How to upload your mod to SkyrimForge

This guide's sole purpose is to guide you through the steps on how to create and upload your projects to SkyrimForge; giving your projects maximum exposure.

Creating a Project

  1. Click "Create Project" in the menu.
  2. If doing this from the main Curseforge site instead of Skyrimforge SkyrimForge, make sure you select "Elder Scrolls V: Skyrim".
  3. You're now presented with several fields:
  • Name: This is the name of your project, example: "Deadly Reflex". Remember that you can't change your name currently, so think twice!
  • Short name: A short name of your project, example: "DR".
  • License: Pick a license that you feel fit your project or create your own custom made license. If you chose "none" your project is all rights reserved (to yourself, of course).
  • Custom License Text: This is if you selected to make your own custom license, fill in the field with your very own license.
  • Custom License Osd Compatible: Whether the license is compatible with the open source definition.
  • Category: Pick up to five categories and subcategories that best describe what type of project it is that you're creating and want to publish.
  • Localized Languages: What languages does your project support? If it only have English support for the moment, only select English.
  • Description: This is the description of your project. Try to be as detailed as possible!
  • Markup Type: This is the code style you use for your description field. It's important you select the right one. If you use Wiki code, then it's Wiki. Html if you've used Html, etc.
  • Comments: Do you want to allow comments to your project? If so, tick the box.
  • Bugtracker: Enable the bugtracker for your project by ticking the box.
  • Clonability: How cloning is allowed on this project. Open source licenses always provide full cloning. Single-depth cloning only allows cloning of the mainline repository, no others. If you are unsure about this, just leave it at the default setting; full cloning.

When you're happy with everything, click Create New Project. It will now create your project page for your mod and you will be taken to your new project's page.

Project Actions

  1. At the upper right corner of your new project's page, there's something called Project Actions.
  2. Move your cursor over it and you will see a drop down menu.
  • Download: This will take you to the files of the project (if there's any) and you can download them.
  • Post a ticket: Gives you the ability to post tickets for the project. Useful for bug reports, feature requests etc.
  • Edit project: Enables you to edit your project.
  • Manage descriptions: If you want to change your description of the project, this is the way to do it. It can be done in many languages.
  • Upload image: Gives life to your project by displaying images of it. Get some nice screenshots/images of your project and upload them.
  • Upload file: Lets you upload a file to your project. This is a must.
  • Create page: If you want to create seperate pages that has to do with your project, feel free to do so!
  • Manage authors: Allows you to add trusted authors to your project which gain access to edit it with you.
  • Manage repository: To read more about this, check out our Knowledge Base [link:]

Uploading Images

This is something we highly recommend you to do. Images are always a great way to show off your project!

  1. Select upload image under project actions to be taken to the image upload page.
  • Name: The name of your image.
  • Description: This is the description of your image. Try to be as detailed as possible!
  • Markup Type: This is the code style you use for your description field. It's important you select the right one. If you use Wiki code, then it's Wiki. Html if you've used Html, etc.
  • Default: Whether this is the default image for the project or not. Tick the box if you want the image to be the default image for the project.
  • Filename: Browse for your image and then hit ok.
  1. When you're happy with everything, click Upload File.
  2. Your image will be uploaded and instantly displayed on your projects page, which you also get redirected to.

Uploading your mod file

This is bread and butter of your project. You need to have a file in order for your project to show up on

  • Name: This is the name of your file.
  • Game Version: What version of the game is supported by your project? Select it here.
  • Change Log: If this is the first time you're uploading your file, you might want to type something along the lines of "Initial release". If this is a newer version of an aready existing project, add what's been changed; i.e "Change Log".
  • Change Markup Type: This is the code style you use for your change log field. It's important you select the right one. If you use Wiki code, then it's Wiki. Html if you've used Html, etc.
  • Known Caveats: If there's any known issues with your project, list them here.
  • Caveats Markup Type: This is the code style you use for your caveats field. It's important you select the right one. If you use Wiki code, then it's Wiki. Html if you've used Html, etc.
  • Filename: Browse for your file and then hit ok.
  1. When you're happy with everything, click Upload File.
  2. Your file will be uploaded and instantly displayed on your projects page, you will get directed to the files page of your project.
  3. It'll take between one to thirteen minutes for your project to syndicate with Please see our SkyrimForge FAQ for more information.

If you require additional help and information, check out our Knowledge Base.

You can also join us in IRC where we're happy to help you live with anything:

As we are part of the main CurseForge network, our channel is #curseforge and the network we're using is of course

Looking forward to see you there!

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    I love Skyrim and its realistic graphics combined with great physics , atmosphere. It's an excellent RPG. I will use your guide and install the mod, will be back later to share my thoughts about it. Now I got something to do on skocz

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Date created
Nov 10, 2011
Last updated
Nov 10, 2011