World of Tanks

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// Big thanks to Aiiane for the tweaks she made :)

!normal_text_color = white
!standard_module_background_start_color = #222222
!standard_module_background_finish_color = #161616
!input_background = #222222
!input_focus_background = #222222
!main_background_color = #1B1B1B

!body_background_finish_color = #111
!body_background_start_color =#222

!body_background_gradient_curve_style = "hill"
!body_background_gradient_size = 400px

!link_color = #33CCFF
!visited_link_color = #00CCFF
!active_link_color = set_hue(!link_color, 345deg)

!pygments_theme = "native"

// !global_navigation_link_shine_color = #FF4100

!heading_color = #FF4100

!override_root_color = false

!avatar_border_color = #7f7f7f
!username_normal_color = #BFBFBF
!avatar_normal_background = #BFBFBF
!username_author_color = #20FF20
!avatar_premium_background = #BFBFBF
!username_premium_color = #20FF20
!avatar_author_background = add_luminosity(!username_author_color, -40%)
!username_moderator_color = #FFCC33
!avatar_moderator_background = add_luminosity(!username_moderator_color, -20%)
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!listing_selected_th_finish_color = #313131
!listing_hover_th_finish_color = #414141
!listing_hover_tr_finish_color = #313131

!vote_minus_3_color = #ff0000
!vote_0_color = !normal_text_color
!vote_plus_3_color = #00ff00

!declined_status_color = red
!finished_status_color = green
!new_status_color = #bf7fff

!warning_message_background_finish_color = set_hue(set_saturation(!standard_module_background_finish_color, 100%), 0deg)
!warning_message_background_start_color = add_luminosity(!warning_message_background_finish_color, 15%)

!flash_success_background_finish_color = !heading_color
!flash_success_background_start_color = add_luminosity(!flash_success_background_finish_color, 20%)
!flash_success_color = !normal_text_color

!tab_normal_color = #222
!tab_normal_text_color = #999
!tab_hover_text_color = #111

!poll_bar_author_start_color = #009
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #090
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)
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body
  :background black url(/media/attachments/25/761/worldoftanks_curse.jpg) no-repeat top center

#ft
  +gradient-background(100px, #0a0a0a, #000)

#hd
  :padding-top 5px

  #ft
    :height 400px
 
body.game-rom
  +double-gradient-background(1400px, "hill", 1000px, #000001, #003)

  #page
    :background transparent

  #ft
    :background none

body.game-tl, body.game-dao, body.game-war
  +double-gradient-background(1400px, "hill", 1000px, #010000, #300)

  #page
    :background transparent

  #ft
    :background none
  • worldoftanks_curse.jpg
  • worldoftanks_curse.jpg

Facts

Created
Mar 30, 2012
Updated
Mar 30, 2012

Author

Bibendum justo vivamus non condimentum, pharetra habitasse nec lacus pulvinar, ipsum quis ultricies et fringilla, varius pede volutpat vestibulum velit tortor. Cum parturient habitant orci odio consectetuer iaculis, dis sit id class.

Polls preview

Would you like Blizzard to hire experienced map makers?

  •   25.0% - Lol yah - 3
  •   25.0% - Yah - 3
  •  25.0% - Nah - 3
  •   25.0% - Lol nah - 3

Would you like Blizzard to hire experienced map makers?

  1. Choice:

What should be the "Development priority"?

  •   50.0% - Peripherals (Ownership, Locking) - 3
  •   66.7% - Interaction (Damage, hurt mobs, that kinda stuff) - 4
  •  16.7% - Control method - 1
  •   50.0% - Realism (Clutch, Tireslip, Temperature) - 3
  •  16.7% - More permissions (Details such as placement permission) - 1
  •  16.7% - Other ( > Suggestions) - 1
  •  0.0% - 1.8 Backport for 1.0 - 0

What should be the "Development priority"?

  1. Choices:

What you want to have with the next update

  •  2.333 - MySQL - 3
  •  3.333 - Ban-System - 3
  •  1.333 - Warn-System - 3
  •  2.667 - Kick-System - 3

What you want to have with the next update

  1. MySQL:

  2. Ban-System:

  3. Warn-System:

  4. Kick-System:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 May 25, 2016

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Tellus facilisi pharetra porta suscipit.

1 May 25, 2016

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2 May 25, 2016

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Condimentum nonummy adipiscing elementum morbi.

3 May 25, 2016

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Lorem urna.

4 May 25, 2016

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Luctus nostra a sociosqu.

5 May 25, 2016

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Class cum.

6 May 25, 2016

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At orci potenti.

7 May 25, 2016

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Magna felis.

8 May 25, 2016

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Curabitur ornare.

9 May 25, 2016

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Vehicula auctor.

10 May 25, 2016

Nullam nibh lobortis nisi vestibulum sociosqu erat lacinia, dis vel id dictumst placerat, quis etiam suscipit dui suspendisse pretium, lacinia. Nunc rutrum etiam convallis penatibus, per proin ullamcorper facilisi, habitant ligula volutpat rutrum venenatis proin, cum ipsum magnis vitae. Ullamcorper vulputate.

Erat etiam hac tellus.

11 May 25, 2016

Integer suscipit quam proin aenean, platea curae enim sociosqu cursus, donec augue tempor facilisi dictum, viverra cras convallis eu, blandit leo eu. Viverra eu nisi gravida iaculis, eros arcu risus ultrices, mattis ut viverra nostra, suspendisse dignissim luctus dictumst taciti. Bibendum.

Feugiat convallis.

12 May 25, 2016

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13 May 25, 2016

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Posuere rutrum congue lobortis.

14 May 25, 2016

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15 May 25, 2016

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Litora massa posuere.

16 May 25, 2016

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Senectus arcu ligula cursus.

17 May 25, 2016

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18 May 25, 2016

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19 May 25, 2016

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Comment preview

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Forum thread preview

  • 3 comments
    #3 May 25, 2016 at 18:07 UTC - 0 likes
    Quote from Zolden: Go

    Nope, they are totally independent units. But you question helped. I've tired to find any relation and succeeded. The link field was unit's "revive type". I used to copy-paste the units and forgot about this field.

    My revive types are identical to their unit names. And I'm not seeing a unit called "PylonOvercharged" I've looked everywhere that I know of. Is there another place I can look?

    Team Genesis: Founder/Leader Skype: Grasso2012 or Add me in-game 558

    #2 May 25, 2016 at 17:28 UTC - 0 likes

    @DarcZaFire: Go

    http://www.sc2mapster.com/forums/development/data/46156-solved-too-many-cattack-abil-abilities-error/

    Perhaps your source error is similar in that certain default fields need to be changed.

    or: http://us.battle.net/sc2/en/forum/topic/6470988321

    or: http://infobot.rikers.org/%23sc2mapster/20130314.html.gz (Search for cabil)

    Last edited May 25, 2016 by Dragon282
    #1 May 25, 2016 at 16:53 UTC - 0 likes
    Karax

    Karax has 2 units ("servitors") that float around him and he uses them to attack. When karax's damage taken is coming from several units at 1 time and/or when the servitors have to keep attacking(not sure which is the actual cause but)... the servitors explode and karax's movement/attack is disabled (buttons dim out/unclickable) and karax explodes/dies right after. I would like to stop this from happening and I want karax to die only when his life reaches 0 and I never want the servitors to explode, except for when karaxs life reaches 0. He seems to reach 0 life and dies as i'd like him too if I cause the damage to come slowly.. as in, from one unit at a time.

    I've tried removing behaviors that I can see in the units tab. I've tried taking away actors in the events.. maybe i missed something. Ive done these things for both the servitor and karax.

    The Error

    I added the dependency Void Story (Campaign). The errors appear when testing "Too many CAbilAttack abilities for "PylonOvercharged"" and "Too many CAbilStop abilities for "PylonOvercharged"".

    I've tried in data, with the search bar having "pylon" in it.. skimming through all "pylon" values that appeared in all the tabs I have ever opened, Including validators, effects, models, units, abilities.I found a pylon that had a stop and an attack ability. Went to the abilities "stop" tried to clean it out.. delete some of the options I found inside but it wouldn't let me. I was able to remove the attack abilities altogether... but still no changes when I test. I've also seen this error in another person map when helping them so, maybe if you solve this I can pass the info!

    Last edited May 25, 2016 by DarcZaFire
  • 3 comments