| Date |
|---|
| Date |
Curse Announces the Winner of SkyrimForge's 15k Challenge!
Posted by wishfire Feb 07, 2012 at 03:39 UTC
<center> Curse is happy to announce the winner of the Skyrim 15K Challenge! The Grand Prize winner of $3,000 cash is Shawn Berlinghof, a.k.a. Shawkab, with the mod Dovahkiin Hideout. You can check out Dovahkiin Hideout and download the winning mod for yourself at Curse.com or through the Curse Client. You can also see all of Shawkab’s amazing Skyrim mods on his SkyrimForge author page. <center>
Dovahkiin Hideout is a mod that gives a hideout to every house a player can acquire in Skyrim. The basement door leads to a huge underground room featuring display cases, weapon racks and an enchanting and alchemy table. The hideout is shared between all houses the player owns, as long as you have the key for the house. We talked to Shawkab about his experience and inspiration for creating Dovahkiin Hideout. “I had a desire to collect things and the houses in Vanilla Skyrim did not accommodate it” says Shawkab. He gathered player feedback throughout the process, but without the creation kit building the mod was no easy task. “Learning how to do it was the hardest part because there were no tutorials or resources. It was just trial and error,” mentions Shawkab. The author has big plans for the future of Dovahkiin Hideout as he continues to refine the mod, “I will be adding follower/spouse support, unique textures, and a completely new structure.” Other plans include a smaller version of Dovahkiin Hideout, an upgrade to a new mod called Dovahkiin Retreat and the creation of Dovahkiin Castle. <center> Shawkab plans to participatie in Curse’s future contests and says, “I love Curse and everything they are doing for the modding community. Some people don't understand how many hours go into a mod like this and without the support from fans and from contests like Curse's, Dovahkiin Hideout would have never reached the point it did.” Congratulations Shawkab! Dovahkiin Hideout is definitely deserving of the grand prize. The Skyrim 15K Challenge also awarded $10,500 cash in prizes for another 111 winning mods. Thirty five In-Game items and NPCs were selected along with thirty UI and Maps as well as eleven Quest and Dungeons mods. We want to thank our community for their participation. We received a ton of outstanding, creative and useful mods during the challenge. It is mind blowing to see what everyone was able to do without the Creation Kit. We are sure when it is released tomorrow we will see a flood of new mods inspired by all our entrants and ones we haven’t even dreamed possible yet. Happy modding! |
Curse Skyrim Challenge ends today!
Posted by Xenius01 Jan 31, 2012 at 22:33 UTC
<center>
The Skyrim 15k challenge is ending today. Newly submitted mods will no longer be eligible for participating in the contest. So far over 170 mods have been uploaded to Skyrim Forge and the amount is increasing every day. <span style="font-weight: normal;">Thanks to all of you for sharing your hard work and creativity with us!</span> The winner of the grand prize will be announced around the 3rd of February. <center>
Our Skyrim Wiki can be found here. |
Curse Skyrim Challenge ending soon!
Posted by Xenius01 Jan 17, 2012 at 17:55 UTC
<center>
We have an important announcement to make about the ongoing Skyrim $15,000 challenge!
|
Curse Client Skyrim Support Walkthrough
Posted by wishfire Dec 16, 2011 at 17:59 UTC
This week, we are proud to announce that Curse has integrated Skyrim support into our Curse Client! What does this mean for you? It's now incredibly easy and simple to install and manage mods with one click-installs, search for mods in a browseable database, and manage existing .esp and .esm files: complete with load order rearrangement! The client also creates multiple backups during the install and uninstall process, so you will never have to reinstall Skyrim due to one faulty mod! Check out this video walkthrough below to see just how straightforward our Client makes mod management! <center> </center>Authors: Don't forget to use our Packager to get your mods into the Client, gaining you more downloads and exposure, as well as giving your users the simplist method of installation! More information on how the Packager works is available here. |
Curse Skyrim Challenge Update and Modder Interviews!
Posted by wishfire Nov 29, 2011 at 23:57 UTC
<center> We at Curse are proud to announce that our Skyrim modding community based on SkyrimForge.com is growing strong! We have over 60 mods available for download on our Skyrim mod portal and many more being planned for development once the creation kit is released. We've already given out $5,170 to the creative and hard working authors participating in our Skyrim $15k Modding Challenge! That means there's still almost $7,000 just waiting to be claimed by authors who are up to the task, plus the chance of winning the $3,000 grand prize. If you're interested in participating, head over to SkyrimForge.com and start uploading. Any mod that is uploaded before January 31st, whether it qualifies as one of the first 35 mods uploaded for that category or not, is eligible to win the grand prize! Also, keep an eye on SkyrimForge.com for more information on Skyrim Curse client integration! The feature is about to head into closed beta testing and there will be more news soon.
<center> Below we have two interviews from two different perspectives of the mod author community! Nickoli002 has already submitted numerous retextures such as his Glass Weapon Set Recolor, and the removal of the Ebony armor smoke effect. Kenneywings has become known for Lockpick Pro, a mod that allows you to pick locks with ease, and his Bethesda intro skip. Both are talented modders who have provided some insight into modding without a toolkit! <div> <div>Has it been difficult for you to mod without the toolkit?</div> </div> <div> <div> </div> </div> <div> <div>Nickoli002: Only to a certain extent. I have had to put some of my mods on hold since I cannot access the relevant files and have instead decided to do simple retextures/reskins of models in game. This is because it is very easy to access and identify the relevant files based on the item names and it requires relatively little knowledge to recolor/skin them for release.</div> <div><div> <div>Thanks so much to KenneyWings and Nickoli002 for chatting with us! </div> <div> </div> <div>Don't forget to check out the latest Skyrim mods on Curse.com and upload your mod to be entered to win the $3,000 grand prize!</div> <div> </div> <div> </div> </div> |