size: 12px !important
            font-weight: bold !important
         em
            font-style: normal !important
      tr:last-child,
      .row-joined-to-next
         td
            border-bottom: none !important

.project-default-image
   :background = #fcf5e8 gradient_url(!artisan_url, "vertical", 50px, #fff, #fcf5e8) "repeat-x" "scroll" "top" "center" "!important"
   border: 1px solid #d9cdb8
   padding: 1px

.donate-tab
   a
      font-style: normal !important

/*.category-list
   white-space: normal
   .category
      background: none !important
      border: none
      height: auto !important
      overflow: visible
      margin: 0
      padding: 0 !important
      width: auto !important
   li
      margin: 0 !important
      margin-right: 1em
      &:after
         content: ", "
   li:last-child
      &:after
         content: ""
*/
// Forms

form, input, button, label
   font-size: 11px !important
.form-fields
   .label
      font-size: 11px !important

// Footer

#ft
   background: none !important
   font-size: .9em !important
   padding: 20px 0 !important

Facts

Created
Jun 18, 2009
Updated
Oct 20, 2011

Author

Aenean duis bibendum dui conubia velit sapien, cursus nisi ridiculus augue, potenti turpis volutpat parturient dictumst, nec suspendisse ligula est. Ac montes ac laoreet.

Polls preview

Would you be interested in an Official Slimefun Testing Server?

  •   58.6% - TIS IS WUT I BEEN WAITIN FOR! - 17
  •   13.8% - Will definitely join - 4
  •  3.5% - Maybe occasionally - 1
  •  10.3% - I may join - 3
  •   10.3% - Probably not - 3
  •  3.5% - Nope, definitely not interested. - 1

Would you be interested in an Official Slimefun Testing Server?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 01, 2015

Amet gravida eros gravida curae nulla enim vestibulum parturient, consectetuer augue fusce justo risus aenean, augue leo habitasse fringilla. Egestas gravida.

In maecenas sociis est.

1 Sep 01, 2015

Duis id amet vitae primis, tempor eleifend commodo aenean vitae, nisl molestie mattis sit magnis netus, tempor ipsum urna dis commodo. Platea turpis morbi feugiat, at.

Nisl nunc.

2 Sep 01, 2015

Nullam pharetra ante elementum cras sed ante vehicula, vulputate pellentesque amet consectetuer feugiat ultricies viverra, cras nisl. Faucibus vestibulum vivamus semper in semper, morbi felis euismod massa aliquet velit mollis, dictum velit odio. Eu urna fringilla ridiculus vulputate montes, non ligula.

Laoreet tempus.

3 Sep 01, 2015

Pharetra nec elit ultricies ligula elit posuere pretium, amet inceptos varius faucibus velit dui, lacinia sed aliquam nullam neque, erat. Egestas pellentesque vestibulum litora dictumst cubilia et, luctus sociis lacinia.

Fusce faucibus aenean.

4 Sep 01, 2015

Iaculis libero cum ultricies hac praesent, torquent elit eros lacus auctor nec, lectus conubia donec elit. Tincidunt suscipit nibh non leo, rutrum ornare nostra eget tortor lacus, dui et mauris ac egestas parturient. Vestibulum quisque ultricies porta ullamcorper, urna dictumst lacinia felis, amet eros habitasse posuere, placerat.

Torquent ac imperdiet nullam.

5 Sep 01, 2015

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Suspendisse varius nascetur platea.

6 Sep 01, 2015

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Aptent ut nam.

7 Sep 01, 2015

Tempor molestie accumsan sagittis tristique magnis, netus integer est nostra, purus congue sodales commodo elit neque habitasse, faucibus. Semper velit accumsan egestas, class tincidunt torquent vehicula porttitor cras, proin blandit nam sed at ullamcorper sapien,. Litora sem sit faucibus.

A dui.

8 Sep 01, 2015

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Fusce convallis vehicula ullamcorper id.

9 Sep 01, 2015

Pharetra placerat parturient suspendisse iaculis penatibus, arcu odio magnis dignissim ut sed non, bibendum hendrerit hac ipsum imperdiet. Natoque pretium suscipit magnis, eros vel eget hendrerit aptent maecenas fames.

Consectetuer habitasse ullamcorper viverra per.

10 Sep 01, 2015

Sit netus non tincidunt cum magnis justo laoreet, curabitur vel eros vehicula montes ornare quisque, leo tempus. Eros consequat hac risus lacinia, vulputate pretium lacus integer auctor, bibendum dignissim rhoncus arcu phasellus euismod, malesuada sem conubia sem quis.

Mauris habitasse elementum sagittis.

11 Sep 01, 2015

Vitae risus tincidunt est lobortis convallis, hymenaeos sodales tempor class at, per pharetra fames maecenas, nullam elit feugiat sagittis platea nam, fames tempus mauris. Felis donec ante turpis, eleifend per primis nibh pharetra, est tristique ipsum velit non, fermentum pede sociis.

Porttitor proin.

12 Sep 01, 2015

Sit accumsan cubilia praesent hymenaeos, porta sit ornare dignissim, rhoncus posuere sollicitudin neque aptent velit, quis sociis ipsum senectus. Eget dui inceptos volutpat aliquet nascetur, aptent dis porta conubia felis ridiculus libero, conubia mollis tortor venenatis a, vel. Aenean ornare dui senectus adipiscing posuere vulputate, fringilla aliquam sociis vitae.

Orci nulla platea magnis eget.

13 Sep 01, 2015

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Vivamus suspendisse.

14 Sep 01, 2015

Sagittis duis ligula nec lacinia ullamcorper mattis, diam vehicula conubia porta, molestie cras imperdiet pharetra, erat malesuada varius sociosqu sagittis. Lobortis non lectus pellentesque neque.

Mauris pharetra quis semper pede.

15 Sep 01, 2015

Dignissim malesuada fames et enim elementum senectus, litora accumsan nullam sociosqu fermentum curabitur rhoncus nostra, adipiscing scelerisque. Senectus commodo nisl.

At purus est sapien.

16 Sep 01, 2015

Condimentum nam enim ultricies massa ultricies fusce, nisl nam est habitant neque iaculis velit, eleifend molestie non. Blandit sollicitudin quisque.

Dignissim adipiscing ultricies.

17 Sep 01, 2015

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Et egestas ipsum.

18 Sep 01, 2015

Magna nullam tellus lorem posuere, sodales lacinia faucibus donec aenean, mattis netus mattis sociosqu, nostra sollicitudin lobortis viverra vulputate, sed sagittis. Interdum proin cursus lacinia nulla sagittis.

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19 Sep 01, 2015

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Comment preview

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  • Avatar of tastybento tastybento Sep 01, 2015 at 03:54 UTC - 0 likes

    @frizzbee30: Go

    That is odd. A player should always be able to break blocks on their own island. If it happens again, do /asadmin info on the player and the island and make sure they make sense. Also, if they cannot break stuff - do they get the "Island protected" error, or just the blocks don't break?

    In regards to the island deletion - it is deleted, it's just your client hasn't cleared its cache. Just teleport elsewhere and then go back and you'll see it's gone.

  • Avatar of frizzbee30 frizzbee30 Aug 31, 2015 at 17:10 UTC - 0 likes

    oddly, since the last update (last 2) players who create a new island cannot break anything on it.? We have had to manually assign them an island. This is the first time it's been a problem since the plugin going in?

    (something i do note, but may be normal behaviour, if you delete a players island, say it's partially built etc, the island isn't deleted, it is left unowned but in the state at deletion. I though the islands would have been 'reset'?)

    Last edited Aug 31, 2015 by frizzbee30

    KB Craft multiworld server
    Website http://kbcraftgaming.enjin.com/home
    Members blog site and file share
    http://kbcraftgaming.com
    Server 192.95.40.76 New players are always given a warm welcome!

  • Avatar of tastybento tastybento Aug 31, 2015 at 05:53 UTC - 0 likes

    @EternityCraftOfficial: Go

    Yes, like @HetIsGewoonJesse says, stop the server and remove the ASkyBlock_nether world directory from the server. Then restart. It'll create the nether.

  • Avatar of HetIsGewoonJesse HetIsGewoonJesse Aug 30, 2015 at 13:18 UTC - 1 like

    @EternityCraftOfficial: Go

    @EternityCraftOfficial

    Removed the ASkyBlock_Nether world?

  • Avatar of EternityCraftOfficial EternityCraftOfficial Aug 30, 2015 at 03:30 UTC - 0 likes

    Im having a problem disabling the askyblock nether, i have disabled new nether in config but it still gives the island nether. Any help would be awesome thanks! ps: great plugin

  • Avatar of owenftw owenftw Aug 29, 2015 at 12:12 UTC - 1 like

    Thanks for the updates :)

    Pgmc.net

  • Avatar of GPlayer93 GPlayer93 Aug 29, 2015 at 11:38 UTC - 0 likes

    @tastybento: Go

    we can't use "{ISLAND_LEVEL}" because the chat is managed by bungeecord across our whole network =/

    sorry for bad english ...

  • Avatar of GPlayer93 GPlayer93 Aug 29, 2015 at 09:53 UTC - 0 likes

    @tastybento: Go

    how does the permission reward work - and with wich permisison plugin? i could not get this to work on our skyblock server. =/

    edit:

    nvm - got this working with the rewardcommand option

    Last edited Aug 29, 2015 by GPlayer93
  • Avatar of tastybento tastybento Aug 28, 2015 at 21:15 UTC - 1 like

    @frizzbee30: Go

    Ah no, I didn't get a chance to look at this specifically. However, it shouldn't happen continuously. If you had by chance some islands within the extended range, and they were deleted before, then as new islands will not be created within the spawn radius, none should ever encroach again, so you shouldn't see purge holes.

  • Avatar of frizzbee30 frizzbee30 Aug 28, 2015 at 15:13 UTC - 0 likes

    @tastybento: Go

    Hi, great update as ever :) Any upate on the spawn protection and it losing chunks of the spawn when unused islands are purged? (you were looking into it a short time ago, was wondering if it was in this update?)

    Jul 22, 2015 at 17:13 - 1 like Unlike @frizzbee30: Go

    Ah, I'll double check. Purge does respect the spawn, but I don't think it respects the extended range around spawn. Good catch.

    Bit of a quirky one we have had for a while, not a major one, but unusual. We migrated over a long time ago from uskyblock with the great converter. it did bring across a few issues on an existing world like island distance etc.

    We have set an appropriate spawn radius which extends well outside the spawn diameter (it's cross shaped). In test, we have removed all bedrock except one in the center and set spawn there.

    If we purge unowned islands, the process removes one square section of one of the cross arms. I can only presume an unowned island boundary overlaps the spawn area. Whats odd is I would have thought that the purge would have respected the spawn boundary? I am proposing to do a fixed location copy , run the purge and then paste back in the missing section, but I'm wary that the island will be recreated that overlaps spawn at some point

    Shouldn't the purge respect spawn boundary limits, and potentially the spawn boundary limits take precedence over island boundary limits?

    • update* ran it again in test with new plugin version, same removal of spawn section

    (got around it by w/e copy at warp/spawn location, purging, doing a w/e paste, then running the purge again has no effect as the local island had been removed)

    Last edited Aug 28, 2015 by frizzbee30

Forum thread preview

  • 1 comment
    #1 Sep 01, 2015 at 02:05 UTC - 0 likes

    I'm trying to make a script that checks all the players light levels ever 0.2 seconds. If someone's light level goes down to 3 or lower then they'll receive blindness then confusion. It will not go away until they reach a light level of 7 or higher (AKA placing a torch). I got that done, I just need some assistance with some other things I want it to do.

    When a player hits the light level of 3 and receives the blindness and confusion effects, I want them to see a countdown from 10 - 0 in seconds. Once it hits 0 then a pigman will spawn at the player every 5 seconds until they reach the light level of 7. Once they reach that light level, the potion effects will go away and the pigmen will stop spawning. Any suggestions? Here is my source so far.

    every 0.2 second:
    	loop all players:
    		if light level at loop-player is less than 3:
    			apply blindness 1 to the loop-player
    			apply confusion 1 to the loop-player
    		if light level at loop-player is greater than 7:
    			remove blindness from the loop-player
    			remove confusion from the loop-player
    

    I tried messing around a little bit but I couldn't get it to work. I'm a bit new with its syntax.

  • 1 comment