SkyrimForge.com Wiki

Projects / What to do after creating a project

Getting approval

Before other users can see your project and before it reaches curse.com, an admin has to approve your project. If everything works out fine, you just need to wait and it'll all be good.

See Project Acceptance Policy for more details.

Experimental projects

If you have a cool idea but nothing fleshed out, your project is best considered "experimental". This is especially true for libraries. Many of the best libraries out there have a lot of rehashing, discussing, even without much in the way of code. Previously, a lot of projects (especially libraries) were left in a limbo state where this should fill that gap.

You can flag your project as experimental when creating, or it may be flagged for you by an administrator while in the approval queue.

If you flag your project as experimental:

  • It will not sync to Curse.com
  • Unless it violates the terms of service or is plagiarism, it is likely to be accepted.
  • You will be able to use all the features of a normal project, including repositories, pages, etc.
  • Once a release file is uploaded (or created through the packager), it will be flagged as needing standard approval.

At any time, you may resubmit your project for approval to make it a non-experimental project.

Editing your project's description

You might want to provide more information in your description, add a feature to a feature list, etc. To do this, see Changing Descriptions

Uploading images/screenshots

This is a pretty simple process. Take a screenshot in-game or get an image from some other means, then at your project, go to Project actions -> Upload image.

Fill in any necessary details, and it should attach that image to your project.

Uploading files

First off, it is highly recommended that you use revision control and let CurseForge take care of files for you. See Why Use Revision Control? for reasons to do this. If you do decide to, see Repository FAQ for how to do so.

If for some reason you want to upload files manually, you have to take the following steps:

  • Make a zip file of your addon. It should consist of a folder which is your addon's name and any files underneath that.
  • Go to Project Actions -> Upload File
  • Specify all the details you can.
    • When choosing the File Type as Release, Beta, or Alpha, there are some things to keep in mind: Alpha will never reach curse.com, it is for power users to test only. Beta will not be the default file as long as a Release is present.

You will then have to wait until an admin approves your file, which consists of making sure there are no bad files in there (any malware or executables) as well as any other potential issues.

Adding/Removing authors

If you go to Project Actions -> Manage Authors. It's rather self-explanatory at that point.

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  • 3 comments
  • Avatar of Aidanthehunter Aidanthehunter Sep 26, 2013 at 17:43 UTC - 0 likes

    i`m so stuck I don't understand what you have to put in the file

  • Avatar of Ellendril Ellendril Nov 06, 2012 at 00:21 UTC - 0 likes

    I am really stuck and need help.

    I tried uploading and image and a file, but when I press the upload button nothing really happens. It goes grey, clears the files box, then the button is pickable again.

    According to the notes here the upload image transitions back to the project page, but it never does.

    Soz i tried it a bunch of times so, if you ended up with a huge approval list just approve one of them they were all the same.

    Ellendril

  • Avatar of DigitalSorceress DigitalSorceress Apr 23, 2009 at 16:52 UTC - 1 like

    Something to note: Curseforge allows direct upload of zip files, but projects created on wowace MUST use one of the repository methods (SubVersion, Git, or Mercurial), as the "upload files" option is not available there.

  • 3 comments