Overlook Tower (player home)

Main

r6

SPECIAL EDITION RELEASE: To counteract CTDs caused by the Skyrim v1.5 Patch/Update

- This version is nearly the same as the one I was about to release anyway. See below for details.

READ THE INSTRUCTIONS BEFORE DOWNLOADING AND USING.

* This mod is engineered for 'effortless upgrading.' *

(once you've 'moved' all your stuff in, you'll NEVER have to do it again!!)

[REQUIRED]

Overlook Tower - BASEv1.esm ...installed and enabled

Overlook Tower - MAINv1.8b.esp ...installed and enabled as well

- BOTH of the above need to be installed and enabled for this mod to work.

- In the FUTURE, NEVER TOUCH your ..BASEv1.esm - it will ALWAYS be needed; if this file changes or is removed, your items in storage may be lost forever.

- If upgrading to a new version: ONLY change the ..MAINvXXX.esp file - disabling the previous version! NEVER disable, replace, or rename the ..BASEv1.esm!!!

[UPGRADING FROM A a pre1.5 Skyrim Patch VERSION]

- disable the old version's ESP (of this mod)

- install and enable the new version (MAINv1.8b ESP) and the ESM (BASEv1)

- load your newest saveGame

if it crashes when trying to FIRST travel to a city or the Tower, try using a different saveGame (this is usually caused by corruption

if it crashes ONLY after to enter an area, then leave/travel away, then return - THIS is the navMesh bug (and it would seen my fix didn't work for you)

[INSTALLING FROM A preCK VERSION]

- if you were using the v1.0 I released around Christmas, you must go to the Tower; remove everything from you Player-Storage, exit the Tower and fast-travel somewhere. Save to a NEW saveGame; restart and load that saveGame with the new version's files enabled and ALL the old ones disabled. Play as you like, as now you have no worries of ever losing your stored items again.

[DETAILED INSTALLATION]

- copy this mod's DATA folder to your game's installation folder

- be sure to have a copy of "Overlook Tower BASEv1" properly installed in your game's DATA folder (ESM file, Meshes & Textures folders)

- run the game; and in the Skyrim Launcher, click "Data Files"

- make sure the box next to this mod's ESP is CHECKED

- make sure the box next to "Overlook Tower - BASEv1.esm" is CHECKED (uncheck the preCK/v1.0 version if still used)

- click "OK" then click "Play"

[HOW TO PLAY or WHERE TO FIND IT]

- FAST TRAVEL there, this version's mapMarker is pre-discovered

- navigate Player to Drelas' Cottage, head up the mountainside immediately behind it to the right

- <cheat method> ~ coc aaSLuckOTBasement

(capital letters do NOT matter)

[FEATURES]

- Player-Owned Storage; so items placed in containers will stay there permanently

- All of the Doom Stones

- All of the Nine Divine Shrines

- All the 'Amenities' (smithing, cooking, alchemy, enchanting, smelting, etc)

- Player-Owned Bed, for that well-rested bonus

- Rooftop Garden; with all the plants

- Throne Room and Trophy Room

- Mushroom Cave, FishPond, Butcher Room, Petting Zoo

- Mead Hall and Wine Vault

- 'War Room' with a UNIQUE teleporter map of Skyrim

- Salt Mine for spicing up your cooking/alchemy

- Mining for ALL types of ores and Soul Gems

- Several animals and creatures throughout the place, for harvesting their ingredients

- A view from the Rooftop of MOST of Skyrim

- Followers/Companions will follow you anywhere you want to lead them... except to the VERY top of the Summit

[TROUBLE SHOOTING & FAQ]

"Can't find it"

"Not working"

"How do I..."

- place "Overlook Tower - BASEv1.esm" in the folder "DATA/"

- place "Overlook Tower - MAINv1.8b.esp" in the folder "DATA/"

- in the Skyrim Launcher, click "Data Files" then check-mark the boxes next to the above files

- click "OK" then click "Play"

- check your worldMap for a mapMarker (seeing THIS indicates the Tower mod is running)

- make sure the file "skyrim3dmap.nif" is placed in the folder "DATA/Meshes/SLuckyD/OverlookTower/"

- make sure the files "skyrimLOD16.dds" and "skyrimLOD16_n.dds" are both placed in the folder "DATA/Textures/SLuckyD/"

- place "drsc_wardrobe_close_02.wav" in the folder "DATA/Sound/FX/DRSC/Wardrobe/Close/"

- place "drsc_wardrobe_open_03.wav" in the folder "DATA/Sound/FX/DRSC/Wardrobe/Open/"

[NOTES]

Do NOT panic if you see strange things, such as floating doors or missing walls: These are NOT a glitch or bug! These are places I haven't placed or arranged any objects in yet. If you fall, you won't die, you'll just be transported back to the 'start' of that particular interior, unharmed. This stuff WILL be added and finished eventually.

Torture Area - is attached to the SOC (the 'war room'), on the other side of the room are barracks for any troops you may want to garrison against (or for) impending invasion. Neither area is complete yet; though should be for the next release.

A dedicated Training area will also be added at the back of the SOC room; the details of which shall be forthcoming as it gets closer to completion.

Nether Regions - (formerly known as the Shroom Cave) This area is nearly empty because I have yet to place all the objects. I have included most of the animals, fish, and fungi down there. A quick walkthrough harvests everything - or eventually have one of the servants go and do it FOR you... but be careful - you may get lost, and not everything is as friendly as the chickens. I want to better nerf the slope next to the waterfall, as it takes a bit of shimmying to get up.

Trophy Room - Currently empty, but eventually the walls will be covered with mounted heads and trophies (most of which will be scripted to Player's stats, such as number of kills, and for different animals)... as well as mannequins/displays strategically placed. In the center will be a ball-pit for oversized gemstones, as well as piles of boullion after having acquired certain levels of wealth (all specially scripted to Player's stats).

Mead Hall/Kitchen - The 'dining area' will be placed on the balcony which skirts the walls of the hall at the top of the second floor.

Bedroom, and other areas which seem EMPTY - There will also be MUCH more "clutter" and decorations. Furniture, idle markers (so your followers do more than just stand around), food, etc.. it'll all be in the next version or the one after!

Rooftop garden - I plan to add more up there, but there are quite a bit of things to harvest up there already. The Summit's guardian is a dragon which can be seen for miles around. Don't worry though, it won't attack unless YOU attack IT first.

SPOUSES - I looked into this, and I think I can do it; but the changes I would have to make might interfere with other mods which mess with spouses. Soooo.. I decided to leave this alone, and let the people already working hard on the anywhere-spouses and such mods get their stuff working properly, then use it in conjunction with the Tower.

MANNEQUINS - I will eventually release an ADDON for these. Releasing it too early may cause future problems with lost items or having to 'move' stuff from mannequin version to the next. I have 'completed' my SPODUM Mannequin mod (linked below), so I will be working on this soon.

WEAPON RACKS & PLAQUES, DISPLAYS - These will also be in a separate ADDON release... for the same reason as mannequins. This will be its own addon, to isolate future changes and their drama from altering storage other than mannequins'.

NPCs:

- There will be humanoid NPCs eventually. Starting with the main person of the Tower... kinda like the caretaker or such thing. I've already voiced-over a basic rapport to explain the Tower's amenities, I just need to convert the files, generate the lip-synchs, and hook it up in the dialog editor. Hopefully soon!

- There will be basic servants throughout the place - which Player may order 'away' should their presence offend (assign them to always stay in their rooms or wherever). These people may also be given tasks like harvesting the garden, cooking, potions, merchants or trainers, etc..

[POTENTIAL CONFLICTS]

- Any other mod which alters the cells directly behind Drelas' Cottage

- Any other mod which uses any FormIDs between 01555000 and 01558000

- Anything other mod, setting, or software which alters the game of Skyrim

(for specific conflicts and how to resolve them, see the discussion areas; I may post common solutions to things here eventually, but these types of conflicts require special PATCH releases for BOTH mods - rectifying the FormIDs and CK-generated data such as navMeshes)

[VERSION HISTORY]

v1.8b - CURRENT version (uses Overlook Tower - BASEv1.esm)

- specially designed to prevent CTDs caused by the Skyrim v1.5 Patch

- adds too much to list here, see the readMe for details

v1.5b - (uses Overlook Tower - BASEv1.esm)

- Mod was completely remade from scratch, using the Skyrim Creation Kit, and tweaked using TESvSnip v4.2

- Player Storage is FULLY functional and will NOT be affected by future updates or changes

v1.0 - initial preCK release (used OverlookTower v1.0 by SLuckyD.esm)

- Should be replaced with the newest version; USING THE PROCEDURE DESCRIBED to prevent loss of items in the old version's storage