StormFX

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/*@font-face {
   font-family: 'Droid Sans'
   font-style: normal
   font-weight: bold
   src: local('Droid Sans Bold'), local('DroidSans-Bold'), url('http://themes.googleusercontent.com/static/fonts/droidsans/v2/EFpQQyG9GqCrobXxL-KRMQFhaRv2pGgT5Kf0An0s4MM.woff') format('woff')
}
@font-face {
   font-family: 'Droid Sans'
   font-style: normal
   font-weight: normal
   src: local('Droid Sans'), local('DroidSans'), url('http://themes.googleusercontent.com/static/fonts/droidsans/v2/s-BiyweUPV0v-yRb-cjciBsxEYwM7FgeyaSgU71cLG0.woff') format('woff')
}*/

// Fonts

!base_font_size = 12px
!base_line_height = 1.25
!normal_fonts = "Tahoma", "Arial", "sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// Corners

!rounded_corners = false

// Colors

!body_background_start_color = #121a26
!body_background_finish_color = !body_background_start_color
!main_background_color = #fcf5e8
!standard_module_background_finish_color = #fcf5e8

// Tabs

!tab_shine_color = #fff
!tab_normal_color = #bfb9ac
!tab_normal_text_color = #555
!tab_shine_amount = 15%
!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color
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// Body

body
   // Hack from Kaelten's Subdued
   :background = #223249 gradient_url(!artisan_url, "vertical", 800px, #121a26, #223249) "repeat-x" "scroll" "top" "center"

// Page

#page
   background: none
   width: 75%

// Header

#hd
   padding-top: 1em
   .global-navigation
      font-size: 11px
      .global-navigation-links
         margin: 0 5%
         li
            a, span
               background-position: top left
               background-repeat: no-repeat
               padding: 0 10px
            a:hover
               text-decoration: underline
         li:first-child
            a
               background: none
      .global-user
         li
            a, span
               background-position: top left
               background-repeat: no-repeat
            a
               padding: 0 10px
            span
               padding: 0
            a:hover
               text-decoration: underline
         li:first-child
            a
               background: none
         li:last-child
            a
               padding-right: 0
   h1:last-child
      font-size: 22px
      margin-bottom: .5em

// Tabs


.tabs-container
   font-size: 11px !important
   .tabs
      li
         a
            margin-left: 1px !important
            padding: 5px 15px !important
      li:first-child
         a
            margin-left: 0 !important

// Content

.description-box
   background: none !important
   border: none !important
   h1, h2, h3
      margin: 20px 0
      
.expanding-module
   margin-bottom: 20px !important

dt
   //color: #80795c !important

pre
   background: #fff !important
   border: 1px outset #d9cdb8 !important
   padding: 10px !important
   font:12px  "Courier New", "Courier", "monospace" !important
.linenodiv
   font:12px  "Courier New", "Courier", "monospace" !important

.fact-list,
.user-list,
.user-actions a,
.admin-actions
   font-size: 11px !important

.listing-container
   border: 1px outset #aa7616 !important
   .listing
      font-size: 11px !important
      th
         border-bottom: 1px solid #d9cdb8 !important
         font-size: 11px !important
         padding: 5px 0 !important
      td
         border-bottom: 1px solid #d9cdb8 !important
         font-size: 11px !important
         h2, h3
            font-size: 12px !important
            font-weight: bold !important
         em
            font-style: normal !important
      tr:last-child,
      .row-joined-to-next
         td
            border-bottom: none !important

.project-default-image
   :background = #fcf5e8 gradient_url(!artisan_url, "vertical", 50px, #fff, #fcf5e8) "repeat-x" "scroll" "top" "center" "!important"
   border: 1px solid #d9cdb8
   padding: 1px

.donate-tab
   a
      font-style: normal !important

/*.category-list
   white-space: normal
   .category
      background: none !important
      border: none
      height: auto !important
      overflow: visible
      margin: 0
      padding: 0 !important
      width: auto !important
   li
      margin: 0 !important
      margin-right: 1em
      &:after
         content: ", "
   li:last-child
      &:after
         content: ""
*/
// Forms

form, input, button, label
   font-size: 11px !important
.form-fields
   .label
      font-size: 11px !important

// Footer

#ft
   background: none !important
   font-size: .9em !important
   padding: 20px 0 !important

Facts

Created
Jun 18, 2009
Updated
Oct 20, 2011

Author

Sociosqu gravida nisl fusce sem mus, quam sociis magna proin dolor sociosqu eleifend vehicula, et laoreet interdum velit imperdiet. Maecenas risus.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

Next Feature?

  •   60.0% - God Mode - 3
  •  20.0% - Afk - 1
  •   40.0% - tp to players - 2
  •   60.0% - kits - 3
  •  0.0% - butcher animals - 0
  •  0.0% - Set players on fire - 0
  •  40.0% - Fill up your lungs underwater - 2
  •   40.0% - Config file - 2

Next Feature?

  1. Choices:

What's the most important thing to do?

  •  2.920 - Multiple arenas - 25
  •  4.179 - Bug fixes - 28
  •  1.455 - Complete the wiki/German wiki - 22
  •  3.760 - Dealers - 25
  •  3.417 - Skills (Any ideas?) - 24
  •  4.154 - Jailing - 26
  •  3.000 - MySQL Data storage - 18
  •  3.182 - Other things (Please write a comment) - 11
  •  4.200 - Usable API and documentation/examples - 5

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 26, 2014

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Metus pede commodo.

1 Nov 26, 2014

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Dapibus primis habitant.

2 Nov 26, 2014

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Ullamcorper nisl.

13 Nov 26, 2014

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18 Nov 26, 2014

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19 Nov 26, 2014

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Comment preview

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  • Avatar of coldandtired coldandtired Sep 07, 2014 at 11:11 UTC - 0 likes

    Updated the description. Please read.

    alt text

  • Avatar of SXRWahrheit SXRWahrheit Jul 18, 2014 at 19:50 UTC - 0 likes

    @coldandtired: Go

    Neat! Just wanted to check in and make sure that you're okay. :)

    http://summaxr.com/newgtop.gif
    I run http://summaxr.com and our Minecraft server at mc.summaxr.com - feel free to visit.

  • Avatar of coldandtired coldandtired Jul 18, 2014 at 15:12 UTC - 0 likes

    @SXRWahrheit: Go Sorry, was on holiday in the wilderness this week and Internet access was sketchy.

    Before I left I had targeting, variables, and conditions finished. These are the things common to everything else.

    Right now I'm re-familiarizing myself with the code and if all goes well I'll start fleshing out the events. Most events are practically identical so not too hard.

    I've also written the first post at blog.sylian.eu and will try to get the next ones (regarding the finished parts) up soon.

  • Avatar of SXRWahrheit SXRWahrheit Jul 14, 2014 at 17:28 UTC - 0 likes

    Do you maybe have a timeline yet? I'm working on creating my own development schedule. :)

  • Avatar of SXRWahrheit SXRWahrheit Jul 07, 2014 at 20:14 UTC - 0 likes

    @coldandtired: Go

    You could do a Tumblr so people can reblog you. I think you can even make Wordpress push to Tumblr if you want to keep using WP. :)

    HMU on Steam and I'll let you know where I'm at on my end.

  • Avatar of coldandtired coldandtired Jul 05, 2014 at 20:03 UTC - 0 likes

    @SXRWahrheit: Go Ticking along. I've designed a very nice recursive action/condition system, which is a thing of beauty ;)

    I wanted to explain it in more detail than here so I decided to add a blog to the site. Consequently I had to do some research about which software I wanted, themes, etc. Finally realized I was happy enough with Wordpress and a default theme and that I had wasted two days :(

    So at the moment I'm typing up a post about the action system and finishing implementing the new targeting/variables system. These are the most difficult and fundamental to the plugin so everything else is pretty easy by comparison.

  • Avatar of SXRWahrheit SXRWahrheit Jul 05, 2014 at 17:10 UTC - 0 likes

    How's progress going on the rewrite? :)

  • Avatar of xyZenTV xyZenTV Jun 27, 2014 at 18:54 UTC - 0 likes

    @Gowdsta712: Go It's looking for an area defined in the config of ExtraEvents. If you don't have ExtraEvents, you'll need to download and configure it Here

    Last edited Jun 27, 2014 by xyZenTV
  • Avatar of Gowdsta712 Gowdsta712 Jun 19, 2014 at 01:19 UTC - 0 likes

    Hey, its been a while, and I am having a crack at this again to make gang hideouts lol. I am currently using the "player_enters_area" event, but am unsure with how to actually use it! the file reads "<event if_area="ga1" action="spawn" sub="mob" mob="skeleton" mob_name="Bandit" amount="1" target="block" x="737" y="65" z="-455" />" at the moment, but I am unsure with how to use the "if_area" condition. The reason why the answer to the condition is "ga1", is because that is the name of the worldguard region that I would like to make into a gang area.

    So, my question is, is the "if_area" condition asking for the name of a worldguard region, or something else? If it is looking for something else, what is it? Coordinates? I have no clue.

  • Avatar of SXRWahrheit SXRWahrheit May 25, 2014 at 23:02 UTC - 0 likes

    @coldandtired: Go

    Nope, nothing except the skulls bit. I suspect it has something to do with our testing before, that they only worked on linked events. I'd rather not make linked events for all of them. :)

Forum thread preview

  • 2 comments
    #2 Nov 26, 2014 at 15:31 UTC - 0 likes

    @havelka6666: Go

    Are both variables of the same type? (i.e. are they both integers? or is one of them a string?) If you cannot tell you can do two different things to force both variables to be the same type:

    # 1 Converting both as strings (simpliest and most effective)
    if "%{jail.cell.1}%" is "%{jail.cell.1.max}%":
    
    # 2 Parse variables as a type (This forces skript to acknowledge the variable as a certain type. i.e parsing "1" as an integer would return 1)
    if {jail.cell.1} parsed as integer is {jail.cell.1.max} parsed as integer:
    
    #1 Nov 26, 2014 at 14:42 UTC - 0 likes

    Hello, i am doing Jail skript :D ! But what its still adding more than {jail.cell.1.max}, {jail.cell.1.max} is setuped by command.

    Can you help me ?

    	block below is redstone block
    	if {jail.cell.1} is {jail.cell.1.max}:
    		message "{@CHAT-PREFIX}Ukol splnen odevzdej ho!"
    		cancel event
    	else:
    		add 1 to {jail.cell.1}
    		cancel event
    
    Last edited Nov 26, 2014 by havelka6666
  • 2 comments