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Contrary to what is portrayed in the trailer, killing a dragon is pretty anti-climactic. Aside from the "Mimi Page Dovahkiin Victory Sound" (which is amazing btw), there are no other mods that attempt to remedy this.
This mod uses sound edits to make the process of dragon soul absorbing more epic.
There are four versions to choose from. Pick four to install. There is also one optional script to download, which adds animations to the event. Use your own discretion - this may cause glitches, crashes, and/or bugs. Please report them.
- Note - additional versions are available on Skyrim Nexus: http:skyrim.nexusmods.com/mods/13850
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July 3rd - Uploaded to CurseForge.
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1. VICTORY CRY VERSION
2. TRAILER VERSION
3. ORCHESTRAL V1
4. ORCHESTRAL V2
More detailed descriptions below with video examples:
Unknown color '=violet'. 1. VICTORY CRY VERSION
- Inspired by demo video #3 with Todd Howard.
- The wind sound is untouched for maximum compatibility with Greybeard Quest.
- The dragon heart beat sound includes rhythmic chanting from word walls, barbarian choir, and dovahkiin scream (male).
- The normal barbarian choir word of power sounds are totally replaced by the Skyrim theme.
- This applies to word walls as well (not tested).
Preview shown here:
In game demonstration (with animation script):
2. TRAILER VERSION
- Inspired bypre-release trailer. - The wind sound is edited to include female vocals. - The normal barbarian choir word of power sounds are totally replaced by the victory melody. - This applies to word walls as well (not tested).
[color=lime]3. ORCHESTRAL VERSION 1[/color]
- The wind sound is edited to include the [u]Skyrim theme[/u]. - This is followed by the normal barbarian choir/word of power sounds. - After this subsides, [u]female vocals[/u] and the [u]victory melody[/u] take over (continuation of the wind sound). Ends in drum beats.
[youtube]0I-j4XWq5W0[/youtube]
[color=yellow]3a. KEVKAS' EDITS OF ORCHESTRAL VERSION 1[/color]
- Custom version by community member kevkas that is basically the same as orchestral version 1, but there are gentler transitions between segments. - The [u]victory melody[/u] is also delayed a bit and the [u]female vocals[/u] are quieter.
[youtube]5G0hOxwYskc[/youtube]
[color=orange]4. ORCHESTRAL VERSION 2[/color]
- The wind sound is edited to include a [u]tense musical phrase[/u] sung by the choir. - This is followed by the normal barbarian choir/word of power sounds. - After this subsides, [u]female vocals[/u] and the [u]victory melody[/u] take over (continuation of the wind sound). Ends in drum beats, just like orchestral version 1.
[youtube]5ymqnVycPLg[/youtube]
[color=crimson]5. CHANTING[/color]
- The wind sound is edited to include [u]rhythmic chanting[/u] that you would hear faintly as you approach a word wall. - This is a very subtle change, as it was my very first version and I wanted to start conservatively. Personally, I wouldn't recommend it given the newer, more ambitious versions available.
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[IMG]http://i649.photobucket.com/albums/uu212/megartana/Scripts.jpg[/IMG]
These are optional. May conflict with any other mod that alters [color=cadetblue]MQKillDragonScript[/color].
1. RITUAL ANIMATION SCRIPT
- [color=cadetblue]MQKillDragonScript[/color] is edited to have the player automatically perform the master destruction spell (ritual spell) animation. - The player will not have control during the animation, but will be invulnerable to damage. - The wind sound and explosion sound source are changed from the dragon to the player so that turning or moving will not distort the sounds. - Made specifically for [color=violet]victory cry version[/color], but compatible with [u]all versions[/u].
[IMG]http://i649.photobucket.com/albums/uu212/megartana/Ritualanimation.jpg[/IMG]
2. WIND SOUND SOURCE ONLY SCRIPT
- [color=cadetblue]MQKillDragonScript[/color] is edited to have the player as the source of the wind sound, and not the dragon, so that turning or moving away from the dragon will not distort the wind sound. Does not add any animation. - Compatible with [color=aqua]trailer[/color], [color=lime]orchestral version 1[/color], [color=yellow]kevkas' edits[/color], [color=orange]orchestral version 2[/color], and [color=crimson]chanting versions[/color].
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[IMG]http://i649.photobucket.com/albums/uu212/megartana/mixandmatch.jpg[/IMG]
1. DOVAHKIIN SCREAM ONLY (MALE)
- Like the victory scream but not the music from the victory cry version? - Download Dovahkiin scream only, which edits the heartbeat sound, and combine it with one of the other choices of music that edit the wind sound. Options include: [color=aqua]trailer[/color], [color=lime]orchestral version 1[/color], [color=yellow]kevkas' edits[/color], [color=orange]orchestral version 2[/color], or [color=crimson]chanting versions[/color]. - Or combine it with just the animation and not have any music at all. The choice is yours... - Note: this is [u]not[/u] compatible with [color=skyblue]victory cry version no scream[/color]. If you want that combination, just download [color=violet]victory cry version[/color].
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[IMG]http://i649.photobucket.com/albums/uu212/megartana/Installation.jpg[/IMG]
- Manual - extract using Winzip or WinRar and copy/paste the data folder to your Skyrim directory. The sound, music, and script folders may prompt you to overwrite files already there. Click Yes. - NMM - download with NMM. Double click to install. - Play testing - easiest way is to spawn a dragon using the console:
Push ~ (tilde key), then type player.placeatme EAFB4 1
[IMG]http://i649.photobucket.com/albums/uu212/megartana/Uninstallation.jpg[/IMG]
- Manual - delete the sound files in [color=cadetblue]data/sound/fx/npc/dragon/deathsequence[/color] and the three files in [color=cadetblue]data/music/special that end in wordofpower_01, wordofpower_02, and wordofpower_03[/color]. Also delete the file in data/scripts entitled [color=cadetblue]MQKillDragonScript.pex[/color], if you installed that. - NMM - click the uninstall button.
[IMG]http://i649.photobucket.com/albums/uu212/megartana/FuturePlans.jpg[/IMG]
- Making a female version of victory cry. So far this has been in vain - a simple pitch shift does not sound convincing. - Chanting revival. Going to completely redo this version and actually make it good quality. - Scripting different animations to fit different versions. A kneeling animation, for example, might suit the trailer version. - Fixing the dragon ragdoll. Why doesn't it kick up dirt and shake the ground when it falls down dead? It makes no sense.
[IMG]http://i649.photobucket.com/albums/uu212/megartana/Credits.jpg[/IMG]
- BsA Unpacker. - Audacity (sound editing software). - gloomfrost for the original idea. - kevkas for contributing alternate version. - Bethesda, for making an amazing, enthralling game worthy of epic mods.
Lastly, if you like the mod, please [u]endorse[/u]!
Enjoy!
Check out my other very simple mod:
[img]http://static.skyrim.nexusmods.com/mods/images/19248-1-1340416878.jpg[/img] [url=http://skyrim.nexusmods.com/mods/19248]Dragonsreach Wine Glitch[/url]
Facts
- Date created
- Jul 04, 2012