Attach Dialog To Unit with auto-hide behind UI

Oct 01, 2011 Bibendus Release
Allows to auto hide dialogs attached to units behind the standard UI. This trigger requires to know the player's camera distance and angle of view to work correctly. Note that the map contains a lot of functions to work with vectors, you probably won't need all of them but some are used by the auto-hide function. This is the 3d model I use (perspective projection): This model projects a 3d point (game world) into a 2d plane (monitor 2d resolution), if the point is outside the 2d plane then...

Dirt Wall

Dec 12, 2010 Bibendus Alpha
Used on my hive keeper project. The texture file MUST be imported in the correct directory Assets/Textures/