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Dovahkiin Hideout
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THINKING ABOUT DONATING? <FONT COLOR="bc1200" size="2" >THANK YOU!</FONT> CLICKER DONATE TO SUPPORT <a href="http://youtu.be/NCp47m7mjMw">DOVAHKIIN HIDEOUT 0.7.2 VIDEO</a> <a href="http://youtu.be/x6OmrDYcyj4">LOST ITEMS? WATCH THIS</a> <FONT COLOR="bc1200" size="2" >DESCRIPTION</FONT> This Modification gives every house in Skyrim a Hideout, the Dovakiin's Hideout. This Hideout is shared between all houses, as long as you have the key for the houses. <FONT COLOR="bc1200" size="2" >FEATURES</FONT> - Library - Armory - Bedroom - Dungeon - Unique NPCs, Dialogues and Quests - Door Room (Includes 5 doors to every house in the game.) - Two Enchanting/Alchemy Labs - Woodcutter, Smithy, Craft Bench, Smelter, Skinning Rack. - 70+ Weapon Racks - DragonPriest Mask holder - 12 Weapon Plaques of Various types - 9 Normal Mannequins - 5 Mini-Mannequins - 20+ Storage holders - Tons of area to decorate <FONT COLOR="bc1200" size="2" >INSTALLING</FONT> - Use Curse Client! OR - Extract .ESM to Data folder. <FONT COLOR="bc1200" size="2" >REMOVAL</FONT> - MAKE SURE that everything is removed from the house, this entire zone will be GONE when you delete it, so make sure to remove everything first or it will be GONE. <FONT COLOR="bc1200" size="2" >ARCHIVES</FONT> 0.7.5 - Follower should follow into Hideout again - Another attempt at fixing Mannequins (if this doesn't work just throw a ring or anything on a Mannequin and they will never move.) - Fixed NPC Dialogues again - Moved Shrines down stairs again, opposite corner - Shawk and Niac no longer spawn in the closet some times. - Fixed some bookshelves sorting in reverse order (may need to reset your shelves for this to take effect.) - Merch and Criss now has 5000 gold - Added Krimson's Banners to Doors - Added Box of Locks with all Locks (this is an attempt to stop un wanted people coming into the hideout, some quests give NPCs house keys and allow them to enter your house, this hopefully remedies that.) - Updated Book of Supporters Books Added: Alchemy for Dummies Ashen Prophecy Anyas Justice Bane's Origin Cyrodil Champion Void Seren La The Greed Baxter 0.7.2 - Fixed Mannequins finally (I HOPE.) - Fixed Invisible walls - More Bookshelves in Library - Made house doors more obvious (Will do more later.) - Changed Lights (I know i know, you hate it.) - Moved Shrines upstairs in Library - Broke all Shawk's Dialogue 0.7: Steam Revision 8. - Optimized entire Hideout with Zone Markers and Portals. For those who decorate a lot you *should* notice a performance increase. - Added the Hideout Caverns - Added Mines to Caverns - Added Start of Gardens at start of Caverns (will finish this next update) - Added Quest to Niac, “Dovahkiin’s Amulet.” *TESTING* - Added NPC, “Niac” - Added Thieves Guild door going to Ragged Flaggon. - Modified Shawk to be more lively - Fixed Merch & Added Features (Misc Merchant) - Modified Criss to be more lively & Became merchant (Bartender) - Added Weapon + Shield Plaques - Fixed Shield Plaques - Returned the Chopping Block - Fixed Dungeon Stairs issue - Fixed Floating floor in Alchemy - Fixed Floating Stendarr Shrine - Fixed Always open Cabinet - 7 New books - Book of Supporters updated. 0.6.5: Steam Revision 7. - Snipped a few issues I created in the Skyrim world, also do a lot of general fixes and organizing of Hideout.ESM for better performance. - Fixed Rack in Breeze Home - Thalmar were a mistake, fixed that - Followers come in through Archemage door now - Added me again, with voice over. I act as a guide to Hideout. I stay in the Door room. (quests soon) - Moved rack that was causing upside down weapons - Fixed Shield Plaques - Added Shrine of Arkay and Nocturnal 0.6: Steam Revision 6. - Added Bunch of stuff to Dungeons - Removed Me and Krimson *they had enough torture for now* - Moved the Racks from the Table, scattered them around. Some people really hated them on Table - Added Merch in Doorroom - Added door to archemage - Changed Throne - Fixed some issues 0.5.5: Steam Revision 5. - Did a ton of different things to try to get Mannequins to act right with Navigation Mesh. We will see.. They are acting right for me at least. Throw me Feedback on Fusromod.com or anywhere you see me. - Added 40+ Weapon Racks - Expanded Crafting Room - Bookshelves Above Display cases in hallway - Bookshelf in Encahanting Room behind library - 2 More Bookshelves in Library - Nav mesh support for back door (to retreat) - Decorated a bit more in Bar - Book of Supporters Edit (Thanks Guys/Girls.) - I will be adding all Stories I have gotten lately later today (thursday.) 0.5.3: - Lighting issues fixed in Crafting room - Tried a few fixes to get Mannequins working right - Added some NPCs to liven the place up - Moved tons around - Remodeled Bedroom a bit - Added some clutter to Bar - Next update will have much more, just wanted to get this out. 0.5.1 - Navigation Mesh Added - Follower Support 0.4.2 - Display Cases script fixed to allow Dagger placement - Dragon-Priest Mask holders now in Museum - Added more Dagger display cases - Changed Angle of Crafting Chest - Added Real Warroom Map with Flags - Fixed Lighting issue with breezehome door - Updated Book of Supporters - Added Books: *Apollo and Daphni *Dragon Prophecies *Fimion Chapt 3 *Mead *Nightfall in a Strange Land *Thalmor's Plan *The Comming of Zanzu'un *The Greatest Adventure of Torian Kel *The Story of a Khajitt 0.4.1 - Adds exterior entrance to Skyrim - Travel point in Skyrim 0.4 - Added The Dungeon - Added Dragon-Priest Mask holder to Dungeon, 90% working. - Added more shelving to Storage/Closet - 3 Mini Mannequins - Many new amazing stories - Some lighting 0.3.9 - Added Kitchen/Bar (decorated 70%) - Added Closet in Bedroom (only walls atm) - Added Training area to Armory - Modified Lighting Template & Interior Lighting Cell to look much more natural. It will be much better for a lot of you now. - Removed the, "Fog.." - Moved/Removed/Fixed Lighting in Library - Added 9 Shield Plaques to Armory - Added Ownership to bedroom bed for Higher rested bonus. - Blocked off part of Door room for Construction - Moved chopping block to Storage - Added Two Mannequins too War Room - Added Two Open chests to War Room to throw your treasures in - Removed top floor of library Bookshelves, replaced with tables, soon to be museum. Library will get more Bookshelves in Study at end of hall (W.I.P) - Added entryway to the Dungeon, nothing there yet. - Added Cooking Pot to Kitchen/Bar - Added Storage to Kitchen/Bar - More fixes I can't remember 0.3.8 "Library" - Fixed the four weapon racks in Armory that were coded wrong - Added Four working bookshelves, one library hallway is done. - Moved and Added some Shrines - Removed Candle in Safe - Some other fixes I was to drunk to remember fixing 0.3.7 "The Armory" - 28 More Weapon Racks - Alchemy/Ench tables added in Crafting room for quick access - Table Added to Armory - Storage Chests moved - Storage Barrels moved - 2 Player made Books added to Library "Epic Adventure of Haley Golden-Knight" and "Fimion the Wood Elf." - Supporters added to Book of Supporters 0.3.6 "The War Room" - 14 More Weapon Racks - 1 new Shield Plaque - 1 Chest 1 Strongbox added to Alchemy Room - 1 Chest added to Door Room - 1 Book "The Story of Synica," added to Library - Added Throne and more candles to War Room - Few other things you may or may not notice 0.3.5 - Added Bedroom with Storage etc etc - Modified and added new Armory room - Modified War Room to expand it - Two More Bookshelves Scripted. - Added Alchemy Room to Library - Added Enchanting Room to Library - Added Storage/Mannequin to Alchemy/Enchanting room. - Two New Books added to Library "Biography of Keld Ebon-Arm" & "The Story of DanniOwl's Quest" - Added Book of Supporters with All Supporters - Added some Lighting - Moved Satchels to Storage *DONT USE IT, Remove your items* - Moved ALL mannequins to Armory - Moved Shield Racks - Moved Enchanting and Alchemy Tables too Library - Entrance to Crafting area Moved - Fixed the Bottom shelf on the first Bookshelf. - Fixed angle of Books in some cases - Fixed Disappearing books in some cases *read below* - 270" Weapon Racks in War room moved - Fixed Bug causing weapons to spawn upside down on Weapon Racks. - Fixed Blacking light - Fixed Tons of Other Lighting, Brighter - Fixed Issue with Shield Racks - Fixed Activation Trigger for Mannequins - Deleted Satchels 0.3 - Added Library - 2 Bookshelves scripted & working - 35 Bookshelves (not scripted yet.) - 1 Stool that works like a bookshelf - 4 Chests - Book of Supporters Added - 5 Carpets - 5 Planters + plants - Lights + lighting - Flags - Display Cases - 2 Benches - 2 Thin Tables - Hallway Dresser - Misc Clutter and more that I cannot remember. - Crafting area remodeled - Storage moved from War Room to Crafting area - Moved barrels to storage - Changed Interior walls - 1 Mannequin fixed clicker - Pouches should no longer reset (as long as you don't have any mods installed that modify respawn rate.) - Proudespire key should work normally now - Many more 0.2 - Added 6 Mannequins - Added 4 Display Cases - Added 1Large Weapon Display Case - Added 2 Satchels - Added 2 Carpets - Added 1 Large Table - Added 2 Thin Tables - Deleted All Food, Cupboards in food room. - Deleted Some lighting - Moved TWO of the barrels in food room, They're now in the storage room. - Fixed Weapon Plaques Activation issues (NOTE: If your weapon is STUCK on the Plaque go into Console type TCL, go BEHIND the Plaque and pick up your weapon. RELOAD zone for 0.2 changes to work.) - Fixed One of the Racks wasn't working, is now. - Fixed Bunch of other Random stuff. Initial Release: - A large Basement with 5 entrances for each house. - Ench Table - Alch Table - Woodcutter, Smithy, Craft Bench, Smelter, Skinning Rack. - 20 Weapon Racks - 12 Weapon Plaques of Various types - 3 Normal Mannequins - 2 Mini-Mannequins - 10 Chests - 2 Satchels - Tons of area to decorate - .ESM and .ESP allowing for Updates without removal of items.
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