World of Tanks

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// Big thanks to Aiiane for the tweaks she made :)

!normal_text_color = white
!standard_module_background_start_color = #222222
!standard_module_background_finish_color = #161616
!input_background = #222222
!input_focus_background = #222222
!main_background_color = #1B1B1B

!body_background_finish_color = #111
!body_background_start_color =#222

!body_background_gradient_curve_style = "hill"
!body_background_gradient_size = 400px

!link_color = #33CCFF
!visited_link_color = #00CCFF
!active_link_color = set_hue(!link_color, 345deg)

!pygments_theme = "native"

// !global_navigation_link_shine_color = #FF4100

!heading_color = #FF4100

!override_root_color = false

!avatar_border_color = #7f7f7f
!username_normal_color = #BFBFBF
!avatar_normal_background = #BFBFBF
!username_author_color = #20FF20
!avatar_premium_background = #BFBFBF
!username_premium_color = #20FF20
!avatar_author_background = add_luminosity(!username_author_color, -40%)
!username_moderator_color = #FFCC33
!avatar_moderator_background = add_luminosity(!username_moderator_color, -20%)
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!listing_selected_th_finish_color = #313131
!listing_hover_th_finish_color = #414141
!listing_hover_tr_finish_color = #313131

!vote_minus_3_color = #ff0000
!vote_0_color = !normal_text_color
!vote_plus_3_color = #00ff00

!declined_status_color = red
!finished_status_color = green
!new_status_color = #bf7fff

!warning_message_background_finish_color = set_hue(set_saturation(!standard_module_background_finish_color, 100%), 0deg)
!warning_message_background_start_color = add_luminosity(!warning_message_background_finish_color, 15%)

!flash_success_background_finish_color = !heading_color
!flash_success_background_start_color = add_luminosity(!flash_success_background_finish_color, 20%)
!flash_success_color = !normal_text_color

!tab_normal_color = #222
!tab_normal_text_color = #999
!tab_hover_text_color = #111

!poll_bar_author_start_color = #009
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #090
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)
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body
  :background black url(/media/attachments/25/761/worldoftanks_curse.jpg) no-repeat top center

#ft
  +gradient-background(100px, #0a0a0a, #000)

#hd
  :padding-top 5px

  #ft
    :height 400px
 
body.game-rom
  +double-gradient-background(1400px, "hill", 1000px, #000001, #003)

  #page
    :background transparent

  #ft
    :background none

body.game-tl, body.game-dao, body.game-war
  +double-gradient-background(1400px, "hill", 1000px, #010000, #300)

  #page
    :background transparent

  #ft
    :background none
  • worldoftanks_curse.jpg
  • worldoftanks_curse.jpg

Facts

Created
Mar 30, 2012
Updated
Mar 30, 2012

Author

Fermentum phasellus convallis litora porttitor ornare, ipsum litora faucibus viverra varius imperdiet, tincidunt scelerisque tempor nibh, nam cras urna nonummy lectus ultricies, augue donec. Sociis platea dignissim massa, non ligula facilisis viverra, dis mattis nisi tristique, fringilla varius quis cras.

Polls preview

Favourite Addon

  •   45.0% - SkQuery - 9
  •   40.0% - Umbaska (including WildSkript, GattSk, SkExtras and SkSpigotAdditions) - 8
  •   15.0% - skRayFall - 3
  •  0.0% - RandomSK - 0
  •  0.0% - ExtrasSK - 0
  •  0.0% - PirateSK - 0
  •  0.0% - SpectateHook - 0

Favourite Addon

  1. Choice:

New Features

  •   66.7% - More commands - 2
  •   100.0% - Title news (display news in middle of screen!) - 3
  •   66.7% - More permissions - 2
  •   66.7% - Auto heal/feed players upon join. - 2
  •   66.7% - Send players to spawn on join. - 2
  •   66.7% - Execute commands when player joins. - 2

New Features

  1. Choices:

Rate the Plugin!

  •  4.571 - Create-a-Class - 7
  •  3.857 - Gamemodes - 7
  •  3.857 - Bug-Freeness - 7
  •  4.333 - Overall Plugin - 6

Rate the Plugin!

  1. Create-a-Class:

  2. Gamemodes:

  3. Bug-Freeness:

  4. Overall Plugin:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 25, 2015

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Congue ullamcorper lacus lacinia etiam.

1 Apr 25, 2015

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Maecenas quis.

2 Apr 25, 2015

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Nam sed.

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Aenean a pellentesque augue.

11 Apr 25, 2015

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12 Apr 25, 2015

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13 Apr 25, 2015

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14 Apr 25, 2015

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17 Apr 25, 2015

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18 Apr 25, 2015

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19 Apr 25, 2015

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Comment preview

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  • Avatar of Plazzed Plazzed Apr 25, 2015 at 21:46 UTC - 0 likes

    http://puu.sh/hqIdY/8cfa71cd5e.jpg http://puu.sh/hqIfH/501b1ce6d7.jpg

    Both screenshots are of the same team, different games. I'll try to remember to test the /fstack thing again.

  • Avatar of Plazzed Plazzed Apr 25, 2015 at 05:17 UTC - 0 likes
  • Avatar of Plazzed Plazzed Apr 25, 2015 at 03:07 UTC - 0 likes

    http://puu.sh/hpShl/03198ec167.jpg

    I noticed in the full screenshto the auras are shown, but at the time I took it I'm pretty sure they won't showing.

  • Avatar of Plazzed Plazzed Apr 24, 2015 at 23:40 UTC - 0 likes
  • Avatar of Plazzed Plazzed Apr 24, 2015 at 19:40 UTC - 0 likes

    http://puu.sh/hptBN/ed12ea2758.jpg

    Arena2 only wasn't showing icons. I dunno if this shows you anything if it's not arena1 though.

  • Avatar of Plazzed Plazzed Apr 23, 2015 at 19:59 UTC - 0 likes

    http://puu.sh/homDn/e5cda323f5.jpg

    Rogue was unstealthed at this point I believe, but obviously he starts the game stealthed. Icons of stealthed units are USUALLY picked up immediately after leaving it, so if they stay hidden it's an issue.

    In that particular case, the druid was NOT stealthed (though offhand I'm unsure if he used any ability that would have triggered an aura, he probably did use at least bash I'm sure, though).

  • Avatar of Cybeloras Cybeloras Apr 23, 2015 at 19:27 UTC - 0 likes

    Was that druid stealthed when you took this? Because even without him having things that should show immediately, there is something weird going on here - all the icons are hidden, which would imply that the conditions of the group aren't passing. But, if the conditions of the group ARE actually passing (I couldn't fit that output in the macro), then something very, very bad is happening, because those icons shouldn't be hidden unless the group's conditions are failing (icon conditions set alpha to 0 - they don't hide an icon outright).

    I'm not 100% sure, but I think that a Unit Exists check should fail on an arena enemy unit that is stealthed/invisible, which is why I ask if it was stealthed. From the debug data, your druid icons have passing conditions since spec data is available at that time.

    TL;DR: If the druid was stealthed when you took this, everything is fine with this particular output, but if he wasn't, that's bad.

    (http://puu.sh/hnDTy/7547be5d12.jpg)

  • Avatar of Plazzed Plazzed Apr 23, 2015 at 03:44 UTC - 0 likes

    Ferals don't have any auras that'd instantly show now that I think about it, so nix this.

    Last edited Apr 23, 2015 by Plazzed
  • Avatar of Plazzed Plazzed Apr 20, 2015 at 06:49 UTC - 0 likes

    Will try when I see it next. Forgot about the /fstack thing, I'll try to get that too. Sorry can't always afford to check that in the middle of a game lol.

  • Avatar of Cybeloras Cybeloras Apr 20, 2015 at 06:37 UTC - 0 likes

    Better new one, I figured out the issue with it:

    /run g=TMW:GetDataOwner("TMW:group:1KfWA4IW3Fuj")s=""print(g, UnitClass("arena1"))for ic in g:InIcons()do a=ic.attributes s=s..ic.ID..";"..(a.alpha or"")..";"..a.realAlpha..";"..(a.conditionFailed and 1 or 0)..";"..(a.shown and 1 or 0).."  "end print(s)
    

Forum thread preview

  • 2 comments
    #2 Apr 25, 2015 at 21:46 UTC - 0 likes

    That's less efficient than using variables though.

    heil sponge lords

    #1 Apr 25, 2015 at 21:22 UTC - 0 likes

    So i got inspired when I made the click event of a player head in a gui determinate what player it was by the name of the head with

    make player execute command "/tpa %subtext of name of clicked item from characters 5 to (the length of name of clicked item)%"
    #Just because the name on the skull is &R&L<name>
    

    And that post where OP used physical chests to store items and let players access them virtually (cant find it)

    So i was wondering If some variables (non list ones) could be stored in a chest and accessed later
    For example

    On mob kill, add one to lore of slot 5 of inventory at {%attacker%.chest}

    Then like

    On command /stats, send "lore of slot 5 of inventory at {%player%.chest}
    or
    if lore of slot 6 of inventory at {%player%.chest} is "false",send " pvp disabled".
    ({%player%.chest} is the location of the chest?}

    This would be used to variables that are less important something like toggles, or TPA REQUESTS.

    What do you guys think?

    EDIT: Probably should of posted in the misc section sorry

    Last edited Apr 25, 2015 by ROBERTKOZIN
  • 2 comments