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New Curse.com Mod Video Features!
Posted by wishfire Dec 09, 2011 at 01:40 UTC
<center>Whiterun HQ Texture Pack Video</center>Curse.com has another exciting feature planned: Mod author videos showing off their awesome work! The first video to be released features DeckardCain85’s amazing Whiterun HQ Texture Pack. The video, embedded below, was submitted by the mod author himself and features choice screenshots which showcase just how much of a difference this mod can make. Some of the retextures were redrawn up to four times their normal resolution as DeckardCain85 worked to make Whiterun more vivid and realistic. <center> </center>Thanks so much for taking the time to make the video, DeckardCain85! Be sure to keep an eye out for even more Skyrim related videos on the CurseNetwork youtube channel, as there will be more to come soon! As always, if you would like your mod to be featured, please contact me -- Wishfire -- for more information. |
Maintenance (completed)
Posted by Kaelten Dec 08, 2011 at 02:53 UTC
Hi guys! On Thursday December the 8th at 12:30PM CST we'll be taking the site off line for a maintenance window. During this time the website and is related services will be offline. We expect the downtime to last for less than two hours. Thank you for your patience during this inconvenience. UPDATE 1:30 PM CST: The maintenance has been completed. |
Mod Feature Highlight - Day 3
Posted by wishfire Dec 07, 2011 at 23:47 UTC
For the last day of our three day mod feature, we take a look at a texture mod that seeks to make Skyrim an even more beautiful place by improving one of the most important aspects of the game – the people of Skyrim themselves. Just like the previous days, we were lucky enough to get an interview with this author to understand the process behind its creation. Be sure to look at both Day 1 and Day 2 of our feature as well to get caught up if you haven’t already! Detailed BodiesBe sure to click the above image for a higher resolution one, as it’s difficult to see just how much of a difference it makes in the thumbnail! Xenius01 – normally known as just ‘Xenius’ – is no stranger to the modding community, having created quite a number of well-respected character and race mods for Oblivion. Skyrim is no exception for this author, as he has already pushed out texture replacements for just about all features of the various races of Tamriel. Even more impressive is that they are all meant to work together, making truly seamless and complete textures become a reality. Detailed Bodies takes all non-beast races (although he’s got a mod for that, too!) and their vanilla textures, and then goes and doubles them. Specular maps got a rework too, making these textures look as high-res as they actually are. This means that bodies are smoother, more detailed, and all the blockiness (and most of the artifacts) have been removed. Below are Xenius01’s thoughts on the creation process and the ideas behind his work.
That does it for this week’s mod feature extravaganza! |
Mod Feature Highlight - Day 2
Posted by wishfire Dec 06, 2011 at 21:37 UTC
In this second day of mod feature highlights for Skyrim, we’ll be featuring a wonderful compilation package of mods from a hard-working author who truly loves what she does. Just like yesterday, we also managed to snag a rather informative interview to gain further insight into just what work goes into these sorts of mods. If you missed yesterday’s feature highlight and interview, you can catch up here! Cooking Recipe Bundle
Skyrimforge author Wolferoo decided that while the new food recipes and cooking skill in Skyrim were a wonderful additions, they just weren't refined enough. In fact, the idea for the mod came to her as she was forced to use console commands to obtain items like Baked Potatoes, which were oddly enough in the game, but had no cooking recipe. Enter the gigantic, often-updated mod by the name of Cooking Recipe Bundle – a compilation of all the cooking mods Wolferoo had released at that point – adding over 60 new recipes, almost 50 entirely new items, and a super refined cooking experience. Skills and short-term food buffs were added, allowing for even more food options. Taking this customization even further is the existence of four separate files, so users can get exactly what they want. Below, Wolferoo shares her thoughts and goals with the project from creation to execution.
Be sure to keep an eye out for updates from this author, as well as our next and final mod feature highlight and interview for this week tomorrow! |
First of three-day mod features, and exciting Curse Skyrim $15k giveaway update!
Posted by wishfire Dec 06, 2011 at 01:42 UTC
Today marks the beginning of a series of mod feature highlights, as well as an important announcement regarding our Curse Skyrim $15,000 giveaway! Over the course of the next three days, we'll be featuring fantastic mods that not only improve gameplay, but help to immerse you even further in the world of Skyrim. To top it off, we've even got interviews with the authors themselves! Arrowsmith - Simple Fletching
Starting off this week's mod feature is Arrowsmith – Simple Fletching. Mod author Samutz used some serious trial and error to come up with an excellent mod that allows you to create your own arrows at a blacksmithing forge – crafting them in bundles of 50 with the right items – letting your character live off the land.
With this mod enabled it feels almost as though fletching shipped with the game, as Samutz took care to make realistic recipes; with some only able to be crafted with proper blacksmithing skill perks or at Whiterun's infamous Skyforge.
Read on for some insight on how the mod was created, as well as a tutorial for how to create your own crafting recipes!
– Skyrim $15,000 Challenge Update<span style="font-weight: normal;">Curse has an exciting second announcement to make about the ongoing Skyrim $15,000 challenge!</span> <span style="font-weight: normal;"> <span style="font-weight: normal;">The Items contest category has been the first category to hit the 35 submission limit! All this means is that we've given out our prize pool for the "Items" subsection of the contest. Any mods that are submitted that would fall under this category will no longer be eligible to earn the prize amounts listed on our Skyrim contest chart.</span> <span style="font-weight: normal;"> <span style="font-weight: normal;">That doesn't mean that you're entirely out of luck, however! </span>If the mod submitted would have been an eligible submission, it will be entered in our $3,000 grand prize giveaway<span style="font-weight: normal;"> so long as it's submitted before our deadline, January 31st.</span> <span style="font-weight: normal;"> <span style="font-weight: normal;">Keep those mods coming! We're excited to have already given out that much cash to authors. Thanks to all of you for sharing your hard work and creativity with us!</span> |