• published the article CurseForge and FTB PAXPrime Community Dinner

    Attention all CurseForge authors, and other creative types!

    Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

    Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

    Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

    Posted in: CurseForge and FTB PAXPrime Community Dinner
  • published the article Skyrim and Oblivion now in the Curse Client -- Mod Packager released!
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    Curse Client Support for Skyrim Mods

    Curse is excited to announce the official inclusion of the latest Elder Scrolls games -- most notably Skyrim --  into our Curse Client

    This means that now you can use all of the excellent Curse Client features such as automatic one-click installations, update checks, and in-client addon discovery!

    Managing Existing .ESP Files 

    Note that these features only apply to files installed via the Client; if you would like to manage existing .ESP files in the Client, it can do that, too!  Just click on the "Tools" icon, and then select "Plugin Load Order".  The following screen will show below, letting you manage your pre-existing addons (and re-arrange load order!) in this window.

    Just open the client and click “Get More Addons”, make sure either Skyrim or Oblivion is set in the drop down box, and all the great mods that are up on Curse.com and packaged for the Client are at your fingertips!

    We know that mod installation for these games can seem daunting, especially uninstallation, and made sure to develop a solution that should ease any worries. The Curse Client keeps multiple backups of installed and uninstalled files to prevent users from ever having to completely reinstall the game.  The goal of the client has always been to simplify your addon and modding needs, and our goal is to make the integration of these new games just as simple.

    Mod Packaging and Feedback

    For the mod authors themselves, feel free to start packaging your mods so that they can be integrated into the Client! Note that you must do this for your mods to be in the client.  Be sure to download our packager to get started and to get your files into our client for even more exposure!  For any bug reports, oddities, feedback, or even general discussion regarding these new features, please post in our SkyrimForge forums dedicated to this to bring it to our attention!

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    Posted in: Skyrim and Oblivion now in the Curse Client -- Mod Packager released!