Supernatural AI - Monsters version
Change log
This module is the 5.58 version of Supernatural AI - Monsters.
This module is the same as the one released on Steam.
Lastest changelog:
- Many huge creatures get 50% resistance of being narcotized. That mean they own 50% chance to evade the paralyze effect from poisons. Creature are inclusive of some big predators, like sabrecats, giants, trolls and some others.
- Daedric & Dragonbone melee weapons are considered now at least magical. Btw Daedric is NOT considered as daedric artifact (which is godlike)
- Removed "magic" flag from bows (except from bound bow which shoot bound arrows), so they will not inherit "magic" property from the material only. That looked more realistic so that the effect is brought by the arrow which now...
- ...is applied the flag "magic" to daedric, dragonbone & nord hero arrows, so they should be able to hit supernatural beings
- Include SAI Dragonpriest combatstyle (previously missing from eng version)
- changed the chances with how is calculated the probability of being disarmed by a knockback. Chances are depending mainly now from enemy one handed skill and player block skill (up to max 50%)
Known caveats
No-one known.
Facts
- Uploaded on
- Jan 19, 2015
- Game version
- Filename
- SAI_-_MV.zip
- Size
- 198.3 KiB
- MD5
- 829f5437ab8e7ce686d714dca3c00197
- Type
- Release
- Status
- Semi-normal
- Downloads
- 34