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  • Testers Needed For Brand New Curse Client Experience!

    • By _ForgeUser655591
    • Apr 12, 2012
    • Category IconNews
    • 12

    The Curse Client is undergoing a gigantic overhaul, and we need you to test the changes!  This will be one of the largest updates the Client has seen -- as such, suggestions are also appreciated!

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     If you'd like to help out, head to testclientupdate.curse.com, and install this test Client.  Please be sure to close the regular Curse Client when testing this one!  As almost everything has been changed or updated, every facet of this new Client needs to be tested.  Some primary examples include:

    • Installing new addons, as well as installing many addons at a time
    • Update / Uninstalling existing addons
    • Search My Addons / Get More Addons, as well as the search filter
    • Viewing Changelog, Description, author links, and web site
    • AddonSync
    • Saved Game Sync
    • Scanning for games
    • Start Game button
    • Update All
    • UI Wizard and addon settings cleaner
    <div>Please send any and all feedback or suggestions to [email protected].  Any and all are encouraged to help us improve our Client for the better!  </div>

     

    12 latest comment by _ForgeUser629516 Jump to Comment
  • Skyrim Getting Kinect Support

    • By _ForgeUser7886324
    • Apr 12, 2012
    • Category IconNews
    • 0
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    Bethesda announced today that the XBOX 360 version of Skyrim will get support for Kinect soon. The update is to be released this month and will be available for free. Kinect integration will make it possible to use voice commmands for numerous features, including dragon shouts, all menus and more. Check out the video below to see it in action!

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    Additionally Bethesda is also working on the first set of add-ons that will contain new quests, locations, features and more. These add-ons will be exclusive to the XBOX 360, "before it’s available anywhere else". More details regarding new content will be available later.

    Original announcement on Bethesda's official blog

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  • Curse March Gaming Bracket Challenge - Final Round!

    • By _ForgeUser7886324
    • Apr 3, 2012
    • Category IconNews
    • 0
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    Yesterday the final round of the challenge started. You have till this Friday, April 6th to vote on one of the two remaining characters! Go here if you would like to see the results of the previous round.

    View the current bracket

    0
  • Video Highlight: Chinchilla Dave's Skyrim Adventure - Part 16

    • By _ForgeUser7886324
    • Apr 2, 2012
    • Category IconNews
    • 0
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    Once again we will be featuring one of Chinchilla Dave’s videos. On YouTube he has an ongoing series of videos about his adventures in Skyrim, combined with hilarious commentary. Check them out if you want to have a laugh and enjoy watching how others play the game!

    <center><address></address></center>

    You can find the full YouTube playlist here More videos can be found on Chinchilla Dave's Channel

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  • Mod Interview With ArcaneSmith - Lorecraft

    • By _ForgeUser7886324
    • Mar 28, 2012
    • Category IconNews
    • 0
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    This time we are taking a look at "Lorecraft - Learn and manage smithing recipes", a mod created by ArcaneSmith, who also kindly agreed to participate in our interview.

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    The mod significantly changes the smithing system: it adds new craftable weapons and armor, books to learn how to craft them and also makes it possible to clean up crafting lists.

    Books can be bought from a smith, but will also be dropped regularly, so you can loot them as well if you don't like buying them. When you open a book for the first time it will teach you how to craft a certain item. After that you can also activate the book to remove or add this item to your crafting list, this way you can easily manage your crafting list.

    The latest version of Lorecraft consists of a modular setup. For users of the mod this means they can choose from many available add-ons and only use the ones they like. This setup has also been introduced with other mod authors in mind: using the base of Lorecraft they can easily make their own mods compatible with the new crafting system.

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    A new smithing perk tree is also available as optional feature. It adds missing materials to both existing perks and new perks. In addition it will give you more freedom after reaching the Advanced perk. For instance, this makes it possible to choose only the Dragon perk without requiring any of the other perks.

    If you would like smithing to be more challenging, give this mod a try! Find out more about the creation process of this mod in the interview below.

    What inspired you to create this mod?
    Since day 1 with Skyrim I always wanted to make some image-based books with their new book interface and, at the same time, I was very disappointed with the crafting system and the crafting lists. I also wanted to add more craftables, make them learnable and not have them handed over to me by the game. As the firsts crafting mods came out I realized cluttered crafting lists would be a problem, so this is when Lorecraft came about, adding all the basic stuff and making it possible for other modders to release/ convert their stuff as lootable, learnable books, and not shove them directly into people's crafting lists.

    How much time went into creating it?
    About a whole month and I'm still developing it.

    Did you come across any problems while working on your mod?
    Stupid overlapping leveled lists, mostly. Fixed now with a new dynamic looting system, as my mod just went modular.

    How was your experience working with the Creation Kit?
    A breeze. Not so much with scripting. It's my first mod but I learned everything really quickly.

    What did you like most about the development process of your mod?
    Drawing book pages and developing the dynamic looting system.

    Could you tell us about any other mods you currently have in progress or planned for the future?
    I'm experimenting with random spawns, special and specific rare spawns and dynamic events for a possible next mod. Lorecraft is still under development and I'll keep releasing gear packs for it when I can(but everyone else can do it as well).

    Do you have any advice for others who would like to start modding?
    It's easier than you think. Read the tutorials and creationkit.com is your best friend. Bethesda's video tutorial are also pretty good. Don't skip the "easy" stuff, there's always something to learn that will save time in the future. Oh, and whatever happens, DON'T make little pony, porn or anime mods or God (or at least I) will hate you. XD

     Thanks to ArcaneSmith for creating this mod and for participating in the interview.

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  • Skyrim 1.5.26 Beta Update Now Available!

    • By _ForgeUser7886324
    • Mar 27, 2012
    • Category IconNews
    • 0
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    The latest update for Skyrim, version 1.5.26, is now in the works. A beta version is available on Steam for everyone interested in trying it out. It's a small update that fixes a number of bugs listed below.

    • Fixed issue with frequency of first person kill cameras
    • Underwater effects now display properly
    • Fixed crash when loading certain plugins
    • Fixed issue where sun would not appear properly after fast travel

    Original announcement on Bethesda's official blog

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  • Curse March Gaming Bracket Challenge - Round 5!

    • By _ForgeUser7886324
    • Mar 27, 2012
    • Category IconNews
    • 0
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    The challenge is nearing its end, the fifth round began yesterday. You can cast your votes until this Friday, March 30. Go here if you would like to take a look at the results of the previous round.

    Enter our giveaway to have a chance to win an Alienware x51!

    View the current bracket

    0
  • Skyrim 1.5 update now available!

    • By _ForgeUser7886324
    • Mar 21, 2012
    • Category IconNews
    • 0
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    The final version of update 1.5 for Skyrim is now available to everyone on Steam. Besides fixing bugs the latest update also includes new features, such as kill cams for ranged attacks, new kill moves and shadows on grass. The complete changelog can be found below.

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    UPDATE 1.5 (all platforms unless noted)

    <span style="text-decoration: underline;">NEW FEATURES</span>

    • New cinematic kill cameras for projectile weapons and spells
    • New kill moves and animations for melee weapons
    • Shadows on grass available (PC)
    • Smithing skill increases now factor in the created item’s value
    • Improved visual transition when going underwater
    • Improved distance LOD transition for snowy landscapes

    <span style="text-decoration: underline;">BUG FIXES</span>

    • General crash fixes and memory optimizations
    • Fixed issue with Deflect Arrows perk not calculating properly
    • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
    • Fixed issue where Farkas would not give Companion’s quests properly
    • Fixed crash when loading saves that rely on data that is no longer being loaded
    • Followers sneak properly when player is sneaking
    • Fixed issue with weapon racks not working properly in Proudspire Manor
    • Arrows and other projectiles that were stuck in objects in the world now clean up properly
    • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
    • Fixed issue where certain NPCs would fail to become Thieves Guild fences
    • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
    • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
    • Killing Viola before or after “Blood on the Ice” no longer blocks progression
    • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
    • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
    • Fixed issue where letters and notes with random encounters would appear blank
    • Fixed rare issue where dialogue and shouts would improperly play
    • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
    • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
    • Fixed rare issue with skills not increasing properly
    • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
    • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
    • Fixed issue with the ebony dagger having a weapon speed that was too slow
    • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
    • The third level of the Limbsplitter perk now properly improves all battle axes
    • Fixed a rare issue where Sanguine Rose would not work properly
    • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

    Original announcement on Bethesda's official blog

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  • Curse March Gaming Bracket Challenge - Round 4!

    • By _ForgeUser7886324
    • Mar 19, 2012
    • Category IconNews
    • 0
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    Round 4 of the challenge has begun today, voting can be done till this Friday, March 23d. The results of the previous round can be found here.

    Aela the Huntress did not make it into this round, which means that there are no more characters from Skyrim represented in the challenge.

    Don't forget to go here to enter this week's Alienware x51 giveaway!

    View the current bracket

    0
  • Mod interview with Recon3Y3z - Dragon Belly Home

    • By _ForgeUser7886324
    • Mar 16, 2012
    • Category IconNews
    • 0
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    In today's mod highlight we will be featuring "Dragon Belly Home" a mod created by Recon3Y3z, who also kindly agreed to participate in our interview.

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    If you're looking for a new player home outside of town, look no further! This mod will add a new home located under the Dragon Bridge. Special attention has been paid to make sure it fits seamlessly in the environment and does not look out of place.

    In order to gain access to your new home you'll have to finish a quest first. What also makes this player home mod special is that it includes a new NPC complete with voiced dialog. The home itself offers crafting facilities including an enchanter, alchemy lab and more. Containers for storing your loot are available as well. There is also a garden outside where you can gather ingredients.

    Find out more about the creation process of this mod in the interview below.

    What inspired you to create this mod?
    I love settlement style player homes and the location under Dragon Bridge is perfect. Right on the river, next to the road, and close to town but it still retains that seclusive feeling. Plus, I really wanted a settlement house that felt more like a vanilla house and not standout so harshly by contrast. Ensuring the mod is lore friendly and that things like plants and architecture respect their proper regions completes the experience for me.

    How much time went into creating it?
    At the time of releasing the current version of Dragon Belly (0.0.9), my Creation Kit usage was at exactly 100 hours. However, that time also included learning Papyrus scripting, navmeshing, and other Creation Kit features. Also, several hours were spent recording and editing audio tracks with Audacity.

    Did you come across any problems while working on your mod?
    The navmesh bug was going to be a showstopper. If Bethesda had not verified that the issue was going to be addressed, there would be no Dragon Belly. Another problem I had was the NPC facial data exporting issue, which required me to find a work-around to keep the mod Steam Workshop friendly and not have nasty facial texture issues.

    How was your experience working with the Creation Kit?
    Challenging and fun. I have nothing bad to say about the Creation Kit, it provides the tools needed to add complex custom content to the greatest single player rpg, imho. I'm so thankful that an experience like Skyrim and the Creation Kit exists at all. I’ll be modding till I take an arrow in the knee.

    What did you like most about the development process of your mod?
    I really enjoyed Papyrus scripting and found the Creation Kit to be an interesting way of developing object-oriented code. The landscaping work was also fun for me to envision natural scenes and apply them. But by far, the best part is all the positive comments and feedback I’ve received. To all my downloaders... hugz!

    Could you tell us about any other mods you currently have in progress or planned for the future?
    Currently, I'm expanding Dragon Belly to include an optional spelunking mission and offering purchasable home upgrades from an NPC in Dragon Bridge. After which I will start working on a minor faction mod or a unique shop mod I have planned.

    Do you have any advice for others who would like to start modding?
    Keep good backups, and manage file changes with version control (like mercurial). Test every change you make. Don’t be afraid to just dive in, all the answers are awaiting your questions. Personally, I pretty much relied solely on the Creation Kit wiki. I feel Bethesda is going the distance to provide the support resources needed to keep Skyrim modding alive and well for many years. Here’s hoping.

    Thanks to Recon3Y3z for creating this mod and for participating in the interview.

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  • Skyrim 1.5 beta update now available!

    • By _ForgeUser7886324
    • Mar 15, 2012
    • Category IconNews
    • 0
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    Bethesda is currently working on the 1.5 update for Skyrim. A beta version of this update is now available on Steam, so anyone interested can try it out before the final release. Besides fixing bugs the latest update also includes new features, such as kill cams for ranged attacks, new kill moves and shadows on grass. Watch the video to see it in action! The complete changelog can be found below.

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    <span style="text-decoration: underline;">UPDATE 1.5 (all platforms unless noted)</span>

    NEW FEATURES

    • New cinematic kill cameras for projectile weapons and spells
    • New kill moves and animations for melee weapons
    • Shadows on grass available (PC)
    • Smithing skill increases now factor in the created item’s value
    • Improved visual transition when going underwater
    • Improved distance LOD transition for snowy landscapes

    BUG FIXES

    • General crash fixes and memory optimizations
    • Fixed issue with Deflect Arrows perk not calculating properly
    • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
    • Fixed issue where Farkas would not give Companion’s quests properly
    • Fixed crash when loading saves that rely on data that is no longer being loaded
    • Followers sneak properly when player is sneaking
    • Fixed issue with weapon racks not working properly in Proudspire Manor
    • Arrows and other projectiles that were stuck in objects in the world now clean up properly
    • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
    • Fixed issue where certain NPCs would fail to become Thieves Guild fences
    • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
    • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
    • Killing Viola before or after “Blood on the Ice” no longer blocks progression
    • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
    • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
    • Fixed issue where letters and notes with random encounters would appear blank
    • Fixed rare issue where dialogue and shouts would improperly play
    • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
    • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
    • Fixed rare issue with skills not increasing properly
    • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
    • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
    • Fixed issue with the ebony dagger having a weapon speed that was too slow
    • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
    • The third level of the Limbsplitter perk now properly improves all battle axes
    • Fixed a rare issue where Sanguine Rose would not work properly
    • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

    <span style="text-decoration: underline;">How to install beta updates:</span>

    1. Log into Steam
    2. Click on Steam in the upper menu
    3. Select Settings
    4. Under the Account tab, go to the Beta Participation section and select Change.
    5. A drop down menu will appear. Select Skyrim Beta.
    6. Select OK.
    7. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.

    Original announcement on Bethesda's official blog

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  • Curse March Gaming Bracket Challenge - Round 3!

    • By _ForgeUser7886324
    • Mar 13, 2012
    • Category IconNews
    • 0
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    Last week the second round ended, go here if you would like to see the results! The third round has started yesterday, you can vote until this Friday, March 16th. 

    Unfortunately only Aela the Huntress remains. Will she make it into the next round? Your votes will decide her fate!

    Don't forget to go here to enter this week's Alienware x51 giveaway!

    Check out the current bracket
    0
  • Curse March Gaming Bracket Challenge - Round 2!

    • By _ForgeUser7886324
    • Mar 5, 2012
    • Category IconNews
    • 0
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    The first round has ended, you can find the results here. Today the second round has started, you have until this Friday to cast your votes on your favourite characters! 

    All of the characters from Skyrim mentioned in the previous article entered the second round. It's up to you whether or not they will make it to the next round!

    Enter here for this week's Alienware x51 giveaway!

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  • Skyrim 1.4.27 update now available!

    • By _ForgeUser7886324
    • Feb 29, 2012
    • Category IconNews
    • 0
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    Bethesda has finished the 1.4.27 update for Skyrim and made it available to everyone on Steam. The update includes some bug fixes and adds the functionality to change the mod load order using the launcher. The full changelog can be found below.

    <span style="text-decoration: underline;">UPDATE 1.4.27 (PC Only)</span>

    LAUNCHER

    • Fixed issue with downloading mods when you are subscribed to more than 50 mods
    • Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
    • Mod load order functionality

    BUG FIXES (PC only)

    • Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
    • Fixed issue where controls would become unresponsive while charging an enchanted weapon
    • Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
    • Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
    • Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
    • Fixed several issues with remapping buttons while using an Xbox 360 controller
    • Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
    • Followers now sneak properly when player is sneaking

    Original announcement on Bethesda's official blog

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  • Curse March Gaming Bracket Challenge - Round 1!

    • By _ForgeUser7886324
    • Feb 28, 2012
    • Category IconNews
    • 1
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    Curse and Alienware are combining forces to present you the March Gaming Bracket Challenge! Characters from various games, including Skyrim, will be matched against each other.

    The first round has already started, click the banner above to vote on your favourite characters. Your votes decide who enters the next round!

    Besides casting your votes you are also able to enter our Alienware x51 giveaway! We are giving away one x51 each week, enter here to have a chance to win!

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    The following characters from Skyrim are involved:

    • Ulfric Stormcloak
    • Astrid
    • Alduin
    • Lydia
    • Aela the Huntress
    • Grelod the Kind
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    1 latest comment by _ForgeUser7891789 Jump to Comment
  • New Curse Client Feature: Saved Game Sync!

    • By _ForgeUser655591
    • Feb 22, 2012
    • Category IconNews
    • 2
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    Today, the Curse Client is getting an exciting new feature: Saved Game Sync!  While this feature currently only supports Skyrim, our developers plan to support a host of popular games in the future.  

    To ensure an excellent experience for all our users, for the first 24 hours only Premium users will be granted access in order to monitor our systems as closely as possible.  After this small delay, it will be entirely open to every Curse user!

    <span style="font-size: large;">What Saved Game Sync Can Do For You</span>

    • No filesize limit!  You're only limited by the number of slots you have, based on membership type.
    • Regular members get two saves with two revisons each, whereas Premium users get 100 saves with five revisions each!
    • Our revision system that keeps past versions of saves, so you'll never have a bricked or broken save again!  Just click on a past revision, and that version will download to your computer, ready for use with Skyrim.
    • Which saves you sync to our servers is up to you, and you can even rename them for easy recognition.  
    • Using Saved Game Sync gives you the freedom to play from multiple computers with the same saves!
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    Even better, it's simple to use!  Just click the button shown below in the Curse Client (you must have Skyrim installed), and check the box that says "Enable Saved Game Sync".  Choose your saves and you're on your way -- revisions will update as you play!  

    <span style="font-size: large;">Why We're Better Than Steam</span>

    • Total size limit of 50mb on Steam Cloud - Skyrim saves can get up to and beyond 10mb each!  Curse does not limit on size, only on file slots.
    • Steam uploads only the most recent saves - We at Curse know that the most recent isn't always better, which is why we let you choose exactly which save you upload!
    • Steam does not keep previous versions - Make a mistake in a quest choice and need to download your previous quicksave?  The Curse Client allows you to do that in one click!
    • Only Curse allows you to name your saves! - Not only do we let you pick and choose what you upload or download, we let you rename the file on our server for quick identification!
    • Ease of use - Curse offers the simpliest, most intuitive interface for managing your saved games available across any number of PCs!  
    <div>We're proud of the new addition of Saved Game Sync in the Curse Client, and are excited to release it!  Managing your saves should be easy -- and we're here to help make it even more simple, accessible, and customizable!  If you don't already have the Curse Client installed, go grab it and start using this new extension of our already great features!</div>
    2 latest comment by Tyler Jump to Comment
  • More Creation Kit tutorials

    • By _ForgeUser7886324
    • Feb 21, 2012
    • Category IconNews
    • 0
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    Bethesda made a few more tutorial videos for Skyrim's Creation Kit. These last two videos explain how to add lighting to a dungeon and how to connect this dungeon to the outside world. The series has now come to an end, if you would like to start modding Skyrim, these tutorials are a good place to start!

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    The complete YouTube playlist, containing 10 episodes, can be found here.

    Once you have successfully created a mod you can use our packager to pack it up and then upload it to SkyrimForge to make it available for everyone.

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  • Packager documentation

    • By _ForgeUser7886324
    • Feb 17, 2012
    • Category IconNews
    • 0
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    </center> The documentation for our packager is now available. For those who had difficulties using the scripting part of the packager this will be helpful, as it explains this feature using a few examples. Scripting is only needed if your mod contains options or is to be installed differently from placing files in the Data folder. You can find the packager documentation here.
    0
  • Private Message "ghosts" fixed

    • By Torhal
    • Feb 17, 2012
    • Category IconNews
    • 25

    Though this actually happened last week, no announcement was ever made about this highly-annoying site bug. Enjoy!

    25 latest comment by zachboracurse Jump to Comment
  • Skyrim Creation Kit tutorials

    • By _ForgeUser7886324
    • Feb 15, 2012
    • Category IconNews
    • 2
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    Bethesda currently has an ongoing series of tutorial videos for Skyrim's Creation Kit. These videos cover various subjects, such as building interiors, placing objects, adding enemies to the world and more. If you would like to start modding Skyrim, these tutorials are a good place to start!

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    The other episodes can be found here:






    Once you have successfully created a mod you can use our packager to pack it up and then upload it to SkyrimForge to make it available for everyone.

    2 latest comment by Razernok Jump to Comment
  • Testers Wanted -- Saved Game Sync Coming to Curse Client!

    • By _ForgeUser655591
    • Feb 14, 2012
    • Category IconNews
    • 0
    Greetings, SkyrimForge! We at Curse have an exciting announcement to make, and can't wait to get some testers for a brand new, upcoming feature in our Curse Client!

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    IntroducingSaved Game Sync! The Curse Client's new Saved Game Sync allows you to upload saves from any game and access them anywhere you are logged into the Curse client! Below are the features this has to offer:
    • Saves uploading to a central cloud on the Curse servers, accessible at any time
    • Up to five revisions of each file, so you'll never have a corrupted save
    • Regular users will receive 2 file slots with 2 revisions, Premium users receive 100 file slots with 5 revisions!
    • Easy to use interface and simple one-click restoration and syncing
    • Ability to rename saves (with no rename limit!) for simple file recognition

    It would help us immensely if you could take a few moments to test this out! Below are the simple instructions on how to get started:
    Keep in mind you'll also need to have Skyrim installed to use this feature!
    • Download our test Client at this link: http://testclientupdate.curse.com
    • Please e-mail any issues you find or feedback you have to: [email protected]

    How to Use Saved Game Sync

    To use Saved Game Sync, simply launch the Curse Client and follow these three easy steps:
    1. Click the Saved Games button in the toolbar:
    <center></center>
    2. Check the 'Enabled Saved Game Sync' checkbox:
    <center>
    </center> 3. Check each saved game you want to include the sync, or click the 'Sync All' button. For reference, see the opening image of this post.

    That's all! We greatly appreciate your participation and feedback with this exciting new feature! We're excited about this new feature, and we'd love to hear your feedback.
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  • Skyrim official texture pack comparison

    • By _ForgeUser7886324
    • Feb 13, 2012
    • Category IconNews
    • 0
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    Last week Bethesda released the free to download High Resolution Texture Pack on Steam, together with the Creation Kit. Snoopey0 has created a video comparing Skyrim's original textures with the new high resolution ones. If you're not sure yet whether or not to install this pack, watch the video below to see the difference.

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  • Video highlight: Chinchilla Dave's Skyrim Adventure

    • By _ForgeUser7886324
    • Feb 10, 2012
    • Category IconNews
    • 0
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    Today we will be featuring Chinchilla Dave’s videos. On YouTube he has an ongoing series of videos about his adventures in Skyrim, combined with hilarious commentary. Check them out if you enjoy comedy and watching how others play the game!

    Here's one of the episodes:

    <center><address></address></center> <address>You can find the full YouTube playlist here</address><address>More videos can be found on Chinchilla Dave's Channel</address>
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  • Skyrim Creation Kit now available!

    • By _ForgeUser7886324
    • Feb 7, 2012
    • Category IconNews
    • 2
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    Bethesda has finally released the Creation Kit for Skyrim! Also a high resolution texture pack has been released, which can be downloaded from Steam, you can find it on the game's DLC page.

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    Creation Kit

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    The Creation Kit can be downloaded from Steam (View>Tools>Creation Kit).
    For more information and tutorials you can find the official wiki here

    Modders rejoice! We’re pleased to announce that the Skyrim Creation Kit is now available!

    With the Creation Kit’s release, fans can now upload, download, and install custom content through the Skyrim Workshop on Steam. Get a crash course by reading level designer Joel Burgess’ blog post, and be sure to read up on our list of best practices for modding. Need more help? Don’t forget to to check out the official Wiki at www.CreationKit.com. In the coming days and weeks, we’ll be sharing tutorial videos for beginners and experts alike. Check out the first tutorial above, and visit the Bethesda Game Studios YouTube Channel for more.

    In addition to releasing the Creation Kit and Skyrim Workshop, today we’re allowing players to experience Skyrim as you’ve never seen it before with the Skyrim High-Resolution Texture Pack. Before downloading it from Steam, make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, including Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.

    Original article on Bethesda's official blog

    Have fun modding!

    2 latest comment by _ForgeUser7891789 Jump to Comment
  • Curse Announces the Winner of SkyrimForge's 15k Challenge!

    • By _ForgeUser655591
    • Feb 6, 2012
    • Category IconNews
    • 2

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    Curse is happy to announce the winner of the Skyrim 15K Challenge! The Grand Prize winner of $3,000 cash is Shawn Berlinghof, a.k.a. Shawkab, with the mod Dovahkiin Hideout. 

    You can check out Dovahkiin Hideout and download the winning mod for yourself at Curse.com or through the Curse Client. You can also see all of Shawkab’s amazing Skyrim mods on his SkyrimForge author page.

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    Dovahkiin Hideout is a mod that gives a hideout to every house a player can acquire in Skyrim. The basement door leads to a huge underground room featuring display cases, weapon racks and an enchanting and alchemy table. The hideout is shared between all houses the player owns, as long as you have the key for the house.

    We talked to Shawkab about his experience and inspiration for creating Dovahkiin Hideout. “I had a desire to collect things and the houses in Vanilla Skyrim did not accommodate it” says Shawkab.

    He gathered player feedback throughout the process, but without the creation kit building the mod was no easy task.  “Learning how to do it was the hardest part because there were no tutorials or resources.  It was just trial and error,” mentions Shawkab.

    The author has big plans for the future of Dovahkiin Hideout as he continues to refine the mod, “I will be adding follower/spouse support, unique textures, and a completely new structure.”  Other plans include a smaller version of Dovahkiin Hideout, an upgrade to a new mod called Dovahkiin Retreat and the creation of Dovahkiin Castle.

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    Shawkab plans to participatie in Curse’s future contests and says, “I love Curse and everything they are doing for the modding community. Some people don't understand how many hours go into a mod like this and without the support from fans and from contests like Curse's, Dovahkiin Hideout would have never reached the point it did.”

    Congratulations Shawkab!  Dovahkiin Hideout is definitely deserving of the grand prize.

    The Skyrim 15K Challenge also awarded $10,500 cash in prizes for another 111 winning mods. Thirty five In-Game items and NPCs were selected along with thirty UI and Maps as well as eleven Quest and Dungeons mods.

    We want to thank our community for their participation.  We received a ton of outstanding, creative and useful mods during the challenge.  It is mind blowing to see what everyone was able to do without the Creation Kit.  We are sure when it is released tomorrow we will see a flood of new mods inspired by all our entrants and ones we haven’t even dreamed possible yet.  Happy modding!

    2 latest comment by _ForgeUser7891789 Jump to Comment
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