World of Tanks

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// Big thanks to Aiiane for the tweaks she made :)

!normal_text_color = white
!standard_module_background_start_color = #222222
!standard_module_background_finish_color = #161616
!input_background = #222222
!input_focus_background = #222222
!main_background_color = #1B1B1B

!body_background_finish_color = #111
!body_background_start_color =#222

!body_background_gradient_curve_style = "hill"
!body_background_gradient_size = 400px

!link_color = #33CCFF
!visited_link_color = #00CCFF
!active_link_color = set_hue(!link_color, 345deg)

!pygments_theme = "native"

// !global_navigation_link_shine_color = #FF4100

!heading_color = #FF4100

!override_root_color = false

!avatar_border_color = #7f7f7f
!username_normal_color = #BFBFBF
!avatar_normal_background = #BFBFBF
!username_author_color = #20FF20
!avatar_premium_background = #BFBFBF
!username_premium_color = #20FF20
!avatar_author_background = add_luminosity(!username_author_color, -40%)
!username_moderator_color = #FFCC33
!avatar_moderator_background = add_luminosity(!username_moderator_color, -20%)
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!listing_selected_th_finish_color = #313131
!listing_hover_th_finish_color = #414141
!listing_hover_tr_finish_color = #313131

!vote_minus_3_color = #ff0000
!vote_0_color = !normal_text_color
!vote_plus_3_color = #00ff00

!declined_status_color = red
!finished_status_color = green
!new_status_color = #bf7fff

!warning_message_background_finish_color = set_hue(set_saturation(!standard_module_background_finish_color, 100%), 0deg)
!warning_message_background_start_color = add_luminosity(!warning_message_background_finish_color, 15%)

!flash_success_background_finish_color = !heading_color
!flash_success_background_start_color = add_luminosity(!flash_success_background_finish_color, 20%)
!flash_success_color = !normal_text_color

!tab_normal_color = #222
!tab_normal_text_color = #999
!tab_hover_text_color = #111

!poll_bar_author_start_color = #009
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #090
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)
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body
  :background black url(/media/attachments/25/761/worldoftanks_curse.jpg) no-repeat top center

#ft
  +gradient-background(100px, #0a0a0a, #000)

#hd
  :padding-top 5px

  #ft
    :height 400px
 
body.game-rom
  +double-gradient-background(1400px, "hill", 1000px, #000001, #003)

  #page
    :background transparent

  #ft
    :background none

body.game-tl, body.game-dao, body.game-war
  +double-gradient-background(1400px, "hill", 1000px, #010000, #300)

  #page
    :background transparent

  #ft
    :background none
  • worldoftanks_curse.jpg
  • worldoftanks_curse.jpg

Facts

Created
Mar 30, 2012
Updated
Mar 30, 2012

Author

Consectetuer auctor tempor fusce dapibus, malesuada imperdiet condimentum natoque aliquam, sed iaculis turpis lectus lorem mauris, hac lobortis inceptos nec facilisis, semper torquent venenatis orci. A porttitor proin pulvinar vivamus curae, mi consectetuer at quis semper tincidunt, nisl pellentesque arcu mollis quis, ridiculus. Dis odio pede non torquent ridiculus, consequat ridiculus adipiscing praesent class habitasse, curabitur lectus rutrum ante nulla, lectus bibendum. Luctus massa sem sollicitudin inceptos, sagittis odio fermentum sociis auctor, tristique nec proin est consectetuer, duis magnis consequat. Elementum euismod scelerisque dictumst ipsum vel auctor, non class semper nonummy neque, ante sagittis hendrerit. Gravida.

Polls preview

Select the version for the next WildSkript.

  •   20.0% - 1.7.2 - 5
  •   16.0% - 1.7.9 - 4
  •   64.0% - 1.7.10 - 16

Select the version for the next WildSkript.

  1. Choice:

What plugin would you like placeholders for?

  •   50.0% - WorldGuard - 4
  •  12.5% - GriefPrevention - 1
  •   25.0% - PreciousStones - 2
  •   50.0% - PlotMe - 4
  •   50.0% - Factions - 4
  •  12.5% - Stats - 1
  •  0.0% - PlayerPoints - 0
  •  0.0% - PVPStats - 0
  •   37.5% - mcMMO - 3
  •  12.5% - Jobs - 1
  •  25.0% - OnTime - 2
  •  0.0% - AncientRPG - 0
  •  0.0% - Heroes - 0
  •  0.0% - Skillz - 0
  •  0.0% - Marriage - 0
  •  12.5% - SimpleClans - 1
  •  0.0% - gods - 0
  •   25.0% - Other (please tell me) - 2

What plugin would you like placeholders for?

  1. Choices:

rate the plugins functions

  •  2.923 - Bug-free-ness? - 39
  •  3.684 - guns - 38
  •  4.000 - perks - 35
  •  4.355 - other - 31

rate the plugins functions

  1. Bug-free-ness?:

  2. guns:

  3. perks:

  4. other:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jul 30, 2014

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Tellus auctor semper dignissim praesent.

1 Jul 30, 2014

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Eu aliquam dictum.

2 Jul 30, 2014

Massa cubilia nonummy sollicitudin tincidunt massa sociosqu, porta vestibulum eu scelerisque erat per duis, lobortis curabitur aptent sociosqu nulla,. Aenean curabitur dictum rhoncus fusce facilisi sem, ullamcorper curabitur pellentesque suspendisse torquent.

Sodales vulputate nulla.

3 Jul 30, 2014

Sodales imperdiet nunc rhoncus platea a, blandit curae nostra commodo, molestie consequat nisi interdum natoque pede, cum massa mus id. Pellentesque mattis elementum metus purus, potenti volutpat eleifend euismod consectetuer, fermentum parturient amet congue potenti. Quis fermentum nulla habitant lectus class et, cubilia mattis inceptos erat, lectus per sollicitudin.

Justo mi lectus.

4 Jul 30, 2014

Integer risus dolor imperdiet suspendisse penatibus, ac donec enim suspendisse pretium, venenatis facilisi etiam suscipit, litora leo mi. Est tempor convallis congue rutrum egestas, quis donec dolor interdum curae vestibulum nonummy elementum.

Ultricies nec massa.

5 Jul 30, 2014

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Etiam ullamcorper dolor facilisi.

6 Jul 30, 2014

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Neque rhoncus egestas.

7 Jul 30, 2014

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Felis tempus montes inceptos sapien.

8 Jul 30, 2014

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Enim cras iaculis neque nonummy.

9 Jul 30, 2014

Phasellus dolor erat dis aptent, dui semper enim tellus est, ante urna mattis placerat ad mattis, per placerat libero cum ac, rutrum. Pretium eget est senectus, leo porta mattis fames, nostra varius morbi suscipit per curabitur platea, nonummy hendrerit ultrices curae aliquet, eleifend aenean.

Laoreet vitae scelerisque eu sed.

10 Jul 30, 2014

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Erat urna id dis egestas.

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Imperdiet auctor id lorem ante consectetuer, platea fusce adipiscing gravida auctor, lectus class aptent pretium inceptos gravida, magna sapien tincidunt torquent vivamus,. Suspendisse felis nascetur lacus lorem, platea cursus commodo cras, posuere pretium volutpat magnis ipsum, diam.

Conubia molestie faucibus.

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Interdum consequat eros.

13 Jul 30, 2014

Tristique lacinia inceptos ridiculus habitant fames, semper sit sociosqu nisl leo magna ligula, sem aptent sed non dapibus. Quisque auctor neque metus mi conubia fusce eget, sodales parturient maecenas dictum elit, egestas justo id sollicitudin lectus. Tristique ipsum habitant risus praesent lectus, sed taciti potenti placerat ut fermentum.

Venenatis nunc.

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17 Jul 30, 2014

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18 Jul 30, 2014

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19 Jul 30, 2014

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Pulvinar erat lectus.

Comment preview

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  • Avatar of CmdrSocks CmdrSocks Jul 13, 2014 at 19:51 UTC - 0 likes

    Quick observation about the hardened stone tool durability issue.

    I was looking at the source on Github and noticed that the tool durability is a short value. Short should be enough for durability up to 32k blocks or so, so why doesn't it work?

    Well the old problem of byte value for number of blocks is fixed, but there is still a bug with this code as the durability is reducing by 2 or 4 each time a block breaks, even when number of blocks is set to vanilla levels.

    I am guessing that the code to damage tools needs rewriting as it seems to be doing additional damage.

    The only way to use durability effectively would require that the vanilla max durability be overridden and replaced with a new value, easy with a forge mod but can it be done with a plugin?. This is because durability peversely counts up to max not down to zero.

    Why not use NBT data to tag tools with the remaining number of uses and recalculate durability as an absolute amount each use? Would need to do something to adjust when items are repaired.

    With this solution you could also do things like: Gold picks last longer in the Nether (same as vanilla iron) but break super fast in the overworld, while the reverse is true for stone/iron/diamond (using wood in the Nether should catch fire and set the player alight) by adjuting the remaining uses at different rates (-1 for correct use, -8 in the wrong dimension). Gives gold a use and fits in with zombie pigmen using it as their material of choice.

  • Avatar of erik1988 erik1988 Jul 12, 2014 at 14:35 UTC - 0 likes

    I have a request that might make it easier rather than harder but I still think it would be a good addition for this plugin.

    I would like to be able to specify a percentage chance of keeping some items after death(respawn with the item), and that that only works on certain items. For instance that every time you die you have 1% chance of keeping your diamond sword on death.

  • Avatar of crash2323 crash2323 Jul 03, 2014 at 15:41 UTC - 0 likes

    From what I have read it is still a feature but is very rare, only certain Zombies will do it now or something but the chance of that is slim. Is this not true?

    If you start up 1.7.2 and put zombies in front of a door they will try to break it? Zombies do as expected in Minecraft 1.6.4 with all the same mods I used for 1.7.2 and the zombies act properly but if I try 1.7.2, they do not. I do not use world guard and I was on hard mode.

    Last edited Jul 03, 2014 by crash2323
  • Avatar of spazmonkey777 spazmonkey777 Jul 02, 2014 at 12:03 UTC - 0 likes

    @crash2323: Go

    This is a vanilla Minecraft feature, and still exists when your world is set to Hard difficulty. If they still aren't breaking down doors, then you may have a plugin blocking it, like WorldGuard.

    AWNW.net

  • Avatar of crash2323 crash2323 Jun 27, 2014 at 11:40 UTC - 1 like

    Please add the ability for Zombies to break down doors again. I really miss that in Minecraft and from what I understand this was nerfed in Minecraft. (I use 1.7.2 on Hard). How can we have ExraHardMode and not even have that as an option? Takes a lot out of nighttime survival in the earlier stages.

    Last edited Jun 27, 2014 by crash2323
  • Avatar of Intangir Intangir Jun 17, 2014 at 22:41 UTC - 0 likes

    lol i just saw it fly out of the exit portal! thats whats happening, its flying out of the exit portal

  • Avatar of Intangir Intangir Jun 17, 2014 at 20:10 UTC - 0 likes

    dragon keeps spawning at my house (at 0,0 in world)

    its happened 3 or 4 times now

    it didn't happen for a long time after i killed it, but someone killed it in the end the other day.. and it dropped a NEW portal, with the egg, then he left, and went back and the dragon immediately was already back.. then he left and went back, and the dragon was gone

    now the dragon is spawning at my house again

    fortunately i made a dragon kill script so i can remove it from my house.. but i think it screws up the way extra hard mode recognizes it or something

    also are the ender crystals supposed to respawn? because they never did

  • Avatar of crash2323 crash2323 Jun 15, 2014 at 15:17 UTC - 0 likes

    Report error: Using Cauldron 1.7.2-1.1112.04.24-server.

    I am getting a lot of errors on my server that involve Extra Hard Mod. Could you tell me what is wrong? Seems to start when hitting a creature and started spamming once when walking around. I use Mo' Creatures as well.

    For example: 10:51:20 AM [javastacktrace] Caused by: java.lang.NullPointerException 10:51:20 AM [javastacktrace] at com.extrahardmode.module.PlayerModule.playerBypasses(PlayerModule.java:76) [?:?] 10:51:20 AM [javastacktrace] at com.extrahardmode.features.HardenedStone.onBlockBreak(HardenedStone.java:100) [?:?] [11:13:07 AM] com.extrahardcoremode

    Here is a full list of errors on my log: http://pastebin.com/JP811USc

  • Avatar of Mr_Simba Mr_Simba Jun 15, 2014 at 04:38 UTC - 0 likes

    I'm using this plugin on my server in conjunction with CustomMobs (http://dev.bukkit.org/bukkit-plugins/custom-mobs/). None of the mobs from that plugin can drop their custom drops. I also tried a way through vanilla /summon methods to get custom drops (a way that I know for sure works because I copied the exact command from a mob that has custom drops in an SSP world of mine), and it also won't drop its custom drop.

    I'm fairly sure it's a conflict with Extra Hard Mode, seeing as it supposedly messes with the drop tables a lot. Is there something in the config I'm missing that will let me turn off the modifications to the drop tables? If not, is there any chance of that being added in the future, or are the custom drops too integrated to ever be configurable?

  • Avatar of Intangir Intangir Jun 03, 2014 at 16:42 UTC - 0 likes

    Falling blocks that land on a non solid block don't drop anything

    even if they have nothing to do with whats going on with your addon, place sand on a wall, let it fall on a torch.. nothing drops..

    sand and gravel shouldn't even need to be effected by EHM yet they are

    if your in creative it works fine

    Last edited Jun 03, 2014 by Intangir

Forum thread preview

  • 1 comment
    #1 Jul 30, 2014 at 15:15 UTC - 0 likes

    Hello, im new at WC2 Editor, I've managed to create some nice things with it, but now im stucked with some strange issue.

    I duplicated an SCV, SCV main actor and Build Abilitie, tested = As soon as structures are built (100%) with Custom SCV they become invisible for maybe 10 to 15 secconds.

    Example video

    Sample

    The SCV on the left is the standard SCV, the one in the right is the Custom SCV. Any clue?

  • 1 comment