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Mar 17, 2012 |
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Planning |
| Gives you a set of new armor, weapons, spells, and tweaks the game a bit. |
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Jan 07, 2012 |
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Release |
| Makes the pickpocketing chances fairer. A master thief can now get 100% successs chance, and there is always a minimum 1% for any thief to succeed. |
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Dec 19, 2011 |
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Beta |
| Changes the downtime limit for essential NPCs from 20 to 60. Ingame this translates to 10~ seconds with default, and 40~ seconds with the mod. |
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Dec 19, 2011 |
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Release |
| Changes the player runes limit from 1 to 1000. Allows for virtually unlimited amounts of runes to be placed. |
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Dec 17, 2011 |
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Release |
| Reduces the idle chatter and social conversations NPCs have between you, and themselves. The game settings changed were: fCombatDialogueTauntMaxElapsedTime 30 to 60 fCombatDialogueTauntMinElapsedTime 10 to 30 fAISocialRadiusToTriggerConversation 500 to 50 fAIGreetingTimer 5 to 40 fAIExclusiveGreetingTimer 2.5 to 30 fAIForceGreetingTimer 3 to 40 fAIInDialogueModeWithPlayerDistance 500 to 50 iAISocialDistanceToTriggerEvent 200 to 50 fIdleChatterCommentTimerMax 20 to 60 fIdleChatterCommentTimer... |
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Dec 13, 2011 |
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Release |
| ------- Description ------- Allows you to select the multiplier for a sneak attack with your fists. Ranges from 2.5 to 10. ------- Known Bugs ------- None known. |
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Nov 29, 2011 |
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Release |
| Planning to overhaul the College of Winterhold to make it more useful for the player. Currently the below has been added: Arch-Mage Quarters - Added Tanning Rack - Added Grindstone - Added 2 display cases - Removed 2 benches Hall of Attainment - Added Arcane Enchanter - Removed the haybails - Upon assuming the Arch-Mage position, any object is usable/takable (without stealing). Hall of Countenance - Removed the haybails. - Upon assuming the Arch-Mage position, any object is usable/takable... |
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Nov 24, 2011 |
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Release |
| Increases the amount of damage traps do. Currently supports: - Normal Darts - Dwarven Darts - Dwarven Ballista There are five levels of damage, following the Skyrim difficulty naming convention. The number next to them is the amount of health it is scaled to. Novice [100] Apprentice [150] Adept [200] Expert [250] Master [300] The damage levels are (in Health): Normal Darts [Novice] - 10 [Apprentice] - 20 [Adept] - 40 [Expert] - 80 [Master] - 160 Dwarven Darts [Novice] - 15 [Apprentice] - 30... |
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Nov 24, 2011 |
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Release |
| Description Choose from the range of ESPs to customise how dual casting works in Skyrim. Cost: This is the magicka cost multiplier. Take for example Thunderbolt, lets say it takes 10 magicka to cast. When dual casted, it will take 2.8 (default multiplier) times more magicka to cast, which means 28 magicka. Time: Preperation time between starting casting and being able to fire the spell. Effectiveness: Damage multiplier. For example Thunderbolt, lets say it does 10 damage. When dual casted, it... |
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Nov 22, 2011 |
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Release |
| Description Allows the children of Skyrim to be die. Affects the Breton, Imperial, Nord and Redguard children. Install Go to: Drive Letter:\Program Files\Steam\steamapps\common\skyrim\Data\ For those who don't have bought the game on steam, the SkyrimPrefs.ini file is located in Drive Letter:\Users\<USERNAME>\Documents\My Games\Skyrim Drop the 'killable_children.esp' in that folder Launch the Skyrim Launcher, and click on 'Data Files' Tick 'killable_children.esp' and click 'Ok' |
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Jan 31, 2012 |
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Release |
| [[Description]] Burkart is a hunter living in one of skyrims many forests He has never lived in one place for more then a week and has been hunting since he was 10 He is currently living just outside a Shack With an Old man and an eleven year old kid named Hamming (From Helgan) Burkart has been saving up some money From selling pelts to merchants. [[Installation]] For windows 7/Vista users Click on the Start icon down in the bottom left, Click on Documents, My games, Skyrim, Then click on the... |
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Aug 01, 2012 |
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Release |
| Dryads are mythological beings; they are the protectors of the woods. Each Dryad is linked to their own tree, a tree that they have to keep safe, if the tree dies, they die. Anyone who tries to harm their tree will be punished. Dryads are able to use the forces of nature to their advantage; to heal themselves and to harm others. Original Oblivion version - Fully working custom race - 4 eye textures - 15 warpaint designs - High resolution skin textures - Race-specific body (UNP) with new... |
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Apr 14, 2012 |
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Release |
| Adds new warpaint to the game based on designs from The Elder Scrolls III: Morrowind. Currently it replaces 9 of the warpaint patterns that are not race specific. An add-on version is in the works and will be available at a later time. Use the Curse client to install the mod. (Available soon) Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here: Steam\steamapps\common\skyrim Use the Curse client to... |
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Mar 22, 2012 |
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Release |
| XCE is a compilation of all my work on the enhancement of the characters in Skyrim. The latest version also includes content based on the work of other authors. What it does: - Adds more detail to skin of faces and bodies - Gets rid of angular shapes caused by compressed normal maps - Adds a lot more detail to the eyes - Makes the fingernails more visible - Removes jagged edges from the lips - Adds more detailed, healed scars - Makes the warpaint look more weathered - Makes the face dirt more... |
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Dec 29, 2011 |
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Release |
| Replaces the bodies with high resolution textures. The textures are 4096x4096, the originals are 2048x2048. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:... |
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Dec 29, 2011 |
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Release |
| Replaces the faces with high resolution textures. The textures are 2048x2048, the originals are 512x512. New textures have been made more detailed while keeping the style unchanged. This mod affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here:... |
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Dec 29, 2011 |
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Release |
| This mod will replace all eye textures, of all races, of both genders (except the "Demon Eye" which is completely black). The difference is huge, I tried them all in game, no problems detected, they all look amazing, believe me. I have created the iris details in photoshop, using lots of altered and distorted pictures of flowers, many layers were blended together to get the final result. Hours and hours of work went into it. I have used the original eye textures as base, so they all have... |
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Dec 29, 2011 |
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Release |
| This mod gets rid of the angular shapes of the beast races (Argonian & Khajiit) caused by compressed object space normal maps. The following object space normal maps will be replaced: head, mouth, hands, body. For these races it was a lot harder to do than the human and elven races, due to all the small details of fur and scales. I did my best to keep the loss of detail at a minimum. The new updated version also adds more detailed diffuse- and specular maps. Now this mod is like a combination... |
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Dec 29, 2011 |
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Release |
| This mod replaces the tint masks of the lips. The originals were low resolution, blurred and suffered from compression artifacts. These new tint maps are higher resolution and much less blurry. It is recommended to use this in combination with "Detailed Faces". Although it may work with any other skin mod as well, this has not been tested. The following races, both genders, are affected: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod.... |
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Dec 29, 2011 |
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Release |
| This mod gets rid of the blocky faces, caused by compression artifacts on the normal maps. These normal maps have been smoothed and saved using a lossless format. It affects all characters of the following races: Imperial Nord Breton Redguard Dark Elf High Elf Wood Elf Orc Use the Curse client to install the mod. Manual installation: Use 7zip or WinRar to extract the files. Move the Data folder to your Skyrim folder. You can find the Skyrim folder here: Steam\steamapps\common\skyrim To those... |