World of Tanks

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// Big thanks to Aiiane for the tweaks she made :)

!normal_text_color = white
!standard_module_background_start_color = #222222
!standard_module_background_finish_color = #161616
!input_background = #222222
!input_focus_background = #222222
!main_background_color = #1B1B1B

!body_background_finish_color = #111
!body_background_start_color =#222

!body_background_gradient_curve_style = "hill"
!body_background_gradient_size = 400px

!link_color = #33CCFF
!visited_link_color = #00CCFF
!active_link_color = set_hue(!link_color, 345deg)

!pygments_theme = "native"

// !global_navigation_link_shine_color = #FF4100

!heading_color = #FF4100

!override_root_color = false

!avatar_border_color = #7f7f7f
!username_normal_color = #BFBFBF
!avatar_normal_background = #BFBFBF
!username_author_color = #20FF20
!avatar_premium_background = #BFBFBF
!username_premium_color = #20FF20
!avatar_author_background = add_luminosity(!username_author_color, -40%)
!username_moderator_color = #FFCC33
!avatar_moderator_background = add_luminosity(!username_moderator_color, -20%)
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!listing_selected_th_finish_color = #313131
!listing_hover_th_finish_color = #414141
!listing_hover_tr_finish_color = #313131

!vote_minus_3_color = #ff0000
!vote_0_color = !normal_text_color
!vote_plus_3_color = #00ff00

!declined_status_color = red
!finished_status_color = green
!new_status_color = #bf7fff

!warning_message_background_finish_color = set_hue(set_saturation(!standard_module_background_finish_color, 100%), 0deg)
!warning_message_background_start_color = add_luminosity(!warning_message_background_finish_color, 15%)

!flash_success_background_finish_color = !heading_color
!flash_success_background_start_color = add_luminosity(!flash_success_background_finish_color, 20%)
!flash_success_color = !normal_text_color

!tab_normal_color = #222
!tab_normal_text_color = #999
!tab_hover_text_color = #111

!poll_bar_author_start_color = #009
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #090
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)
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body
  :background black url(/media/attachments/25/761/worldoftanks_curse.jpg) no-repeat top center

#ft
  +gradient-background(100px, #0a0a0a, #000)

#hd
  :padding-top 5px

  #ft
    :height 400px
 
body.game-rom
  +double-gradient-background(1400px, "hill", 1000px, #000001, #003)

  #page
    :background transparent

  #ft
    :background none

body.game-tl, body.game-dao, body.game-war
  +double-gradient-background(1400px, "hill", 1000px, #010000, #300)

  #page
    :background transparent

  #ft
    :background none
  • worldoftanks_curse.jpg
  • worldoftanks_curse.jpg

Facts

Created
Mar 30, 2012
Updated
Mar 30, 2012

Author

Habitant feugiat lacus rhoncus blandit cum ultrices euismod, malesuada condimentum augue facilisi dolor cursus, sagittis luctus venenatis mi. Mattis sagittis est leo ac, imperdiet aliquam inceptos diam per, condimentum non rutrum adipiscing praesent egestas, montes enim. Natoque eget cursus hymenaeos commodo tempus suspendisse, molestie elit penatibus tempus imperdiet, vehicula penatibus non condimentum enim quisque, faucibus ullamcorper. Mus curabitur lorem laoreet, vel auctor mauris iaculis duis faucibus ipsum, inceptos morbi vulputate purus pede. Varius natoque dictumst pellentesque ad, interdum natoque venenatis lorem tincidunt, sagittis orci auctor laoreet etiam nisl. Massa lobortis aliquet malesuada.

Polls preview

Which MC version is your server running Shopkeepers using?

  •  0.0% - 1.6.x - 0
  •  18.2% - 1.7.x - 8
  •   81.8% - 1.8.x and above - 36
  •  0.0% - Different (comment please) - 0

Which MC version is your server running Shopkeepers using?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jul 04, 2015

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Nibh ante orci.

1 Jul 04, 2015

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Cras tortor posuere.

2 Jul 04, 2015

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3 Jul 04, 2015

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4 Jul 04, 2015

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Turpis lacinia.

6 Jul 04, 2015

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7 Jul 04, 2015

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Porta scelerisque libero nostra.

9 Jul 04, 2015

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10 Jul 04, 2015

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12 Jul 04, 2015

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13 Jul 04, 2015

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14 Jul 04, 2015

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15 Jul 04, 2015

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16 Jul 04, 2015

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17 Jul 04, 2015

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18 Jul 04, 2015

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19 Jul 04, 2015

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Comment preview

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  • Avatar of haveric haveric Jul 04, 2015 at 13:46 UTC - 0 likes

    @RagingCat: Go

    Whoops, looks like I forgot to update the config version. At the top of config.yml, change the version number to 2.5 and it will stop complaining.

    For empty lore lines, I believe the only way to do this is to use a color like this:

    @lore &dtest1
    @lore &d
    @lore &dtest2
    
  • Avatar of RagingCat RagingCat Jul 03, 2015 at 14:55 UTC - 0 likes

    @haveric: Go

    Thank you, that was really helpful. :)

    I don't have any other questions (yet, lol). I'll edit this comment if I come up with a problem.

    EDIT: the new update made me feel like you're spying on our recipes hahaha I was literally making sugar into flour then I saw the update changes. Also the 2.5 version says I have outdated config.yml even thought I deleted it (I even deleted the whole folder)

    BTW. how do you skip a line in lore?

    Last edited Jul 04, 2015 by RagingCat
  • Avatar of haveric haveric Jul 03, 2015 at 13:29 UTC - 1 like

    @RagingCat: Go

    You'd want something like this:

    craft
    cobblestone + cobblestone
    = cobblestone
    @lore &dtest1
    
    craft
    cobblestone
    cobblestone
    = cobblestone
    @lore &ctest2
    
    craft
    @displayresult first // Makes it so it shows the first result that is valid instead of multiple results
    cobblestone
    = furnace
    @ingredientcondition cobblestone | lore &dtest1
    = cobblestone_stairs
    @ingredientcondition cobblestone | lore &ctest2
    

    You can change up how you're creating the ingredients however you want and you can add any number of results that you want as well. Let me know if you need any more help or just want to know if something is possible with RecipeManager.

  • Avatar of RagingCat RagingCat Jul 03, 2015 at 09:21 UTC - 0 likes

    @haveric: Go

    Thanks, one more question. Can I use the same item for example cobblestone with different lore to craft different items. By that I mean if I use cobblestone with lore "test1" I can craft a furnace or something, but if I use cobblestone with lore "test2", then I can craft let's say stairs.

  • Avatar of haveric haveric Jul 03, 2015 at 03:55 UTC - 1 like

    @RagingCat: Go

    You will want something like this:

    @override // This has to be at the top of the file to 
    // cause all recipes in the file to be overridden 
    // (or after the craft/combine/smelt line of individual recipes)
    
    craft
    air + book:0 + air
    diamond:0 + obsidian:* + diamond:0
    obsidian:* + obsidian:* + obsidian:*
    = enchantment_table:0:1
    @lore Crafted by: {player}
    
    smelt
    cobblestone:*
    = stone:0:1
    @lore Crafted by: {player}
    @permission foo.bar
    

    You'll have to add all of the recipes you want to add the lore/permission to, but this should be pretty easy with the /rmextract command.

  • Avatar of RagingCat RagingCat Jul 01, 2015 at 20:11 UTC - 0 likes

    @haveric: Go

    Where do I add the permission? Do I make a new smelting recipe that is same as vanilla for my case and just add the permission to that?

  • Avatar of haveric haveric Jul 01, 2015 at 15:27 UTC - 1 like

    @daryllooi: Go

    I don't believe this is possible with RecipeManager at this time. There might be a plugin that does this based off of custom lore, but I haven't looked into that.

  • Avatar of haveric haveric Jul 01, 2015 at 15:23 UTC - 1 like

    @RagingCat: Go

    There isn't an easy way to apply a lore to all recipes, but you can export all recipes using /rmextract and copy that file out of the disabled folder. Enable the @Override at the top of this file in order to override the existing recipes. Then just add the following after each result

    @lore Crafted by: {player}
    

    Note that by adding the crafted by lore, they will not stack if crafted by two different people.

    For the permissions, add

    @permission foo.bar
    

    where foo.bar is the permission node you want to have access to that recipe. If you get stuck, let me know and I'll see if I can help more.

  • Avatar of daryllooi daryllooi Jul 01, 2015 at 11:43 UTC - 0 likes

    @haveric

    How do I make food that give different hunger bars back?

    ( I already made the recipe I just want to customize the amount of hunger returned )

    Last edited Jul 01, 2015 by daryllooi: specify
  • Avatar of RagingCat RagingCat Jul 01, 2015 at 09:26 UTC - 0 likes

    @haveric: Go

    I want vanilla recipes to be with permissions. The shared inventory thing is not a problem.

    Also is there a way to make every single item crafted to have an additional lore line with text showing the name of the player who crafted the item?

    Last edited Jul 01, 2015 by RagingCat

Forum thread preview

  • 1 comment
    #1 Jul 04, 2015 at 13:16 UTC - 0 likes

    in 3dsmax its fine. In sc2 previewer its fine. In editor its fine. In game texture turn pink/purple....

    what is the problem?

    Last edited Jul 04, 2015 by egodbout
  • 1 comment